Team Fortress 2 kremsnite cfg
public text v1 · immutable//Gianfranco "Kremsnite" Maccarone Team Fortress 2 Config
//Last Update: 9/1/2010 16:53hs
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// ____________________
// | LAUNCH OPTIONS |
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//-w 1360 -h 580 -noborder -windowed -novid -console -heapsize 524288 -dxlevel 81 -nocrashingdialog -nojoy -noipx -noforcemparms -noforcemaccel -noforcemspd
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// | graficos y rendimiento |
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mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
tf_particles_disable_weather "1"
tf_hud_num_building_alert_beeps "3"
tf_colorblindassist "1"
tf_remember_activeweapon "1"
scr_centertime "0"
cl_new_impact_effects "0"
cl_burninggibs "0"
cl_spec_carrieditems "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_1st "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_predict "1"
tf_playergib "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_splashes "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "3"
cl_ragdoll_physics_enable "1"
cl_ragdoll_forcefade "1"
mem_max_heapsize "524288"
mat_queue_mode "-1"
mat_mipmaptextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_antialias "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_shadowstate "0"
mat_use_compressed_hdr_textures "1"
mat_trilinear "0"
mat_wateroverlaysize "8"
mat_aaquality "0"
mat_softwarelighting "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_fastnobump "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_parallaxmap "0"
mat_diffuse "1"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_alphacoverage "0"
mat_non_hdr_bloom_scalefactor "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_specular "1"
violence_agibs "0"
violence_hgibs "0"
violence_hblood "0"
violence_ablood "0"
r_lightaverage "0"
r_unloadlightmaps "0"
r_drawflecks "0"
r_decals "2"
r_dynamic "0"
r_queued_decals "0"
r_decal_cullsize "15"
r_drawmodeldecals "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_eyes "0"
r_fastzreject "-1"
r_lod "2"
r_PhysPropStaticLighting "0"
r_occlusion "1"
r_rootlod "2"
r_renderoverlayfragment "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlights "0"
r_shadowmaxrendered "12"
r_shadowrendertotexture "1"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_drawbatchdecals "0"
r_hunkalloclightmaps "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_shadows "1"
r_lightcache_zbuffercache "0"
r_flex "0"
r_cheapwaterend "2000"
r_cheapwaterstart "1"
r_forcewaterleaf "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
rope_averagelight "0"
rope_collide "0"
rope_smooth_enlarge "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
// _______________
// | SOUND |
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// snd_mixahead "0.1"
// dsp_enhance_stereo "1"
// dsp_volume "1"
// dsp_slow_cpu "0"
// dsp_spatial "40"
// dsp_speaker "50"
// dsp_water "0"
// soundscape_flush "1"
// _________________
// | Network |
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Rate "30000"
cl_cmdrate "67"
cl_updaterate "67"
cl_interpolate "1"
cl_interp "0.0333"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_smooth "1"
cl_predict "1"
cl_predictweapons "1"
cl_pred_optimize "2"
// _______________
// | Binds |
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bind . changeteam
bind , changeclass
bind "F1" toggleconsole
bind "shift" +voicerecord
bind "F5" "jpeg"
bind "mwheeldown" "voicemenu 0 0"
bind "3" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "F3" "join_class scout"
bind "F2" "join_class soldier"
bind "F4" "join_class pyro"
bind "F5" "join_class demoman"
bind "F6" "join_class medic"
// ___________________
// | Miscalenos |
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rcon_password "iwnbadmin"
sensitivity "1.7"
net_graph "1"
hud_fastswitch "1"
cl_autoreload "1"
cl_hud_minmode "0"
fov_desired "90"
net_scale "5"
net_graphpos "3"
jpeg_quality "100"
viewmodel_fov "75"
r_drawviewmodel "1"
cl_crosshair_scale "45"
tf_medigun_autoheal "1"
clear
// ______________________________________
// | Kremsnite's TF2 CFG -> Loaded |
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