All pastes #1838132 Raw Edit

clueless

public text v1 · immutable
#1838132 ·published 2010-03-13 22:36 UTC
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Index: src/server/bulkobjects/pscharinventory.h===================================================================--- src/server/bulkobjects/pscharinventory.h	(revision 5684)+++ src/server/bulkobjects/pscharinventory.h	(working copy)@@ -169,7 +169,7 @@      *  The item will be accessible only from storage npc.      *  @param item The item to be added to the storage.      */-    void AddStorageItem(psItem *item);+    void AddStorageItem(psItem *& item);      /** Check to see if the player has the ability to carry and additional weight.       * @param requiedWeight The amount of weight that we want to check.Index: src/server/bulkobjects/pscharinventory.cpp===================================================================--- src/server/bulkobjects/pscharinventory.cpp	(revision 5684)+++ src/server/bulkobjects/pscharinventory.cpp	(working copy)@@ -292,6 +292,8 @@             if (location == PSCHARACTER_SLOT_STORAGE)             {                 AddStorageItem(item);//we have found a storage item so we store it in there.+                if (!item)+                   continue;             }             else if (!AddLoadedItem(items[i].GetUInt32("parent_item_id"),location, item) )             {@@ -355,7 +357,7 @@     } } -void psCharacterInventory::AddStorageItem(psItem *item)+void psCharacterInventory::AddStorageItem(psItem *& item) {     if (item->GetIsStackable())     {