All pastes #1744361 Raw Edit

ql config 10/12/09

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#1744361 ·published 2010-01-09 18:21 UTC
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// Last update: 10/12/09

// Cristian "Compleat" Ontivero
// Razer Deathadder 3G 1800DPI              |   Outside of the
// 6/11 notch for windows sensitivity       | game mouse settings
// Mousefix.reg ON                          |   42.76 cm / 360º
// Unchecked "enchance pointer precision"   |

// Colors ^1 = red , ^2 = green, ^3 = yellow, ^4 = blue, ^5 = light blue, ^6 = purple, 7 = white, ^8 = black  (^8 doesn't work for names)

// ( )--- Movement & Others ---( )
// ===============================================================================================================

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind "SPACE" "+moveup" 		// Jump.
bind CTRL "+movedown" 		// Crouch.
bind SHIFT "+speed"  		// Walk.
// bind asdadsadasd "+zoom"
bind MOUSE1 "+attack"
bind MOUSE3 "+button2"
bind downarrow "say ^5Blame yourself, not the game, nor me."

// ( )--- Weapons and misc ---( )
// ===============================================================================================================

bind "q" "weapon 1; cg_drawgun 0; cg_drawcrosshair 4; cg_Crosshairsize 30; com_blood 1" 		// Gauntlet
bind "3" "weapon 2; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 28; com_blood 1"			// SMG
bind "e" "weapon 3; cg_drawgun 0; cg_drawcrosshair 9 ;cg_Crosshairsize 30; com_blood 1"			// Shotgun
bind "4" "weapon 4; cg_drawgun 0; cg_drawcrosshair 3; cg_Crosshairsize 28; com_blood 0" 		// Grenades
bind "c" "weapon 5; cg_drawgun 0; cg_drawcrosshair 5; cg_Crosshairsize 28; com_blood 0" 		// Rocket Launcher
bind "v" "weapon 6; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 24; com_blood 1" 		// Lightning Gun
bind "mouse2" "weapon 7; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 24; com_blood 0" 		// Railgun
bind "mwheelup" "weapon 8; cg_drawgun 0; cg_drawcrosshair 2; cg_Crosshairsize 30; com_blood 1"	 	// Plasma Gun
bind "9" "weapon 9; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0" 		// BFG
bind "r" "weapon 11; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0"		// Nailgun
bind "2" "weapon 12; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0"		// Minegun
bind "f" "weapon 13; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0"		// Chaingun 
bind "g" "dropweapon" 											//
//_____________________________________________________________________________________Miscellaneous___________ 
seta cg_weaponBar "1" 				// 0 - Disabled, 1 - Left docked icons, 2 - Right docked icons, 3 - Center docked icons, 4 - Large floating icons (Legacy Q3 Style)
seta color1 "5"					// (default 2, values 1 to 7) represents the color of the beam.
seta color2 "7"					// (default 7, values 1 to 7) represents the color of the effect (swirl or discs).
seta cg_railStyle "1" 				// 1 is the default, and 2 is similar but without the discs and with the spiral you mentioned. 
seta cg_railtrailtime "1500"			// (default 400) Amount of time before a railbeam (+ effect) fades out from screen (1500 is the rail reload time).
seta r_railcorewidth  "4" 			// (default 6) represents the thickness of the beam in a rail. Applies to old (1) and new (0) style.
seta r_railwidth "0"				// (default 16) represents the size of the discs when cg_oldrail is set to 1.
seta r_railsegmentlength "50"			// (default 32) represents the length of the parts between discs when cg_railstyle is set to 1.	
seta cg_lightningStyle "4" 			// <1|2|3|4> (default = 1) Altering this cvar will cycle through various lightning stream effects: Default Q3/QL, QuakeWorld inspired, Team Arena shaft, and thin shaft options.
seta cg_truelightning "1" 			//
seta cg_rocketStyle "1" 			//
seta cg_smokeRadius_RL "0" 			//
seta cg_plasmaStyle "1"				//
seta cg_smoke_SG "0" 				//
seta cg_smokeRadius_GL "0" 			//
seta cg_weaponColorStyle "2" 			// 2 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (including your own) colorized according to cg_teamUpperColor. In Non-Team Games: All grenades colorized according to cg_weaponColor.
seta cg_weaponColor "0xFF0000FF" 		// Self grenade's colors.
seta cg_weaponColor_grenade "0xFF0000FF" 	//

