rendered paste body Build Log
Build started: Project: Torque Demo, Configuration: Debug|Win32
Command Lines
Creating temporary file "c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002924162148.rsp" with contents
[
/Od /I "../lib/directx8" /I "../lib/vorbis/include" /I "../lib/zlib" /I "../lib/lungif" /I "../lib/lpng" /I "../lib/ljpeg" /I "../lib/openal/win32" /I "../engine" /D "TORQUE_DEBUG" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /RTC1 /MT /GS- /Fp".\../engine/out.VC6.DEBUG/Torque Demo.pch" /Fo".\../engine/out.VC6.DEBUG/" /Fd".\../engine/out.VC6.DEBUG/" /FR".\../engine/out.VC6.DEBUG\\" /c /ZI /TP ..\engine\platformWin32\winWindow.cc
..\engine\platformWin32\winV2Video.cc
..\engine\platformWin32\winTime.cc
..\engine\platformWin32\winThread.cc
..\engine\platformWin32\winStrings.cc
..\engine\platformWin32\winSemaphore.cc
..\engine\platformWin32\winRedbook.cc
..\engine\platformWin32\winProcessControl.cc
..\engine\platformWin32\winOpenAL.cc
..\engine\platformWin32\winOGLVideo.cc
..\engine\platformWin32\winNet.cc
..\engine\platformWin32\winMutex.cc
..\engine\platformWin32\winMemory.cc
..\engine\platformWin32\winInput.cc
..\engine\platformWin32\winGLSpecial.cc
..\engine\platformWin32\winGL.cc
..\engine\platformWin32\winFont.cc
..\engine\platformWin32\winFileio.cc
..\engine\platformWin32\winDirectInput.cc
..\engine\platformWin32\winDInputDevice.cc
..\engine\platformWin32\winD3DVideo.cc
..\engine\platformWin32\winCPUInfo.cc
..\engine\platformWin32\winConsole.cc
..\engine\game\mysql\mysql_cs.cc
..\engine\game\mysql\mysql.cc
]
Creating command line "cl.exe @c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002924162148.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002A24162148.rsp" with contents
[
/o ".\../engine/out.VC6.DEBUG/Torque Demo.bsc"
..\engine\out.VC6.DEBUG\boxConvex.sbr
..\engine\out.VC6.DEBUG\clippedPolyList.sbr
..\engine\out.VC6.DEBUG\concretePolyList.sbr
..\engine\out.VC6.DEBUG\convex.sbr
..\engine\out.VC6.DEBUG\depthSortList.sbr
..\engine\out.VC6.DEBUG\earlyOutPolyList.sbr
..\engine\out.VC6.DEBUG\extrudedPolyList.sbr
..\engine\out.VC6.DEBUG\gjk.sbr
..\engine\out.VC6.DEBUG\planeExtractor.sbr
..\engine\out.VC6.DEBUG\polyhedron.sbr
..\engine\out.VC6.DEBUG\polytope.sbr
..\engine\out.VC6.DEBUG\compiledEval.sbr
..\engine\out.VC6.DEBUG\compiler.sbr
..\engine\out.VC6.DEBUG\console.sbr
..\engine\out.VC6.DEBUG\consoleDoc.sbr
..\engine\out.VC6.DEBUG\consoleFunctions.sbr
..\engine\out.VC6.DEBUG\consoleInternal.sbr
..\engine\out.VC6.DEBUG\consoleLogger.sbr
..\engine\out.VC6.DEBUG\consoleObject.sbr
..\engine\out.VC6.DEBUG\consoleTypes.sbr
..\engine\out.VC6.DEBUG\gram.sbr
..\engine\out.VC6.DEBUG\scan.sbr
..\engine\out.VC6.DEBUG\scriptObject.sbr
..\engine\out.VC6.DEBUG\simBase.sbr
..\engine\out.VC6.DEBUG\simDictionary.sbr
..\engine\out.VC6.DEBUG\simManager.sbr
