All pastes #1835675 Raw Edit

clueless

public text v1 · immutable
#1835675 ·published 2010-03-12 16:57 UTC
rendered paste body
Index: src/common/effects/pseffectanchorsocket.cpp===================================================================--- src/common/effects/pseffectanchorsocket.cpp	(revision 5654)+++ src/common/effects/pseffectanchorsocket.cpp	(working copy)@@ -145,8 +145,8 @@     }      life += (float)elapsed;-    while (life > animLength)-        life -= animLength;+    if (life > animLength)+        life -= (int)(life/animLength);      if (keyFrames->GetSize() == 0)         return true;Index: src/common/effects/pseffectanchorspline.cpp===================================================================--- src/common/effects/pseffectanchorspline.cpp	(revision 5654)+++ src/common/effects/pseffectanchorspline.cpp	(working copy)@@ -94,8 +94,8 @@ bool psEffectAnchorSpline::Update(csTicks elapsed) {     life += (float)elapsed;-    while (life > animLength)-        life -= animLength;+    if (life > animLength)+        life -= (int)(life/animLength);      if (keyFrames->GetSize() == 0)         objTargetOffset = csVector3(0,0,0);Index: src/common/effects/pseffectobjtext2d.cpp===================================================================--- src/common/effects/pseffectobjtext2d.cpp	(revision 5654)+++ src/common/effects/pseffectobjtext2d.cpp	(working copy)@@ -387,8 +387,8 @@         return true;      life += (float)elapsed;-    while (life > animLength && killTime <= 0)-        life -= animLength;+    if (life > animLength && killTime <= 0)+        life -= (int)(life/animLength);      if (life >= birth && !isAlive)         isAlive = true;Index: src/common/effects/pseffectobjtrail.cpp===================================================================--- src/common/effects/pseffectobjtrail.cpp	(revision 5654)+++ src/common/effects/pseffectobjtrail.cpp	(working copy)@@ -174,8 +174,8 @@         return true;      life += (float)elapsed;-    while (life > animLength && killTime <= 0)-        life -= animLength;+    if (life > animLength && killTime <= 0)+        life -= (int)(life/animLength);      if (life >= birth && !isAlive)     {Index: src/common/effects/pseffectanchor.cpp===================================================================--- src/common/effects/pseffectanchor.cpp	(revision 5654)+++ src/common/effects/pseffectanchor.cpp	(working copy)@@ -229,8 +229,8 @@         animLength = 10;      life += (float)elapsed;-    while (life > animLength)-        life -= animLength;+    if (life > animLength)+        life -= (int)(life/animLength)*animLength;      if (keyFrames->GetSize() == 0)         return true;Index: src/common/effects/pseffectobjsound.cpp===================================================================--- src/common/effects/pseffectobjsound.cpp	(revision 5654)+++ src/common/effects/pseffectobjsound.cpp	(working copy)@@ -199,8 +199,8 @@         return true;      life += (float)elapsed;-    while (life > animLength && killTime <= 0)-        life -= animLength;+    if (life > animLength && killTime <= 0)+        life -= (int)(life/animLength);      if (life >= birth && !isAlive)     {Index: src/common/effects/pseffectobj.cpp===================================================================--- src/common/effects/pseffectobj.cpp	(revision 5654)+++ src/common/effects/pseffectobj.cpp	(working copy)@@ -454,8 +454,8 @@     const static csMatrix3 UP_FIX(1,0,0,   0,0,1,  0,1,0);              life += (float)elapsed;-    while (life > animLength && killTime <= 0)-        life -= animLength;+    if(life > animLength && killTime <= 0)+        life -= (int)(life/animLength)*animLength;      if (life >= birth && !isAlive)     {