--- Starting log ---net |12:58:37: [NETinit] NETinitnet |12:58:37: [NET_InitPlayers] Players initializednet |12:58:37: [NETinit] NETPLAY: Init called, MORNIN'net |12:58:38: [resetDataHash] == Hash is reset ==net |12:58:43: [NETsetupTCPIP] NETsetupTCPIP()net |12:58:43: [NETfindGame] Looking for games...net |12:58:43: [SocketOpen] Connecting to [188.40.105.172]:9990net |12:58:43: [SocketOpen] setting socket (0x475b000) blocking status (false).net |12:58:43: [setSocketBlocking] Socket is set to non-blocking.net |12:58:44: [SocketOpen] setting socket (0x475b000) blocking status (true).net |12:58:44: [setSocketBlocking] Socket is set to blocking.net |12:58:44: [NETfindGame] New tcp_socket = 0x475b000net |12:58:44: [NETfindGame] Created socket_set 0x475b020net |12:58:44: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x475b000net |12:58:44: [NETfindGame] Sending list cmdnet |12:58:45: [NETfindGame] receiving info on 2 game(s)net |12:58:45: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:58:47: [NETjoinGame] resetting sockets.net |12:58:47: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:58:47: [NETclose] Terminating sockets.net |12:58:47: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:58:47: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:58:47: [SocketSet_DelSocket] Socket 0x475b000 nullified (set->fds[0])net |12:58:47: [NETclose] Freeing socket_set 0x475b020net |12:58:47: [NETclose] Closing tcp_socket 0x475b000net |12:58:47: [NETjoinGame] Trying to join gameNumber (1)...net |12:58:47: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:58:47: [SocketOpen] setting socket (0x475b020) blocking status (false).net |12:58:47: [setSocketBlocking] Socket is set to non-blocking.net |12:58:48: [SocketOpen] setting socket (0x475b020) blocking status (true).net |12:58:48: [setSocketBlocking] Socket is set to blocking.net |12:58:48: [NETjoinGame] Created socket_set 0x38592f0net |12:58:48: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x475b020net |12:58:49: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:58:49: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 4 using bsocket 0x475b020, tcp_socket=0x475b020net |12:58:50: [recvOptions] Receiving options from hostnet |12:58:50: [recvOptions] Host is sending us 0 structure limitsnet |12:58:50: [recvOptions] Rebuilding map listnet |12:58:50: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x475b020net |12:58:50: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x475b020net |12:58:50: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x475b020net |12:58:50: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x475b020net |12:58:50: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x475b020net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (AI)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:58:50: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:58:56: [NETGameLocked] Passworded game is FALSEnet |12:58:56: [stopJoining] player 4 (Host is false) stopping.net |12:58:56: [stopJoining] Canceling game...net |12:58:56: [sendLeavingMsg] We are leaving 'nicely'net |12:58:56: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:58:56: [NETclose] Terminating sockets.net |12:58:56: [NETclose] Closing bsocket 0x38264e0 socket 0x475b020 (tcp_socket=0x475b020)net |12:58:56: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:58:56: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:58:56: [SocketSet_DelSocket] Socket 0x475b020 nullified (set->fds[0])net |12:58:56: [NETclose] Freeing socket_set 0x38592f0net |12:58:56: [NETclose] Closing tcp_socket 0x475b020net |12:58:56: [NETfindGame] Looking for games...net |12:58:56: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:58:56: [SocketOpen] setting socket (0x3832090) blocking status (false).net |12:58:56: [setSocketBlocking] Socket is set to non-blocking.net |12:58:57: [SocketOpen] setting socket (0x3832090) blocking status (true).net |12:58:57: [setSocketBlocking] Socket is set to blocking.net |12:58:57: [NETfindGame] New tcp_socket = 0x3832090net |12:58:57: [NETfindGame] Created socket_set 0x475b020net |12:58:57: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x3832090net |12:58:57: [NETfindGame] Sending list cmdnet |12:58:58: [NETfindGame] receiving info on 1 game(s)net |12:58:58: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:05: [NETjoinGame] resetting sockets.net |12:59:05: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:05: [NETclose] Terminating sockets.net |12:59:05: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:05: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:05: [SocketSet_DelSocket] Socket 0x3832090 nullified (set->fds[0])net |12:59:05: [NETclose] Freeing socket_set 0x475b020net |12:59:05: [NETclose] Closing tcp_socket 0x3832090net |12:59:05: [NETjoinGame] Trying to join gameNumber (0)...net |12:59:05: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:05: [SocketOpen] setting socket (0x3832090) blocking status (false).net |12:59:05: [setSocketBlocking] Socket is set to non-blocking.net |12:59:05: [SocketOpen] setting socket (0x3832090) blocking status (true).net |12:59:05: [setSocketBlocking] Socket is set to blocking.net |12:59:05: [NETjoinGame] Created socket_set 0x475b020net |12:59:05: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x3832090net |12:59:05: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:06: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x3832090, tcp_socket=0x3832090net |12:59:06: [recvOptions] Receiving options from hostnet |12:59:06: [recvOptions] Host is sending us 0 structure limitsnet |12:59:06: [recvOptions] Rebuilding map listnet |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x3832090net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:06: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:07: [NETGameLocked] Passworded game is FALSEnet |12:59:07: [stopJoining] player 5 (Host is false) stopping.net |12:59:07: [stopJoining] Canceling game...net |12:59:07: [sendLeavingMsg] We are leaving 'nicely'net |12:59:07: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:07: [NETclose] Terminating sockets.net |12:59:07: [NETclose] Closing bsocket 0x47a3d60 socket 0x3832090 (tcp_socket=0x3832090)net |12:59:07: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:07: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:07: [SocketSet_DelSocket] Socket 0x3832090 nullified (set->fds[0])net |12:59:07: [NETclose] Freeing socket_set 0x475b020net |12:59:07: [NETclose] Closing tcp_socket 0x3832090net |12:59:07: [NETfindGame] Looking for games...net |12:59:07: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:07: [SocketOpen] setting socket (0x3844130) blocking status (false).net |12:59:07: [setSocketBlocking] Socket is set to non-blocking.net |12:59:07: [SocketOpen] setting socket (0x3844130) blocking status (true).net |12:59:07: [setSocketBlocking] Socket is set to blocking.net |12:59:07: [NETfindGame] New tcp_socket = 0x3844130net |12:59:07: [NETfindGame] Created socket_set 0x3832090net |12:59:07: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x3844130net |12:59:07: [NETfindGame] Sending list cmdnet |12:59:08: [NETfindGame] receiving info on 1 game(s)net |12:59:08: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:09: [NETjoinGame] resetting sockets.net |12:59:09: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:09: [NETclose] Terminating sockets.net |12:59:09: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:09: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:09: [SocketSet_DelSocket] Socket 0x3844130 nullified (set->fds[0])net |12:59:09: [NETclose] Freeing socket_set 0x3832090net |12:59:09: [NETclose] Closing tcp_socket 0x3844130net |12:59:09: [NETjoinGame] Trying to join gameNumber (0)...net |12:59:09: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:09: [SocketOpen] setting socket (0x3844130) blocking status (false).net |12:59:09: [setSocketBlocking] Socket is set to non-blocking.net |12:59:09: [SocketOpen] setting socket (0x3844130) blocking status (true).net |12:59:09: [setSocketBlocking] Socket is set to blocking.net |12:59:09: [NETjoinGame] Created socket_set 0x3832090net |12:59:09: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x3844130net |12:59:09: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:10: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x3844130, tcp_socket=0x3844130net |12:59:10: [recvOptions] Receiving options from hostnet |12:59:10: [recvOptions] Host is sending us 0 structure limitsnet |12:59:10: [recvOptions] Rebuilding map listnet |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x3844130net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:10: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:10: [NETGameLocked] Passworded game is FALSEnet |12:59:10: [stopJoining] player 5 (Host is false) stopping.net |12:59:10: [stopJoining] Canceling game...net |12:59:10: [sendLeavingMsg] We are leaving 'nicely'net |12:59:10: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:10: [NETclose] Terminating sockets.net |12:59:10: [NETclose] Closing bsocket 0x3844360 socket 0x3844130 (tcp_socket=0x3844130)net |12:59:10: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:10: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:10: [SocketSet_DelSocket] Socket 0x3844130 nullified (set->fds[0])net |12:59:10: [NETclose] Freeing socket_set 0x3832090net |12:59:10: [NETclose] Closing tcp_socket 0x3844130net |12:59:10: [NETfindGame] Looking for games...net |12:59:10: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:10: [SocketOpen] setting socket (0x38272d0) blocking status (false).net |12:59:10: [setSocketBlocking] Socket is set to non-blocking.net |12:59:11: [SocketOpen] setting socket (0x38272d0) blocking status (true).net |12:59:11: [setSocketBlocking] Socket is set to blocking.net |12:59:11: [NETfindGame] New tcp_socket = 0x38272d0net |12:59:11: [NETfindGame] Created socket_set 0x3844130net |12:59:11: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x38272d0net |12:59:11: [NETfindGame] Sending list cmdnet |12:59:12: [NETfindGame] receiving info on 1 game(s)net |12:59:12: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:12: [NETjoinGame] resetting sockets.net |12:59:12: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:12: [NETclose] Terminating sockets.net |12:59:12: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:12: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:12: [SocketSet_DelSocket] Socket 0x38272d0 nullified (set->fds[0])net |12:59:12: [NETclose] Freeing socket_set 0x3844130net |12:59:12: [NETclose] Closing tcp_socket 0x38272d0net |12:59:12: [NETjoinGame] Trying to join gameNumber (1)...net |12:59:12: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:12: [SocketOpen] setting socket (0x38272d0) blocking status (false).net |12:59:12: [setSocketBlocking] Socket is set to non-blocking.net |12:59:13: [SocketOpen] setting socket (0x38272d0) blocking status (true).net |12:59:13: [setSocketBlocking] Socket is set to blocking.net |12:59:13: [NETjoinGame] Created socket_set 0x3844130net |12:59:13: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x38272d0net |12:59:13: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:13: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x38272d0, tcp_socket=0x38272d0net |12:59:13: [recvOptions] Receiving options from hostnet |12:59:13: [recvOptions] Host is sending us 0 structure limitsnet |12:59:13: [recvOptions] Rebuilding map listnet |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x38272d0net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:14: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:16: [NETGameLocked] Passworded game is FALSEnet |12:59:16: [stopJoining] player 5 (Host is false) stopping.net |12:59:16: [stopJoining] Canceling game...net |12:59:16: [sendLeavingMsg] We are leaving 'nicely'net |12:59:16: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:16: [NETclose] Terminating sockets.net |12:59:16: [NETclose] Closing bsocket 0x32a8140 socket 0x38272d0 (tcp_socket=0x38272d0)net |12:59:16: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:16: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:16: [SocketSet_DelSocket] Socket 0x38272d0 nullified (set->fds[0])net |12:59:16: [NETclose] Freeing socket_set 0x3844130net |12:59:16: [NETclose] Closing tcp_socket 0x38272d0net |12:59:16: [NETfindGame] Looking for games...net |12:59:16: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:16: [SocketOpen] setting socket (0x47fc930) blocking status (false).net |12:59:16: [setSocketBlocking] Socket is set to non-blocking.net |12:59:16: [SocketOpen] setting socket (0x47fc930) blocking status (true).net |12:59:16: [setSocketBlocking] Socket is set to blocking.net |12:59:16: [NETfindGame] New tcp_socket = 0x47fc930net |12:59:16: [NETfindGame] Created socket_set 0x38272d0net |12:59:16: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc930net |12:59:16: [NETfindGame] Sending list cmdnet |12:59:17: [NETfindGame] receiving info on 1 game(s)net |12:59:17: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:17: [NETjoinGame] resetting sockets.net |12:59:17: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:17: [NETclose] Terminating sockets.net |12:59:17: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:17: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:17: [SocketSet_DelSocket] Socket 0x47fc930 nullified (set->fds[0])net |12:59:17: [NETclose] Freeing socket_set 0x38272d0net |12:59:17: [NETclose] Closing tcp_socket 0x47fc930net |12:59:17: [NETjoinGame] Trying to join gameNumber (1)...net |12:59:17: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:17: [SocketOpen] setting socket (0x47fc930) blocking status (false).net |12:59:17: [setSocketBlocking] Socket is set to non-blocking.net |12:59:18: [SocketOpen] setting socket (0x47fc930) blocking status (true).net |12:59:18: [setSocketBlocking] Socket is set to blocking.net |12:59:18: [NETjoinGame] Created socket_set 0x38272d0net |12:59:18: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc930net |12:59:18: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:18: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x47fc930, tcp_socket=0x47fc930net |12:59:18: [recvOptions] Receiving options from hostnet |12:59:18: [recvOptions] Host is sending us 0 structure limitsnet |12:59:18: [recvOptions] Rebuilding map listnet |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x47fc930net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:18: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:19: [NETGameLocked] Passworded game is FALSEnet |12:59:19: [stopJoining] player 5 (Host is false) stopping.net |12:59:19: [stopJoining] Canceling game...net |12:59:19: [sendLeavingMsg] We are leaving 'nicely'net |12:59:19: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:19: [NETclose] Terminating sockets.net |12:59:19: [NETclose] Closing bsocket 0x32a3e40 socket 0x47fc930 (tcp_socket=0x47fc930)net |12:59:19: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:19: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:19: [SocketSet_DelSocket] Socket 0x47fc930 nullified (set->fds[0])net |12:59:19: [NETclose] Freeing socket_set 0x38272d0net |12:59:19: [NETclose] Closing tcp_socket 0x47fc930net |12:59:19: [NETfindGame] Looking for games...net |12:59:19: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:19: [SocketOpen] setting socket (0x47fc090) blocking status (false).net |12:59:19: [setSocketBlocking] Socket is set to non-blocking.net |12:59:19: [SocketOpen] setting socket (0x47fc090) blocking status (true).net |12:59:19: [setSocketBlocking] Socket is set to blocking.net |12:59:19: [NETfindGame] New tcp_socket = 0x47fc090net |12:59:19: [NETfindGame] Created socket_set 0x47fc930net |12:59:19: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc090net |12:59:19: [NETfindGame] Sending list cmdnet |12:59:20: [NETfindGame] receiving info on 1 game(s)net |12:59:20: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:21: [NETjoinGame] resetting sockets.net |12:59:21: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:21: [NETclose] Terminating sockets.net |12:59:21: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:21: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:21: [SocketSet_DelSocket] Socket 0x47fc090 nullified (set->fds[0])net |12:59:21: [NETclose] Freeing socket_set 0x47fc930net |12:59:21: [NETclose] Closing tcp_socket 0x47fc090net |12:59:21: [NETjoinGame] Trying to join gameNumber (1)...net |12:59:21: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:21: [SocketOpen] setting socket (0x47fc090) blocking status (false).net |12:59:21: [setSocketBlocking] Socket is set to non-blocking.net |12:59:21: [SocketOpen] setting socket (0x47fc090) blocking status (true).net |12:59:21: [setSocketBlocking] Socket is set to blocking.net |12:59:21: [NETjoinGame] Created socket_set 0x47fc930net |12:59:21: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc090net |12:59:21: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:22: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x47fc090, tcp_socket=0x47fc090net |12:59:22: [recvOptions] Receiving options from hostnet |12:59:22: [recvOptions] Host is sending us 0 structure limitsnet |12:59:22: [recvOptions] Rebuilding map listnet |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x47fc090net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:22: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:23: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:24: [NETGameLocked] Passworded game is FALSEnet |12:59:24: [stopJoining] player 5 (Host is false) stopping.net |12:59:24: [stopJoining] Canceling game...net |12:59:24: [sendLeavingMsg] We are leaving 'nicely'net |12:59:24: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:24: [NETclose] Terminating sockets.net |12:59:24: [NETclose] Closing bsocket 0x47fc490 socket 0x47fc090 (tcp_socket=0x47fc090)net |12:59:24: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:24: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:24: [SocketSet_DelSocket] Socket 0x47fc090 nullified (set->fds[0])net |12:59:24: [NETclose] Freeing socket_set 0x47fc930net |12:59:24: [NETclose] Closing tcp_socket 0x47fc090net |12:59:24: [NETfindGame] Looking for games...net |12:59:24: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:24: [SocketOpen] setting socket (0x32a4230) blocking status (false).net |12:59:24: [setSocketBlocking] Socket is set to non-blocking.net |12:59:24: [SocketOpen] setting socket (0x32a4230) blocking status (true).net |12:59:24: [setSocketBlocking] Socket is set to blocking.net |12:59:24: [NETfindGame] New tcp_socket = 0x32a4230net |12:59:24: [NETfindGame] Created socket_set 0x47fc090net |12:59:24: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x32a4230net |12:59:24: [NETfindGame] Sending list cmdnet |12:59:25: [NETfindGame] receiving info on 1 game(s)net |12:59:25: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:26: [NETjoinGame] resetting sockets.net |12:59:26: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:26: [NETclose] Terminating sockets.net |12:59:26: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:26: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:26: [SocketSet_DelSocket] Socket 0x32a4230 nullified (set->fds[0])net |12:59:26: [NETclose] Freeing socket_set 0x47fc090net |12:59:26: [NETclose] Closing tcp_socket 0x32a4230net |12:59:26: [NETjoinGame] Trying to join gameNumber (1)...net |12:59:26: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:26: [SocketOpen] setting socket (0x32a4230) blocking status (false).net |12:59:26: [setSocketBlocking] Socket is set to non-blocking.net |12:59:26: [SocketOpen] setting socket (0x32a4230) blocking status (true).net |12:59:26: [setSocketBlocking] Socket is set to blocking.net |12:59:26: [NETjoinGame] Created socket_set 0x47fc090net |12:59:26: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x32a4230net |12:59:26: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:26: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x32a4230, tcp_socket=0x32a4230net |12:59:27: [recvOptions] Receiving options from hostnet |12:59:27: [recvOptions] Host is sending us 0 structure limitsnet |12:59:27: [recvOptions] Rebuilding map listnet |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x32a4230net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:27: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:28: [NETGameLocked] Passworded game is FALSEnet |12:59:28: [stopJoining] player 5 (Host is false) stopping.net |12:59:28: [stopJoining] Canceling game...net |12:59:28: [sendLeavingMsg] We are leaving 'nicely'net |12:59:28: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:28: [NETclose] Terminating sockets.net |12:59:28: [NETclose] Closing bsocket 0x47fcb90 socket 0x32a4230 (tcp_socket=0x32a4230)net |12:59:28: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:28: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:28: [SocketSet_DelSocket] Socket 0x32a4230 nullified (set->fds[0])net |12:59:28: [NETclose] Freeing socket_set 0x47fc090net |12:59:28: [NETclose] Closing tcp_socket 0x32a4230net |12:59:28: [NETfindGame] Looking for games...net |12:59:28: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:28: [SocketOpen] setting socket (0x47fc490) blocking status (false).net |12:59:28: [setSocketBlocking] Socket is set to non-blocking.net |12:59:28: [SocketOpen] setting socket (0x47fc490) blocking status (true).net |12:59:28: [setSocketBlocking] Socket is set to blocking.net |12:59:28: [NETfindGame] New tcp_socket = 0x47fc490net |12:59:28: [NETfindGame] Created socket_set 0x32a4230net |12:59:28: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc490net |12:59:28: [NETfindGame] Sending list cmdnet |12:59:29: [NETfindGame] receiving info on 1 game(s)net |12:59:29: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:30: [NETjoinGame] resetting sockets.net |12:59:30: [NEThaltJoining] temporarily locking game to prevent more playersnet |12:59:30: [NETclose] Terminating sockets.net |12:59:30: [NET_DestroyPlayer] Freeing slot 0 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 