rendered paste bodyFrom f19bc7337ca4b7380a87132a0e4dad0083072d0c Mon Sep 17 00:00:00 2001
From: Chuck Miller <shadowmil@gmail.com>
Date: Sun, 28 Feb 2010 20:14:42 -0500
Subject: [PATCH] Clean up handling of key collisions
-Cleaner code
-Ignore keys can collide with anything
-No longer have collisions between two unassigned keys
Reviewed-By: Jared Adams
---
src/keyboardconfig.cpp | 27 ++++++++++++++++++---------
1 files changed, 18 insertions(+), 9 deletions(-)
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 8d1f0bc..7b462c2 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -156,15 +156,24 @@ bool KeyboardConfig::hasConflicts()
{
for (j = i, j++; j < KEY_TOTAL; j++)
{
- // Allow for item shortcut and emote keys to overlap
- // as well as emote and ignore keys, but no other keys
- if (!((((i >= KEY_SHORTCUT_1) && (i <= KEY_SHORTCUT_12)) &&
- ((j >= KEY_EMOTE_1) && (j <= KEY_EMOTE_12))) ||
- ((i == KEY_TOGGLE_CHAT) && (j == KEY_OK)) ||
- ((i == KEY_EMOTE) &&
- (j == KEY_IGNORE_INPUT_1 || j == KEY_IGNORE_INPUT_2))) &&
- (mKey[i].value == mKey[j].value)
- )
+ // Allow collisions between shortcut and emote keys
+ if ((i >= KEY_SHORTCUT_1 && i <= KEY_SHORTCUT_12) && (j >= KEY_EMOTE_1 && j <= KEY_EMOTE_12))
+ continue;
+
+ // Why?
+ if (i == KEY_TOGGLE_CHAT && j == KEY_OK)
+ continue;
+
+ // Ignore keys can collide with anything.
+ if (j == KEY_IGNORE_INPUT_1 || j == KEY_IGNORE_INPUT_2)
+ continue;
+
+ // If the one of the keys is not set, then no conflict can happen.
+ if (mKey[i].value == -1 || mKey[j].value == -1)
+ continue;
+
+ // Finally test to see if a conflict DOES exist.
+ if (mKey[i].value == mKey[j].value)
{
mBindError = strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result"
--
1.6.3.3