rendered paste body/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#define WARN_ONCE(a, ...) do {\
static int warn##__LINE__=1;\
if(warn##__LINE__){\
fprintf(stderr, "*********************************WARN_ONCE*********************************\n");\
fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__);\
fprintf(stderr, a, ## __VA_ARGS__);\
fprintf(stderr, "***************************************************************************\n");\
warn##__LINE__=0;\
} \
}while(0)
// #include "tnl_dd/t_dd_tritmp.h"
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
#define NUM_VERTEX_ATTRS 6
static void
swtnl_update_viewport(GLcontext *ctx)
{
float *viewport = to_nv04_context(ctx)->viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
get_viewport_scale(ctx, viewport);
get_viewport_translate(ctx, &viewport[MAT_TX]);
/* It wants normalized Z coordinates. */
viewport[MAT_SZ] /= fb->_DepthMaxF;
viewport[MAT_TZ] /= fb->_DepthMaxF;
}
static void
swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, attr))
*m = (struct tnl_attr_map) {
.attrib = attr,
.format = emit,
};
else
*m = (struct tnl_attr_map) {
.format = EMIT_PAD,
.offset = _tnl_format_info[emit].attrsize,
};
}
static void
swtnl_choose_attrs(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
struct nv04_context *nctx = to_nv04_context(ctx);
static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
int n = 0;
tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
if (nv04_mtex_engine(fahrenheit))
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
swtnl_update_viewport(ctx);
_tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
}
/* TnL renderer entry points */
static void
swtnl_start(GLcontext *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
swtnl_finish(GLcontext *ctx)
{
FIRE_RING(context_chan(ctx));
}
static void
swtnl_primitive(GLcontext *ctx, GLenum mode)
{
}
static void
swtnl_reset_stipple(GLcontext *ctx)
{
}
#define NONINC_METHOD 0x40000000
/* Primitive rendering */
#define BEGIN_PRIMITIVE_F(n,s) \
struct nouveau_channel *chan = context_chan(ctx); \
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); \
int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \
\
if (nv04_mtex_engine(fahrenheit)) \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(s), \
n * vertex_len + 1); \
else \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(s), \
n * vertex_len + 1); \
#define BEGIN_PRIMITIVE(n) \
struct nouveau_channel *chan = context_chan(ctx); \
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); \
int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \
\
if (nv04_mtex_engine(fahrenheit)) \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(0), \
n * vertex_len); \
else \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0), \
n * vertex_len); \
#define OUT_VERTEX(i) \
OUT_RINGp(chan, _tnl_get_vertex(ctx, i), vertex_len);
#define END_PRIMITIVE(draw) \
if (nv04_mtex_engine(fahrenheit)) { \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(0), 1); \
OUT_RING(chan, draw); \
} else { \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), 1); \
OUT_RING(chan, draw); \
}
#define END_PRIMITIVE_N(draw) \
if (nv04_mtex_engine(fahrenheit)) { \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(0) |NONINC_METHOD, 1); \
OUT_RING(chan, draw); \
} else { \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0) |NONINC_METHOD , 1); \
OUT_RING(chan, draw); \
}
static void
swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
{
WARN_ONCE("points rendering - Unimplemented\n");
}
static void
swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
{
WARN_ONCE("line rendering - Unimplemented\n");
}
static void
swtnl_2triangles(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint v5, GLuint v6)
{
BEGIN_PRIMITIVE_F(7,10);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
OUT_VERTEX(v4);
OUT_VERTEX(v5);
OUT_VERTEX(v6);
