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public cpp v1 · immutablevoid Unit::BuildMovementPacket(ByteBuffer *data) const { if(GetTypeId() == TYPEID_PLAYER) { // remove unknown, unused etc flags for now const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); if (isInFlight()) { WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); } } *data <<