rendered paste bodyIndex: src/common/effects/pseffectanchorsocket.cpp===================================================================--- src/common/effects/pseffectanchorsocket.cpp (revision 5671)+++ src/common/effects/pseffectanchorsocket.cpp (working copy)@@ -145,8 +145,10 @@ } life += (float)elapsed;- while (life > animLength)- life -= animLength;+ if (life > animLength)+ life = fmod(life,animLength);+ if (!life)+ life += animLength; if (keyFrames->GetSize() == 0) return true;Index: src/common/effects/pseffectanchorspline.cpp===================================================================--- src/common/effects/pseffectanchorspline.cpp (revision 5671)+++ src/common/effects/pseffectanchorspline.cpp (working copy)@@ -94,8 +94,10 @@ bool psEffectAnchorSpline::Update(csTicks elapsed) { life += (float)elapsed;- while (life > animLength)- life -= animLength;+ if (life > animLength)+ life = fmod(life,animLength);+ if (!life)+ life += animLength; if (keyFrames->GetSize() == 0) objTargetOffset = csVector3(0,0,0);Index: src/common/effects/pseffectobjtext2d.cpp===================================================================--- src/common/effects/pseffectobjtext2d.cpp (revision 5671)+++ src/common/effects/pseffectobjtext2d.cpp (working copy)@@ -387,8 +387,12 @@ return true; life += (float)elapsed;- while (life > animLength && killTime <= 0)- life -= animLength;+ if (life > animLength && killTime <= 0)+ {+ life = fmod(life,animLength);+ if (!life)+ life += animLength;+ } if (life >= birth && !isAlive) isAlive = true;Index: src/common/effects/pseffectobjtrail.cpp===================================================================--- src/common/effects/pseffectobjtrail.cpp (revision 5671)+++ src/common/effects/pseffectobjtrail.cpp (working copy)@@ -174,8 +174,12 @@ return true; life += (float)elapsed;- while (life > animLength && killTime <= 0)- life -= animLength;+ if (life > animLength && killTime <= 0)+ {+ life = fmod(life,animLength);+ if (!life)+ life += animLength;+ } if (life >= birth && !isAlive) {Index: src/common/effects/pseffectanchor.cpp===================================================================--- src/common/effects/pseffectanchor.cpp (revision 5671)+++ src/common/effects/pseffectanchor.cpp (working copy)@@ -229,8 +229,10 @@ animLength = 10; life += (float)elapsed;- while (life > animLength)- life -= animLength;+ if (life > animLength)+ life = fmod(life,animLength);+ if (!life)+ life += animLength; if (keyFrames->GetSize() == 0) return true;Index: src/common/effects/pseffectobjsound.cpp===================================================================--- src/common/effects/pseffectobjsound.cpp (revision 5671)+++ src/common/effects/pseffectobjsound.cpp (working copy)@@ -199,8 +199,12 @@ return true; life += (float)elapsed;- while (life > animLength && killTime <= 0)- life -= animLength;+ if (life > animLength && killTime <= 0)+ {+ life = fmod(life,animLength);+ if (!life)+ life += animLength;+ } if (life >= birth && !isAlive) {Index: src/common/effects/pseffectobj.cpp===================================================================--- src/common/effects/pseffectobj.cpp (revision 5671)+++ src/common/effects/pseffectobj.cpp (working copy)@@ -454,8 +454,12 @@ const static csMatrix3 UP_FIX(1,0,0, 0,0,1, 0,1,0); life += (float)elapsed;- while (life > animLength && killTime <= 0)- life -= animLength;+ if (life > animLength && killTime <= 0)+ {+ life = fmod(life,animLength);+ if (!life)+ life += animLength;+ } if (life >= birth && !isAlive) {