rendered paste bodyIndex: src/server/gem.cpp===================================================================--- src/server/gem.cpp (revision 5645)+++ src/server/gem.cpp (working copy)@@ -2451,10 +2451,10 @@ DamageHistory* dmg = new DamageHistory(); dmg->attacker_ref = attacker; dmg->timestamp = csGetTicks();- dmg->damageRate = -hpRate;+ dmg->damageRate = hpRate; // Store the max theoretical DoT damage; AllocateKillDamage uses this // information to recover the duration and compute the actual damage.- dmg->damage = (-hpRate/1000) * duration;+ dmg->damage = (hpRate/1000) * duration; dmgHistory.Push(dmg); }