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public text v1 · immutable /**
* Creates a new player-controlled entity on the server..
*
* @param ent The name of the entity to create. Set to NULL to use the default.
* @param playerIndex The index of the player whose entity we are creating.
* @return the newly-created player entity, or NULL if it could not be created.
*/
virtual iCelEntity* CreatePlayer (const char* ent, PlayerIndex playerIndex);