rendered paste body#0 0x00002aaab12a27dc in LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform>::operator() (this=0x7fff7b38bf30, node=0x2aaad072d080) at /home/soak/src/cs/plugins/engine/3d/lightmgr.cpp:371 light = (class CS::Plugin::Engine::csLight *) 0x2aaaea16d478 lightSphere = {center = {{{x = 9.5921473e+35, y = 4.59163468e-41, z = -3043896}, m = {9.5921473e+35, 4.59163468e-41, -3043896}}}, radius = 1.53049818e-41} i = 0#1 0x00002aaab12a29b8 in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::TraverseRec<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30, node=0x2aaad072d080) at ./include/csgeom/aabbtree.h:383 ret = true#2 0x00002aaab12a29eb in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::TraverseRec<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30, node=0x2aaad072d000) at ./include/csgeom/aabbtree.h:389 ret = true#3 0x00002aaab12a29eb in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::TraverseRec<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30, node=0x2aaac4635260) at ./include/csgeom/aabbtree.h:389 ret = true#4 0x00002aaab12a29eb in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::TraverseRec<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30, node=0x2aaac46351a0) at ./include/csgeom/aabbtree.h:389 ret = true#5 0x00002aaab12a2a11 in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::TraverseRec<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30, node=0x2aaac4635120) at ./include/csgeom/aabbtree.h:390 ret = true#6 0x00002aaab12a2a5a in CS::Geometry::AABBTree<CS::Plugin::Engine::csLight, 2u, CS::Plugin::Engine::LightExtraAABBNodeData>::Traverse<IntersectInnerBBoxAndLightFilter, LightCollectArrayPtr<csDirtyAccessArray<csLightInfluence, csArrayElementHandler<csLightInfluence>, CS::Memory::LocalBufferAllocator<csLightInfluence, 16ul, CS::Memory::AllocatorMalloc, true>, csArrayCapacityFixedGrow<16> >, BoxSpaceTransform> > (this=0x2aaabb0f9558, inner=@0x7fff7b38bf80, leaf=@0x7fff7b38bf30) at ./include/csgeom/aabbtree.h:142No locals.#7 0x00002aaab12a2ec5 in csLightManager::GetRelevantLightsWorker<BoxSpaceTransform> (this=0x2aaab20a5958, boxSpace=@0x7fff7b38c030, sector=0x2aaabb0f9290, boundingBox=@0x2aaad294d7c0, lightArray=@0x7fff7b38c158, numLights=@0x7fff7b38c160, maxLights=18446744073709551615, flags=65279) at /home/soak/src/cs/plugins/engine/3d/lightmgr.cpp:446 leaf = {boxSpace = @0x7fff7b38c030, testBox = @0x2aaad294d7c0, testBoxWorld = @0x7fff7b38bf90, lightFilter = 2, arr = @0x2aaab20a5980, max = 18446744073709551615} llist = (class iLightList *) 0x2aaabb0f94e8 sectorLightList = (class csSectorLightList *) 0x2aaabb0f94d0 lightFilter = 2 aabbTree = (const CS::Geometry::AABBTree<CS::Plugin::Engine::csLight,2u,CS::Plugin::Engine::LightExtraAABBNodeData> &) @0x2aaabb0f9558: {nodeAllocator = {<csFixedSizeAllocator<64ul,CS::Memory::AllocatorAlign<32ul> >> = { blocks = {<CS::Memory::AllocatorAlign<32ul>> = {<No data fields>}, b = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 3, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 16}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaabb0f98f8}}}, elcount = 32, elsize = 64, blocksize = 2048, freenode = 0x2aaad072d100, insideDisposeAll = false}, <No data fields>}, rootNode = 0x2aaac4635120} boxWorld = {minbox = {{{x = -83.8185425, y = 6.03199005e-05, z = -193.004349}, m = {-83.8185425, 6.03199005e-05, -193.004349}}}, maxbox = {{{x = -25.9302406, y = 5.44772339, z = -85.1369476}, m = {-25.9302406, 5.44772339, -85.1369476}}}, static edges = {{ v1 = 4 '\004', v2 = 0 '\0', fl = 2 '\002', fr = 4 '\004'}, {v1 = 0 '\0', v2 = 4 '\004', fl = 4 '\004', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 