END_PRIMITIVE(0xFEDCBA); /* emit verts in order: 15,14,13,12,11 and 10 */
}
static void
swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(3);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
END_PRIMITIVE(0x210);
}
static void
swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(4);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
OUT_VERTEX(v4);
END_PRIMITIVE(0x320210);
}
static void swtnl_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
swtnl_triangle( ctx , v1, v2, v3);
}
static void swtnl_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
swtnl_quad( ctx, v1,v2,v3,v4);
}
static void swtnl_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// erm - said Stephane Marchesin
}
static void swtnl_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// umm - said Stephane Marchesin
}
static void swtnl_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// yeah - said Stephane Marchesin
}
static void swtnl_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// right - finally said Stephane Marchesin
}
static void
swtnl_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
int i;
for(i=start;i<count-5;i+=6)
swtnl_2triangles(ctx, i+0, i+1, i+2, i+3, i+4, i+5);
if (i!=count)
{
swtnl_triangle(ctx, i+0,i+1,i+2);
i+=3;
}
if (i!=count)
printf("oops\n");
}
static void
swtnl_render_tri_strip_verts(GLcontext *ctx, GLuint start, GLuint count, GLuint flags)
{
struct nouveau_channel *chan = context_chan(ctx);
uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
int i,j;
for(i=start;i<count;i+=14)
{
int numvert=MIN2(16,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_PRIMITIVE(numvert);
for(j=0;j<numvert;j++)
OUT_VERTEX(i+j);
END_PRIMITIVE_N((numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(chan, striptbl[j]);
if (numtri%2)
OUT_RING(chan, striptbl[numtri/2]&0xFFF);
}
}
static void
swtnl_render_tri_fan_verts(GLcontext *ctx, GLuint start, GLuint count, GLuint flags)
{
uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
int i,j;
BEGIN_PRIMITIVE(start);
OUT_VERTEX(start);
for(i=start+1;i<count;i+=14)
{
int numvert=MIN2(15,count-i);
int numtri=numvert-1;
if (numvert<3)
break;
BEGIN_PRIMITIVE_F(numvert,1);
for(j=0;j<numvert;j++)
OUT_VERTEX(i+j);
END_PRIMITIVE_N((numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(chan, fantbl[j]);
if (numtri%2)
OUT_RING(chan, fantbl[numtri/2]&0xFFF);
}
}
static void swtnl_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
int i;
for(i=start;i<count;i+=4)
swtnl_quad(ctx, i+0, i+1, i+2, i+3);
}
static void swtnl_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void (*swtnl_render_tab_verts[GL_POLYGON+2])(GLcontext *, GLuint, GLuint, GLuint) =
{
swtnl_render_points_verts,
swtnl_render_lines_verts,
swtnl_render_line_loop_verts,
swtnl_render_line_strip_verts,
swtnl_render_triangles_verts,
swtnl_render_tri_strip_verts,
swtnl_render_tri_fan_verts,
swtnl_render_quads_verts,
swtnl_render_tri_strip_verts, //nv04_render_quad_strip_verts
swtnl_render_tri_fan_verts, //nv04_render_poly_verts
swtnl_render_noop_verts,
};
static void swtnl_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// erm
}
static void swtnl_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// umm
}
static void swtnl_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// yeah
}
static void swtnl_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// right
}
static void swtnl_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void
swtnl_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
int i;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
for(i=start;i<count-5;i+=6)
swtnl_2triangles(ctx, elt[i+0], elt[i+1], elt[i+2], elt[i+3], elt[i+4], elt[i+5]);
if (i!=count)
{
swtnl_triangle(ctx, elt[i+0], elt[i+1], elt[i+2]);
i+=3;
}
if (i!=count)
printf("oops\n");
}
static void
swtnl_render_tri_strip_elts(GLcontext *ctx, GLuint start, GLuint count, GLuint flags)
{
struct nouveau_channel *chan = context_chan(ctx);
uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
int i,j;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
for(i=start;i<count;i+=14)
{
int numvert=MIN2(16,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_PRIMITIVE(numvert);
for(j=0;j<numvert;j++)
OUT_VERTEX(elt[i+j]);
END_PRIMITIVE_N((numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(chan, striptbl[j]);
if (numtri%2)
OUT_RING(chan, striptbl[numtri/2]&0xFFF);
}
}
static void
swtnl_render_tri_fan_elts(GLcontext *ctx, GLuint start, GLuint count, GLuint flags)
{
uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
int i,j;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
BEGIN_PRIMITIVE(start);
OUT_VERTEX(start);
for(i=start+1;i<count;i+=14)
{
int numvert=MIN2(15,count-i);
int numtri=numvert-1;
if (numvert<3)
break;
BEGIN_PRIMITIVE_F(numvert,1);
for(j=0;j<numvert;j++)
OUT_VERTEX(elt[i+j]);
END_PRIMITIVE_N((numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(chan, fantbl[j]);
if (numtri%2)
OUT_RING(chan, fantbl[numtri/2]&0xFFF);
}
}
static void swtnl_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
int i;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
for(i=start;i<count;i+=4)
swtnl_quad(ctx, elt[i+0], elt[i+1], elt[i+2], elt[i+3]);
}
static void (*swtnl_render_tab_elts[GL_POLYGON+2])(GLcontext *, GLuint, GLuint, GLuint) =
{
swtnl_render_points_elts,
swtnl_render_lines_elts,
swtnl_render_line_loop_elts,
swtnl_render_line_strip_elts,
swtnl_render_triangles_elts,
swtnl_render_tri_strip_elts,
swtnl_render_tri_fan_elts,
swtnl_render_quads_elts,
swtnl_render_tri_strip_elts, // nv04_render_quad_strip_elts,
swtnl_render_tri_fan_elts, // nv04_render_poly_elts,
swtnl_render_noop_elts,
};
static const GLuint hw_prim[GL_POLYGON+1] = {
GL_POINTS+1,
GL_LINES+1,
GL_LINE_STRIP+1,
GL_LINE_LOOP+1,
GL_TRIANGLES+1,
GL_TRIANGLE_STRIP+1,
GL_TRIANGLE_FAN+1,
GL_QUADS+1,
GL_QUAD_STRIP+1,
GL_POLYGON+1
};
static void swtnlChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.PrimTabVerts = swtnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = swtnl_render_tab_elts;
/* tnl->Driver.Render.ClippedLine = swtnl_render_clipped_line;
tnl->Driver.Render.ClippedPolygon = swtnl_render_clipped_poly; */
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.Points = swtnl_points;
tnl->Driver.Render.Line = swtnl_line;
tnl->Driver.Render.Triangle = swtnl_render_triangle;
tnl->Driver.Render.Quad = swtnl_render_quad;
}
static void swtnlRenderStart(GLcontext *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
if (nctx->new_state) {
nctx->new_render_state |= nctx->new_state;
}
if (nctx->new_render_state) {
// swtnlChooseVertexState(ctx);
swtnlChooseRenderState(ctx);
nctx->new_render_state = 0;
}
}
static void swtnlRenderFinish(GLcontext *ctx)
{
}
void swtnlRasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
#if 1
// struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
struct nv04_context *nctx = to_nv04_context(ctx);
assert (!nctx->new_state);
if (hwprim != nctx->current_primitive)
{
nctx->current_primitive=hwprim;
}
#endif
}
static void swtnlRenderPrimitive( GLcontext *ctx, GLuint prim )
{
swtnlRasterPrimitive( ctx, prim, hw_prim[prim] );
}
/* TnL initialization. */
void
nv04_render_init(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.Start = swtnlRenderStart; // was swtnl_start
tnl->Driver.Render.Finish = swtnlRenderFinish; // was swtnl_finish
tnl->Driver.Render.PrimitiveNotify = swtnlRenderPrimitive; /* swtnl_primitive */
tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
tnl->Driver.Render.Points = swtnl_points;
tnl->Driver.Render.Line = swtnl_line;
tnl->Driver.Render.Triangle = swtnl_triangle;
tnl->Driver.Render.Quad = swtnl_quad;
_tnl_need_projected_coords(ctx, GL_TRUE);
_tnl_init_vertices(ctx, tnl->vb.Size,
NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
_tnl_allow_pixel_fog(ctx, GL_FALSE);
_tnl_wakeup(ctx);
}
void
nv04_render_destroy(GLcontext *ctx)
{
}