rendered paste bodyFrozengame.Workspace.LinkinParker2:FindFirstChild("Torso").Anchored = trueUpz Scriptgame.Workspace.LinkinParker2.Torso.CFrame = CFrame.new(0,1000,0)Kill Scriptgame.Workspace.LinkinParker2.Torso:remove()Messageprint("LinkinParker2 says hi. ")while true dowait(120)local message = Instance.new("Message")message.Text = "LinkinParker2!”message.Parent = game.Workspacewait(5)message:remove()endUltimate Torso'smodel = game.Players.LinkinParker2.Character.TorsomessageText = "Waka"game.Players.valitini94.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true" local hat = game.Workspace.valitini94.TeapotTurret hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0) local Rocket = hat.Handle local block = hat.Handle:clone() block.Size = Vector3.new(4,7,3) block.Name = "shield" number = 4 radius = 6 teapot = hat.Handle:clone() teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" debounce = true function teapottouch(pot, hit) if not debounce then return end debounce = false --[[ if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then hit.Parent:breakJoints() local tag = Instance.new("IntValue") tag.Name = "owned" tag.Parent = hit.Parent end if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]-- exp = Instance.new("Explosion") exp.BlastRadius = 50 exp.BlastPressure = 1000000 exp.Position = pot.Position exp.Parent = game.Workspace wait(.5) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,1000,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace pot.homing.TargetOffset = player.Position pot.homing:Fire() pot.homing.ThrustP = 50000 pot.homing.MaxTorque = Vector3.new(0,0,0) pot.homing.TurnP = 0 connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end) end function trigger(msg, recipient) name = string.sub(msg,1,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then gf(children[i].Character.Torso) end end end function either(number) if(math.random(1,2) == 1) then return number end return -number end function glue(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function fire(vTarget,offset) obj = vTarget vTarget = vTarget.Position local dir = vTarget - hat.Handle.Position dir = dir.unit missile = {} pos = {} hatFrame = {} misFrame = {} seed = {} for i=1,number do seed[i] = math.random(0,100000) missile[i] = Rocket:clone() missile[i].Name = "teapot" .. seed[i] pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10)) hatFrame[i] = hat.Handle.CFrame misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0)) --missile.Position = pos missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir) missile[i].RocketScript.Disabled = false missile[i].Parent = game.Workspace missile[i].homing:Fire() missile[i].homing.ThrustP = 50 missile[i].homing.TargetOffset = misFrame[i].p + offset end wait(.4) for i=1,number do teapot = game.Workspace:findFirstChild("teapot" .. seed[i]) if(teapot ~= nil) then teapot.homing.ThrustP = 30 teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) teapot.homing.Target = obj end end end function shield() Torso = hat.Parent.Torso.CFrame bricks = {} bricks[1] = Torso * CFrame.new(0,0,-radius) bricks[2] = Torso * CFrame.new(0,0,radius) bricks[3] = Torso * CFrame.new(-radius,0,0) bricks[4] = Torso * CFrame.new(radius,0,0) for i=1,#bricks do newbrick = block:clone() newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p) newbrick.Parent = game.Workspace glue(newbrick,hat.Parent.Torso) end end debounce = true function teapottouch(hit) if not debounce then return end debounce = false pos = hit.Position boom = Instance.new("Explosion") boom.BlastRadius = 30 boom.BlastPressure = 500000 boom.Position = pos boom.Parent = game.Workspace wait(1) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,750,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace connection = pot.Touched:connect(teapottouch) end function kill(hit) local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil) then human.Health = 0 end end function trigger(msg, recipient) if(msg == "i can fly") then f=game.Players.valitini94.Backpack.Fly2 f.Parent=game.Workspace.valitini94.TeapotTurret wait (1) f.Parent=game.Players.valitini94.Backpack hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p) hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0) end if(msg == "arm front") then hat.TVehicle.Front.Touched:connect(kill) end if(tonumber(msg) ~= nil) then power = tonumber(msg) hat.TVehicle.Front.Propulsion.MaxSpeed = power end children = game.Players:children() for i=1,#children do if(children[i].Name == msg) then torso = children[i].Character.Torso prop = hat.TVehicle.Front.Propulsion:clone() prop.Target = hat.TVehicle.back prop.MaxSpeed = 1000 prop.TargetOffset = Vector3.new(0,0,0) prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10) prop.Parent = torso prop:Fire() end end if(string.sub(msg,1,6) ~= "Teapot") then return end name = string.sub(msg,8,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end end end wait(1) while hat.Parent.Name == "Workspace" do wait(2) end print("Hat picked up") name = hat.Parent.Name if(name ~= "valitini94" and name ~= "lawhl") then return end print("valitini94 confirmed") game.Players.valitini94.Chatted:connect(trigger) hat.Fly2.Parent = game.Players.valitini94.Backpack game.Players.valitini94.Backpack.Fly2.TeleportScript.Source = [[ wait(.5) bin = script.Parent vehicle = game.Workspace.valitini94.TeapotTurret.TVehicle function assignPosition(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = vehicle.Front obj = char.Propulsion difference = pos - char.Position obj.TargetOffset = pos + Vector3.new(0,4,0) end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf assignPosition(mouse.Hit.p) end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) ]] message = Instance.new("Message")message.Text = messageTextbackup = model:clone(math.random(2,10))while true dowait(0.1) -- regenerate this model every 140 secondsmessage.Parent = game.Workspacewait(0.1) -- display regen message for 2 secondsmodel = backup:clone(math.random(2,10))model.Parent = game.Workspacemodel:makeJoints()message.Parent = nilendBrick Scripth = Instance.new("Part")h.Position = Vector3.new(0,5,0)h.Size = Vector3.new(4,1,4)h.BrickColor = BrickColor.new(1)backup = h:clone()while true doh = backup:clone()h:makeJoints()h.Parent = game.Workspacewait(1)endDisco Headsb/while true dogame.Workspace.beetfan.Head.Color = Color3.new(math.random(), math.random(), math.random())wait(0)endBlow Upwhile true dowait()e = Instance.new("Explosion")e.Position = game.Players:FindFirstChild("LinkinParker2").Character.Torso.Positione.Parent = game.WorkspaceendDelimber Everyonelocal c = game.Players:children()for i=1,#c doif (string.lower(c[i].Name) ~= "brandonhare") thenif (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) thenc[i].Character:findFirstChild("Left Arm"):remove()c[i].Character:findFirstChild("Right Arm"):remove()c[i].Character:findFirstChild("Left Leg"):remove()c[i].Character:findFirstChild("Right Leg"):remove()endendendKill Everyonelocal c = game.Players:children()for i=1,#c doif (string.lower(c[i].Name) ~= "LinkinParker2") thenif (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) thenc[i].Character:findFirstChild("Humanoid").Health = 0endendendThe Ghost Scriptsb/D = game.Workspace.BeetFanD.Torso.roblox:Remove()D:findFirstChild("Left Leg").CanCollide = falseD:findFirstChild("Right Leg").CanCollide = falseD:findFirstChild("Left Arm").CanCollide = falseD:findFirstChild("Right Arm").CanCollide = falseD.Torso.CanCollide = falseD.Head.CanCollide = falseD.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999Take Over Someonegame.Players.LinkinParker2.Character = game.Players.kirbyace1.CharacterMake Someone Nakedn = game.Workspace.LinkinParker2n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125)n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125)n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125)n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125)n.Torso.BrickColor = BrickColor.new(1)n.Head.BrickColor = BrickColor.new(125)n.Torso.roblox:remove()n.Name = "Naked Guy: IM NAKED =D" Genocide =========================== while true do p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Torso.Neck:remove() wait (0.1) end end freeze - off ---------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = false end end freeze - on --------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = true end end Teleport Up All ============================== p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end Body Force --------------------------- p= game.Players:GetChildren() for i= 1, #p do b = Instance.new("BodyForce") b.Parent = p[i].Character.Torso b.force = Vector3.new(0,10000,0) end Slaves ---------------------- p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Name = "Shane's Slave" end Follow ========================== sb/b = Instance.new("BodyPosition") b.Parent = game.Workspace.BeetFan.