2 '\002', fl = 0 '\0', fr = 4 '\004'}, {v1 = 2 '\002', v2 = 0 '\0', fl = 4 '\004', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 6 '\006', fl = 3 '\003', fr = 4 '\004'}, {v1 = 6 '\006', v2 = 2 '\002', fl = 4 '\004', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 4 '\004', fl = 1 '\001', fr = 4 '\004'}, {v1 = 4 '\004', v2 = 6 '\006', fl = 4 '\004', fr = 1 '\001'}, {v1 = 4 '\004', v2 = 5 '\005', fl = 1 '\001', fr = 2 '\002'}, {v1 = 5 '\005', v2 = 4 '\004', fl = 2 '\002', fr = 1 '\001'}, {v1 = 5 '\005', v2 = 7 '\a', fl = 1 '\001', fr = 5 '\005'}, {v1 = 7 '\a', v2 = 5 '\005', fl = 5 '\005', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 6 '\006', fl = 1 '\001', fr = 3 '\003'}, { v1 = 6 '\006', v2 = 7 '\a', fl = 3 '\003', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 3 '\003', fl = 3 '\003', fr = 5 '\005'}, {v1 = 3 '\003', v2 = 7 '\a', fl = 5 '\005', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 2 '\002', fl = 3 '\003', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 3 '\003', fl = 0 '\0', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 1 '\001', fl = 0 '\0', fr = 5 '\005'}, {v1 = 1 '\001', v2 = 3 '\003', fl = 5 '\005', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 0 '\0', fl = 0 '\0', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 1 '\001', fl = 2 '\002', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 5 '\005', fl = 2 '\002', fr = 5 '\005'}, {v1 = 5 '\005', v2 = 1 '\001', fl = 5 '\005', fr = 2 '\002'}}, static faces = {"\025\023\020\003", "\r\v\t\a", "\001\b\027\024", "\017\f\005\021", "\004\006\000\002", "\016\022\026\n"}, static outlines = {{num = 7, vertices = {3, 2, 6, 4, 5, 1, 0, 7}, num_sides = 3, sides = {0, 2, 4}}, {num = 6, vertices = {3, 2, 0, 4, 5, 1, 6, 7}, num_sides = 2, sides = {0, 2, -1}}, {num = 7, vertices = {7, 3, 2, 0, 4, 5, 1, 6}, num_sides = 3, sides = {0, 2, 5}}, { num = 6, vertices = {3, 2, 6, 4, 0, 1, 5, 7}, num_sides = 2, sides = {0, 4, -1}}, {num = 4, vertices = {3, 2, 0, 1, 4, 5, 6, 7}, num_sides = 1, sides = {0, -1, -1}}, {num = 6, vertices = {7, 3, 2, 0, 1, 5, 4, 6}, num_sides = 2, sides = {0, 5, -1}}, {num = 7, vertices = {3, 7, 6, 4, 0, 1, 2, 5}, num_sides = 3, sides = {0, 3, 4}}, {num = 6, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 2, sides = {0, 3, -1}}, {num = 7, vertices = {7, 6, 2, 0, 1, 5, 3, 4}, num_sides = 3, sides = {0, 3, 5}}, {num = 6, vertices = {2, 6, 4, 5, 1, 0, 3, 7}, num_sides = 2, sides = {2, 4, -1}}, {num = 4, vertices = {0, 4, 5, 1, 2, 3, 6, 7}, num_sides = 1, sides = {2, -1, -1}}, {num = 6, vertices = {3, 1, 0, 4, 5, 7, 2, 6}, num_sides = 2, sides = {2, 5, -1}}, {num = 4, vertices = {2, 6, 4, 0, 1, 3, 5, 7}, num_sides = 1, sides = {4, -1, -1}}, {num = 0, vertices = {0, 1, 2, 3, 4, 5, 6, 7}, num_sides = 0, sides = {-1, -1, -1}}, {num = 4, vertices = {7, 3, 1, 5, 0, 2, 4, 6}, num_sides = 1, sides = {5, -1, -1}}, {num = 6, vertices = {3, 7, 6, 4, 0, 2, 1, 5}, num_sides = 2, sides = {3, 4, -1}}, {num = 4, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 1, sides = {3, -1, -1}}, {num = 6, vertices = {2, 3, 1, 5, 7, 6, 0, 4}, num_sides = 2, sides = {3, 5, -1}}, {num = 7, vertices = {2, 6, 7, 5, 1, 0, 4, 3}, num_sides = 3, sides = {1, 2, 4}}, {num = 6, vertices = {6, 7, 5, 1, 0, 4, 2, 3}, num_sides = 2, sides = {1, 2, -1}}, {num = 7, vertices = {6, 7, 3, 1, 0, 4, 5, 2}, num_sides = 3, sides = {1, 2, 5}}, {num = 6, vertices = {2, 6, 7, 5, 4, 0, 1, 3}, num_sides = 2, sides = {1, 4, -1}}, {num = 4, vertices = {6, 7, 5, 4, 0, 1, 2, 3}, num_sides = 1, sides = {1, -1, -1}}, {num = 6, vertices = {6, 7, 3, 1, 5, 4, 0, 2}, num_sides = 2, sides = {1, 5, -1}}, {num = 7, vertices = {2, 3, 7, 5, 4, 0, 6, 1}, num_sides = 3, sides = {1, 3, 4}}, {num = 6, vertices = {2, 3, 7, 5, 4, 6, 0, 1}, num_sides = 2, sides = {1, 3, -1}}, {num = 7, vertices = {6, 2, 3, 1, 5, 4, 7, 0}, num_sides = 3, sides = {1, 3, 5}}}} inner = {testBox = @0x7fff7b38bf90, lightFilter = 2}#8 0x00002aaab129e8a1 in csLightManager::GetRelevantLights (this=0x2aaab20a5958, sector=0x2aaabb0f9290, boundingBox=@0x2aaad294d7c0, lightArray=@0x7fff7b38c158, numLights=@0x7fff7b38c160, maxLights=18446744073709551615, bboxToWorld=0x2aaad294d760, flags=65279) at /home/soak/src/cs/plugins/engine/3d/lightmgr.cpp:490 boxspace = {tf = @0x2aaad294d760}#9 0x00002aaab129e8ff in csLightManager::GetRelevantLightsSorted (this=0x2aaab20a5958, sector=0x2aaabb0f9290, boundingBox=@0x2aaad294d7c0, lightArray=@0x7fff7b38c158, numLights=@0x7fff7b38c160, maxLights=18446744073709551615, bboxToWorld=0x2aaad294d760, flags=65279) at /home/soak/src/cs/plugins/engine/3d/lightmgr.cpp:526No locals.#10 0x00002aaab642f12b in CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer, CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer> >::operator() (this=0x7fff7b38c300, node=0x2aaabbf57838) at ./include/csplugincommon/rendermanager/lightsetup.h:806 meshIsStaticLit = true skipStatic = true relevantLightsFlags = 65279 numLights = 0 influences = (csLightInfluence *) 0x0 sortedLights = {lightLimit = 0, persist = @0x2aaab61206f0} lightOffset = 0 mesh = (class CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::MeshNode::SingleMesh &) @0x2aaadc30f1a8: {<CS::Meta::EBOptHelper<CS::RenderManager::RenderTreeStandardTraits::MeshExtraDataType>> = {<CS::RenderManager::RenderTreeStandardTraits::MeshExtraDataType> = {<No data fields>}, <No data fields>}, meshWrapper = 0x2aaad293a0a8, renderMesh = 0x2aaad294d720, zmode = CS_ZBUF_USE, meshObjSVs = 0x2aaad293a0c8, svObjectToWorld = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2aaac1f5cd70}, svObjectToWorldInv = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2aaaee7678d0}, meshFlags = {flags = 512}, contextLocalId = 16, preCopyNum = 0, preCopyAttachments = {3494919776, 1077565948}, preCopyTextures = {0x404af78380000000, 0x11ebba25e}} overallPass = 3 i = 16 layerConfig = (const CS::RenderManager::MultipleRenderLayer &) @0x2aaab6121350: {staticLights = {nodraw = true, specularOnly = false}, layers = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 4, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 4}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaab6cea860}}, layerTypes = {<csArray<unsigned int,csArrayElementHandler<unsigned int>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >> = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 7, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 7}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaab667dda8}}, <No data fields>}} layerHelper = {contextData = @0x2aaabb4f6e40, layerConfig = @0x2aaab6121350, newLayers = @0x7fff7b38c338} shadows = {<No data fields>} noShadows = {<No data fields>}#11 0x00002aaab642f6e4 in CS::RenderManager::Implementation::OperationCaller<CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer, CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer> >, CS::RenderManager::Implementation::NoOperationBlock<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::MeshNode*>, CS::RenderManager::OperationUnordered>::operator()<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::MeshNode*> (this=0x7fff7b38c290, context=@0x7fff7b38c288) at ./include/csplugincommon/rendermanager/operations.h:254No locals.