rendered paste body// Last update: 10/12/09
// Cristian "Compleat" Ontivero
// Razer Deathadder 3G 1800DPI | Outside of the
// 6/11 notch for windows sensitivity | game mouse settings
// Mousefix.reg ON | 42.76 cm / 360º
// Unchecked "enchance pointer precision" |
// Colors ^1 = red , ^2 = green, ^3 = yellow, ^4 = blue, ^5 = light blue, ^6 = purple, 7 = white, ^8 = black (^8 doesn't work for names)
// ( )--- Movement & Others ---( )
// ===============================================================================================================
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind "SPACE" "+moveup" // Jump.
bind CTRL "+movedown" // Crouch.
bind SHIFT "+speed" // Walk.
// bind asdadsadasd "+zoom"
bind MOUSE1 "+attack"
bind MOUSE3 "+button2"
bind downarrow "say ^5Blame yourself, not the game, nor me."
// ( )--- Weapons and misc ---( )
// ===============================================================================================================
bind "q" "weapon 1; cg_drawgun 0; cg_drawcrosshair 4; cg_Crosshairsize 30; com_blood 1" // Gauntlet
bind "3" "weapon 2; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 28; com_blood 1" // SMG
bind "e" "weapon 3; cg_drawgun 0; cg_drawcrosshair 9 ;cg_Crosshairsize 30; com_blood 1" // Shotgun
bind "4" "weapon 4; cg_drawgun 0; cg_drawcrosshair 3; cg_Crosshairsize 28; com_blood 0" // Grenades
bind "c" "weapon 5; cg_drawgun 0; cg_drawcrosshair 5; cg_Crosshairsize 28; com_blood 0" // Rocket Launcher
bind "v" "weapon 6; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 24; com_blood 1" // Lightning Gun
bind "mouse2" "weapon 7; cg_drawgun 0; cg_drawcrosshair 6; cg_Crosshairsize 24; com_blood 0" // Railgun
bind "mwheelup" "weapon 8; cg_drawgun 0; cg_drawcrosshair 2; cg_Crosshairsize 30; com_blood 1" // Plasma Gun
bind "9" "weapon 9; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0" // BFG
bind "r" "weapon 11; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0" // Nailgun
bind "2" "weapon 12; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0" // Minegun
bind "f" "weapon 13; cg_drawgun 0; cg_drawcrosshair 9; cg_Crosshairsize 30; com_blood 0" // Chaingun
bind "g" "dropweapon" //
//_____________________________________________________________________________________Miscellaneous___________
seta cg_weaponBar "1" // 0 - Disabled, 1 - Left docked icons, 2 - Right docked icons, 3 - Center docked icons, 4 - Large floating icons (Legacy Q3 Style)
seta color1 "5" // (default 2, values 1 to 7) represents the color of the beam.
seta color2 "7" // (default 7, values 1 to 7) represents the color of the effect (swirl or discs).
seta cg_railStyle "1" // 1 is the default, and 2 is similar but without the discs and with the spiral you mentioned.
seta cg_railtrailtime "1500" // (default 400) Amount of time before a railbeam (+ effect) fades out from screen (1500 is the rail reload time).
seta r_railcorewidth "4" // (default 6) represents the thickness of the beam in a rail. Applies to old (1) and new (0) style.
seta r_railwidth "0" // (default 16) represents the size of the discs when cg_oldrail is set to 1.
seta r_railsegmentlength "50" // (default 32) represents the length of the parts between discs when cg_railstyle is set to 1.
seta cg_lightningStyle "4" // <1|2|3|4> (default = 1) Altering this cvar will cycle through various lightning stream effects: Default Q3/QL, QuakeWorld inspired, Team Arena shaft, and thin shaft options.
