Version 0.520 changes:
-------------------------------------
This update will open up some new maps and a new game mode, called Conquest. In Conquest mode, teams will try to capture as many flags as possible and gain points from them. The difference between Capture the Flag and Conquest modes is that in Conquest mode, you do not capture the flag, you just pull down the enemy or neutral flag and raise your team's flag.
Version 0.530 changes:
-------------------------------------
This update finally opens up the new game mode called Conquest. In Conquest mode, teams will try to capture as many flags as possible and gain points from them. The difference between Capture the Flag and Conquest modes is that in Conquest mode, you do not capture the flag, you just pull down the enemy or neutral flag and raise your team's flag.
Some game balancing is also done with this update. We hope that the new troop setups and dealt damage values are better now.
Version 0.540 changes:
-------------------------------------
Horseback Swing animations now swing somewhat lower.
Two-handed overswing animation updated.
Backward and sideways movement speed reduced. (0.65 and 0.9 of forward seed) respectively.
Highlights on player banners fixed.
Damage for falling from heights no longer takes into account armor.
Hits with blunt weapons now cause knock-backs more often.
Shield durability improved.
Faction equipment changes and re-balancing
The game no longer looks for Tootle.dll
Many bug fixes.
Version 0.550 changes:
-------------------------------------
Flags are now marked on your screen in Capture the Flag mode.
Players list is now scrollable (when there are too many players).
Submitting a poll time limit is added and set as 15 minutes for each player.
Lots of bugs are (or should be) fixed.
Version 0.560 changes:
-------------------------------------
Siege mode is added.
Castle scene is excluded from modes except siege mode (due to the inequality between teams' spawn points).
Bugs that appeared with 0.550 are fixed.
Some of the bugs earlier than version 0.550 are fixed.
Arrow and bolt amounts per quiver is set from 40 to 30.
Version 0.570 changes:
-------------------------------------
European servers are added.
Server listing page is now more user friendly.
Overall networking performance is improved.
Some of the maps are updated.
Pulling / raising flag radius is reduced by half length.
Over-time is added for siege mode (if the attackers are pulling the flag when the counter hits to zero, the game will continue).
Lots of bug fixes as usual.
Version 0.580 changes:
-------------------------------------
Some of the maps are updated in order to fix bugs.
Bug fixes.
Version 0.590 changes:
-------------------------------------
Fixed horse hitbox not being checked properly
The game now differentiates between left and right-swings for determining if attacker can hit behind the defender's block
Added itp_can_penetrate_shield to bolts
Increased horse prices,
decreased throwing axe melee damage and number.
quiver visuals are fixed
animation predictions are fixed
client initial connection is fixed
client hanging while searching servers or connecting to a server is fixed
corpse amount bug is fixed, fade out is fixed
hit points is updated
arrow bolt throwing weapon displays are fixed
hanging at server is fixed
text messages in multiplayer mode is fixed
mouse cursor fixed for ToggleFullScreen
You can no longer use an item that is behind a wall.
profile deletion fix
Version 0.600 changes:
------------------------
This update is mainly for bug fixing. Next update will include some new game rules especially for reducing draw rounds in battle mode.
Version 0.610 changes:
------------------------
Fixed bug with archers being able to shoot through obstacles right next to them.
Increased horse hit_points
Removed nord veteran default throwing axe. (It will need to be purchased)
Added long bow to nord archers equipment selection.
Added sound cue, played when player's shot hits a target.
New "Master of the Field" game mode is added to battle mode which kicks in when there have been no causalties for a while. In this
mode, the team that can pull up the flag in the middle of the field will win the match.
Fixed verious networking bugs and problems.
Version 0.611 changes:
------------------------
Fixed installation bug that causes the game not running under DirectX 9 setting.
Fixed client crashes that happen at the end of each map.
Version 0.612 changes:
------------------------
Ranged accuracy is reduced while jumping.
Hit points of saddle horse, sumpter horse, and courser are reduced.
Deathmatch standard gold bonuses have been doubled.
Horse charge damage has been halved.
The flags in Battle/Master of the field mode will appear in one of the three possible locations randomly.
Various bug-fixes.
Version 0.613 changes:
------------------------
Bans initated by player votes now expire after half an hour.
Fixed hit detection bug with thrusting/couched lance while moving/riding fast.
