All pastes #1763269 Raw Edit

Effect for FG to bind another te

public xml v1 · immutable
#1763269 ·published 2010-01-23 21:18 UTC
rendered paste body
<?xml version="1.0" encoding="utf-8"?><PropertyList>  <name>Effects/runway</name>  <inherits-from>Effects/terrain-default</inherits-from>  <parameters>    <texture n="2">        <image>Textures/Runway/pc_aim2.png</image>        <filter>linear-mipmap-linear</filter>        <wrap-s>repeat</wrap-s>        <wrap-t>repeat</wrap-t>        <internal-format>normalized</internal-format>    </texture>  </parameters>  <technique n="6">    <predicate>      <and>        <property>/sim/rendering/shader-effects</property>        <or>          <less-equal>            <value type="float">2.0</value>            <glversion/>          </less-equal>          <and>            <extension-supported>GL_ARB_shader_objects</extension-supported>            <extension-supported>GL_ARB_shading_language_100</extension-supported>            <extension-supported>GL_ARB_vertex_shader</extension-supported>            <extension-supported>GL_ARB_fragment_shader</extension-supported>          </and>        </or>      </and>    </predicate>    <pass>      <lighting>true</lighting>      <material>        <ambient><use>material/ambient</use></ambient>        <diffuse><use>material/diffuse</use></diffuse>        <specular><use>material/specular</use></specular>        <color-mode>ambient-and-diffuse</color-mode>      </material>      <blend><use>transparent</use></blend>      <alpha-test><use>transparent</use></alpha-test>      <shade-model>smooth</shade-model>      <cull-face>back</cull-face>      <render-bin>        <bin-number><use>render-bin/bin-number</use></bin-number>        <bin-name><use>render-bin/bin-name</use></bin-name>      </render-bin>      <texture-unit>        <unit>0</unit>        <type>noise</type>      </texture-unit>      <texture-unit>        <unit>1</unit>          <image><use>texture[0]/image</use></image>          <filter><use>texture[0]/filter</use></filter>          <wrap-s><use>texture[0]/wrap-s</use></wrap-s>          <wrap-t><use>texture[0]/wrap-t</use></wrap-t>          <internal-format>            <use>texture[0]/internal-format</use>          </internal-format>      </texture-unit>      <texture-unit>        <unit>2</unit>          <image><use>texture[2]/image</use></image>          <filter><use>texture[2]/filter</use></filter>          <wrap-s><use>texture[2]/wrap-s</use></wrap-s>          <wrap-t><use>texture[2]/wrap-t</use></wrap-t>          <internal-format>            <use>texture[2]/internal-format</use>          </internal-format>      </texture-unit>      <program>        <vertex-shader>Shaders/runway.vert</vertex-shader>        <fragment-shader>Shaders/runway.frag</fragment-shader>      </program>      <uniform>      <name>NoiseTex</name>      <type>sampler-3d</type>      <value type="int">0</value></uniform>      <uniform>        <name>BaseTex</name>        <type>sampler-2d</type>        <value type="int">1</value>      </uniform>      <uniform>        <name>SkidTex</name>        <type>sampler-2d</type>        <value type="int">2</value>      </uniform>    </pass>  </technique></PropertyList>