rendered paste bodyconst
//teams
alpha = 1;
bravo = 2;
charlie = 3;
delta = 4;
spectator = 5;
//game modes
deathmatch = 0;
pointmatch = 1;
teammatch = 2;
ctf = 3;
rambo = 4;
inf = 5;
htf = 6;
//weapons
deagles = 1;
hkmp5 = 2;
ak74 = 3;
steyr = 4;
spas = 5;
ruger = 6;
m79 = 7;
barret = 8;
minimi = 9;
minigun = 10;
flamer = 11;
bow = 12;
flamebow = 13;
socom = 0;
knife = 14;
chainsaw = 15;
law = 16;
var
procedure activateserver();
begin
end;
procedure apponidle(ticks: integer);
begin
end;
function oncommand(id: byte; text: string): boolean;
begin
result := false;
end;
function onplayercommand(id: byte; text: string): boolean;
begin
result := false;
end;
function onrequestgame(ip: string; state: integer): integer;
begin
result := state;
end;
procedure onweaponchange(id, primarynum, secondarynum: byte);
begin
end;
procedure onjoingame(id, team: byte);
begin
end;
procedure onjointeam(id, team: byte);
begin
end;
procedure onleavegame(id, team: byte; kicked: boolean);
begin
end;
procedure onflaggrab(id, teamflag: byte; grabbedinbase: boolean);
begin
end;
procedure onflagreturn(id, teamflag: byte);
begin
end;
procedure onflagscore(id, teamflag: byte);
begin
end;
procedure onmapchange(newmap: string);
begin
end;
procedure onplayerkill(killer, victim: byte; weapon: string);
begin
end;
function onplayerdamage(victim, shooter: byte; damage: integer): integer;
begin
result := damage;
end;
procedure onplayerrespawn(id: byte);
begin
end;
procedure onplayerspeak(id: byte; text: string);
begin
end;