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#183149 ·published 2006-09-26 17:21 UTC
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The module's enjoyable, but unfortunately the experience is marred by a number of flaws. I find the story rather uninspired (oooh, a slave rising up to take retribution against tyrannic overlords -- never heard of that one before, golly gee!), the storytelling somewhat bland and predictable (go from point A to point B to point C), and the writing fluctuates between decent to subpar. In places, like Ms Underhill's dialogue, it's quite fun and appropriate, but in others, it sounds so stilted and formal that I can't help but feel the author was trying too hard. 

The joinable NPCs are pretty colorful, and their interjections are always fun if repetitive after a while. My biggest beef is that each NPC has very little dimension to him/her, with only the stock interjecting lines and the same conversation options that persist throughout most of the story. Granted, at lest your NPCs aren't wooden and boring the way, oh, the DoD ones are, but they're still in dire need of depth. I'd also like to compliment whoever did the halfling's voice, but at the same time have to admit that Saraband's and Bellicose's voices made me cringe. Massively. (For that matter, Cholly's voice doesn't sound like a dwarf's.) Still, I appreciate the fact that there is voiceacting at all. 

One thing, though: Persimmon confessing to have feelings for my (female) PC? I take it that she's either bi or sapphic, but that's beside the point. Closer to the point is: what? My PC and Persimmon barely spoke ten words with each other from the point where they fought pre-River City together and after Persimmon was rescued. And she's confessing to "attraction"...? I have to say that this came absolutely out of the blue.

The combat is, well -- to put it charitably, it's tedious. For the most part it's dead easy, but it's aggravating. You don't *need* to stuff every single room and corner with an encounter, and nothing puts me off like having to trudge through group after group after group *after group* of piddling enemies who come at you in great numbers. I imagine it's less tedious when playing an offensive caster, but even then it'd be no fun either (I've had this experience with the first Tale of a Mage module -- fireballing things gets really old really fast). I appreciate the secret doors in some dungeons that let me get past without having to fight those boring encounters, but in some areas this isn't feasible and I end up having to carve my way through veritable armies of orcs, lizardmen and the like. It palls. Rapidly. 

There're no game-stopping bugs that I encountered, but I think the author needs to work on the camera angle in cutscenes. It's often that I can only see one speaker and the other one not at all, or see neither. On one occasion, a freak occurrence triggered the cutscene with Barados... except he's in his room, and my party is at the door leading up from the pits. It was vaguely surreal to have my character scream defiance at empty air (I couldn't hear Barados or read his dialogue at all).

To give a more balanced review, I might replay this to see what the evil path has to offer, though. Maybe.