seta cg_truelightning "1" //
seta cg_rocketStyle "1" //
seta cg_smokeRadius_RL "0" //
seta cg_plasmaStyle "1" //
seta cg_smoke_SG "0" //
seta cg_smokeRadius_GL "0" //
seta cg_weaponColorStyle "2" // 2 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (including your own) colorized according to cg_teamUpperColor. In Non-Team Games: All grenades colorized according to cg_weaponColor.
seta cg_weaponColor "0xFF0000FF" // Self grenade's colors.
seta cg_weaponColor_grenade "0xFF0000FF" //
// ( )--- Models ---( )
// ===============================================================================================================
seta model "bitterman/red"
seta cg_forcemodel 0
seta cg_forceenemymodel "keel/bright" // Enemy model
seta cg_enemyUpperColor "0x00FF00FF" // \
seta cg_enemyLowerColor "0x00FF00FF" // > Green Enemy body.
seta cg_enemyHeadColor "0x00FF00FF" // /
seta cg_forceteammodel "bitterman/red" // Team model
seta cg_teamUpperColor "0xFF0000FF" // \
seta cg_teamHeadColor "0xFF0000FF" // > Red Teammate Body.
seta cg_teamLowerColor "0xFF0000FF" // /
seta cg_scaleplayermodelstobb "0"
seta cg_deadBodyDarken "1" // <0|1> (default = 0) Toggling this cvar on will darken 'bright' players as soon as they become corpses.
seta cg_deadBodyColor "0x090909FF"
// ( )--- Communication ---( )
// ===============================================================================================================
bind "y" "messagemode"
bind "u" "messagemode2"
bind "i" "messagemode5"
seta cg_chatbeep "1"
seta cg_teamChatBeep "1"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
// ( )--- Prediction, NetCode & Rates ---( )
// ===============================================================================================================
seta cg_predictItems "1" // Set to 0 for LAN.
seta cg_predictLocalRailShots "1" // 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. Set to 0 for LAN
seta cl_maxpackets 125
seta rate 25000
seta cg_smoothClients "0.5" // Smooths out choppy players a bit at risk of broken prediction.
seta cl_packetudp "1
// ( )--- Punk Buster ---( )
// ===============================================================================================================
seta pb_sleep 500
seta pb_security 0
seta cl_punkbuster 1
// ( )--- Personal extra binds ---( )
// ===============================================================================================================
bind PAUSE "pause"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F11 "screenshot"
// ( )--- Crosshair ---( )
// ===============================================================================================================
seta cg_drawCrosshair "6"
seta cg_crosshairx "0"
seta cg_crosshairy "0"
seta cg_crosshairpulse "1"
seta cg_crosshaircolor "7"
seta cg_crosshairsize "30"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitTime "220"
seta cg_crosshairHitColor "1"
seta cg_crosshairhealth "0"
// ( )--- Personal Stuff ---( )
// ===============================================================================================================
seta bot_nochat 1 // When set to 1, bots won't chat.
seta com_blood "0" // Disables blood.
seta com_maxfps "125"
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
seta cl_allowConsoleChat "1" //
seta cg_allowTaunt "0" // Disable Taunts
seta cg_autoaction "3" // Autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta cg_autoswitch "0" // Disable Autoswitch
seta cg_brasstime "0" // Amount of time expelled shells remain on screen.
seta cg_bob "0" // Whether screen sways while moving around or not.
seta cg_bobroll "0" //
seta cg_bobpitch "0" //
seta cg_bubbleTrail "0" //
seta cg_buzzerSound "1" //
seta cl_demoRecordMessage "0" // Whether to display or not the record message on screen
seta cg_draw2D "1" // Draws the hud
seta cg_drawFullWeaponBar "0" // 0 - Draw only currently held weapons on the weaponBar
seta cg_drawGun "0" // 0 = Don't show the gun model, 1 = Show with sway (default), 2 = Show with gun standing still.
seta cg_drawItemPickups "7" // 7 - Draw Timestamp + Icon + Item Name on Pickup
seta cg_drawrewards "0" // Show reward icons and sound highlight.
