Untitled
public text v1 · immutable for y in range(0,ypts):
for x in range(0,xpts):
(h,) = struct.unpack('h',ter.read(2))
z = baseheight + h*heightscale/65536.0
v = NMesh.Vert(x,y,z)
terrainName.verts.append(v)
valbar=valbar+1
if valbar%stepbar==0:
gui()
Register(gui,event,bevent)
Blender.Redraw()
xmax=x+1
ymax=y+1
ter.close()