Jumping now reduces accuracy with crossbows and throwing weapons as well as bows.
Re-adjusted proficiencies for some troop types.
Many other bug-fixes.
Version 0.614 changes:
------------------------
Two new maps.
New Voting options: change factions/change bot count
Added system for footstep matching for better looking foot-work.
Reduced friendly fire penalty when one shoots a horse but is not on horseback.
Camera now returns to previous position when you "view character" in multiplayer.
Camera rotation speed is now limited in MP.
Font scale reduced for on-screen battle reports.
Changed shield up/down animations
text fade out speed is changed.
mumble positional audio support is added (but doesn't seem to be working at the moment?)
crossbow icon now shows whether it is loaded or not.
Attack animation reach extended some more.
Many other bug fixes.
Version 0.615 changes:
------------------------
Change in network protocol, therefore clients running 0.615 won't be able to see servers running older versions.
Admins cannot be banned from servers any more.
Changed random terrain generation system in MP and reduced default random terrain dimesions.
Reticule now turns red if character can't shoot at the current direction on horseback.
Troop stats and equipment re-balance for slightly more defined roles for cavalry, archers and infantry.
Movement-direction is controlled with a similar system to Single-player now.
The limit on Mouse-look introduced in .614 has been removed.
Reduced chance of crossbow bolts to penetrate shields.
Refined two-handed swing animations.
Dedicated servers now create event logs.
Several bug fixes.
Version 0.620 changes:
------------------------
New Multiplayer Mode "Fight and Destroy" where one team tries to destroy the strategic targets on the map and the other tries to
defend them.
Character's turn speed now stays behind camera turn speed only while swinging a weapon or jumping.
Active defending arc against thrusting attacks increased.
Fixed camera view-angle for wide displays.
Aiming accuracy is now affected while turning.
The game now registers manual blocking direction when right-click is pressed even if the character is stunned at that instant
Other small adjustments to manual-blocking.
Money formula altered slightly.
Various bug fixes.
Version 0.621 changes:
------------------------
Fixed the sound bug that played when a scenery object was hit.
Fight and Destory mode money formula slghtly changed. Targets now give 1500 gold when destroyed, but attackers start with 100 less
gold.
The durability of the catapult and trebuchet is now sclaed according to the number of players.
Added sally door to castles in siege mode, which can be broken down to open another entry.
Version 0.622 changes:
------------------------
New network protocol used, which should reduce packet size and improve relaibility.
Combat-speed can now be specified in multiplayer admin options.
Maximum votable bots can now be specified in multiplayer admin options.
Reduced effect of encumberance on walking speed.
Reduced running speed while bow is drawn.
Turning accuracy penalty now only applied on sudden turns.
Turn limitation while attacking is now working correctly.
Added Stun effect to bocks. Blocking a heavier weapon with light one causes the defender to be stunned for a short while.
Fixes to manual blocking.
Changes to some animations.
Version 0.623 changes:
------------------------
Fixed rot constraints for horseback thrusts
Blocking against heavier weapons now causes stun properly.
gate/ladder/door use messages now explicitly mention the direction, eg. Close gate/Oen gate
Sally door on castle 2 scene can no longer be opened from outside.
Fixed bug where you could throw javelins very quickly by tapping right mouse button
Various other bug fixes.
Version 0.625 changes:
------------------------
Attacks by heavier weapons stunning lighter ones is active now.
Blocking is now predicted on client, so that it will feel more responsive.
Throwing weapons are now thrown slightly quicker.
Various bug fixes.
Version 0.630 changes:
------------------------
New bot command system. Players now select which bot types they want to lead.
Added Control attack/defense direction by keyboard option.
Basic implementation of weapon inertia system.
Many attack animations are back to being slower.
Stun has been disabled.
Fixed bug which made blunt attacks classified differently.
All damage has been reduced a tad(approx. 7%.)
Fixed bug which made armor rating of horses get used incorrectly.
One handed weapon use penalty increased for polearms and twohanded weps.
Fixed skeleton for better detection of head-shots.
Removed javelins,war bow, hunter and courser from Khergit horse archers.
Various bug fixes.
Version 0.632 changes:
------------------------
Players can now select banners in their profiles
Added the ability to kick opponents. You need to be stationary or walking backwards and not defending yourself with a shield.
Attacks can no longer be cancelled after the swing animation is past a certain point.
