rendered paste body#include "InterfaceWin32.h"
#include "Renderer.h"
#include "OpenGLRenderer.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "Modules.h"
#include <iostream>
#include <list>
struct WinData
{
HWND hWnd;
due::InterfaceWin32* dueInterface;
};
WinData a;
namespace due
{
InterfaceWin32::InterfaceWin32(const CreationParameters& params)
{
WindowTitle = params.WindowTitle;
WindowWidth = params.WindowWidth;
WindowHeight = params.WindowHeight;
Frequency = params.Frequency;
Fullscreen = false;
Active = false;
a.dueInterface = this;
}
bool InterfaceWin32::Init()
{
int PixelFormat; // Holds The Results After Searching For A Match
WNDCLASS wc; // Windows Class Structure
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
WindowRect.left=(long)0; // Set Left Value To 0
WindowRect.right=(long)WindowWidth; // Set Right Value To Requested Width
WindowRect.top=(long)0; // Set Top Value To 0
WindowRect.bottom=(long)WindowHeight; // Set Bottom Value To Requested Height
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = "DUEApp"; // Set The Class Name
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
if (Fullscreen) // Attempt Fullscreen Mode?
{
DEVMODE dmScreenSettings; // Device Mode
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
dmScreenSettings.dmPelsWidth = WindowWidth; // Selected Screen Width
dmScreenSettings.dmPelsHeight = WindowHeight; // Selected Screen Height
dmScreenSettings.dmBitsPerPel = 16; // Selected Bits Per Pixel
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
Fullscreen=false; // Windowed Mode Selected. Fullscreen = false
}
else
{
// Pop Up A Message Box Letting User Know The Program Is Closing.
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
return false; // Return false
}
}
}
if (Fullscreen) // Are We Still In Fullscreen Mode?
{
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
dwStyle=WS_POPUP; // Windows Style
ShowCursor(false); // Hide Mouse Pointer
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
}
AdjustWindowRectEx(&WindowRect, dwStyle, false, dwExStyle); // Adjust Window To True Requested Size
// Create The Window
if (!(hWnd = CreateWindowEx(dwExStyle, // Extended Style For The Window
wc.lpszClassName, // Class Name
(LPCSTR)WindowTitle.c_str(), // Window Title
dwStyle | // Defined Window Style
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN, // Required Window Style
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calculate Window Width
WindowRect.bottom-WindowRect.top, // Calculate Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
NULL))) // Dont Pass Anything To WM_CREATE
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
a.hWnd = hWnd;
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
16, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
if(!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
{
//KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return false
}
ShowWindow(hWnd,SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
SetFocus(hWnd); // Sets Keyboard Focus To The Window
a.dueInterface = this;
a.hWnd = hWnd;
mRenderer->Resize(WindowWidth, WindowHeight);
Active = true;
return true;
}
void InterfaceWin32::SetRenderer(gfx::Renderer* renderer)
{
mRenderer = renderer;
mRenderer->Resize(WindowWidth, WindowHeight);
}
bool InterfaceWin32::Run()
{
MSG msg;
bool Quit = false;
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if(msg.message == WM_QUIT)
{
Quit = true;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
/* Update mouse coordinates */
if(a.dueInterface->GetMouse()->Move == true)
{
POINT point;
point.x = a.dueInterface->GetMouse()->GetNewX();
point.y = a.dueInterface->GetMouse()->GetNewY();
ClientToScreen(hWnd, &point);
SetCursorPos(point.x, point.y);
a.dueInterface->GetMouse()->Move = false;
}
SwapBuffers(hDC);
return !Quit;
}
void InterfaceWin32::ShowConsole()
{
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_SHOW );
}
void InterfaceWin32::HideConsole()
{
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_HIDE );
}
void InterfaceWin32::SetWindowTitle(string title)
{
SetWindowText(a.dueInterface->hWnd, title.c_str());
}
void InterfaceWin32::SetKeyboard(io::Keyboard* keyboard)
{
k = keyboard;
}
void InterfaceWin32::SetMouse(io::Mouse* mouse)
{
mMouse = mouse;
}
gfx::Renderer* InterfaceWin32::GetRenderer()
{
return mRenderer;
}
io::Keyboard* InterfaceWin32::GetKeyboard()
{
return k;
}
io::Mouse* InterfaceWin32::GetMouse()
{
return mMouse;
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CREATE:
//Beep(200, 1000);
return 0;
break;
case WM_PAINT:
{
HDC hDC;
PAINTSTRUCT ps;
hDC = BeginPaint( hWnd, &ps );
// don't draw here. draw in the draw() function.
EndPaint( hWnd, &ps );
}
return 0;
break;
case WM_SIZE:
{
if(a.dueInterface->Active == true)
{
a.dueInterface->GetRenderer()->Resize(LOWORD(lParam), HIWORD(lParam));
a.dueInterface->GetRenderer()->EndScene();
SwapBuffers(a.dueInterface->hDC);
}
return 0;
break;
}
case WM_KEYDOWN:
a.dueInterface->GetKeyboard()->AddKeyHit((int)wParam);
switch(wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
default:
break;
}
return 0;
case WM_KEYUP:
a.dueInterface->GetKeyboard()->AddKeyUp((int)wParam);
break;
return 0;
case WM_SETCURSOR:
//ShowCursor(Globals.EngineBase->Mouse.IsVisible());
break;
return 0;
case WM_LBUTTONDOWN:
//Globals
return 0;
break;
case WM_MOUSEMOVE:
POINT Coords;
GetCursorPos(&Coords);
ScreenToClient(hWnd, &Coords);
a.dueInterface->GetMouse()->UpdateCoordinates(Coords.x, Coords.y);
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}