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public text v1 · immutable
#184602 ·published 2006-09-28 01:42 UTC
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                        /**
                         * Creates a new player-controlled entity on the server..
                         *
                         * @param ent The name of the entity to create. Set to NULL to use the default.
                         * @param playerIndex The index of the player whose entity we are creating.
                         * @return the newly-created player entity, or NULL if it could not be created.
                         */
                        virtual iCelEntity* CreatePlayer (const char* ent, PlayerIndex playerIndex);