// ( )--- Models ---( )
// ===============================================================================================================

seta model "bitterman/red"
seta cg_forcemodel 0
seta cg_forceenemymodel "keel/bright" 	// Enemy model
seta cg_enemyUpperColor "0x00FF00FF"  	// \
seta cg_enemyLowerColor "0x00FF00FF" 	//  > Green Enemy body.
seta cg_enemyHeadColor "0x00FF00FF" 	// / 
seta cg_forceteammodel "bitterman/red"	// Team model
seta cg_teamUpperColor "0xFF0000FF" 	// \ 
seta cg_teamHeadColor "0xFF0000FF" 	//  > Red Teammate Body.
seta cg_teamLowerColor "0xFF0000FF" 	// /
seta cg_scaleplayermodelstobb "0"
seta cg_deadBodyDarken "1" 		// <0|1> (default = 0) Toggling this cvar on will darken 'bright' players as soon as they become corpses. 
seta cg_deadBodyColor "0x090909FF"

// ( )--- Communication ---( )
// ===============================================================================================================

bind "y" "messagemode"
bind "u" "messagemode2"
bind "i" "messagemode5"
seta cg_chatbeep "1"
seta cg_teamChatBeep "1"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"

// ( )--- Prediction, NetCode & Rates ---( )
// ===============================================================================================================

seta cg_predictItems "1"  		// Set to 0 for LAN.
seta cg_predictLocalRailShots "1" 	// 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. Set to 0 for LAN
seta cl_maxpackets 125
seta rate 25000
seta cg_smoothClients "0.5" 		// Smooths out choppy players a bit at risk of broken prediction.
seta cl_packetudp "1

// ( )--- Punk Buster ---( )
// ===============================================================================================================

seta pb_sleep 500
seta pb_security 0
seta cl_punkbuster 1

// ( )--- Personal extra binds ---( )
// ===============================================================================================================

bind PAUSE "pause"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F11 "screenshot"

// ( )--- Crosshair ---( )
// ===============================================================================================================

seta cg_drawCrosshair "6"
seta cg_crosshairx "0"
seta cg_crosshairy "0"
seta cg_crosshairpulse "1"
seta cg_crosshaircolor "7"
seta cg_crosshairsize "30"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitTime "220"
seta cg_crosshairHitColor "1"
seta cg_crosshairhealth "0"

// ( )--- Personal Stuff ---( )
// ===============================================================================================================