Walking back speed increased as long as you are not actively shooting with a ranged weapon.
Increased accuracy penalty to archers while walking.
Effect of speed bonus has been reduced.
Effect of encumberence on speed has been further reduced.
You can no longer hit the rider after hitting the horse if the horse armor is high enough.
Fixed bug where overhead attacks did little damage.
Added more arrow and bolt types to archer troops.
Version 0.633 changes:
------------------------
Kicks are not used by double tapping forward button.
Very powerful attacks can crush through weaker blocks
Combat speed now has five levels.
Blunt weapons now cause knocback more frequently.
You can now choose to use your facton's banner at your profile.
Horse armor finally fixed.
Missiles shot on horseback not take only 10% of perpendicular component of horse velocity.
Increased precision of missile Collision detection with shields.
Version 0.634 changes:
------------------------
Single handed swing animations slightly sped up.
New helmets and long axes for Nords.
Speed decreased further while climbing slopes.
Added control_mouse_movement_y_scale option to config file.
Only very powerful overhead attacks cause crush-through now. Powerful right/left attacks cause stuns.
Turn speed slightly capped while running.
Even weak attacks interrupt your opponent now.
Improvements to precision of shield defense against missiles.
Some weapon and troop re-balancing.
sword motion blur fix with instancing rendering;
New siege map.
Faction banners added to score page and score display part
Limited respawn option added to siege mod.
Various bug fixes.
Version 0.635 changes:
------------------------
Single-handed attack animation reduced slightlty.
Horsemen can no longer swing or thrust through their horses.
Reduced slope penalty slightly.
Added icons for mauls and morningstars
Turn-limit fine-tuned.
Castle doors can be opened by only defenders
You can now block with a weapon while kicking.
Swinging attacks that hit feet may now cause the victim to fall to the ground.
Changed couched lance animation so that shield doesn't obstruct view.
Various bugs fixed.
Version 0.640 changes:
------------------------
Gold is now set to a minimum of 1000.
Lances are held further back for couched-lancing, extending the range.
It is now possible to kick regardless of speed, however it will be slower to switch to kick animation if you are running.
Changed horseback swing limitation system so that the system now favors attack to the sides when the attack would otherwise hit the
horse's neck.
Fixed bugs with turn speed limitation system while running/attacking.
Fine-tuning to crush-through system.
New vertex buffer management method.
Version 0.641 changes:
------------------------
Rolled back vertex buffer system to the old one for the time being.
Fixed weapons causing knock-back indiscriminately.
Various other bugs fixed.
Version 0.650 changes:
------------------------
It is now possible to stop attacks by parrying or blocking. Quickly pressing and releasing the right mouse button will trigger a parry, whereas holding it down will activate a block. Parrying at the right time will cause the attacker to be stunned longer giving the defender a longer window for a counter-attack. Parrying with a shield will also cause less damage to the shield. Currently, there is no seperate animation for parrying but it is still functional.
Chambering animation will also defend against a particular attack direction for a brief period:
Chamber right -> Defends against opponent's left to right attack.
Chamber left -> Defends against opponent's right to left attack.
Chamber overswing -> Defends against opponent's thrust attack.
Chamber thrust -> Defends against opponent's overswing attack.
Characters now use special running animations when ther upper-body is forced to rotate sideways because they are doing a particular attack animation.
Characters now go into "sprint" mode and run faster if you do not attack or defend for two seconds.
Some attack animations have been sped-up
Removed restriction on attack direction for horseback weapon thrusts.
Weapons now cause less damage when they connect to the target further down the shaft.
Couched lancing does less damage and kicks in at a higher speed.
Horses are now more likely to rear up when they are hit by spear thrusts.
Long axes can now be used as polearm by pressing the x key.
Welcome message added to admin panel options.
Game admins can now modify gold bonuses.
Many other fixes.
Version 0.660 changes:
------------------------
Order System changed to a two-stage system. A menu is shown on screen to help remember orders.
Identical thrown weapon stacks are now clustered together when you switch to next weapon.
Kick is now bound to a key
Many new weapons to various factions including war cleavers, long hafted maces, etc...
Forward speed is reduced for a while after being blocked/blocking.
Ranged troops are staggered when another troop bumps into them.
Attacks at the beginning/end of their arc get more stun.
Attacks now collide with the environment.
New troop morale system for single player.