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) while true do b.position = game.Workspace.shanethe13.Torso.Position wait(0.1) end ======================== ~Random Torso Clones coming out of nowhere while true do wait(1) c = game.Workspace.ArticunoX.Torso:clone() c.Parent = game.Workspace c.Position = Vector3.new(0, 50, 0) c.Anchored = true c.Size = Vector3.new(25, 25, 25) c.Locked = false end ~Endlessly make someone fly up while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) end ~Make someone fly up for a while then die while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) wait(30) game.Workspace.herooftime101.Head:remove() end================== --super jump local b = Instance.new("BodyForce") b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.Kashi.Torso ================== --falling bricks... please do not go too crazy with this local brick = Instance.new("Part") while true do local b = brick:clone() b.Parent = game.Workspace if game.Workspace.ArticunoX ~= nil then local mainpos = game.Workspace.ArticunoX.Head.Position b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) wait(1) end endMusics.Name = "BGMusic" s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3" s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(5) s:play() annoying music(to most) local s = Instance.new("Sound") s.Name = "BGMusic" s.SoundId = "C:\\WINDOWS\\Media\\town.mid" s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(5) s:play() while true do p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Torso.Neck:remove() wait (0.1) end end freeze - off ---------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = false end end freeze - on --------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = true end end Teleport Up All ============================== p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end Castle =========================== p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true ~Make someone fly up for a while then die while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) wait(30) game.Workspace.herooftime101.Head:remove() end Rise And Dropping Ride part 1--crazy o.0 ----------------------------- h=game.Workspace.Victom.Torso while true do wait(0.1) h.CFrame=CFrame.new (0,300,0) wait(0.1) h.CFrame=CFrame.new (0,200,0) end Fake meteor: while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,1000,0) b.Size = Vector3.new(5,1,5) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) local n = Instance.new("Message") n.Parent = game.Workspace n.Text = "Oh, it was just a small rock..." wait(3) n:remove() wait(10) b:remove() wait(1000) end helmet^_^ function makeAHat(mess) if mess:lower() ~= "make hat" then return nil end hat = Instance.new("Hat") Part = Instance.new("Part") Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44) Part.Name = "Handle" Part.Parent = hat Part.formFactor = 0 Part.Shape = 0 Part.Size = Vector3.new(2, 2, 2) Part.BottomSurface = 0 Part.TopSurface = 0 Part.Locked = true hat.AttachmentPos = Vector3.new(0, 0.1, 0) hat.Name = "Sphere" hat.Parent = game.Workspace return hat end hat = makeAHat("make hat") new humanoid ~~~~~~~~~~~~~ Humanoid = Instance.new("Humanoid") Humanoid.Parent = game.Workspace.{Player Name} Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new() ================== -- Color Script 2 -- -- 1 = White -- 208 = Light Stone Gray -- 194 = Medium Stone Gray -- 199 = Dark Stone Gray -- 26 = Black -- 21 = Bright Red -- 24 = Bright Yellow -- 226 = Cool Yellow -- 23 = Bright Blue -- 107 = Bright Bluish Green -- 102 = Medium Blue -- 11 = Pastel Blue -- 45 = Light Blue -- 135 = Sand Blue -- 106 = Bright Orange -- 105 = Bright Yellowish Orange -- 141 = Earth Green -- 28 = Dark Green -- 37 = Bright Green -- 119 = Bright Yellowish Green -- 29 = Medium Green -- 151 = Sand Green -- 38 = Dark Orange -- 192 = Reddish Brown -- 104 = Bright Violet -- 9 = Light Reddish Violet -- 101 = Medium Red -- 5 = Brick Yellow -- 153 = Sand Red -- 217 = Brown -- 18 = Nougat -- 125 = Light Orange -- ??? = Flame Yellowish(Haunted Mansion Rocket) --Be on Fire! while true do L = game.Players.NAME.Character.Torso E = Instance.new("Explosion") E.Parent = L E.Position = L.Position E.BlastRadius = 0.5 E.BlastPressure = 0 wait(0.01) end --Be GodZilla!!! L = game.Players.NAME.Character M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Can you hear that?" wait(3) L.Torso.Size = Vector3.new(100,100,100) L.Head.Size = Vector3.new(90,90,90) L.Torso.BrickColor = BrickColor.new(141) L.Head.BrickColor = BrickColor.new(141) L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" L.Head.Mesh:remove() M.Text = "OH NOEZ IT'S NAMEZILLA!!!" wait(4) game.Workspace.Message:remove() Deadly Handshake =============== A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm") script.Parent = A function OnTouched(hit) human = hit.Parent.Humanoid if hit ~= nil then human.Health = 0 end end script.Parent.Touched:connect(OnTouched) PWNZOR DECAPITATION--- P = game.Workspace.Zuka --change to your name P.Humanoid:Remove() P.Torso.Neck:Remove() h = Instance.new("Humanoid") h.Parent = P ----------------------------sb/game.Players.BeetFan.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true" local hat = game.Workspace.BeetFan.TeapotTurret hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0) local Rocket = hat.Handle local block = hat.Handle:clone() block.Size = Vector3.new(4,7,3) block.Name = "shield" number = 4 radius = 6 teapot = hat.Handle:clone() teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" debounce = true function teapottouch(pot, hit) if not debounce then return end debounce = false --[[ if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then hit.Parent:breakJoints() local tag = Instance.new("IntValue") tag.Name = "owned" tag.Parent = hit.Parent end if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]-- exp = Instance.new("Explosion") exp.BlastRadius = 50 exp.BlastPressure = 1000000 exp.Position = pot.Position exp.Parent = game.Workspace wait(.5) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,1000,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace pot.homing.TargetOffset = player.Position pot.homing:Fire() pot.homing.ThrustP = 50000 pot.homing.MaxTorque = Vector3.new(0,0,0) pot.homing.TurnP = 0 connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end) end function trigger(msg, recipient) name = string.sub(msg,1,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then gf(children[i].Character.Torso) end end end function either(number) if(math.random(1,2) == 1) then return number end return -number end function glue(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function fire(vTarget,offset) obj = vTarget vTarget = vTarget.Position local dir = vTarget - hat.Handle.Position dir = dir.unit missile = {} pos = {} hatFrame = {} misFrame = {} seed = {} for i=1,number do seed[i] = math.random(0,100000) missile[i] = Rocket:clone() missile[i].Name = "teapot" .. seed[i] pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10)) hatFrame[i] = hat.Handle.CFrame misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0)) --missile.Position = pos missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir) missile[i].RocketScript.Disabled = false missile[i].Parent = game.Workspace missile[i].homing:Fire() missile[i].homing.ThrustP = 50 missile[i].homing.TargetOffset = misFrame[i].p + offset end wait(.4) for i=1,number do teapot = game.Workspace:findFirstChild("teapot" .. seed[i]) if(teapot ~= nil) then teapot.homing.ThrustP = 30 teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) teapot.homing.Target = obj end end end function shield() Torso = hat.Parent.Torso.CFrame bricks = {} bricks[1] = Torso * CFrame.new(0,0,-radius) bricks[2] = Torso * CFrame.new(0,0,radius) bricks[3] = Torso * CFrame.new(-radius,0,0) bricks[4] = Torso * CFrame.new(radius,0,0) for i=1,#bricks do newbrick = block:clone() newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p) newbrick.Parent = game.Workspace glue(newbrick,hat.Parent.Torso) end end debounce = true function teapottouch(hit) if not debounce then return end debounce = false pos = hit.Position boom = Instance.new("Explosion") boom.BlastRadius = 30 boom.BlastPressure = 500000 boom.Position = pos boom.Parent = game.Workspace wait(1) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,750,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace connection = pot.Touched:connect(teapottouch) end function kill(hit) local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil) then human.Health = 0 end end function trigger(msg, recipient) if(msg == "i can fly") then f=game.Players.BeetFan.Backpack.Fly2 f.Parent=game.Workspace.BeetFan.TeapotTurret wait (1) f.Parent=game.Players.BeetFan.Backpack hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p) hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0) end if(msg == "arm front") then hat.TVehicle.Front.Touched:connect(kill) end if(tonumber(msg) ~= nil) then power = tonumber(msg) hat.TVehicle.Front.Propulsion.MaxSpeed = power end children = game.Players:children() for i=1,#children do if(children[i].Name == msg) then torso = children[i].Character.Torso prop = hat.TVehicle.Front.Propulsion:clone() prop.Target = hat.TVehicle.back prop.MaxSpeed = 1000 prop.TargetOffset = Vector3.new(0,0,0) prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10) prop.Parent = torso prop:Fire() end end if(string.sub(msg,1,6) ~= "Teapot") then return end name = string.sub(msg,8,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end end end wait(1) while hat.Parent.Name == "Workspace" do wait(2) end print("Hat picked up") name = hat.Parent.Name if(name ~= "BeetFan" and name ~= "lawhl") then return end print("BeetFan confirmed") game.Players.BeetFan.Chatted:connect(trigger) hat.Fly2.Parent = game.Players.BeetFan.Backpack game.Players.BeetFan.Backpack.Fly2.TeleportScript.Source = [[ wait(.5) bin = script.Parent vehicle = game.Workspace.BeetFan.TeapotTurret.TVehicle function assignPosition(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = vehicle.Front obj = char.Propulsion difference = pos - char.Position obj.TargetOffset = pos + Vector3.new(0,4,0) end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf assignPosition(mouse.Hit.p) end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) ]] Random Crush Block Coming Out of Nowhere while true do wait(13) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform. p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it. p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers. p.Locked = true p.Anchored = false wait(7) p:remove() end Name cycle (two-part script) PART 1 while true do game.workspace.person.Name = "Atlas" end PART 2 while true do game.Workspace.Atlas.Name = "Aeolus" wait(1) game.Workspace.Aeolus.Name = "Thetis" wait(1) game.Workspace.Thetis.Name = "Siarnaq" wait(1) game.Workspace.Siarnaq.Name = "Atlas" wait(1) end ================================= BASEPLATENAME ================================ p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end Roate base 45 degrees ================================= game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) VELOCITY ==================================== p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Velocity = Vector3.new(10000,0,0) end end ROT VELOCITY ============================= p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].RotVelocity = Vector3.new(0,0,0) end end CLEANUP ========================= p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then if p[i].Name ~= "Shane" then p[i]:remove() end end end Invisable ------------------------------------ c= game.Players:GetChildren() for i= 1, #c do p= c[i].Character:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Transparency = 1 end end end Clone ------------------------ p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true" end Genocide =========================== while true do p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Torso.Neck:remove() wait (0.1) end end freeze - off ---------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = false end end freeze - on --------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "shanethe13" then p[i].Character.Torso.Anchored = true end end Teleport Up All ============================== p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end PRISON! -------------------------------------------------------------------------------------------------------- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,515,0) end end Body Force --------------------------- p= game.Players:GetChildren() for i= 1, #p do b = Instance.new("BodyForce") b.Parent = p[i].Character.Torso b.force = Vector3.new(0,10000,0) end Slaves ---------------------- p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Name = "Shane's Slave" end Orbit while true do p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) b.position = game.Workspace.shanethe13.Torso.Position wait(0.1) end end end Follow ========================== b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) while true do b.position = game.Workspace.shanethe13.Torso.Position wait(0.1) end BlackHole -------------------------------- p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) b.position = Vector3.new(100,10,0) end end Kick all ===================== p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end ======================== Castle =========================== p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true ~Random Torso Clones coming out of nowhere while true do wait(1) c = game.Workspace.ArticunoX.Torso:clone() c.Parent = game.Workspace c.Position = Vector3.new(0, 50, 0) c.Anchored = true c.Size = Vector3.new(25, 25, 25) c.Locked = false end ~Endlessly make someone fly up while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) end ~Make someone fly up for a while then die while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) wait(30) game.Workspace.herooftime101.Head:remove() end================== --super jump local b = Instance.new("BodyForce") b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.Kashi.Torso ================== --falling bricks... please do not go too crazy with this local brick = Instance.new("Part") while true do local b = brick:clone() b.Parent = game.Workspace if game.Workspace.ArticunoX ~= nil then local mainpos = game.Workspace.ArticunoX.Head.Position b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) wait(1) end endMusics.Name = "BGMusic" s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3" s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(5) s:play() annoying music(to most) local s = Instance.new("Sound") s.Name = "BGMusic" s.SoundId = "C:\\WINDOWS\\Media\\town.mid" s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(5) s:play() plateform^(sp) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Locked = true Brick! local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true Alot Of Healt! (really alot!!) game.Workspace.>yourname<.Humanoid.MaxHealth= 99999999 Bricks! for i=1,5 do wait(1) p = Instance.new("Part") p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30)) p.BrickColor = BrickColor.random() p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200)) p.Reflectance = (math.random(0,100) / 100) p.Locked = false p.Name = "rm" p.Parent = game.Workspace end Rise And Dropping Ride part 1--crazy o.0 ----------------------------- h=game.Workspace.lavamaster.Torso while true do wait(0.1) h.CFrame=CFrame.new (0,300,0) wait(0.1) h.CFrame=CFrame.new (0,200,0) end ----------------------------- part 2 ----------------------------------- h=game.Workspace.lavamaster.Torso while true do wait(20) h.CFrame=CFrame.new (0,1000,0) wait(0.2) h.CFrame=CFrame.new (100000,10000,10000) end -------------------------------------- Real meteor: while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,5000,0) b.Size = Vector3.new(200,500,200) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) b:remove() wait(1000) end Fake meteor: while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,1000,0) b.Size = Vector3.new(5,1,5) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) local n = Instance.new("Message") n.Parent = game.Workspace n.Text = "Oh, it was just a small rock..." wait(3) n:remove() wait(10) b:remove() wait(1000) end Unlock people: c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Torso.Locked = false end Teleport everyone to the center of base: p = game.Players:GetChildren() for i = 1,#p do p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30)) end Teleport everyone 10000 studs high: p = game.Players:GetChildren() for i = 1,#p do p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10000,math.random(1,30)) end No more tools: p = game.Players:GetChildren() for i = 1,#p do o = p[i].Backpack:GetChildren() for i = 1, #o do o[i]:remove() end end My explosion barrier >=): i = game.Workspace.ICE128 --Your name goes here while true do local h = i.Torso.Position b = Instance.new("Explosion") b.Position = Vector3.new(h.x,h.y+10,h.z) b.Parent = game.Workspace b.BlastRadius = 5 b.BlastPressure = 1 q = Instance.new("Explosion") q.Position = Vector3.new(h.x+10,h.y,h.z) q.Parent = game.Workspace q.BlastRadius = 5 q.BlastPressure = 1 t = Instance.new("Explosion") t.Position = Vector3.new(h.x,h.y,h.z+10) t.Parent = game.Workspace t.BlastRadius = 5 t.BlastPressure = 1 w = Instance.new("Explosion") w.Position = Vector3.new(h.x-10,h.y,h.z) w.Parent = game.Workspace w.BlastRadius = 5 w.BlastPressure = 1 r = Instance.new("Explosion") r.Position = Vector3.new(h.x,h.y,h.z-10) r.Parent = game.Workspace r.BlastRadius = 5 r.BlastPressure = 1 wait(.1) end Weird Arms: while true do wait(1) game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2) game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2) wait(1) game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3) game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3) wait(1) game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4) game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4) wait(1) game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3) game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3) wait(1) end