All pastes #1822071 Raw Edit

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#1822071 ·published 2010-03-04 00:21 UTC
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Index: src/server/progressionmanager.cpp===================================================================--- src/server/progressionmanager.cpp	(revision 5645)+++ src/server/progressionmanager.cpp	(working copy)@@ -174,11 +174,10 @@         // Special check for DoT adjustments if the target died before the DoT expired         if (history->damageRate != 0)         {-            csTicks duration = -int(history->damage/history->damageRate);+            csTicks duration = int(history->damage/history->damageRate);             if (duration > timeOfDeath - history->timestamp)             {-                // Since damageRate should always be negative:-                history->damage = -(history->damageRate * (timeOfDeath - history->timestamp));+                history->damage = (history->damageRate * (timeOfDeath - history->timestamp));             }         } Index: src/server/gem.cpp===================================================================--- src/server/gem.cpp	(revision 5645)+++ src/server/gem.cpp	(working copy)@@ -2451,10 +2451,10 @@     DamageHistory* dmg = new DamageHistory();     dmg->attacker_ref = attacker;     dmg->timestamp = csGetTicks();-    dmg->damageRate = -hpRate;+    dmg->damageRate = hpRate;     // Store the max theoretical DoT damage; AllocateKillDamage uses this     // information to recover the duration and compute the actual damage.-    dmg->damage = (-hpRate/1000) * duration;+    dmg->damage = (hpRate/1000) * duration;      dmgHistory.Push(dmg); }