Many other fixes and improvements.
Version 0.670 changes:
------------------------
The game now uses Havok for Character physics.
Random plains maps are now less hilly.
Kick is now affected by friendly fire options.
random desert and desert forest scenes are added.
Kick now works on slopes correctly.
Block stun made more selective. Overheads and chambered attacks are much more likely to cause it.
New cue sound when defender is block-stunned.
Changed defense system so that blocks are started instantly again.
Left mouse clicks are now buffered even if attack cannot be started immediately.
You can no longer order bots to hold position close to the map edge. (They'll leave a distance of 15m.)
Weapons do not collide with the environment at the beginning and end of a swing.
use_secure_connection option is added to rgl_config.txt
In multiplayer, if the selected server runs another module, the game will automatically switch to it.
Friendly fire options are added for both dedicated server and admin panel.
Melee friendly fire is now effective against horses.
Mute player option is added
Unnecessary packet flooding is removed (during server search)
Event timeouts are added
Friendly fire options can now be set as ratios
Event priorities and timeouts are organized (lower bandwidth consumption)
Game keys are reorganized
New vertex buffer management system;
Many other fixes and improvements.
Version 0.671 changes:
------------------------
Removed left-click buffering during stuns which could be causing lag issues.
Changed sound event sending method to fix latency issues.
Horse collision fix for the new havok physics module.
Some other bug-fixes
Version 0.672 changes:
------------------------
Several Important networking bug-fixes
Only lances can be couched on horseback now.
Chambering time now attacks defender stun chance properly.
You can now switch attack direction by tapping RMB as before.
Dying enemies now soak up attacks for a short while.
You can adjust camera distance by numpad +- keys (temporary, before selecting a final value.)
Item costs can now be specified indvidually for different factions.
Version 0.700 changes:
------------------------
Sarranid Sultanate is now functional in single and multi-player with new equipment and horses.
New, optimized, tree level-of-detail system.
New, dynamic texture load-on-demand system for better memory utilization.
Carrying multiple shields now has encumbrance penalties and makes one run slower.
The weapon you are carrying now has more effect on encumbrance. Using extra-heavy or extra-long weapons will make you run slower.
It is now harder to cause block-stuns unless you are doing an overhead or chambered attack.
Added "unbalanced" flag to heavy two-handed weapons, which gives them a brief delay to switch to defense, once an attack has been started.
Horse sounds are now played with relatively higher volume.
Horses are now less likely to rear when running into lone enemies.
Reduced the swing arc for melee friendly fire so it is now less likely to hit friends standing to the sides.
Force default armor is added as a multiplayer option
Allow player banners is added as a multiplayer option
New jumping/fall animation.
Fixed path calculation for horse-archer AI units.
Many other optimizations and bug-fixes.
Version 0.701 changes:
------------------------
Fixed bug where the game couldn't join a server and reported "incorrect serial key" even though it was correct.
Fixed bug where closer sounds were cut off instead of further ones.
New config param to turn off texture load-on-demand system.
Fixes to Sarranid equipment problems.
Many other bug fixes.
Version 0.710 changes:
------------------------
Blocking is no longer instant but takes a short period to become effective. This period is reduced by player's ping. Therefore players with very low ping will notice the period the most while players with over 50 ping shouldn't be affected at all.
Fixed bug where arrows could go through characters and be stuck on the terrain behind.
Fxed bug where melee attacks could go through characters.
Couched lances can no longer kill horse and rider at the same instant.
Shield defense area beyond pysical size has been reduced.
First person camera no longer turns with the horse while on horseback.
Improvements to picking up slot selection.
Horses are now less likely to stop when they bump into enemies.
It is now possible to select the same faction for the two in multiplayer matches.
AI is now better at swithcing between weapons and putting distance between itself and opponents.
while switching teams automatically, all weapon money is given back to the player.
Many other improvements and bugfixes.
Version 0.711 changes:
------------------------
Fixed bug where the game client crashed if a rider's horse was killed at full gallop.
Long axes are now polearms by default
Some minor tweaks and bug fixes.
Version 0.720 changes:
------------------------
Some graphics problems have been fixed. The game's performance on some systems is now much better.
Couched lancing is now disturbed by the turning of the horse.
Height and default position of third person camera re-adjusted.
Added "Turn Camera with Horse in First Person" option to the game options.
