rendered paste bodyAdded pk3 file ./basewsw/map_wtest1.pk3 (58 files)
Added pk3 file ./basewsw/map_wtest3.pk3 (31 files)
Added pk3 file ./basewsw/data0.pk3 (884 files)
Added pk3 file ./basewsw/map_wtest4.pk3 (89 files)
Added pk3 file ./basewsw/map_wdm1.pk3 (35 files)
Added pk3 file ./basewsw/map_wdm2.pk3 (53 files)
Added pk3 file ./basewsw/map_wdm5.pk3 (97 files)
Added pk3 file ./basewsw/map_wmid1.pk3 (21 files)
Added pk3 file ./basewsw/map_wmid2.pk3 (2 files)
Added pk3 file ./basewsw/map_wmid3.pk3 (13 files)
Added pk3 file ./basewsw/map_wctf1.pk3 (19 files)
Added pk3 file ./basewsw/data0fix1.pk3 (7 files)
Added pk3 file ./basewsw/data0fix2.pk3 (18 files)
Using ./basewsw for writing
Unknown command "snd_restart"
Unknown command "in_restart"
execing default.cfg
Line has unmatched quote, discarded.
execing config.cfg
couldn't exec autoexec.cfg
Server running at 20 pps
Console initialized.
------- sound initialization -------
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "alsa"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Format we actually got:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
LoadLibrary (libvorbisfile.so):(libvorbisfile.so: cannot open shared object file: No such file or directory)
sound sampling rate: 22050
------------------------------------
----- R_Init -----
ref_gl version: GL 0.01
Using libGL.so.1 for OpenGL...Display initialization
..XFree86-VidMode Extension Version 2.2
..Got colorbits 24, depthbits 24, stencilbits 0
640x480 -> 1600x1200: 720
640x480 -> 1280x1024: 544
640x480 -> 1280x960: 480
640x480 -> 1152x864: 384
640x480 -> 1024x768: 288
640x480 -> 832x624: 144
640x480 -> 800x600: 120
640x480 -> 640x480: 0
640x480 selected
...setting fullscreen mode 3:
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE/3DNOW!
GL_VERSION: 2.0.2 NVIDIA 87.62
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
GL_MAX_3D_TEXTURE_SIZE: 512
mode: 3, fullscreen
CDS: enabled
picmip: 0
texturemode: GL_LINEAR_MIPMAP_NEAREST
swap interval: disabled
compiled vertex array: enabled
multitexture: enabled
texture cube map: enabled
texture3D enabled
texenv add: enabled
texenv combine: enabled
texenv dot3: enabled
NVtexenv combine4: enabled
texture edge clamp: enabled
anisotropic filtering: disabled
compressed textures: disabled
draw range elements: enabled
vertex buffer object: disabled
BGRA byte order: enabled
----- finished R_Init -----
Unknown command "menu_main"
Initializing Shaders:
...loading 'scripts/blx.shader'
...loading 'scripts/celloutlines.shader'
...loading 'scripts/city.shader'
...loading 'scripts/city.shader'
...loading 'scripts/common.shader'
...loading 'scripts/extra.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/headicons.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/models.shader'
...loading 'scripts/monada.shader'
...loading 'scripts/polybeams.shader'
...loading 'scripts/quake2.shader'
...loading 'scripts/silverclaw.shader'
...loading 'scripts/telestecki.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/viciious.shader'
...loading 'scripts/wdm2.shader'
...loading 'scripts/wmid3.shader'
...loading 'scripts/world.shader'
...loading 'scripts/wtest1.shader'
...loading 'scripts/wtest3.shader'
...loading 'scripts/wtest4.shader'
...loading 'scripts/zone_neutre.shader'
...loading 'scripts/zzcubemapwater.shader'
--------------------------------------
Checking for Warsow update.
Downloading warsow_last_version.txt from http://www.warsow.net/warsow_last_version.txt
Warsow version 0.200 is available.
====== Warsow Initialized ======
r_mode will be changed upon restarting video.
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 135 (XFree86-VidModeExtension)
Minor opcode of failed request: 10 (XF86VidModeSwitchToMode)
Value in failed request: 0x2e00004
Serial number of failed request: 769
Current serial number in output stream: 776