1 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 2 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 3 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 4 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 5 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 6 for a new playernet |12:59:30: [NET_DestroyPlayer] Freeing slot 7 for a new playernet |12:59:30: [SocketSet_DelSocket] Socket 0x47fc490 nullified (set->fds[0])net |12:59:30: [NETclose] Freeing socket_set 0x32a4230net |12:59:30: [NETclose] Closing tcp_socket 0x47fc490net |12:59:30: [NETjoinGame] Trying to join gameNumber (0)...net |12:59:30: [SocketOpen] Connecting to [75.40.226.109]:2100net |12:59:30: [SocketOpen] setting socket (0x47fc490) blocking status (false).net |12:59:30: [setSocketBlocking] Socket is set to non-blocking.net |12:59:30: [SocketOpen] setting socket (0x47fc490) blocking status (true).net |12:59:30: [setSocketBlocking] Socket is set to blocking.net |12:59:30: [NETjoinGame] Created socket_set 0x32a4230net |12:59:30: [SocketSet_AddSocket] Socket added: set->fds[0] = 0x47fc490net |12:59:30: [NETrecvGAMESTRUCT] received GAMESTRUCTnet |12:59:30: [NETjoinGame] NET_ACCEPTED received. Accepted into the game - I'm player 5 using bsocket 0x47fc490, tcp_socket=0x47fc490net |12:59:31: [recvOptions] Receiving options from hostnet |12:59:31: [recvOptions] Host is sending us 0 structure limitsnet |12:59:31: [recvOptions] Rebuilding map listnet |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 0 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 1 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 2 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 3 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 4 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 5 using socket 0x47fc490net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (AI)net |12:59:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:33: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:36: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |12:59:40: [recvOptions] Receiving options from hostnet |12:59:40: [recvOptions] Host is sending us 0 structure limitsnet |12:59:40: [recvOptions] Rebuilding map listnet |12:59:40: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 6 using socket 0x47fc490net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |12:59:40: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (AI)net |12:59:45: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)last message repeated 2 timeslast message repeated 2 times (total 4 repeats)last message repeated 1 times (total 5 repeats)net |01:00:01: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:00:02: [recvOptions] Receiving options from hostnet |01:00:02: [recvOptions] Host is sending us 0 structure limitsnet |01:00:02: [recvOptions] Rebuilding map listnet |01:00:02: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 7 using socket 0x47fc490net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |01:00:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:00:08: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |01:00:16: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |01:00:25: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |01:00:29: [NETprocessSystemMessage] Receiving NET_PLAYER_LEAVING for player 7 (no socket?)info |01:00:29: [NETprocessSystemMessage] Player 7 has left the game.net |01:00:29: [NET_DestroyPlayer] Freeing slot 7 for a new playerinfo |01:00:29: [MultiPlayerLeave] ** Player 7 [Cyan], has left the game.net |01:00:29: [clearPlayer] R.I.P. Cyan (7). quietly is falsenet |01:00:29: [NETplayerLeaving] Player (7) has left nicely, socket already closed?net |01:00:31: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:00:32: [recvOptions] Receiving options from hostnet |01:00:32: [recvOptions] Host is sending us 0 structure limitsnet |01:00:32: [recvOptions] Rebuilding map listnet |01:00:32: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 7 using socket 0x47fc490net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |01:00:32: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)last message repeated 2 timesnet |01:00:42: [NETprocessSystemMessage] Receiving NET_PLAYER_LEAVING for player 7 (no socket?)info |01:00:42: [NETprocessSystemMessage] Player 7 has left the game.net |01:00:42: [NET_DestroyPlayer] Freeing slot 7 for a new playerinfo |01:00:42: [MultiPlayerLeave] ** Player 7 [Cyan], has left the game.net |01:00:42: [clearPlayer] R.I.P. Cyan (7). quietly is falsenet |01:00:42: [NETplayerLeaving] Player (7) has left nicely, socket already closed?net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:00:46: [recvOptions] Receiving options from hostnet |01:00:46: [recvOptions] Host is sending us 0 structure limitsnet |01:00:46: [recvOptions] Rebuilding map listnet |01:00:46: [NETprocessSystemMessage] Receiving NET_PLAYER_JOINED for player 7 using socket 0x47fc490net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 1 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 2 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 3 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 4 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 5 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 6 (human)net |01:00:46: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:00:53: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 0 (human)last message repeated 2 timeslast message repeated 2 times (total 4 repeats)net |01:01:02: [NETprocessSystemMessage] Receiving MSG_PLAYER_INFO for player 7 (human)net |01:01:02: [recvOptions] Receiving options from hostnet |01:01:02: [recvOptions] Host is sending us 10 structure limitsnet |01:01:02: [recvOptions] Rebuilding map listnet |01:01:02: [recvOptions] Receiving options from hostnet |01:01:02: [recvOptions] Host is sending us 10 structure limitsnet |01:01:02: [recvOptions] Rebuilding map listnet |01:01:03: [frontendMultiMessages] NET_FIREUP was received ...net |01:01:03: [frontendMultiMessages] & local Options Received (MP game)net |01:01:03: [resetDataHash] == Hash is reset ==warning |01:01:03: [CheckpsMouseOverWidget] psMouseOverWidget (0x383ed80) has become dangling. Reseting.net |01:01:05: [hashBuffer] The size of the old buffer (32895 bytes - 0 stripped ), New buffer size of 32896 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 0] = db465d39net |01:01:05: [hashBuffer] The size of the old buffer (5260 bytes - 0 stripped ), New buffer size of 5260 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 1] = 76091d14net |01:01:05: [hashBuffer] The size of the old buffer (97 bytes - 0 stripped ), New buffer size of 100 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 7] = cdd0af4enet |01:01:05: [hashBuffer] The size of the old buffer (1360 bytes - 0 stripped ), New buffer size of 1360 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 4] = 70233530net |01:01:05: [hashBuffer] The size of the old buffer (1769 bytes - 0 stripped ), New buffer size of 1772 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 5] = 8ac3a718net |01:01:05: [hashBuffer] The size of the old buffer (113 bytes - 0 stripped ), New buffer size of 116 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 3] = e0addb4cnet |01:01:05: [hashBuffer] The size of the old buffer (403 bytes - 0 stripped ), New buffer size of 404 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 6] = ac396206net |01:01:05: [hashBuffer] The size of the old buffer (184 bytes - 0 stripped ), New buffer size of 184 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 2] = 327e6d4fnet |01:01:05: [hashBuffer] The size of the old buffer (156 bytes - 0 stripped ), New buffer size of 156 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 8] = 4b5a4765net |01:01:05: [hashBuffer] The size of the old buffer (559 bytes - 0 stripped ), New buffer size of 560 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[ 9] = df191c12net |01:01:05: [hashBuffer] The size of the old buffer (851 bytes - 0 stripped ), New buffer size of 852 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[10] = f7113d13net |01:01:05: [hashBuffer] The size of the old buffer (40004 bytes - 0 stripped ), New buffer size of 40004 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[11] = 7b5b6c68net |01:01:05: [hashBuffer] The size of the old buffer (12893 bytes - 0 stripped ), New buffer size of 12896 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[12] = 81cad22bnet |01:01:05: [hashBuffer] The size of the old buffer (16294 bytes - 0 stripped ), New buffer size of 16296 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[18] = afb00c07net |01:01:05: [hashBuffer] The size of the old buffer (20867 bytes - 0 stripped ), New buffer size of 20868 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[13] = f56d0c5bnet |01:01:05: [hashBuffer] The size of the old buffer (1305 bytes - 0 stripped ), New buffer size of 1308 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[15] = a5d8f15enet |01:01:05: [hashBuffer] The size of the old buffer (4975 bytes - 0 stripped ), New buffer size of 4976 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[14] = ae345344net |01:01:05: [hashBuffer] The size of the old buffer (532 bytes - 0 stripped ), New buffer size of 532 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[16] = 35677b22net |01:01:05: [hashBuffer] The size of the old buffer (2833 bytes - 0 stripped ), New buffer size of 2836 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[17] = ecf68a7dnet |01:01:05: [hashBuffer] The size of the old buffer (54376 bytes - 0 stripped ), New buffer size of 54376 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[19] = 363e295cnet |01:01:05: [hashBuffer] The size of the old buffer (27293 bytes - 0 stripped ), New buffer size of 27296 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[20] = fd8fbc5bnet |01:01:05: [hashBuffer] The size of the old buffer (928 bytes - 0 stripped ), New buffer size of 928 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[21] = 66311c46net |01:01:05: [hashBuffer] The size of the old buffer (5656 bytes - 0 stripped ), New buffer size of 5656 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[23] = 3236683enet |01:01:05: [hashBuffer] The size of the old buffer (36 bytes - 0 stripped ), New buffer size of 36 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[22] = 2f006f35net |01:01:05: [hashBuffer] The size of the old buffer (1326 bytes - 0 stripped ), New buffer size of 1328 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[24] = aaea113dnet |01:01:05: [hashBuffer] The size of the old buffer (3919 bytes - 0 stripped ), New buffer size of 3920 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[25] = dc2e6423net |01:01:05: [hashBuffer] The size of the old buffer (11054 bytes - 0 stripped ), New buffer size of 11056 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[26] = f2db633bnet |01:01:05: [hashBuffer] The size of the old buffer (6131 bytes - 0 stripped ), New buffer size of 6132 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = ec536d70net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = 73d09f75net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = ec536d70net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = 73d09f75net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = ec536d70net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = 73d09f75net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = ec536d70net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = 73d09f75net |01:01:05: [hashBuffer] The size of the old buffer (105137 bytes - 0 stripped ), New buffer size of 105140 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = ec536d70net |01:01:05: [hashBuffer] The size of the old buffer (3389 bytes - 0 stripped ), New buffer size of 3392 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 91b1e524net |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 4e7b1826net |01:01:05: [hashBuffer] The size of the old buffer (16163 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = b648352anet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 6b82c82anet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = b748352bnet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 6c82c82dnet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = b648352anet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 6f82c82enet |01:01:05: [hashBuffer] The size of the old buffer (16161 bytes - 0 stripped ), New buffer size of 16164 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = b748352bnet |01:01:05: [hashBuffer] The size of the old buffer (891 bytes - 0 stripped ), New buffer size of 892 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[27] = 5813112enet |01:01:05: [hashBuffer] The size of the old buffer (297 bytes - 0 stripped ), New buffer size of 300 bytes. Format is: linux/macnet |01:01:05: [calcDataHash] DataHash[28] = 449bf334net |01:01:09: [multiPlayerLoop] I have entered the game @ 4087net |01:01:09: [multiPlayerLoop] === Sending hash to host ===net |01:01:09: [sendDataCheck] sent hash to hostinfo |01:01:56: [seq_Play] unable to open 'sequences/end.ogg' for playbackinfo |01:01:56: [seq_Play] unable to open 'sequences/victory.ogg' for playback