#12 0x00002aaab642f762 in CS::RenderManager::ForEachMeshNode<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode, CS::RenderManager::LightSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer, CS::RenderManager::ShadowNone<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer> > > (context=@0x2aaabb4f6e40, fn=@0x7fff7b38c300) at ./include/csplugincommon/rendermanager/operations.h:556 node = (class CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::MeshNode *) 0x2aaabbf57838 it = {currentNode = 0x2aaababc1d78} noBlock = {<No data fields>} caller = {function = @0x7fff7b38c300, block = {<No data fields>}}#13 0x00002aaab6431a78 in CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>, CS::RenderManager::MultipleRenderLayer>::operator() (this=0x7fff7b38c690, context=@0x2aaabb4f6e40, portalSetupData=@0x7fff7b38c680) at /home/soak/src/cs/plugins/rendermanager/unshadowed/unshadowed.cpp:131 rview = (class CS::RenderManager::RenderView *) 0x2aaabaea38a8 sector = (class iSector *) 0x2aaabb0f9290 shaderManager = (class iShaderManager *) 0x2aaaaf71d540 culler = (class iVisibilityCuller *) 0x2aaabae12be8 shadowParam = {<No data fields>} lightSetup = {metadataCache = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 4, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 16}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaad3708dc8}}, persist = @0x2aaab61206e8, lightmgr = 0x2aaab20a5970, svArrays = @0x2aaabb4f6f90, allMaxLights = 18446744073709551615, newLayers = {layerConfig = @0x2aaab6121350, layerMap = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 4, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 4}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaada52a508}}}, shadowParam = @0x7fff7b38c47f}#14 0x00002aaab63f4bc2 in CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView (this=0x2aaab6120178, view=0x2aaabacc3d30) at /home/soak/src/cs/plugins/rendermanager/unshadowed/unshadowed.cpp:235 contextSetup = {rmanager = 0x2aaab6120178, layerConfig = @0x2aaab6121350, recurseCount = 0, maxPortalRecurse = 2} portalData = {lastSimplePortalCtx = 0x2aaabb4f6e40} rview = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2aaabaea38a8} c = (class iCamera *) 0x2aaabaa4a200 G3D = (class iGraphics3D *) 0x2aaaae70b038 frameWidth = 1280 frameHeight = 1024 leftx = -0.625 rightx = 0.625 topy = -0.5 boty = 0.5 startSector = (class iSector *) 0x2aaabb0f9290 perspectiveFixup = {m11 = 1, m12 = 0, m13 = 0, m14 = 0, m21 = 0, m22 = 1, m23 = 0, m24 = 0, m31 = 0, m32 = 0, m33 = 1, m34 = 0, m41 = 0, m42 = 0, m43 = 0, m44 = 1} renderTree = {<CS::RenderManager::RenderTreeBase> = {debugTextures = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 0, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 0}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x0}}, debugPersist = @0x2aaab61202e8, debugLines = {verts = {<csArray<csVector3,csArrayElementHandler<csVector3>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >> = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 0, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 0}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x0}}, <No data fields>}, colors = {<csArray<csVector4,csArrayElementHandler<csVector4>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >> = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 0, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 0}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x0}}, <No data fields>}}, debugLinesScreen = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 0, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 0}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x0}}}, persistentData = @0x2aaab61201d8, contexts = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 1, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 16}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaae2521160}}} startContext = (class CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode *) 0x2aaabb4f6e40#15 0x00002b351ec2c8ff in csView::Draw (this=0x2aaabacc3d18, mesh=0x0) at /home/soak/src/cs/libs/cstool/csview.cpp:187No locals.