..\engine\out.VC6.DEBUG\telnetConsole.sbr
..\engine\out.VC6.DEBUG\telnetDebugger.sbr
..\engine\out.VC6.DEBUG\typeValidators.sbr
..\engine\out.VC6.DEBUG\bitRender.sbr
..\engine\out.VC6.DEBUG\bitStream.sbr
..\engine\out.VC6.DEBUG\BitTables.sbr
..\engine\out.VC6.DEBUG\crc.sbr
..\engine\out.VC6.DEBUG\dataChunker.sbr
..\engine\out.VC6.DEBUG\dnet.sbr
..\engine\out.VC6.DEBUG\fileObject.sbr
..\engine\out.VC6.DEBUG\fileStream.sbr
..\engine\out.VC6.DEBUG\filterStream.sbr
..\engine\out.VC6.DEBUG\findMatch.sbr
..\engine\out.VC6.DEBUG\idGenerator.sbr
..\engine\out.VC6.DEBUG\memStream.sbr
..\engine\out.VC6.DEBUG\nStream.sbr
..\engine\out.VC6.DEBUG\nTypes.sbr
..\engine\out.VC6.DEBUG\resDictionary.sbr
..\engine\out.VC6.DEBUG\resizeStream.sbr
..\engine\out.VC6.DEBUG\resManager.sbr
..\engine\out.VC6.DEBUG\stringTable.sbr
..\engine\out.VC6.DEBUG\tVector.sbr
..\engine\out.VC6.DEBUG\zipAggregate.sbr
..\engine\out.VC6.DEBUG\zipHeaders.sbr
..\engine\out.VC6.DEBUG\zipSubStream.sbr
..\engine\out.VC6.DEBUG\bitmapBm8.sbr
..\engine\out.VC6.DEBUG\bitmapBmp.sbr
..\engine\out.VC6.DEBUG\bitmapGif.sbr
..\engine\out.VC6.DEBUG\bitmapJpeg.sbr
..\engine\out.VC6.DEBUG\bitmapPng.sbr
..\engine\out.VC6.DEBUG\dgl.sbr
..\engine\out.VC6.DEBUG\dglMatrix.sbr
..\engine\out.VC6.DEBUG\gBitmap.sbr
..\engine\out.VC6.DEBUG\gFont.sbr
..\engine\out.VC6.DEBUG\gPalette.sbr
..\engine\out.VC6.DEBUG\gTexManager.sbr
..\engine\out.VC6.DEBUG\lensFlare.sbr
..\engine\out.VC6.DEBUG\materialList.sbr
..\engine\out.VC6.DEBUG\materialPropertyMap.sbr
..\engine\out.VC6.DEBUG\rectClipper.sbr
..\engine\out.VC6.DEBUG\splineUtil.sbr
..\engine\out.VC6.DEBUG\stripCache.sbr
..\engine\out.VC6.DEBUG\creator.sbr
..\engine\out.VC6.DEBUG\editor.sbr
..\engine\out.VC6.DEBUG\editTSCtrl.sbr
..\engine\out.VC6.DEBUG\guiTerrPreviewCtrl.sbr
..\engine\out.VC6.DEBUG\missionAreaEditor.sbr
..\engine\out.VC6.DEBUG\terraformer.sbr
..\engine\out.VC6.DEBUG\terraformerNoise.sbr
..\engine\out.VC6.DEBUG\terraformerTexture.sbr
..\engine\out.VC6.DEBUG\terrainActions.sbr
..\engine\out.VC6.DEBUG\terrainEditor.sbr
..\engine\out.VC6.DEBUG\worldEditor.sbr
..\engine\out.VC6.DEBUG\guiClockHud.sbr
..\engine\out.VC6.DEBUG\guiCrossHairHud.sbr
..\engine\out.VC6.DEBUG\guiHealthBarHud.sbr
..\engine\out.VC6.DEBUG\guiShapeNameHud.sbr
..\engine\out.VC6.DEBUG\cameraFXMgr.sbr
..\engine\out.VC6.DEBUG\explosion.sbr
..\engine\out.VC6.DEBUG\fxFoliageReplicator.sbr
..\engine\out.VC6.DEBUG\fxLight.sbr
..\engine\out.VC6.DEBUG\fxShapeReplicator.sbr
..\engine\out.VC6.DEBUG\fxSunLight.sbr
..\engine\out.VC6.DEBUG\lightning.sbr
..\engine\out.VC6.DEBUG\particleEmitter.sbr
..\engine\out.VC6.DEBUG\particleEngine.sbr
..\engine\out.VC6.DEBUG\precipitation.sbr
..\engine\out.VC6.DEBUG\splash.sbr
..\engine\out.VC6.DEBUG\underLava.sbr
..\engine\out.VC6.DEBUG\httpObject.sbr
..\engine\out.VC6.DEBUG\net.sbr
..\engine\out.VC6.DEBUG\netTest.sbr