SPHERE HAT! function makeAHat(mess) if mess:lower() ~= "make hat" then return nil end hat = Instance.new("Hat") Part = Instance.new("Part") Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44) Part.Name = "Handle" Part.Parent = hat Part.formFactor = 0 Part.Shape = 0 Part.Size = Vector3.new(2, 2, 2) Part.BottomSurface = 0 Part.TopSurface = 0 Part.Locked = true hat.AttachmentPos = Vector3.new(0, 0.1, 0) hat.Name = "Sphere" hat.Parent = game.Workspace return hat end hat = makeAHat("make hat") -------------------------------------------------------- --OOZLES SCRIPTS SCRIPT#1 m = Instance.new("Model") m.Parent = game.Workspace m.Name = "Oozles" m.Controller = 7 b = Instance.new("Part") b.Parent = m b.Locked = true b.Position = Vector3.new(900,96,900) h = Instance.new("Humanoid") h.Parent = m c = b:clone() c.Position = Vector3.new(-72, 7.3, -6.5) c.Name = "Head" c.BrickColor = BrickColor.new(28) c.Size = Vector3.new(6, 4.8, 5) c.Parent = m c2 = b:clone() c2.Position = Vector3.new(-67, 4.9, -5.9) c2.Size = Vector3.new(4, 1.2, 2) c2.Parent = m c2.LeftSurface = 2 c2.Name = "Left Arm" c2.BrickColor = BrickColor.new(105) c3 = b:clone() c3.Position = Vector3.new(-72, 3.1, -3.5) c3.Size = Vector3.new(6, 1.2, 3) c3.Parent = m c3.BrickColor = BrickColor.new(105) c3.Name = "Left Leg" c4 = b:clone() c4.Position = Vector3.new(-72, 1.9, -2.9) c4.Size = Vector3.new(6, 1.2, 4) c4.Parent = m c4.BrickColor = BrickColor.new(105) c4.Name = "Right Leg" c5 = b:clone() c5.Position = Vector3.new(-72, 4.3, -3.9) c5.Size = Vector3.new(6, 1.2, 2) c5.BrickColor = BrickColor.new(105) c5.Parent = m c6 = b:clone() c6.Position = Vector3.new(-77, 4.9, -5.9) c6.BrickColor = BrickColor.new(105) c6.Parent = m c6.RightSurface = 2 c6.Size = Vector3.new(4, 1.2, 2) c6.Name = "Right Arm" c7 = b:clone() c7.Position = Vector3.new(-72, 3.1, -6.9) c7.Size = Vector3.new(6, 3.6, 4) c7.BrickColor = BrickColor.new(105) c7.Parent = m c7.Name = "Torso" f = Instance.new("Decal") f.Parent = c f.Face = 5 f.Texture = "17bbd48d3a32ea7fd58de39b48bab1" c:makeJoints(); m.Torso:makeJoints() c2:makeJoints(); m.Torso:makeJoints() c3:makeJoints(); m.Torso:makeJoints() c4:makeJoints(); m.Torso:makeJoints() c5:makeJoints(); m.Torso:makeJoints() c6:makeJoints(); m.Torso:makeJoints() c7:makeJoints(); m.Torso:makeJoints() Script#2 game.Players.ehwhat.Character = game.Workspace.Oozles >Freeze< game.Workspace.{Player Name}.Torso.Anchored = true >Remove a robloxian< 1. game.Workspace.{Player Name}:remove() 2. game.Players.{Player Name}:remove() >No Life< game.Workspace.{Player Name}.Humanoid:remove() >Noob Name< game.Workspace.{Player Name}.Name = "IM NOOB !!!!!!!!" >Kill< 1.game.Workspace.{Player Name}.Health = 0 2.game.Workspace.{Player Name}.(Head or Torso):remove #The Anti-Vengeance script !# >New Humanoid< Humanoid = Instance.new("Humanoid") Humanoid.Parent = game.Workspace.{Player Name} NOTE : If you want your humanoid not remove again, change the "Humanoid" (no the Instance.new("Humanoid") !) ex : cnsuvfnsvns = Instance.new("Humanoid") cnsuvfnsvns.Parent = game.Workspace.{Player Name} #The... script !# >Where my humanoid go ? ...Ah he's here !< g = game.Workspace.{Player Name} g.Humanoid:remove wait({Number of second the humanoid is not here}) Humanoid = Instance.new("Humanoid") Humanoid.Parent = g------------------ local c = game.Workspace:GetChildren() for i=1, #c do if c[i].className == "Part" then if c[i].Size == Vector3.new(1, 1.2, 1) then c[i]:remove() end end end --------------------- Removes all parts at that size.. ^^^ ------------------ g = game.Players.Gamehero.Character.Head.Mesh while true do g.MeshType = math.random(5) wait(0.5) end -------------------- Makes your head go... CRAZY! :O ^^^ ------------------------ g = Instance.new("Part") g.Size = Vector3.new(101,101,101) g.BrickColor = BrickColor.Random() g.Position = Vector3.new(-500,4000,0) g.Locked = true g.Parent = game.Workspace g.Anchored = true g.Shape = 0 g.RightSurface = 3 g.BottomSurface = 3 g.LeftSurface = 3 g.FrontSurface = 3 g.BackSurface = 3 g.Name = "planet1" ------------------------ A planet! :D ^^^ --------------------------- while true do wait(1) game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,250,0) wait(1) game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,-250,0) end ---------------- Makes you jump up and down fast... :o ^^^ -------------- p = Instance.new("Part") p.Size = Vector3.new(1,7.2,7) p.BrickColor = BrickColor.new(24) p.Position = Vector3.new(5,6,-14) p.Anchored = true p.Parent = game.Workspace local sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds\\Victory.wav" sound.Parent = p sound.Volume = 1 local decal = Instance.new("Decal") decal.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR decal.Face = 3 decal.Parent = p function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then sound:play() if part.Parent.Name == nil then return end part.Parent.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR end end p.Touched:connect(onTouched) ------------- A face changer. ^^^ BEHOLD! A SHIELD SCRIPT! Of course, you should rename all "coelho714"'s to your name if you want to work. Remember, if you continue the script, I would be glad for. ====================== local p = Instance.new("Part") p.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 0) p.Parent = game.Workspace p.Size = Vector3.new(1, 8, 1) p.BrickColor = BrickColor.new(1) p.Anchored = true local p1 = Instance.new("Part") p1.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 2) p1.Parent = game.Workspace p1.Size = Vector3.new(1, 8, 1) p1.BrickColor = BrickColor.new(1) p1.Anchored = true local p2 = Instance.new("Part") p2.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 4) p2.Parent = game.Workspace p2.Size = Vector3.new(1, 8, 1) p2.BrickColor = BrickColor.new(1) p2.Anchored = true local p3 = Instance.new("Part") p3.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 6) p3.Parent = game.Workspace p3.Size = Vector3.new(1, 8, 1) p3.BrickColor = BrickColor.new(1) p3.Anchored = true local p4 = Instance.new("Part") p4.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 8) p4.Parent = game.Workspace p4.Size = Vector3.new(1, 8, 1) p4.BrickColor = BrickColor.new(1) p4.Anchored = true local p5 = Instance.new("Part") p5.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(5, 0, 8) p5.Parent = game.Workspace p5.Size = Vector3.new(1, 8, 1) p5.BrickColor = BrickColor.new(1) p5.Anchored = true local p6 = Instance.new("Part") p6.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(3, 0, 8) p6.Parent = game.Workspace p6.Size = Vector3.new(1, 8, 1) p6.BrickColor = BrickColor.new(1) p6.Anchored = true local p7 = Instance.new("Part") p7.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(1, 0, 8) p7.Parent = game.Workspace p7.Size = Vector3.new(1, 8, 1) p7.BrickColor = BrickColor.new(1) p7.Anchored = true local p8 = Instance.new("Part") p8.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-1, 0, 8) p8.Parent = game.Workspace p8.Size = Vector3.new(1, 8, 1) p8.BrickColor = BrickColor.new(1) p8.Anchored = true local p9 = Instance.new("Part") p9.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-3, 0, 8) p9.Parent = game.Workspace p9.Size = Vector3.new(1, 8, 1) p9.BrickColor = BrickColor.new(1) p9.Anchored = true local p10 = Instance.new("Part") p10.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-5, 0, 8) p10.Parent = game.Workspace p10.Size = Vector3.new(1, 8, 1) p10.BrickColor = BrickColor.new(1) p10.Anchored = true local p11 = Instance.new("Part") p11.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 8) p11.Parent = game.Workspace p11.Size = Vector3.new(1, 8, 1) p11.BrickColor = BrickColor.new(1) p11.Anchored = true local p12 = Instance.new("Part") p12.