#16 0x000000000045ef03 in psCamera::Draw (this=0x2aaacc366130) at src/client/pscamera.cpp:815 elapsedTicks = 24 elapsedSeconds = 0.0240000002 actorPos = {{{x = -40.3199997, y = 0.0923252106, z = -153.309998}, m = {-40.3199997, 0.0923252106, -153.309998}}} actorYRot = 1.17809725 actorSector = (class iSector *) 0x2aaabb0f9290 isElastic = true deltaIdeal = {worldPos = {{{x = 0, y = 0, z = 0}, m = {0, 0, 0}}}, worldTar = {{{x = 0, y = 0, z = 0}, m = {0, 0, 0}}}, worldUp = {{{x = 0, y = 0, z = 0}, m = {0, 0, 0}}}, pitch = 0, yaw = 0, roll = 0, defaultPitch = 0, defaultYaw = 0, defaultRoll = 0, distance = 0, minDistance = 0, maxDistance = 0, turnSpeed = 0, springCoef = 0, InertialDampeningCoef = 0, springLength = 0, swingCoef = 0} actorEye = {{{x = -40.3199997, y = 2.05232525, z = -153.309998}, m = {-40.3199997, 2.05232525, -153.309998}}} targetSector = (class iSector *) 0x2aaabb0f9290 oldTarget = {{{x = -40.3199997, y = 2.05232525, z = -153.309998}, m = {-40.3199997, 2.05232525, -153.309998}}} mirrored = false oldOrigin = {{{x = -27.080761, y = 6.4851284, z = -147.826126}, m = {-27.080761, 6.4851284, -147.826126}}}#17 0x000000000047adf5 in psEngine::Process3D (this=0x751dbd0, ev=@0x2aaab20aea40) at src/client/psengine.cpp:974No locals.#18 0x000000000048ee41 in psEngine::EventHandler3D::HandleEvent (this=0x2aaab615b1d0, ev=@0x2aaab20aea40) at src/client/psengine.h:545No locals.#19 0x00002b351eb232a5 in csEventTree::Dispatch (this=0x6fa0ce0, e=@0x2aaab20aea40) at /home/soak/src/cs/libs/csutil/cssubscription.cpp:576 h = (iEventHandler *) 0x2aaab615b1e8 it = {handler_reg = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2b351f102a38}, record = 0x6fa0be0, baseevent = {id = 1}, mode = csEventTree::SubscriberIterator::SI_LIST, qit = 0x2aaaedcac930}#20 0x00002b351eb23360 in csEventTree::Notify (this=0x6fa0ce0) at /home/soak/src/cs/libs/csutil/cssubscription.cpp:546 e = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2aaab20aea40}#21 0x00002b351eb0aacc in csEventQueue::Notify (this=0x2b351f102760, name=@0x2b351f1029f8) at /home/soak/src/cs/libs/csutil/cseventq.cpp:240 epoint = (class csEventTree *) 0x6fa0ce0#22 0x00002b351eb0ab8b in csEventQueue::Process (this=0x2b351f102760) at /home/soak/src/cs/libs/csutil/cseventq.cpp:256 ev = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x0}#23 0x00002b351eb7c7cc in csDefaultRunLoop (r=0x2b351f0eca88) at /home/soak/src/cs/libs/csutil/generic/runloop.cpp:99 previous = 74091 elapsed = 24 q = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2b351f102778} vc = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2b351f0e2c80} eh = {<CS::Memory::CustomAllocated> = {<No data fields>}, obj = 0x2aaab61509d0} cfgacc = {object_reg = 0x2b351f0eca88, ConfigFiles = {<CS::Memory::CustomAllocated> = {<No data fields>}, count = 1, capacity = {<csArrayCapacityFixedGrow<16>> = {<csArrayCapacityLinear<csArrayThresholdFixed<16> >> = {<csArrayThresholdFixed<16>> = {<No data fields>}, <No data fields>}, <No data fields>}, c = 16}, root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x2aaab6147770}}} min_elapsed = 0#24 0x000000000047aa5d in main (argc=1, argv=0x7fff7b38cfd8) at src/client/psengine.cpp:1943 CSSetup = (psCSSetup *) 0x6f9f060 object_reg = (class iObjectRegistry *) 0x2b351f0eca88 __FUNCTION__ = "main"