rendered paste body<?xml version="1.0"?><!DOCTYPE project SYSTEM "dtds/project.dtd"><!--project templatethe $* strings will be expanded following these rules:$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant$TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc. on win32, == $TEMPLATEenginepath$TEMPLATEbasedir: base game dirNote : Default project settings are for single player... this can be changed throught the projects select in the File Menu--><project><key name="version" value="2"/><!--<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>!--><key name="basepath" value="~/UrT/"/><key name="rshcmd" value=""/><!--<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>!--><key name="remotebasepath" value="~/UrT/"/><key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/><key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/><key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/><key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/><key name="gamename" value="q3ut4"/><key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/><key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" /><key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" /><key name="bsp_Q3Map2: (single test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" /><key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" /><key name="bsp_Q3Map2: (single) -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" /><key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 $" /><key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" /><key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 8 $" /><key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 1 $" /><key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" /><key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" /><key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt -fast $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" /><key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" /><key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" /><key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" /><key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" /><key name="bsp_AAS: compile AAS" value="! "$TEMPLATEapppathbspc" -optimize -threads 2 -forcesidesvisible -bsp2aas $" /></project>