Ranged troops are now stunned when bumped only if they are readying ther weapons.
The game now starts up faster due to optimized searchng of resources.
Many other fixes and improvements.
Version 0.800 changes:
------------------------
New Tutorial
Quick battles have been replaced by a Custom Battle Generator
Language selection added to configuration menu.
In game options windows have been redesigned.
New Background pictures.
Changes to Face rendering method (will this fix stuttering?)
New cheat: Ctrl+Shift+H now restores horse hit points (SP only, of course)
Fixes to automatic module switching.
Dedicated server now takes much less memory
Compatibility with M&B 1 modules has been improved.
Horse speed reduced for riders carrying flags in CTF.
Couched lancing turn limit has been removed. Couched lancing is now activated by X key and automatically resets back after some time.
Version 0.801 changes:
------------------------
bug fixes for tutorial, custom battle, couched lance and assertion error
Version 0.802 changes:
------------------------
Removed on-demand creation of faces since it seems to be the cause of the dreaded stuttering problem.
Water now has refraction.
Fixed bug where doors, etc could not be broken down by overhead strokes.
Version 0.850 changes:
------------------------
Fixed armor not working on dedicated server.
Mouse is now locked to game window in windowed mode.
You can no longer kick while shooting with ranged weapons.
Improvements to AI target selection and combat logic.
Attack drection arrows are now displayed correctly in MP. Defense direction is also indicated with arrows.
The game now uses more optimized shaders with the latest DirectX.
Various other bug fixes.
Version 0.860 changes:
------------------------
Added startup quest line to single player.
Horsemen should no longer spawn on ships on the port assault map.
Various bug fixes.
Version 1.103 changes:
------------------------
Added option to set couched-lance control to manual/automatic
Fixed translation for Polish, Hungarian and Czech languages
Fixed bug that caused the player lose his fiefs when he switched to another kingdom.
Various other bug fixes.
Version 1.104 changes:
------------------------
Fixed multi-player server list not being populated in some cases.
Fixed game freezing on some systems when the monitor was set to a non-native resolution
Fixed some textures being showed as black on some systems.
Version 1.105 changes:
------------------------
Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
Fixed bug where your companions were duplicated when they were rescued from prison.
Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
Fixed bug which caused lord armies be much smaller than their full size.
Prisoners should no longer join the prison break fight if player tells them not to get involved.
Casualty reports fixed.
Fixed fights that started when player is caught sneaking into castles.
Sally doors and belfry in Castle 4 map is now usable.
Fixed extra-colorful reflections on armors.
Many other bug-fixes.
Version 1.110 changes:
------------------------
New Game option to set Campaign AI to easy, normal or difficult NPC soldiers should now climb siege ladders without problem.
There is now a chance player companions will not fall prisoner with you when you are defeated.
The game will no longer crash if you move all your prisoner into a castle.
AI weapon selection improved.
AI will no longer equip two shields.
Your companions who are prisoners at a faction's castles are now set free when peace is declared.
Party skill bonuses are now calculated correctly.
Fixed slashing through your horse and buildings using hafted blades on horseback.
Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.
Number of maximum bandit parties reduced by 15%.
Added Chinese language option (Simplified and Traditional).
Many other bug-fixes.
- If a companion wasn't returning after a mission with 0 days left, he/she will return after about an hour of in-game time.
- New "View list of known lords by relation" report
- Overall increase in fief prosperity
- Budget screen is fixed
- Garrison is now half price
Version 1.111 changes:
------------------------
Fixed bug introduced in version 1.110 which caused problems with pathfinding on some maps.
Fixed occasional crashes on the map screen.
One handed swing animations on horseback changed.
Splash screens added when exiting the game in trial mode.
Links to various online and retail stores added to the trial window.
Version 1.112 changes:
------------------------
Initial party size limit is extended by 20.
Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
AI pathfinding is updated, and lots of weird behaviors are fixed.
AI troops that seldomly spawn with shields bug is fixed.
Retreat simulation in battles now damages the enemy even if player is knocked down.
Models and lengths are updated for some of the weapons.
Characters who have been killed now soak up attacks for a short while.
Incorrect coloring of heraldic mails is fixed.
Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
Some of the multiplayer maps' glitches are fixed.
Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
Rendering performance is increased slightly.
Removed memory leaks from dedicated servers.
Many other bug-fixes.