..\engine\out.VC6.DEBUG\serverQuery.sbr
..\engine\out.VC6.DEBUG\tcpObject.sbr
..\engine\out.VC6.DEBUG\flyingVehicle.sbr
..\engine\out.VC6.DEBUG\guiSpeedometer.sbr
..\engine\out.VC6.DEBUG\hoverVehicle.sbr
..\engine\out.VC6.DEBUG\vehicle.sbr
..\engine\out.VC6.DEBUG\vehicleBlocker.sbr
..\engine\out.VC6.DEBUG\wheeledVehicle.sbr
..\engine\out.VC6.DEBUG\mysql.sbr
..\engine\out.VC6.DEBUG\mysql_cs.sbr
..\engine\out.VC6.DEBUG\advancedCamera.sbr
..\engine\out.VC6.DEBUG\aiConnection.sbr
..\engine\out.VC6.DEBUG\aiPlayer.sbr
..\engine\out.VC6.DEBUG\ambientAudioManager.sbr
..\engine\out.VC6.DEBUG\audioEmitter.sbr
..\engine\out.VC6.DEBUG\banList.sbr
..\engine\out.VC6.DEBUG\camera.sbr
..\engine\out.VC6.DEBUG\cameraSpline.sbr
..\engine\out.VC6.DEBUG\collisionTest.sbr
..\engine\out.VC6.DEBUG\debris.sbr
..\engine\out.VC6.DEBUG\debugView.sbr
..\engine\out.VC6.DEBUG\game.sbr
..\engine\out.VC6.DEBUG\gameBase.sbr
..\engine\out.VC6.DEBUG\gameConnection.sbr
..\engine\out.VC6.DEBUG\gameConnectionEvents.sbr
..\engine\out.VC6.DEBUG\gameConnectionMoves.sbr
..\engine\out.VC6.DEBUG\gameFunctions.sbr
..\engine\out.VC6.DEBUG\gameProcess.sbr
..\engine\out.VC6.DEBUG\gameTSCtrl.sbr
..\engine\out.VC6.DEBUG\guiNoMouseCtrl.sbr
..\engine\out.VC6.DEBUG\guiPlayerView.sbr
..\engine\out.VC6.DEBUG\item.sbr
..\engine\out.VC6.DEBUG\main.sbr
..\engine\out.VC6.DEBUG\missionArea.sbr
..\engine\out.VC6.DEBUG\missionMarker.sbr
..\engine\out.VC6.DEBUG\pathCamera.sbr
..\engine\out.VC6.DEBUG\physicalZone.sbr
..\engine\out.VC6.DEBUG\player.sbr
..\engine\out.VC6.DEBUG\projectile.sbr
..\engine\out.VC6.DEBUG\rigid.sbr
..\engine\out.VC6.DEBUG\scopeAlwaysShape.sbr
..\engine\out.VC6.DEBUG\shadow.sbr
..\engine\out.VC6.DEBUG\shapeBase.sbr
..\engine\out.VC6.DEBUG\shapeCollision.sbr
..\engine\out.VC6.DEBUG\shapeImage.sbr
..\engine\out.VC6.DEBUG\showTSShape.sbr
..\engine\out.VC6.DEBUG\sphere.sbr
..\engine\out.VC6.DEBUG\staticShape.sbr
..\engine\out.VC6.DEBUG\trigger.sbr
..\engine\out.VC6.DEBUG\tsStatic.sbr
..\engine\out.VC6.DEBUG\version.sbr
..\engine\out.VC6.DEBUG\guiArrayCtrl.sbr
..\engine\out.VC6.DEBUG\guiAviBitmapCtrl.sbr
..\engine\out.VC6.DEBUG\guiBackgroundCtrl.sbr
..\engine\out.VC6.DEBUG\guiBitmapBorderCtrl.sbr
..\engine\out.VC6.DEBUG\guiBitmapButtonCtrl.sbr
..\engine\out.VC6.DEBUG\guiBitmapCtrl.sbr
..\engine\out.VC6.DEBUG\guiBorderButton.sbr
..\engine\out.VC6.DEBUG\guiBubbleTextCtrl.sbr
..\engine\out.VC6.DEBUG\guiButtonBaseCtrl.sbr
..\engine\out.VC6.DEBUG\guiButtonCtrl.sbr
..\engine\out.VC6.DEBUG\guiCanvas.sbr
..\engine\out.VC6.DEBUG\guiCheckBoxCtrl.sbr
..\engine\out.VC6.DEBUG\guiChunkedBitmapCtrl.sbr
..\engine\out.VC6.DEBUG\guicommandermap.sbr
..\engine\out.VC6.DEBUG\guiConsole.sbr
..\engine\out.VC6.DEBUG\guiConsoleEditCtrl.sbr
..\engine\out.VC6.DEBUG\guiConsoleTextCtrl.sbr
..\engine\out.VC6.DEBUG\guiControl.sbr
..\engine\out.VC6.DEBUG\guiControlListPopup.sbr
