All pastes #1744451 Raw Edit

empty soldatserver functions and

public text v1 · immutable
#1744451 ·published 2010-01-09 19:32 UTC
rendered paste body
const
//teams
  alpha = 1;
  bravo = 2;
  charlie = 3;
  delta = 4;
  spectator = 5;
//game modes
  deathmatch = 0;
  pointmatch = 1;
  teammatch = 2;
  ctf = 3;
  rambo = 4;
  inf = 5;
  htf = 6;
//weapons
  deagles = 1;
  hkmp5 = 2;
  ak74 = 3;
  steyr = 4;
  spas = 5;
  ruger = 6;
  m79 = 7;
  barret = 8;
  minimi = 9;
  minigun = 10;
  flamer = 11;
  bow = 12;
  flamebow = 13;
  socom = 0;
  knife = 14;
  chainsaw = 15;
  law = 16;

var




procedure activateserver();
  begin
  end;



procedure apponidle(ticks: integer);
  begin
  end;



function oncommand(id: byte; text: string): boolean;
  begin
    result := false;
  end;



function onplayercommand(id: byte; text: string): boolean;
  begin
    result := false;
  end;



function onrequestgame(ip: string; state: integer): integer;
  begin
    result := state;
  end;



procedure onweaponchange(id, primarynum, secondarynum: byte);
  begin
  end;



procedure onjoingame(id, team: byte);
  begin
  end;



procedure onjointeam(id, team: byte);
  begin
  end;



procedure onleavegame(id, team: byte; kicked: boolean);
  begin
  end;



procedure onflaggrab(id, teamflag: byte; grabbedinbase: boolean);
  begin
  end;



procedure onflagreturn(id, teamflag: byte);
  begin
  end;



procedure onflagscore(id, teamflag: byte);
  begin
  end;



procedure onmapchange(newmap: string);
  begin
  end;



procedure onplayerkill(killer, victim: byte; weapon: string);
  begin
  end;



function onplayerdamage(victim, shooter: byte; damage: integer): integer;
  begin
    result := damage;
  end;



procedure onplayerrespawn(id: byte);
  begin
  end;



procedure onplayerspeak(id: byte; text: string);
  begin
  end;