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The Legend of Pac-Man (TWG)

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#1877080 ·published 2010-06-04 05:54 UTC
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[u][b][size=5]Pakkuman-no Densetsu (The Legend of Pac-man)[/b][/u][/size]

[size=3][color=#FF0099][b][u]General Rules[/size][/color][/b][/u]
16 Players ([color=red]4 Reds[/color], [color=blue]3 Blues[/color], [color=green]8 Greens[/color], and [color=purple]1 purple[/color])
Instas are [b]on[/b].
The only cause of death known publicly is a wolfing (there's ectoplasm everywhere).
Days last 48 hours; nights last 24. 

[color=red][b]Ghosts[/b][/color]
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[color=red][b]Oikake[/b] (Blinky)[/color]- Master Wolf, seers [color=green]green[/color]
[color=red][b]Machibuse[/b] (Pinky)[/color]- color seer
[color=red][b]Kimagure[/b] (Inky)[/color]- vigi/lynch guardian (nightly choice)
[color=red][b]Otoboke[/b] (Clyde)[/color]- the stupid one

The wolf to send the pm for wolfing is designated to be the wolf who kills the selected player. (see [b][color=purple]Pal[/color][/b] for relevance)

Kimagure's guard protects from either a vigi that night or a lynch the next day and must be used at night. The target pm should include the desired guard effect. May be used twice, but cannot be used on self.

[color=blue][b]Pac[/color]-[color=green]Peopl[/color][color=purple]e[/color][/b]
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[color=blue][b]Pakkuman[/b][/color]- Holds one [b][color=gold]Power Pellet[/b][/color] (see below for info), 2 lives (see [b][color=purple]Pal[/color][/b] for relevance)
[color=blue][b]Ms. Pacman[/b][/color]- color seer or guardian (nightly choice)
[color=blue][b]Professor Pacman[/b][/color]- has the ability to research 3 players of his choosing (see below for info)
[color=green][b]8 Pac-People[/b][/color]- Well... who wants extra responsibilities anyway, right?
[color=purple][b]Pal[/b][/color]- Very little is known about the mysterious Pal. She once spent a fair amount of time with Pakkuman on an adventure of some sort a very long time ago. During their time together, Pal developed a crush on Pakkuman. Over the years, Pal's crush turned into obsession and an irrational but powerful hatred for anyone Pakkuman may have valued more than herself. The insane Pal has vowed that no matter the consequences, Ms. Pacman must die before she does.
As part of Pal's obsession with Pakkuman, she ventures to his house at the start of each night to anonymously give him a gift of magical fruit (Pal is told Pakkuman's identity at the start of the game). This fruit is what grants Pakkuman his supernatural vitality and is effective until the next night. If Pakkuman is attacked while the fruit is in effect, he will survive, but he will refuse to eat the magical fruit anymore out of extreme paranoia.
Should Pal die, Pakkuman will no longer receive the magical fruit; the last magical fruit he ate continues to work as would normally. Fruit must be used immediately at the beginning of each night because Pakkuman simply can't resist the deliciousness enough to save it for later.
If Pakkuman dies before Pal's job is complete, she loses interest in killing the Professor. She instead must live to see the person who killed Pakkuman dead She still holds a grudge against Ms. Pacman.
In the case that Pakkuman is lynched, the player to cast the deciding vote is Pal's target. If Pal is the one to cast the deciding vote, she commits suicide and loses-- even if she's already achieved her initial goal.
If Pakkuman dies after her initial job is complete rather than before, she wins (assuming she did not kill him by casting a deciding lynch vote). Whether or not Pal is victorious holds no bearing on the rest of the players, and the game continues.
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[b][color=gold][u]The Power Pellet[/b][/color][/u]
The Power Pellet allows for one vigi, which must be used at night. If the vigi successfully kills a ghost, the Power Pellet is retained and may be used again the next night.
The cycle continues until the vigi is guarded or used on a non-ghost. If the Power Pellet is wrongfully used on a non-ghost, it's gone forever. If the vigi is guarded, and the player who guarded the vigi (this may be Kimagure OR Ms. Pacman) is lynched the next day, the Power Pellet is retained and the cycle restarts immediately.

[b][color=gold][u]Research Papers[/b][/color][/u]
In his researching the three players of his choice, the Professor discovers the roles of each subject. However, the Professor is old and forgets very quickly that he ever wrote the research papers. Thus, he cannot tell anyone about who he researched or what his findings uncovered (the player whose role is the Professor will not be informed of the research findings because, of course, the player wouldn't forget).
If any of the research subjects should die, he inexplicably remembers the research paper he wrote (perhaps because of the increased focus on this person) and immediately publishes it to the town, cardflipping the subject and revealing his/her role).
Should the Professor die, the papers which have not already been published are lost forever. The Professor may choose each of his three targets at any time during the game as long as the Professor is alive. All three subjects do not necessarily have to be chosen at the same time. Once a subject is chosen, the decision cannot be taken back (the Professor is a very proud perfectionist and would not admit to himself that he chose the wrong person).