..\engine\out.VC6.DEBUG\guiDebugger.sbr
..\engine\out.VC6.DEBUG\guiDefaultControlRender.sbr
..\engine\out.VC6.DEBUG\guiEditCtrl.sbr
..\engine\out.VC6.DEBUG\guiFadeinBitmapCtrl.sbr
..\engine\out.VC6.DEBUG\guiFilterCtrl.sbr
..\engine\out.VC6.DEBUG\guiFrameCtrl.sbr
..\engine\out.VC6.DEBUG\guiGraphCtrl.sbr
..\engine\out.VC6.DEBUG\guiInputCtrl.sbr
..\engine\out.VC6.DEBUG\guiInspector.sbr
..\engine\out.VC6.DEBUG\guiMenuBar.sbr
..\engine\out.VC6.DEBUG\guiMessageVectorCtrl.sbr
..\engine\out.VC6.DEBUG\guiMLTextCtrl.sbr
..\engine\out.VC6.DEBUG\guiMLTextEditCtrl.sbr
..\engine\out.VC6.DEBUG\guiMouseEventCtrl.sbr
..\engine\out.VC6.DEBUG\guiPopUpCtrl.sbr
..\engine\out.VC6.DEBUG\guiProgressCtrl.sbr
..\engine\out.VC6.DEBUG\guiRadioCtrl.sbr
..\engine\out.VC6.DEBUG\guiScrollCtrl.sbr
..\engine\out.VC6.DEBUG\guiSliderCtrl.sbr
..\engine\out.VC6.DEBUG\guiTextCtrl.sbr
..\engine\out.VC6.DEBUG\guiTextEditCtrl.sbr
..\engine\out.VC6.DEBUG\guiTextEditSliderCtrl.sbr
..\engine\out.VC6.DEBUG\guiTextListCtrl.sbr
..\engine\out.VC6.DEBUG\guiTreeViewCtrl.sbr
..\engine\out.VC6.DEBUG\guiTSControl.sbr
..\engine\out.VC6.DEBUG\guiTypes.sbr
..\engine\out.VC6.DEBUG\guiWindowCtrl.sbr
..\engine\out.VC6.DEBUG\messageVector.sbr
..\engine\out.VC6.DEBUG\floorPlanRes.sbr
..\engine\out.VC6.DEBUG\forceField.sbr
..\engine\out.VC6.DEBUG\interior.sbr
..\engine\out.VC6.DEBUG\interiorCollision.sbr
..\engine\out.VC6.DEBUG\interiorDebug.sbr
..\engine\out.VC6.DEBUG\interiorInstance.sbr
..\engine\out.VC6.DEBUG\interiorIO.sbr
..\engine\out.VC6.DEBUG\interiorLightAnim.sbr
..\engine\out.VC6.DEBUG\interiorLMManager.sbr
..\engine\out.VC6.DEBUG\interiorRender.sbr
..\engine\out.VC6.DEBUG\interiorRes.sbr
..\engine\out.VC6.DEBUG\interiorResObjects.sbr
..\engine\out.VC6.DEBUG\interiorSubObject.sbr
..\engine\out.VC6.DEBUG\lightUpdateGrouper.sbr
..\engine\out.VC6.DEBUG\mirrorSubObject.sbr
..\engine\out.VC6.DEBUG\pathedInterior.sbr
..\engine\out.VC6.DEBUG\mathTypes.sbr
..\engine\out.VC6.DEBUG\mathUtils.sbr
..\engine\out.VC6.DEBUG\mBox.sbr
..\engine\out.VC6.DEBUG\mConsoleFunctions.sbr
..\engine\out.VC6.DEBUG\mMath_C.sbr
..\engine\out.VC6.DEBUG\mMathAMD.sbr
..\engine\out.VC6.DEBUG\mMathFn.sbr
..\engine\out.VC6.DEBUG\mMathSSE.sbr
..\engine\out.VC6.DEBUG\mMatrix.sbr
..\engine\out.VC6.DEBUG\mPlaneTransformer.sbr
..\engine\out.VC6.DEBUG\mQuadPatch.sbr
..\engine\out.VC6.DEBUG\mQuat.sbr
..\engine\out.VC6.DEBUG\mRandom.sbr
..\engine\out.VC6.DEBUG\mSolver.sbr
..\engine\out.VC6.DEBUG\mSplinePatch.sbr
..\engine\out.VC6.DEBUG\gameInterface.sbr
..\engine\out.VC6.DEBUG\platformAssert.sbr
..\engine\out.VC6.DEBUG\platformCPU.sbr
..\engine\out.VC6.DEBUG\platformMemory.sbr
..\engine\out.VC6.DEBUG\platformRedBook.sbr
..\engine\out.VC6.DEBUG\platformVideo.sbr
..\engine\out.VC6.DEBUG\profiler.sbr
..\engine\out.VC6.DEBUG\winAsmBlit.sbr
..\engine\out.VC6.DEBUG\winConsole.sbr
