rendered paste bodyIndex: src/display3d.c===================================================================--- src/display3d.c (revision 9861)+++ src/display3d.c (working copy)@@ -3318,7 +3318,7 @@ } // Reset color to white so that features textures are rendered as expected- glColor3ub(0xFF,0xFF,0xFF);+ glColor3f( 1.0f, 1.0f, 1.0f); for(psFeature = apsFeatureLists[0]; psFeature; psFeature = psFeature->psNext) {Index: src/multiint.c===================================================================--- src/multiint.c (revision 9861)+++ src/multiint.c (working copy)@@ -505,6 +505,7 @@ screen_Upload(imageData); } bFboProblem |= glErrors();+ glEnable(GL_CULL_FACE); } else {Index: lib/ivis_opengl/piematrix.c===================================================================--- lib/ivis_opengl/piematrix.c (revision 9861)+++ lib/ivis_opengl/piematrix.c (working copy)@@ -322,9 +322,8 @@ void pie_Begin3DScene(void) { pie_SetTexturePage(TEXPAGE_FONT);- glColor3ub(0xFF,0xFF,0xFF); // Reset Color to white+ glColor3f( 1.0f, 1.0f, 1.0f); // Reset Color to white glDepthRange(0.1, 1);- glEnable(GL_CULL_FACE); drawing_interface = false; }