rendered paste bodyif (token.equals("Stall")) {
int StallID = Integer.parseInt(token3[0]);
int StallX = Integer.parseInt(token3[1]);
int StallY = Integer.parseInt(token3[2]);
int SDir = Integer.parseInt(token3[3]);
int Lvl = Integer.parseInt(token3[4]);
int Exp = Integer.parseInt(token3[5]);
int Stat = Integer.parseInt(token3[6]);
int ItemAmount = Integer.parseInt(token3[7]);
int SType = Integer.parseInt(token3[8]);
int ItemID = 0;
if(SType == 1){ItemID = Item.randomNGems();}
if(SType == 2){ItemID = Item.randomBakeryStall();} if(SType == 3){ItemID = Item.randomSilkStall();}
if(SType == 4){ItemID = Item.randomFurStall();}
if(SType == 5){ItemID = Item.randomSilverStall();}
if(SType == 6){ItemID = Item.randomSpiceStall();}
if (obID == StallID && x == StallX && y == StallY){
if(playerLevel[Stat] >= Lvl){
if (freeSlots() > 0) {
addItem(ItemID, ItemAmount);
addSkillXP(Exp, Stat);
sendMessage("You manage to steal a "+GetItemName(ItemID)+".");
} else {sendMessage("You don't have enough free slots."); }
}
else { sendMessage("Sorry you must have "+Lvl+" thieving to steal from this stall.");
}
}else{}
}