All pastes #182892 Raw Edit

Mirchiss

public c v1 · immutable
#182892 ·published 2006-09-26 13:06 UTC
rendered paste body
#include "SDLhelpfunctions.h"#include "Map.h"#include "SDL/SDL.h"#include "Battle.h"//X   Y   Z//0 is for Map 1 is for playerint main (int argc, char *argv[]){  SDL_Init();  TTF_Init();  font = TTF_OpenFont( "lazy.ttf", 18 );  set_map ();  //The frame rate regulator  Timer fps;  int frame = 0;    player     = load_image("Player.bmp");  background = load_image("Ground.bmp");  stone      = load_image("Stone.bmp");  wall       = load_image("Wall.bmp");  thisway    = load_image("thisway.bmp");  otherway   = load_image("otherway.bmp");  floor      = load_image("Floortile.bmp");    //Sets Players starting position  map[x][y][1]=1;    while(quit==false)  {    fps.start();    draw_map();        frame++;    while( fps.get_ticks() < 1000 / FRAMES_PER_SECOND )      ;            if( SDL_PollEvent( &event ) )    {     //Checks if user wants to quit      if( event.type == SDL_QUIT )      {        quit = true;      }   //Checks if user has pressed a key    }        Uint8 *keystates = SDL_GetKeyState( NULL );        if (keystates[ SDLK_a ])    {      if (statuswindow == false)      {        statuswindow = true;      }      else if (statuswindow == true)      {        statuswindow = false;      }     }        if( keystates[ SDLK_UP ] )    {      switch (map[x][y-1][0])      {        case 0:            map[x][y][1]=0;            map[x][--y][1]=1;            break;        case 1:            map[x][y][1]=0;            map[x][--y][1]=1;            break;                    case 50:            area++;            x=18;            switch (area)            {              case 1:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;                 }            map[x][y][1]=1;            break;                  case 51:            map[x][y][1]=0;            x=1;            area--;            switch (area)            {              case 1:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;                 }            map[x][y][1]=1;            break;                    case 70:             battle(area);             map[x][y][1]=1;                       map[x][y-1][0]=0;                    default:            break;        }      }    if( keystates[ SDLK_DOWN ] )    {      switch (map[x][y+1][0])      {        case 0:            map[x][y][1]=0;            map[x][++y][1]=1;            break;        case 1:            map[x][y][1]=0;            map[x][++y][1]=1;            break;              case 50:            x=18;            area++;            switch (area)            {              case 1:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;            }            map[x][y][1]=1;            break;                  case 51:            map[x][y][1]=0;            x=1;            area--;            switch (area)            {              case 1:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;            }            map[x][y][1]=1;            break;                 case 70:            battle(area);            map[x][y][1]=1;            map[x][y+1][0]=0;                    default:            break;      }      }    if( keystates[ SDLK_LEFT ] )    {      switch (map[x-1][y][0])      {        case 0:            map[x][y][1]=0;             map[--x][y][1]=1;            break;        case 1:            map[x][y][1]=0;             map[--x][y][1]=1;            break;                      case 50:            x=18;            area++;            switch (area)            {              case 0:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;            }            map[x][y][1]=1;            break;                  case 51:            map[x][y][1]=0;            x=1;            area--;            switch (area)            {              case 0:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;            }            map[x][y][1]=1;            break;                case 70:            battle(area);            map[x][y][1]=1;             map[x-1][y][0]=0;                     default:            break;      }        }    if( keystates[ SDLK_RIGHT ] )    {      switch (map[x+1][y][0])      {        case 0:            map[x][y][1]=0;            map[++x][y][1]=1;            break;                    case 1:            map[x][y][1]=0;            map[++x][y][1]=1;            break;        case 50:            x=18;            area++;            switch (area)            {              case 0:  set_map(); break;              case 11: set_bossmap(); break;              default: set_battlemap(); break;            }            map[x][y][1]=1;            break;        case 51:            map[x][y][1]=0;               x=1;            area--;            switch (area)            {              case 0:  set_map(); break;              case 11: set_bossmap(); break;              default:  set_battlemap(); break;            }            map[x][y][1]=1;            break;                    case 70:            battle(area);                         map[x][y][1]=1;            map[x+1][y][0]=0;                  default:            break;      }                    }  }return 0;}