..\engine\out.VC6.DEBUG\winCPUInfo.sbr
..\engine\out.VC6.DEBUG\winD3DVideo.sbr
..\engine\out.VC6.DEBUG\winDInputDevice.sbr
..\engine\out.VC6.DEBUG\winDirectInput.sbr
..\engine\out.VC6.DEBUG\winFileio.sbr
..\engine\out.VC6.DEBUG\winFont.sbr
..\engine\out.VC6.DEBUG\winGL.sbr
..\engine\out.VC6.DEBUG\winGLSpecial.sbr
..\engine\out.VC6.DEBUG\winInput.sbr
..\engine\out.VC6.DEBUG\winMath.sbr
..\engine\out.VC6.DEBUG\winMath_ASM.sbr
..\engine\out.VC6.DEBUG\winMemory.sbr
..\engine\out.VC6.DEBUG\winMutex.sbr
..\engine\out.VC6.DEBUG\winNet.sbr
..\engine\out.VC6.DEBUG\winOGLVideo.sbr
..\engine\out.VC6.DEBUG\winOpenAL.sbr
..\engine\out.VC6.DEBUG\winProcessControl.sbr
..\engine\out.VC6.DEBUG\winRedbook.sbr
..\engine\out.VC6.DEBUG\winSemaphore.sbr
..\engine\out.VC6.DEBUG\winStrings.sbr
..\engine\out.VC6.DEBUG\winThread.sbr
..\engine\out.VC6.DEBUG\winTime.sbr
..\engine\out.VC6.DEBUG\winV2Video.sbr
..\engine\out.VC6.DEBUG\winWindow.sbr
..\engine\out.VC6.DEBUG\detailManager.sbr
..\engine\out.VC6.DEBUG\lightManager.sbr
..\engine\out.VC6.DEBUG\sceneGraph.sbr
..\engine\out.VC6.DEBUG\sceneLighting.sbr
..\engine\out.VC6.DEBUG\sceneRoot.sbr
..\engine\out.VC6.DEBUG\sceneState.sbr
..\engine\out.VC6.DEBUG\sceneTraversal.sbr
..\engine\out.VC6.DEBUG\sgUtil.sbr
..\engine\out.VC6.DEBUG\shadowVolumeBSP.sbr
..\engine\out.VC6.DEBUG\windingClipper.sbr
..\engine\out.VC6.DEBUG\actionMap.sbr
..\engine\out.VC6.DEBUG\connectionStringTable.sbr
..\engine\out.VC6.DEBUG\decalManager.sbr
..\engine\out.VC6.DEBUG\frameAllocator.sbr
..\engine\out.VC6.DEBUG\netConnection.sbr
..\engine\out.VC6.DEBUG\netDownload.sbr
..\engine\out.VC6.DEBUG\netEvent.sbr
..\engine\out.VC6.DEBUG\netGhost.sbr
..\engine\out.VC6.DEBUG\netInterface.sbr
..\engine\out.VC6.DEBUG\netObject.sbr
..\engine\out.VC6.DEBUG\netStringTable.sbr
..\engine\out.VC6.DEBUG\pathManager.sbr
..\engine\out.VC6.DEBUG\sceneObject.sbr
..\engine\out.VC6.DEBUG\simPath.sbr
..\engine\out.VC6.DEBUG\blender.sbr
..\engine\out.VC6.DEBUG\bvQuadTree.sbr
..\engine\out.VC6.DEBUG\fluidQuadTree.sbr
..\engine\out.VC6.DEBUG\fluidRender.sbr
..\engine\out.VC6.DEBUG\fluidSupport.sbr
..\engine\out.VC6.DEBUG\sky.sbr
..\engine\out.VC6.DEBUG\sun.sbr
..\engine\out.VC6.DEBUG\terrCollision.sbr
..\engine\out.VC6.DEBUG\terrData.sbr
..\engine\out.VC6.DEBUG\terrLighting.sbr
..\engine\out.VC6.DEBUG\terrRender.sbr
..\engine\out.VC6.DEBUG\waterBlock.sbr
..\engine\out.VC6.DEBUG\tsAnimate.sbr
..\engine\out.VC6.DEBUG\tsCollision.sbr
..\engine\out.VC6.DEBUG\tsDecal.sbr
..\engine\out.VC6.DEBUG\tsDump.sbr
..\engine\out.VC6.DEBUG\tsIntegerSet.sbr
..\engine\out.VC6.DEBUG\tsLastDetail.sbr
..\engine\out.VC6.DEBUG\tsMaterialList.sbr
..\engine\out.VC6.DEBUG\tsMesh.sbr
..\engine\out.VC6.DEBUG\tsPartInstance.sbr
..\engine\out.VC6.DEBUG\tsShape.sbr
..\engine\out.VC6.DEBUG\tsShapeAlloc.sbr
..\engine\out.VC6.DEBUG\tsShapeConstruct.sbr
