Name: Crabjesus
Class: Turtle Tamer, level 8
Description: Thin but toughened, leathery prophet in flowing white robes and sandals.
Attributes:
Muscle: 4
Beefiness: 8
Focus: 1
Willpower: 6
Groove: 3
Roguishness: 6
Luck: 2
Hit Points: 32/32 8/8
Energy Points: 9/9
Fortune Points: 2/2
Skills:
Tame Monster 1+2
Turtle hide 1+2
Energy 3
Armor Crafting 2+2
Concoct Healing potion 2
Concoct Weaksauce 2
Sandblasted 3 - Crabjesus spent quite some time in the Arid, Extra-dry desert and is highly resilient to environmental damage.
Spells (5)
Spiritual Saucesphere 2 (level 1)
Elemental Saucesphere 2 (level 2)
Summon Fat Turtle 1+2 (level 1)
Barrier Wall 2+2 (level 2)
Marsh Marshal 1+2 (level 0) - an enhancement to the normal empathetic powers of Turtle Tamers, this cantrip allows them to deliver general orders to amphibians or reptiles within a kilometer with total willpower no higher than willpower+skill+plot.
Ghostly Shell 1+2 (level 1)
Summon Megaturtle 1+2 (level 2) - simply summons his Megatortoise familiar to wherever he is, and automatically fails if the space is too small.
Inventory:
Crab skeleton necklace (focus)
+4 bubble wrap armour
Bag of turtle treats
White snakeskin belt
Gargantupos shield (A turtle shell from the Gargantupos islands, it requires 2 hands to carry, but is big enough to hide entirely under.)
Familiar:
Deep Thought, the 200lb. Megatortoise
Muscle: 1
Beefiness: 10
Focus: 0
Willpower: 3
Groove: 1
Roguishness: 0
HP 30+10
EP 3
Turtle Hide 5
Natural Armour 5
Special: Can retreat into its shell, preventing crits and halving damage.
Equipment: +1 Helmet of Ocean Contemplation: Boosts his ability to resist spiritual spells.
Deep Thought is a very, very large tortoise. The disadvantages of having a tortoise as a familiar are that it pretty much can't attack, dodge, or move particularly fast. The advantages are that it can provide an impressive platform, hold off enemies for a little while and help you reach jars on high shelves.