seta bot_nochat 1 			// When set to 1, bots won't chat.
seta com_blood "0" 			// Disables blood.
seta com_maxfps "125"
seta com_allowconsole "1" 		// Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
seta cl_allowConsoleChat "1" 		//
seta cg_allowTaunt "0" 			// Disable Taunts
seta cg_autoaction "3" 			// Autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta cg_autoswitch "0" 			// Disable Autoswitch
seta cg_brasstime "0" 			// Amount of time expelled shells remain on screen.
seta cg_bob "0" 			// Whether screen sways while moving around or not.
seta cg_bobroll "0"	 		//
seta cg_bobpitch "0" 			//
seta cg_bubbleTrail "0" 		//
seta cg_buzzerSound "1" 		//
seta cl_demoRecordMessage "0" 		// Whether to display or not the record message on screen
seta cg_draw2D "1"			// Draws the hud
seta cg_drawFullWeaponBar "0" 		// 0 - Draw only currently held weapons on the weaponBar
seta cg_drawGun "0" 			// 0 = Don't show the gun model, 1 = Show with sway (default), 2 = Show with gun standing still.
seta cg_drawItemPickups "7" 		// 7 - Draw Timestamp + Icon + Item Name on Pickup
seta cg_drawrewards "0"			// Show reward icons and sound highlight.
seta cg_drawtargetnames "1" 		//
seta cg_drawtimer "1" 			// Show timer on screen.
seta cg_enableRespawnTimer "1" 		// Respawn timers on Spectator mode only.
seta cg_fov "110" 			// Field of view settings.
seta cg_impactSparks "0"		// If set to 1, causes the enemy to spark when they are hit by any non-explosive weapons.
seta cg_kickscale "0" 			// Disables screen shaking when hit.
seta cg_leveltimerdirection "0"		// The direction of the timer: 0 = counting up, 1 = counting down.
seta cg_lightningImpact "1" 		//
seta cg_marks "0" 			// No decals
seta cg_muzzleFlash "0" 		//
seta cg_noProjectileTrail 1 		// Disable projectile trails.
seta cg_scorePlums "0" 			// 0 = Hide score plums, those are the numbers near a players head when his score increased.
seta cg_screenDamage "0x700000C8"	//
seta cg_screenDamage_Self "0" 
seta cg_screenDamage_Team "0"
seta r_ambientScale "100" 		// If a player stands in a full shadow and the r_ambientscale is set to 1, they will appear dark. If you set it to 100 they would appear fully lit. Range is 1-100
seta cg_simpleitems "1" 		// A value of "1" will use 2D image icons to display in-game items.
seta cg_shadows "0"  			// 0 = Disables player shadows.
seta cg_switchToEmpty "0"  		// Disables the ability to switch to weapons that have no ammo.
seta cg_switchOnEmpty "1" 		// Automatically switch to the next weapon in line when current is empty.
seta cg_viewsize "100" 			// Size of the ingame viewing area. (Percentage of screen)
seta cg_waterWarp "0" 			// Toggling this cvar off disables the minor under-water warping effects that exists when submerged underwater.
seta cg_zoomfov "50" 			// Zoom Fov.
seta cg_zoomScaling "0" 		// Toggling this cvar off disables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov.
seta cg_zoomOutOnDeath "1"

// ( )----- Mouse settings for Razer Deathadder @ 1800 dpi -----( )
// ===============================================================================================================

seta sensitivity "0.54" 		// Mouse in-game sensitivity
seta m_filter "0" 			// Disables mouse filter 
seta m_yaw "0.022" 			// Horizontal mouse speed finetune. (negative value inverts)
seta m_pitch "0.022" 			// Vertical mouse speed finetune. (negative value inverts)
seta m_side "0.25"
seta m_forward "0.25"
seta cl_mouseAccel "0" 			// Mouse acceleration. (min 0, max 10)
seta cl_mouseAccelOffset "5"
seta cl_mouseSensCap "0" 		// To cap the mouse speed if you are using acceleration. Example: cl_mouseSensCap 7 will not allow the general sensitivity to go beyond 7 when accelerating.
seta cl_mouseAccelStyle "0" 		// 1 = Quake Live mouse acceleration, 0 = Old Quake 3 style accelertion.
seta in_mouse "1" 			// -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
// seta cg_zoomSensitivity "1.5"

// ( ) --- Sound Settings --- ( )
// ===============================================================================================================

seta s_volume "0.5"
seta s_musicvolume "0"
seta s_doppler "0"
seta s_ambient "0" 			// Disables ambient sounds.
seta cg_HitBeep "2" 			// Hit sounds. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option.

// ( ) --- Graphical Settings --- ( )
// ===============================================================================================================

seta r_mode "21" 			// Force 1680x1050 resolution
seta r_customwidth "1680"
seta r_customheight "1050"
seta r_drawSun "0"
seta r_dynamiclight "0" 		// Enable dynamic lights. (For example rockets flying by light up the area.)
seta r_enablepostprocess "1"
seta r_fullbright "0" 			// When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
seta r_lightmap "1"
seta r_fastsky "0" 			// When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well)
seta r_gamma "1.5"  			// Overall brightness.
seta r_ignorehwgamma "1"		// 
seta r_lodbias "0" 			// Geometric level of player model details. 0 = high, 4 = low.
seta r_intensity "1.2" 			// Increase intensity of colours with bias to white
seta r_mapoverbrightbits "1" 		// Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
seta r_overbrightbits "1" 		// Ambient lighting of local objects only. Anything added to a map like players, ammo and weapons.
seta r_picmip "10"			// Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
seta r_smp "0"
seta r_subdivision "80" 		// Controls curved surfaces. Can be 4 or 80.
seta r_vertexlight "1"