# Karma gain/lossMinKarma = 240MaxKarma = 10000# the number to divide the xp recieved by, to calculate karma lost on xp gainXPDivider = 1000# Used as a base in calculation of karma lost on deathBaseKarmaLost = 240# Equipment lossDroppableEquipment = trueDroppableWeapon = trueDroppablePets = trueCanGMDropEquipment = false# List of pet items we cannot drop, if DroppablePets set to falseListOfPetItems =# Lists of items which should NEVER be droppedListOfNonDroppableItems =# all chances of drops are in percentChanceOfDropMinimum = 1ChanceOfDropInitial = 40# after initial check, equipped items have ChanceOfDropEquipped% chance to dropChanceOfDropEquipped = 10# after ChanceOfDropEquipped check, equipped weapons/items have # ChanceOfDropEquippedWeapon% and ChanceOfDropEquippedItem% chance to dropChanceOfDropEquippedWeapon = 10ChanceOfDropEquippedItem = 80# after initial check, unequipped items have ChanceOfDropUnequipped% chance to dropChanceOfDropUnequipped = 70# item drop related min/maxMaxItemsDroppable = 10MinimumPKRequiredToDrop = 5MaxDropThrowDistance = 70# a constant used in calculating the percent chance of gear dropping# dropMultiplier = (playerKarma / DropConstant) * RateDropEquipment;# dropMultiplier is then multiplied with ChanceOfDropInitialDropConstant = 10000# Should we award a pvp point for killing a player with karma?AwardPKKillPVPPoint = true