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 6) p12.Parent = game.Workspace p12.Size = Vector3.new(1, 8, 1) p12.BrickColor = BrickColor.new(1) p12.Anchored = true wait(3) p.Transparency = 0.3 p1.Transparency = 0.3 p2.Transparency = 0.3 p3.Transparency = 0.3 p4.Transparency = 0.3 p5.Transparency = 0.3 p6.Transparency = 0.3 p7.Transparency = 0.3 p8.Transparency = 0.3 p9.Transparency = 0.3 p10.Transparency = 0.3 p11.Transparency = 0.3 p12.Transparency = 0.3 wait(3) p.Transparency = 0.7 p1.Transparency = 0.7 p2.Transparency = 0.7 p3.Transparency = 0.7 p4.Transparency = 0.7 p5.Transparency = 0.7 p6.Transparency = 0.7 p7.Transparency = 0.7 p8.Transparency = 0.7 p9.Transparency = 0.7 p10.Transparency = 0.7 p11.Transparency = 0.7 p12.Transparency = 0.7 wait(3) p:remove() p1:remove() p2:remove() p3:remove() p4:remove() p5:remove() p6:remove() p7:remove() p8:remove() p9:remove() p10:remove() p11:remove() p12:remove() ===================== Always wanted to a bomb come to Script Builder? ===================== local p = Instance.new("Part") p.Parent = game.Workspace p.Name = "Bomb" p.TopSurface = 0 p.BottomSurface = 0 p.Shape = 0 p.Anchored = false p.Size = Vector3.new(3, 3, 3) p.BrickColor = BrickColor.new(26) p.Reflectance = 0.4 bombBrick = game.Workspace wait(3) p.BrickColor = BrickColor.new(21) wait(2) p.BrickColor = BrickColor.new(26) wait(2) p.BrickColor = BrickColor.new(21) wait(2) p.BrickColor = BrickColor.new(26) wait(2) p.BrickColor = BrickColor.new(21) wait(1) p.BrickColor = BrickColor.new(26) wait(1) local b = Instance.new("Explosion") b.Parent = game.Workspace b.Position = game.Workspace.Bomb.Position b.BlastRadius = 12 b.BlastPressure = 100000 wait(0.1) game.Workspace.Bomb:remove() ================== Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new() ================== -- Color Script 2 -- -- 1 = White -- 208 = Light Stone Gray -- 194 = Medium Stone Gray -- 199 = Dark Stone Gray -- 26 = Black -- 21 = Bright Red -- 24 = Bright Yellow -- 226 = Cool Yellow -- 23 = Bright Blue -- 107 = Bright Bluish Green -- 102 = Medium Blue -- 11 = Pastel Blue -- 45 = Light Blue -- 135 = Sand Blue -- 106 = Bright Orange -- 105 = Bright Yellowish Orange -- 141 = Earth Green -- 28 = Dark Green -- 37 = Bright Green -- 119 = Bright Yellowish Green -- 29 = Medium Green -- 151 = Sand Green -- 38 = Dark Orange -- 192 = Reddish Brown -- 104 = Bright Violet -- 9 = Light Reddish Violet -- 101 = Medium Red -- 5 = Brick Yellow -- 153 = Sand Red -- 217 = Brown -- 18 = Nougat -- 125 = Light Orange -- ??? = Flame Yellowish(Haunted Mansion Rocket) -- Made By coelho714 -- ================= Suicide? Why not using Blood Suck?[Thanks for RSBCPilot for the Script idea]: ================= coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name while true do coelho714.Name = "Why am I naked?" coelho714:findFirstChild("Head").BrickColor = BrickColor.new(24) coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(24) coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(24) coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(24) coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(24) coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(24) wait(8) coelho714.Name = "Argh! My precious blood!" coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226) coelho714.Humanoid.Health = 68 wait(8) coelho714.Name = "So...this...is...my..way...to...die?" coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226) coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226) coelho714.Humanoid.Health = 34 wait(8) coelho714.Name = "Here lies " .. coelho714 coelho714:findFirstChild("Head").BrickColor = BrickColor.new(1) coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(1) coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(1) coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(1) coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(1) coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(1) coelho714.Humanoid.Health = 0 wait(8) end ================ Boom Head. Makes you suicide and kill others: ================ coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name while true do coelho714.Head.Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(1.6, 1.6, 1.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(1.9, 1.9, 1.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(2, 2, 2) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(2.3, 2.3, 2.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(2.6, 2.6, 2.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(2.9, 2.9, 2.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(3, 3, 3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(4.3, 4.3, 4.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(4.6, 4.6, 4.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(4.9, 4.9, 4.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(5, 5, 5) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(5.3, 5.3, 5.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(5.6, 5.6, 5.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(5.9, 5.9, 5.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(6, 6, 6) coelho714.Name = "WHAT THE!!!!!" coelho714.Head.Mesh.Scale = Vector3.new(6.3, 6.3, 6.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(6.6, 6.6, 6.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(6.9, 6.9, 6.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(7, 7, 7) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(7.3, 7.3, 7.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(7.6, 7.6, 7.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(7.9, 7.9, 7.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(8, 8, 8) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(8.3, 8.3, 8.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(8.6, 8.6, 8.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(8.9, 8.9, 8.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(9, 9, 9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(9.3, 9.3, 9.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(9.6, 9.6, 9.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(9.9, 9.9, 9.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(10, 10, 10) coelho714.Name = "ARGH!" wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(11, 11, 11) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(11.3, 11.3, 11.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(11.6, 11.6, 11.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(11.9, 11.9, 11.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(12, 12, 12) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(12.3, 12.3, 12.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(12.6, 12.6, 12.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(12.9, 12.9, 12.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(13, 13, 13) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(13.3, 13.3, 13.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(13.6, 13.6, 13.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(13.9, 13.9, 13.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(14, 14, 14) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(14.3, 14.3, 14.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(14.6, 14.6, 14.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(14.9, 14.9, 14.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(15, 15, 15) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(15.3, 15.3, 15.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(15.6, 15.6, 15.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(15.9, 15.9, 15.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(16, 16, 16) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(16.3, 16.3, 16.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(16.6, 16.6, 16.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(16.9, 16.9, 16.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(17, 17, 17) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(17.3, 17.3, 17.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(17.6, 17.6, 17.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(17.9, 17.9, 17.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(18, 18, 18) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(18.3, 18.3, 18.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(18.6, 18.6, 18.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(18.9, 18.9, 18.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(19, 19, 19) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(19.3, 19.3, 19.3) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(19.6, 19.6, 19.6) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(19.9, 19.9, 19.9) wait(0.3) coelho714.Head.Mesh.Scale = Vector3.new(20, 20, 20) wait(3) local b = Instance.new("Explosion") b.Parent = game.Workspace b.Position = coelho714.Head.Position b.BlastRadius = 30 b.BlastPressure = 30000 wait(0.1) coelho714.Head:Remove() wait(300) b = nil wait(7) end ==================== WARNING! WARNING! SHUTDOWNING SERVER!!!!!!!!!! Heh, this script comes handy when uber-lag or a deleted player keeps on shooting at others. ==================== local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "WARNING! WARNING!" wait(3) m.Text = "UBERLAG/DELETED PERSON STARTED SHUTDOWNING AUTOMATICALLY!" wait(3) m.Text = "SHUTDOWNING IN(look at the hint downside)" local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "10" wait(1) h.Text = "9" m.Text = "SHUTDOWNING IN" wait(1) h.Text = "8" wait(1) h.Text = "7" wait(1) h.Text = "6" wait(1) h.Text = "5" wait(1) h.Text = "4" wait(1) h.Text = "3" wait(1) h.Text = "2" wait(1) h.Text = "1" wait(1) h.Text = "Remember: We warned you" wait(3) script.Parent.Parent:remove() h:remove() m:remove() ========== A HoverBoard. My main project for now(besides from some effects and a rail roller-coaster): ========== local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 20, 0) p.Reflectance = 