All pastes #17601 Raw Edit

Someone

public text v1 · immutable
#17601 ·published 2005-07-13 07:34 UTC
rendered paste body
* PROCESS THE RENDER INFORMATION PACKET *

					for(int polygon = 0; polygon < 6; ++polygon)
					{
						//mat = DirectX.Matrix.Transformation2D(new DirectX.Vector2(renderInformation.Corners.Width / 2, renderInformation.Corners.Height / 2), 0f, renderInformation.Scale, new DirectX.Vector2(renderInformation.Corners.Width / 2, renderInformation.Corners.Height / 2), 0f, new DirectX.Vector2(renderInformation.X, renderInformation.Y));
						mat = DirectX.Matrix.Transformation2D(new DirectX.Vector2(0, 0), 0f, renderInformation.Scale, new DirectX.Vector2(0, 0), renderInformation.Rotation, new DirectX.Vector2(renderInformation.X, renderInformation.Y));

						float x = 0;
						float y = 0;
						float tu = 0;
						float tv = 0;
						Color color = Color.White;

						if(polygon % 6 == 0)
						{
							vector.X = renderInformation.Corners.Left;
							vector.Y = renderInformation.Corners.Bottom;
							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Left;
							tv = renderInformation.TexturePoints.Bottom;

							color = renderInformation.Color;
						}
						else if(polygon % 6 == 1)
						{
							vector.X = renderInformation.Corners.Left;
							vector.Y = renderInformation.Corners.Top;

							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Left;
							tv = renderInformation.TexturePoints.Top;

							color = renderInformation.Color;
						}
						else if(polygon % 6 == 2)
						{
							vector.X = renderInformation.Corners.Right;
							vector.Y = renderInformation.Corners.Top;
							
							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Right;
							tv = renderInformation.TexturePoints.Top;

							color = renderInformation.Color;
						}
						else if(polygon % 6 == 3)
						{
							vector.X = renderInformation.Corners.Left;
							vector.Y = renderInformation.Corners.Bottom;

							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Left;
							tv = renderInformation.TexturePoints.Bottom;

							color = renderInformation.Color;
						}
						else if(polygon % 6 == 4)
						{
							vector.X = renderInformation.Corners.Right;
							vector.Y = renderInformation.Corners.Top;

							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Right;
							tv = renderInformation.TexturePoints.Top;

							color = renderInformation.Color;
						}
						else if(polygon % 6 == 5)
						{
							vector.X = renderInformation.Corners.Right;
							vector.Y = renderInformation.Corners.Bottom;

							vector.TransformCoordinate(mat);

							x = vector.X;
							y = vector.Y;

							tu = renderInformation.TexturePoints.Right;
							tv = renderInformation.TexturePoints.Bottom;

							color = renderInformation.Color;
						}

						_cache.AddVertex(_device, x, y, tu, tv, color);
					}

* CACHE ADDVERTEX METHOD *
		public void AddVertex(Direct3D.Device device, float x, float y, float tu, float tv, Color color)
		{
			if(_cacheVertices == _cacheCount)
				Flush(device);

			_vertices[_cacheVertices].X = x;
			_vertices[_cacheVertices].Y = y;

			_vertices[_cacheVertices].Tu = tu;
			_vertices[_cacheVertices].Tv = tv;

			_vertices[_cacheVertices].Color = color.ToArgb();

			_cacheVertices++;
		}