seta cg_drawtargetnames "1" //
seta cg_drawtimer "1" // Show timer on screen.
seta cg_enableRespawnTimer "1" // Respawn timers on Spectator mode only.
seta cg_fov "110" // Field of view settings.
seta cg_impactSparks "0" // If set to 1, causes the enemy to spark when they are hit by any non-explosive weapons.
seta cg_kickscale "0" // Disables screen shaking when hit.
seta cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
seta cg_lightningImpact "1" //
seta cg_marks "0" // No decals
seta cg_muzzleFlash "0" //
seta cg_noProjectileTrail 1 // Disable projectile trails.
seta cg_scorePlums "0" // 0 = Hide score plums, those are the numbers near a players head when his score increased.
seta cg_screenDamage "0x700000C8" //
seta cg_screenDamage_Self "0"
seta cg_screenDamage_Team "0"
seta r_ambientScale "100" // If a player stands in a full shadow and the r_ambientscale is set to 1, they will appear dark. If you set it to 100 they would appear fully lit. Range is 1-100
seta cg_simpleitems "1" // A value of "1" will use 2D image icons to display in-game items.
seta cg_shadows "0" // 0 = Disables player shadows.
seta cg_switchToEmpty "0" // Disables the ability to switch to weapons that have no ammo.
seta cg_switchOnEmpty "1" // Automatically switch to the next weapon in line when current is empty.
seta cg_viewsize "100" // Size of the ingame viewing area. (Percentage of screen)
seta cg_waterWarp "0" // Toggling this cvar off disables the minor under-water warping effects that exists when submerged underwater.
seta cg_zoomfov "50" // Zoom Fov.
seta cg_zoomScaling "0" // Toggling this cvar off disables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov.
seta cg_zoomOutOnDeath "1"
// ( )----- Mouse settings for Razer Deathadder @ 1800 dpi -----( )
// ===============================================================================================================
seta sensitivity "0.54" // Mouse in-game sensitivity
seta m_filter "0" // Disables mouse filter
seta m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
seta m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
seta m_side "0.25"
seta m_forward "0.25"
seta cl_mouseAccel "0" // Mouse acceleration. (min 0, max 10)
seta cl_mouseAccelOffset "5"
seta cl_mouseSensCap "0" // To cap the mouse speed if you are using acceleration. Example: cl_mouseSensCap 7 will not allow the general sensitivity to go beyond 7 when accelerating.
seta cl_mouseAccelStyle "0" // 1 = Quake Live mouse acceleration, 0 = Old Quake 3 style accelertion.
seta in_mouse "1" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
// seta cg_zoomSensitivity "1.5"
// ( ) --- Sound Settings --- ( )
// ===============================================================================================================
seta s_volume "0.5"
seta s_musicvolume "0"
seta s_doppler "0"
seta s_ambient "0" // Disables ambient sounds.
seta cg_HitBeep "2" // Hit sounds. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option.
// ( ) --- Graphical Settings --- ( )
// ===============================================================================================================
seta r_mode "21" // Force 1680x1050 resolution
seta r_customwidth "1680"
seta r_customheight "1050"
seta r_drawSun "0"
seta r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
seta r_enablepostprocess "1"
seta r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
seta r_lightmap "1"
seta r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well)
seta r_gamma "1.5" // Overall brightness.
seta r_ignorehwgamma "1" //
seta r_lodbias "0" // Geometric level of player model details. 0 = high, 4 = low.
seta r_intensity "1.2" // Increase intensity of colours with bias to white
seta r_mapoverbrightbits "1" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
seta r_overbrightbits "1" // Ambient lighting of local objects only. Anything added to a map like players, ammo and weapons.
seta r_picmip "10" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
seta r_smp "0"
seta r_subdivision "80" // Controls curved surfaces. Can be 4 or 80.
seta r_vertexlight "1"