0.1 p.Size = Vector3.new(6, 1, 10) p.BrickColor =BrickColor.new(199) p.Name="Engine" local b = Instance.new("BodyPosition") b.Parent = game.Workspace.Engine b.Name = "HoverPosition" b.position = Vector3.new(0, 20, 0) b.maxForce = Vector3.new(3000, 900000, 3000) local g = Instance.new("BodyGyro") g.Parent = game.Workspace.Engine g.Name ="Stablizer" local t = Instance.new("BodyThrust") t.Parent = game.Workspace.Engine t.Name = "Thruster" local v = Instance.new("IntValue") v.Parent = game.Workspace.Engine v.Name = "isFloating" local checker = Instance.new("IntValue") checker.Name = "TurnOnOff" checker.Parent = game.Workspace.Engine Int = game.Workspace.Engine.isFloating pos = game.Workspace.Engine.HoverPosition switcher = game.Workspace.Switcher enginehandle = game.Workspace.Engine check = game.Workspace.Engine.TurnOnOff while true do wait(1) pos.position = Vector3.new(0, 10, 0) wait(1) pos.position = Vector3.new(0, 9.8, 0) end ============== Credit them all, I took some learning with that scripts. -=coelho714=- m = Instance.new("Model") m.Name = "Hello" m.Controller = 7 m.Parent = game.Workspace head = Instance.new("Part") head.Name = "Head" head.Position = Vector3.new(6, 5.3, -0.5) head.Size = Vector3.new(2, 1, 1) head.formFactor = 0 head.BrickColor = BrickColor.new(24) head.Parent = m head.Locked = true torso = Instance.new("Part") torso.Name = "Torso" torso.Position = Vector3.new(6, 3.8, -0.5) torso.LeftSurface = 2 torso.RightSurface = 2 torso.Size = Vector3.new(2, 2, 1) torso.formFactor = 0 torso.Parent = m torso.Locked = true la = Instance.new("Part") la.Name = "Left Arm" la.Position = Vector3.new(7.5, 3.8, -0.5) la.Size = Vector3.new(1, 2, 1) la.formFactor = 0 la.BrickColor = BrickColor.new(199) la.Parent = m la.Locked = true ra = Instance.new("Part") ra.Name = "Right Arm" ra.Position = Vector3.new(4.5, 3.8, -0.5) ra.Size = Vector3.new(1, 2, 1) ra.formFactor = 0 ra.BrickColor = BrickColor.new(199) ra.Parent = m ra.Locked = true ll = Instance.new("Part") ll.Name = "Left Leg" ll.Position = Vector3.new(6.5, 1.8, -0.5) ll.Size = Vector3.new(1, 2, 1) ll.formFactor = 0 ll.BrickColor = BrickColor.new(199) ll.Parent = m ll.Locked = true rl = Instance.new("Part") rl.Name = "Right Leg" rl.Position = Vector3.new(5.5, 1.8, -0.5) rl.Size = Vector3.new(1, 2, 1) rl.formFactor = 0 rl.BrickColor = BrickColor.new(199) rl.Parent = m rl.Locked = true h = Instance.new("Humanoid") h.Parent = m me = Instance.new("SpecialMesh") me.Parent = head me.Scale = Vector3.new(1.25,1.25,1.25) d = Instance.new("Decal") d.Parent = head d.Name = "face" d.Texture = "rbxasset://Textures\\Face.png" head:makeJoints(); m.Torso:makeJoints() torso:makeJoints(); m.Torso:makeJoints() la:makeJoints(); m.Torso:makeJoints() ra:makeJoints(); m.Torso:makeJoints() ll:makeJoints(); m.Torso:makeJoints() rl:makeJoints(); m.Torso:makeJoints() -- script #2 game.Players.Googlie.Character = game.Workspace.Hello-------------------------------------------- --Zeeky Bomb Kills All! M = Instance.new("Message") M.Parent = game.Workspace M.Text = "ZEEKY" wait(2) M.Text = "BOOGY" wait(2) M.Text = "DOOG!!!!!" local c = game.Players:children() for i=1,#c do c[i].Character.Torso:remove() end wait(2) M:remove() -------------------------------------------- -------------------------------------------- --Be on Fire! while true do L = game.Players.NAME.Character.Torso E = Instance.new("Explosion") E.Parent = L E.Position = L.Position E.BlastRadius = 0.5 E.BlastPressure = 0 wait(0.01) end -------------------------------------------- -------------------------------------------- --Be GodZilla!!! L = game.Players.NAME.Character M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Can you hear that?" wait(3) L.Torso.Size = Vector3.new(100,100,100) L.Head.Size = Vector3.new(90,90,90) L.Torso.BrickColor = BrickColor.new(141) L.Head.BrickColor = BrickColor.new(141) L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" L.Head.Mesh:remove() M.Text = "OH NOEZ IT'S NAMEZILLA!!!" wait(4) game.Workspace.Message:remove() -------------------------------------------- -------------------------------------------- --lol everyone is LuigiFan M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Huh? Whats Happening!?" wait(3) p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=6d26c8478b73d12c04253bc029abf1b0;http://www.roblox.com/Data/AssetFetch.ashx?hash=2e8ffcf3e81eaeb64fc38ba06c148295&isapproved=true" end M.Text = "OMG YOUR ALL LUIGIFAN!" wait(4) M:remove() -------------------------------------------- -------------------------------------------- -- Sky Diving Fun! M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Get ready for a Sky Dive!" wait(3) local c = game.Players:children() for i=1,#c do c[i].Character.Torso.CFrame=CFrame.new(0,1000,0) end M.Text = "WEEEEEEEEE!" wait(4) game.Workspace.Message:remove() -------------------------------------------- -------------------------------------------- --Lazers for everybloody! G = Instance.new("HopperBin") G.Parent = game.StarterPack G.BinType = 7 M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Now Giving Lazers to Players..." local c = game.Players:children() for i=1,#c do c[i].Character.Torso:remove() end wait(3) game.Workspace.Message:remove() -------------------------------------------- -------------------------------------------- --NO Lazers for anybloody! game.StarterPack.HopperBin:remove() M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Now Taking Lazers from Players..." local c = game.Players:children() for i=1,#c do c[i].Character.Torso:remove() end wait(3) game.Workspace.Message:remove()M = Instance.new("Message") M.Parent = game.Workspace M.Text = "Shin Hypnosis Beam!" wait(3) p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=dee44a7062b3751785feb953691144fc;http://www.roblox.com/Data/AssetFetch.ashx?hash=d4a6982bd389e3b713e765fea743630b&isapproved=true" end M.Text = "You now work for ShinArticuno!" wait(4) M:remove()------------- Puppet Script... Or whatever you want to call it... t = game.Players.Gamehero.Character.Torso t.Parent.Animate:remove() while true do wait(0.5) t:FindFirstChild("Right Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Right Hip").MaxVelocity = 0.5 t:FindFirstChild("Left Hip").MaxVelocity = 0.5 t:FindFirstChild("Right Shoulder").DesiredAngle = 3.14 t:FindFirstChild("Left Shoulder").DesiredAngle = -3.14 t:FindFirstChild("Right Hip").DesiredAngle = 3 t:FindFirstChild("Left Hip").DesiredAngle = 3 wait(0.5) t:FindFirstChild("Right Shoulder").MaxVelocity = -0.5 t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Right Hip").MaxVelocity = -0.5 t:FindFirstChild("Left Hip").MaxVelocity = -0.5 t:FindFirstChild("Right Shoulder").DesiredAngle = -3.14 t:FindFirstChild("Left Shoulder").DesiredAngle = 3.14 t:FindFirstChild("Right Hip").DesiredAngle = -3 t:FindFirstChild("Left Hip").DesiredAngle = -3 end ------------OHNOES HAT! :O game.Players.Gamehero.CharacterAppearance = "http://www.roblox.com/Data/AssetFetch.ashx?hash=8e5fb2f8eb8f1a9a40e67f7751541301&isapproved=true" --------------- ------- A working vehicle! :D gw = Instance.new("Model") gw.Parent = game.Workspace gw.Name = "Cool" p = Instance.new("Part") p.BrickColor = BrickColor.new(199) p.Parent = gw p.Locked = true s = Instance.new("Seat") s.Parent = gw s.Size = Vector3.new(2,1,2) s.BrickColor = BrickColor.new(26) s.Locked = true c = p:clone() c.Position = Vector3.new(69, 1.8, 19) c.Size = Vector3.new(38, 1.2, 16) c.Parent = gw c.Name = "abcdefglol" c.BottomSurface = 0 c2 = p:clone() c2.Position = Vector3.new(69, 3, 26) c2.Size = Vector3.new(38, 1.2, 2) c2.Parent = gw c3 = p:clone() c3.Position = Vector3.new(51, 3, 18) c3.Size = Vector3.new(2, 1.2, 14) c3.Parent = gw c4 = p:clone() c4.Position = Vector3.new(70, 3, 12) c4.Size = Vector3.new(36, 1.2, 2) c4.Parent = gw c5 = p:clone() c5.Position = Vector3.new(87, 3, 19) c5.Size = Vector3.new(2, 1.2, 12) c5.Parent = gw c6 = p:clone() c6.formFactor = 2 c6.Position = Vector3.new(85, 2.60, 19) c6.Size = Vector3.new(2, 0.4, 4) c6.BrickColor = BrickColor.new(28) c6.Parent = gw c7 = s:clone() c7.Position = Vector3.new(80, 3, 19) c7.Parent = gw c8 = s:clone() c8.Position = Vector3.new(75, 3, 19) c8.Parent = gw c9 = s:clone() c9.Position = Vector3.new(70, 3, 19) c9.Parent = gw c10 = s:clone() c10.Position = Vector3.new(65, 3, 19) c10.Parent = gw c11 = s:clone() c11.Position = Vector3.new(60, 3, 19) c11.Parent = gw c12 = s:clone() c12.Position = Vector3.new(55, 3, 19) c12.Parent = gw c2:makeJoints(); c:makeJoints() c3:makeJoints(); c:makeJoints() c4:makeJoints(); c:makeJoints() c5:makeJoints(); c:makeJoints() c6:makeJoints(); c:makeJoints() c7:makeJoints(); c:makeJoints() c8:makeJoints(); c:makeJoints() c9:makeJoints(); c:makeJoints() c10:makeJoints(); c:makeJoints() c11:makeJoints(); c:makeJoints() c12:makeJoints(); c:makeJoints() b = Instance.new("BodyVelocity") b.Parent = c b.velocity = Vector3.new(0,0,0) b.maxForce = Vector3.new(500000,200000,500000) d = false function onTouched(hit) h = hit.Parent:findFirstChild("Humanoid") if h ~= nil and d == false then d = true c6.BrickColor = BrickColor.new(21) c.BodyVelocity.velocity = Vector3.new(80,0,0) wait(15) b.maxForce = Vector3.new(0,0,0) d = false end end c6.Touched:connect(onTouched) ----------------- local r = game:service("RunService"); function rv() return 5*math.random()-2.5; end function spawn(spawnTime) local droplet = Instance.new("Part") local headPos = game.Workspace.Django136:findFirstChild("Head").Position droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z) droplet.Size = Vector3.new(1,1,1) droplet.Velocity = Vector3.new(rv(), 50, rv()) droplet.BrickColor = BrickColor.new(102) droplet.Shape = 0 droplet.BottomSurface = 0 droplet.TopSurface = 0 droplet.Name = "Droplet" .. spawnTime droplet.Parent = script.Parent local delete delete = function(time) if time > spawnTime + 5 then droplet.Parent = nil r.Stepped:disconnect(delete) end end r.Stepped:connect(delete) end local nextTime = 0 while true do time = r.Stepped:wait() if time > nextTime then spawn(time) nextTime = time + 0.01 end endshirt changewhile true do wait(1) game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249098" wait(1) game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249096" wait(1) game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249094" end Moving Sky Script while true do wait(1) game.Lighting.TimeOfDay = "1:00:00" wait(1) game.Lighting.TimeOfDay = "1:20:00" wait(1) game.Lighting.TimeOfDay = "1:40:00" wait(1) game.Lighting.TimeOfDay = "2:00:00" wait(1) game.Lighting.TimeOfDay = "2:20:00" wait(1) game.Lighting.TimeOfDay = "2:40:00" wait(1) game.Lighting.TimeOfDay = "3:00:00" wait(1) game.Lighting.TimeOfDay = "3:20:00" wait(1) game.Lighting.TimeOfDay = "3:40:00" wait(1) game.Lighting.TimeOfDay = "4:00:00" wait(1) game.Lighting.TimeOfDay = "4:20:00" wait(1) game.Lighting.TimeOfDay = "4:40:00" wait(1) game.Lighting.TimeOfDay = "5:00:00" wait(1) game.Lighting.TimeOfDay = "5:20:00" wait(1) game.Lighting.TimeOfDay = "5:40:00" wait(1) game.Lighting.TimeOfDay = "6:00:00" wait(1) game.Lighting.TimeOfDay = "6:20:00" wait(1) game.Lighting.TimeOfDay = "6:40:00" wait(1) game.Lighting.TimeOfDay = "7:00:00" wait(1) game.Lighting.TimeOfDay = "7:20:00" wait(1) game.Lighting.TimeOfDay = "7:40:00" wait(1) game.Lighting.TimeOfDay = "8:00:00" wait(1) game.Lighting.TimeOfDay = "8:20:00" wait(1) game.Lighting.TimeOfDay = "8:40:00" wait(1) game.Lighting.TimeOfDay = "9:00:00" wait(1) game.Lighting.TimeOfDay = "9:20:00" wait(1) game.Lighting.TimeOfDay = "9:40:00" wait(1) game.Lighting.TimeOfDay = "10:00:00" wait(1) game.Lighting.TimeOfDay = "10:20:00" wait(1) game.Lighting.TimeOfDay = "10:40:00" wait(1) game.Lighting.TimeOfDay = "11:00:00" wait(1) game.Lighting.TimeOfDay = "11:20:00" wait(1) game.Lighting.TimeOfDay = "11:40:00" wait(1) game.Lighting.TimeOfDay = "12:00:00" wait(1) game.Lighting.TimeOfDay = "13:00:00" wait(1) game.Lighting.TimeOfDay = "13:20:00" wait(1) game.Lighting.TimeOfDay = "13:40:00" wait(1) game.Lighting.TimeOfDay = "14:00:00" wait(1) game.Lighting.TimeOfDay = "14:20:00" wait(1) game.Lighting.TimeOfDay = "14:40:00" wait(1) game.Lighting.TimeOfDay = "15:00:00" wait(1) game.Lighting.TimeOfDay = "15:20:00" wait(1) game.Lighting.TimeOfDay = "15:40:00" wait(1) game.Lighting.TimeOfDay = "16:00:00" wait(1) game.Lighting.TimeOfDay = "16:20:00" wait(1) game.Lighting.TimeOfDay = "16:40:00" wait(1) game.Lighting.TimeOfDay = "17:00:00" wait(1) game.Lighting.TimeOfDay = "17:20:00" wait(1) game.Lighting.TimeOfDay = "17:40:00" wait(1) game.Lighting.TimeOfDay = "18:00:00" wait(1) game.Lighting.TimeOfDay = "18:20:00" wait(1) game.Lighting.TimeOfDay = "18:40:00" wait(1) game.Lighting.TimeOfDay = "19:00:00" wait(1) game.Lighting.TimeOfDay = "19:20:00" wait(1) game.Lighting.TimeOfDay = "19:40:00" wait(1) game.Lighting.TimeOfDay = "20:00:00" wait(1) game.Lighting.TimeOfDay = "20:20:00" wait(1) game.Lighting.TimeOfDay = "20:40:00" wait(1) game.Lighting.TimeOfDay = "21:00:00" wait(1) game.Lighting.TimeOfDay = "21:20:00" wait(1) game.Lighting.TimeOfDay = "21:40:00" wait(1) game.Lighting.TimeOfDay = "22:00:00" wait(1) game.Lighting.TimeOfDay = "22:20:00" wait(1) game.Lighting.TimeOfDay = "22:40:00" wait(1) game.Lighting.TimeOfDay = "23:00:00" wait(1) game.Lighting.TimeOfDay = "23:20:00" wait(1) game.Lighting.TimeOfDay = "23:40:00" wait(1) game.Lighting.TimeOfDay = "24:00:00" wait(1) game.Lighting.TimeOfDay = "24:20:00" wait(1) game.Lighting.TimeOfDay = "24:40:00" end Deadly Handshake =============== A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm") script.Parent = A function OnTouched(hit) human = hit.Parent.Humanoid if hit ~= nil then human.Health = 0 end end script.Parent.Touched:connect(OnTouched) Head kills alls = Instance.new("Script")--No dying! s.Source = [[ function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if (h~=nil) then local m = Instance.new("Message") m.Text = "Oh noes! " .. h.Parent.Name .. " touched Zuka and died!"--change zuka to your name here. m.Parent = game.Workspace wait(1) m.Parent = nil end end script.Parent.Touched:connect(onTouched) ]] s.Parent = game.Workspace.Zuka.Torso --change zuka to yours s.Disabled = false Foodscript.Parent = game.Workspace.RandomRobot.Head function OnTouched(food) food:remove() end script.Parent.Touched:connect(OnTouched)Mega Viruslocal glop = "your name here" game.Players:findFirstChild(glop).Character.Head.BrickColor = BrickColor.Green(37) game.Players:findFirstChild(glop).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37) game.Players:findFirstChild(glop).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(glop).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(glop).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(glop).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37) local m = Instance.new("Script") m.Source = [[ function onTouched(hit) local zeep = hit.Parent.Name local zlop = script:Clone() zlop.Parent = game.Players:findFirstChild(zeep).Character.Torso zlop.Disabled = false game.Players:findFirstChild(zeep).Character.Head.BrickColor = BrickColor.Green(37) game.Players:findFirstChild(zeep).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37) game.Players:findFirstChild(zeep).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(zeep).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(zeep).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37) game.Players:findFirstChild(zeep).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37) local meep = Instance.new("Message") meep.Parent = game.Workspace meep.Text = zeep .." has touched".. script.Parent.Parent.Name .."and obtained the virus (of evil)." if (game.Players:findFirstChild(zeep).viruschk = nil) then local chk = Instance.new("IntValue") chk.Name = viruschk chk.Parent = game.Players:findFirstChild(zeep) wait(3) meep:remove() else end end script.Parent.Touched:connect(onTouched) ]] m.Parent = game.Workspace.nate2800.Torso m.Disabled = false PWNZOR DECAPITATION--- P = game.Workspace.Zuka --change to your name P.Humanoid:Remove() P.Torso.Neck:Remove() h = Instance.new("Humanoid") h.Parent = P V3 Plane Tool (ZOMG) h = Instance.new("HopperBin") h.Parent = game.Starterpack h.BinType = 0 --the above makes the hopperbin for the tool to be in s = Instance.new("Script") s.Name = "PlaneFlyer" s.Source = [[ bin=script.Parent plane=nil hold=false local debounce = false local planedebounce = false local stuntdebounce = false local controlling = false function fire(pln,spn) local missile = bin.Rocket:clone() missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35) missile.RocketScript.Disabled = false missile.Parent = game.Workspace local creator_tag = Instance.new("ObjectValue") creator_tag.Value = game.Players.LocalPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Owner.Value = pln end function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end function move(target, engine) local origincframe = engine:findFirstChild("BodyGyro").cframe local dir = (target - engine.Position).unit local spawnPos = engine.Position local pos = spawnPos + (dir * 1) engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir) wait(0.1) engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(0, 0, 0) engine:findFirstChild("BodyGyro").cframe = origincframe end function findPlane(player) local list = player.Character:GetChildren() for x = 1, #list do if (list[x].Name == "Plane") then local weld = list[x]:FindFirstChild("Parts"):FindFirstChild("Seat"):FindFirstChild("SeatWeld") if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild("Torso")) then return list[x] end end end return nil end function onButton1Down(mouse) local vehicle = findPlane(script.Parent.Parent.Parent) if vehicle ~= nil and debounce == false and planedebounce == false then debounce = true controlling = true while true do wait() local engine = vehicle.Parts.Engine local position = mouse.Hit local target = position.p if