..\engine\out.VC6.DEBUG\tsShapeInstance.sbr
..\engine\out.VC6.DEBUG\tsShapeOldRead.sbr
..\engine\out.VC6.DEBUG\tsSortedMesh.sbr
..\engine\out.VC6.DEBUG\tsThread.sbr
..\engine\out.VC6.DEBUG\tsTransform.sbr
..\engine\out.VC6.DEBUG\audio.sbr
..\engine\out.VC6.DEBUG\audioBuffer.sbr
..\engine\out.VC6.DEBUG\audioDataBlock.sbr
..\engine\out.VC6.DEBUG\audioFunctions.sbr
..\engine\out.VC6.DEBUG\audioStreamSourceFactory.sbr
..\engine\out.VC6.DEBUG\vorbisStream.sbr
..\engine\out.VC6.DEBUG\vorbisStreamSource.sbr
..\engine\out.VC6.DEBUG\wavStreamSource.sbr
..\engine\out.VC6.DEBUG\abstractPolyList.sbr
]
Creating command line "bscmake.exe @c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002A24162148.rsp /nologo"
Output Window
Compiling...
mysql.cc
c:\torque\sdk\engine\game\mysql\fimysql.h(26) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
mysql_cs.cc
c:\torque\sdk\engine\game\mysql\fimysql.h(26) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
winConsole.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winCPUInfo.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winD3DVideo.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winDInputDevice.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winDirectInput.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winFileio.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winFont.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winGL.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winGLSpecial.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winInput.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winMemory.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winMutex.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winNet.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winOGLVideo.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winOpenAL.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winProcessControl.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winRedbook.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winSemaphore.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Generating Code...
Compiling...
winStrings.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winThread.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winTime.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winV2Video.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winWindow.cc
c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Generating Code...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50215
Copyright (C) Microsoft Corporation. All rights reserved.
BSCMAKE: error BK1506 : cannot open file '..\engine\out.VC6.DEBUG\mysql.sbr': No such file or directory
Results
Build log was saved at "file://c:\Torque\SDK\engine\out.VC6.DEBUG\BuildLog.htm"
Torque Demo - 26 error(s), 0 warning(s)