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#182019 ·published 2006-09-25 16:56 UTC
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= Things to do for a Milestone 1.9 release =

Basically, this should be the current SVN version (as of today) minus everything that doesn't work yet (The only thing we might want to fix are infoblocks)
We will include a few (about five) World2 levels to playtest and show off features, but the main storyline will have to wait for MS2.

This is a list of what should be '''Added''', '''Removed''' or '''Fixed''' for MS2. We will also need to '''Build''' packages of both game and editor for a number of platforms and publish a list of '''Known Bugs'''.

== Add ==
* "This is a known bug" infoblocks where necessary
    
== Remove ==
* Intro cutscene (replace with placeholder, i.e. current cutscene showing the game logo, no penny etc.)
* Floating in water
* Iceflower
* Keys
* Levels:
** Castle levels
** Ghost forest levels
** Levels from World2 worldmap that are not yet playable
** Code for horribly broken objects (kugelblitz, electrifier, totem, spidermite, plant, angrystone(?))
** Levels that take advantage of Tux floating in water
** Levels that use lightmaps (except for one bonus level)
* From the editor:
** Everything we left out in the main game, too
    
== Fix ==
* Visibly "lock" the castle ("closed for renovation"?)

== Build ==
* tgz
* autopackage
* Debian package (build with checkinstall)
* Gentoo ebuild (courtesy of AnMaster)
* Slackware package (courtesy of tuxdev_)
* Windows binaries (courtesy of delta___)
    
== Known bugs ==
* Levelflip has trouble with slopes
* Rain has trouble with slopes
* Badguys have trouble with slopes
* Infoblocks stop music

== Things to leave for Milestone 2 ==
* Cutscenes
* Castle levels, including Ghost boss
* Additional items (ice flower) and badguys (especially for castle)
* Badguys and level objects that need a lot of bugfixes (Kugelblitz, etc.)
* Code cleanup (optimizations, bugfixes, etc)
* Replace ugly graphics with better ones
* Sound track album with SuperTux medley