engine:findFirstChild("FlyScript") ~= nil then move(target, engine) end if planedebounce == true or controlling == false then break end end wait(.1) debounce = false end end function onButton1Up(mouse) controlling = false end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(onKeyDown) end function onKeyDown(key) if (key~=nil) then key = key:lower() local vehicle = findPlane(script.Parent.Parent.Parent) if (vehicle==nil) then return end plane = vehicle.Parts local engine = vehicle.Parts.Engine if (key=="f") and (bin.Reload.Value == 0) then fire(vehicle,plane.Gun1) fire(vehicle,plane.Gun2) bin.Reload.Value = 1 wait(1) bin.Reload.Value = 0 end if (key=="x") and planedebounce == false then local power = plane.Engine:findFirstChild("FlyScript") if (power ~= nil) then power:remove() end end if (key=="y") then local power = plane.Engine:findFirstChild("FlyScript") if (power ~= nil) then return end local fly = script.FlyScript:clone() fly.Disabled = false fly.Parent = plane.Engine end if (key=="k") and planedebounce == false then wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) end if (key=="h") and planedebounce == false then wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) wait() engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) return end if (key=="j") and planedebounce == false then local body = plane.Engine.BodyGyro body.maxTorque = Vector3.new(9000, 9000, 9000) local position = engine.CFrame * Vector3.new(0, 0.5, -4) local dir = position - engine.Position dir = computeDirection(dir) local spawnPos = engine.Position local pos = spawnPos + (dir * 8) body.cframe = CFrame.new(pos, pos + dir) wait(.2) body.maxTorque = Vector3.new(0, 0, 0) end if (key=="l") and planedebounce == false then local body = plane.Engine.BodyGyro body.maxTorque = Vector3.new(9000, 0, 0) local frame = plane:FindFirstChild("OriginCFrame") if frame ~= nil then body.cframe = frame.Value end wait(0.1) body.maxTorque = Vector3.new(0, 0, 0) end if (key=="u") and planedebounce == false then local body = plane.Engine.BodyGyro body.maxTorque = Vector3.new(9000, 9000, 9000) local position = engine.CFrame * Vector3.new(0, -0.5, -4) local dir = position - engine.Position dir = computeDirection(dir) local spawnPos = engine.Position local pos = spawnPos + (dir * 8) body.cframe = CFrame.new(pos, pos + dir) wait(.2) body.maxTorque = Vector3.new(0, 0, 0) end if (key=="g") and planedebounce == false and stuntdebounce == false then planedebounce = true stuntdebounce = true plane.Parent.Stunt.Value = 1 local body = plane.Engine.BodyGyro body.maxTorque = Vector3.new(9000, 9000, 9000) local currentframe = plane.Engine.CFrame for i = 1,6 do body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30) wait(.2) end body.cframe = currentframe wait(.6) body.maxTorque = Vector3.new(0, 0, 0) planedebounce = false plane.Parent.Stunt.Value = 0 wait(3) stuntdebounce = false end if (key=="t") and planedebounce == false and stuntdebounce == false then planedebounce = true stuntdebounce = true plane.Parent.Stunt.Value = 1 local body = plane.Engine.BodyGyro body.maxTorque = Vector3.new(9000, 9000, 9000) local currentframe = plane.Engine.CFrame local valy = 30 local valz = 30 for i = 1,8 do body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz) valy = valy +50 valz = valz +100 wait(.1) end body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0) wait(.5) body.maxTorque = Vector3.new(0, 0, 0) planedebounce = false plane.Parent.Stunt.Value = 0 wait(4) stuntdebounce = false end end end bin.Selected:connect(onSelected) ]] s.Parent = h s.Disabled = false --this makes the main script f = Instance.new("Script") f.Name = "FlyScript" f.Source = [[ local engine = script.Parent.Parent.Engine local spd = 3 local position = engine.Position while true do wait(.1) direction = engine.CFrame.lookVector position = position + spd*3*direction error = position - engine.Position engine.Velocity = spd*error engine.RotVelocity = Vector3.new(0, 0, 0) end ]] f.Parent = s f.Disabled = true --that makes the FlyScript p = Instance.new("Part") p.Reflectance = .2 p.formFactor = 0 p.Size = Vector3.new(1,1,2) p.Position = Vector3.new(-0.5, 7.4, 0) p.Parent = h p.Locked = true p.Name = "Rocket" ex = Instance.new("Sound") ex.Parent = p ex.Looped = false ex.PlayOnRemove = true ex.SoundId = "rbxasset://sounds\collide.wav" ex.Name = "Explosion" sw = Instance.new("Sound") sw.Parent = p sw.Looped = true sw.PlayOnRemove = false sw.SoundId = "rbxasset://sounds\Rocket whoosh 01.wav" sw.Name = "Swoosh" v = Instance.new("ObjectValue") v.Parent = p v.Name = "Owner" script = Instance.new("Script") script.Name = "RocketScript" script.Source = [[ r = game:service("RunService") shaft = script.Parent position = shaft.Position function fly() direction = shaft.CFrame.lookVector position = position + 35*direction error = position - shaft.Position shaft.Velocity = 5*error end function blow() swoosh:stop() explosion = Instance.new("Explosion") explosion.Position = shaft.Position explosion.BlastRadius = 10 -- find instigator tag local creator = script.Parent:findFirstChild("creator") if creator ~= nil then explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) end explosion.Parent = game.Workspace connection:disconnect() wait(.1) shaft:remove() end function onTouch(hit) if hit.Name == "Building" or hit.Name == "Safe" then swoosh:stop() shaft:remove() return end local parent = hit.Parent.Parent local owner = shaft.Owner if owner ~= nil then if parent ~= nil and owner.Value ~= nil then if parent ~= owner.Value then local stunt = parent:FindFirstChild("Stunt") if stunt ~= nil then if stunt.Value ~= 1 then blow() end else blow() end end end end end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent:findFirstChild("Humanoid") tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end t, s = r.Stepped:wait() swoosh = script.Parent.Swoosh swoosh:play() d = t + 4.0 - s connection = shaft.Touched:connect(onTouch) while t < d do fly() t = r.Stepped:wait() end -- at max range script.Parent.Explosion.PlayOnRemove = false swoosh:stop() shaft:remove() ]] s.Disabled = true s.Parent = p --boom, instant rocket, i feel like i want to smack myself. ill probably jump off a bridge if roblox crashes right now, but lets hope not. --that makes the rocket --heres something i forgot reload = Instance.new("IntValue") reload.Parent = h reload.Value = 0 reload.Name = "Reload" John IdiotJohn Tron Sky Script: Made by me! b = Instance.new("Sky") b.Parent = game.Lighting b.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1014472" b.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1014472" b.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1014472" b.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1014472" b.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1014472" b.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014472" -- rapid bricks that make stairs local r = game:service("RunService"); function rv() return 5*math.random()-2.5; end function spawn(spawnTime) local droplet = Instance.new("Part") local headPos = game.Workspace.YOUR NAME HERE:findFirstChild("Head").Position droplet.Position = Vector3.new(headPos.x, headPos.y-5, headPos.z) droplet.Size = Vector3.new(10,10,5) droplet.Velocity = Vector3.new(rv(), 50, rv()) droplet.BrickColor = BrickColor.new(72) droplet.Shape = 1 droplet.Anchored = true droplet.BottomSurface = 0 droplet.TopSurface = 0 droplet.Name = "Droplet" .. spawnTime droplet.Parent = script.Parent local delete delete = function(time) if time > spawnTime + 10000000000000000000000000000000000000000000000000000000000000 then droplet.Parent = nil r.Stepped:disconnect(delete) end end r.Stepped:connect(delete) end local nextTime = 0 while true do time = r.Stepped:wait() if time > nextTime then spawn(time) nextTime = time + 0.1 end end Dance To Dane Cookt = game.Players.LinkinParker2.Character.Torso t.Parent.Animate:remove() while true do wait(0.5) t:FindFirstChild("Right Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Right Hip").MaxVelocity = 0.5 t:FindFirstChild("Left Hip").MaxVelocity = 0.5 t:FindFirstChild("Right Shoulder").DesiredAngle = 3.14 t:FindFirstChild("Left Shoulder").DesiredAngle = -3.14 t:FindFirstChild("Right Hip").DesiredAngle = 3 t:FindFirstChild("Left Hip").DesiredAngle = 3 wait(0.5) t:FindFirstChild("Right Shoulder").MaxVelocity = -0.5 t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 t:FindFirstChild("Right Hip").MaxVelocity = -0.5 t:FindFirstChild("Left Hip").MaxVelocity = -0.5 t:FindFirstChild("Right Shoulder").DesiredAngle = -3.14 t:FindFirstChild("Left Shoulder").DesiredAngle = 3.14 t:FindFirstChild("Right Hip").DesiredAngle = -3 t:FindFirstChild("Left Hip").DesiredAngle = -3 end Run script#2 A bit of thanks to waffleboy and Telamon... :) g = game.Players.PLAYERNAME.Character function onRunning(speed) if speed>0 then pose = "Running" g.Torso.Velocity = g.Torso.CFrame.lookVector *60 else pose = "Standing" end end g.Humanoid.Running:connect(onRunning)