<620/620hp 298/298mn 393/394mv> 63/150 14g6s common 15:59:54 n
South Street Bridge Over the River
The great buildings of Seria cease here as two large towers rise to take
their place and flank both sides of the street. Looking out over the
southern sector with protective eyes, several Peacekeepers can be seen
posted on top of these towers. A large bridge made of solid wood lies at
the base of these towers and carries itself over the Seria River that rushes
beneath it. Winding through the city in a beautiful stream of flowing blue,
the Seria River is one of the city's greatest landmarks. The occasional
small boat or raft can be seen traversing upon its surface as its driver
makes their way through the city. Many citizens can often be seen fishing
off of the bridge but when ever a catch is made they beam a broad smile and
toss the fish back into the waters. Cobblestone picks up to the north and
south of the bridge and paves its way across the solid ground.
[Exits: north south down]
<620/620hp 298/298mn 392/394mv> 63/150 14g6s common 16:0:0 n
South Street
Carved by expert stonesmiths, gray structures stand to both sides of
South Street and create a wall of stone buildings that line the road. The
different structures vary in size but all have been finely constructed with
some bearing wooden framed windows on their sides and others displaying
various decorations of sorts. The vast number of buildings and they way
they branch out into the city give evidence to the immensity of Seria.
Truly it is one of the largest cities in all of M'Dhoria. Auburn
cobblestone makes its way through these buildings and gives passage to any
who would travel among Seria's southern sectors. Flanked by two stone
towers, a large bridge can be seen just southward crossing over the grand
Seria River. The openness of Seria's center can be seen off in the northern
distance.
[Exits: north south]
<620/620hp 298/298mn 391/394mv> 63/150 14g6s common 16:0:0 af
|You are affected by the following: |
| Affect: levitate |
| ----->: modifies none for 51 ticks |
| Affect: invisibility |
| ----->: modifies none for 22 ticks |
| Affect: sneak |
| ----->: modifies none for 38 ticks |
| Affect: detect invis |
| ----->: modifies none for 7 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 36 ticks |
| ----->: modifies none for 36 ticks |
| Affect: keen vision |
| ----->: modifies none for 18 ticks |
<620/620hp 298/298mn 391/394mv> 63/150 14g6s common 16:0:6 n
South Street
Paved in auburn colored cobblestone, South Street runs its way here
through the countless structures of southern Seria. Citizens can be seen
making their way among the southern sectors as they go about their business
whether it be training in the guilds to the west or visiting the temple or
garden of Seria to the southwest. Others make their way to the Emporium to
the south while still others can be seen heading off east to the Tower of
the Arcane or the government buildings of the city. It is clear by the
traffic that Seria is heavily inhabited and quite a large and grand city.
South Street heads on among southern Seria to the north towards the center
and the south towards one of four city gates that guard the city.
[Exits: north south]
<620/620hp 298/298mn 390/394mv> 63/150 14g6s common 16:0:36 n
South Street and Tremaine
A road of ivory cobblestone begins just to the west and leads off among
what appear to be guilds and training halls in the distance. Colored in
dark auburn, South street seems a sharp contrast to the ivory that paves the
way westward. Thick walls of stone stand to the east and block passage in
that direction. Lining the wall's base are several sewer grates that are
barred with iron grates to protect any, especially playing children, from
falling into them. Far in the distance stand the southern gates of Seria
which can be seen even here due to their tremendous size and the openness of
South street. The center of Seria lies closer just a little ways to the
north.
[Exits: north south west]
A tiny stone lies here, uprooted from its home.
<620/620hp 298/298mn 389/394mv> 63/150 14g6s common 16:0:36 n
South Street
Continuing on through the southern section of Seria, South Street follows
the back walls of structures on both the road's sides. Most of these
structures are stone in make and either gray or auburn in color but a rather
large and different building can be seen eastward. Carved from jade stone,
the green walls of this building have been speckled in gold and contain a
lining of bronze across its top. The bronze border has been inscribed upon
with etchings of magical runes and ancient writings. Heading on, the brown
cobblestoned street is marked only by a line of sewer grates and the
occasional pole with a lamp attached to its top.
[Exits: north south]
A crowd of Serians make their way among the city as they go about their business.
<620/620hp 298/298mn 388/394mv> 63/150 14g6s common 16:0:42 n
South Street
South Street begins here connecting to the center of Seria to the north
and leading all the way to the southern gates of the city in the distant
south. The street is flanked on both sides by two stone walls but they are
vastly different in make and size. To the east the wall rises up into the
back of a medium sized building of gray stone. It bears no markings or
anything out of the ordinary for this is just its backside. However to the
east the building that stands is much larger and has been constructed of
white stone fleckled with bits of what looks like gold. Along the top of
the building is a lining of jade stone complete with golden carvings of
runes and archaic script. No entrance to either of these buildings can be
seen here on South Street so the only directions to head are north to the
center of the city or further south along the street.
[Exits: north south]
A cheerful looking gnome is roaming about talking to himself.
<620/620hp 298/298mn 387/394mv> 63/150 14g6s common 16:0:42 n
Serian Center Square
The stones are of different colors, ranging from deep browns to rusty
oranges, and have been placed in squares along the ground. Along the edges
of the wide courtyard making up the Serian Square, tall statues made of the
past and former rulers of the city can be seen, sentient as if they were
like guardians. The rare flower also can be seen growing wildly along the
ground, being a bright yellow or purple in color. Green grass grows between
the spaces of the square blocks. This wide field consists of lush green
grass, and different colored stones.
[Exits: north east south west]
A tall, wrought iron lamp is here, with a glass bauble placed at the top.
A Serian Peacekeeper patrols the city, ensuring the safety of its citizens.
<620/620hp 298/298mn 386/394mv> 63/150 14g6s common 16:0:48 scan
Looking around you see:
a Serian Peacekeeper, right here.
a Serian Peacekeeper, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a cheerful looking gnome, nearby to the south.
<620/620hp 298/298mn 386/394mv> 63/150 14g6s common 16:1:0 w
Serian Center Square
This wide field consists of lush green grass, and different colored
stones. The stones are of different colors, ranging from deep browns to
rusty oranges, and have been placed in squares along the ground. Along the
edges of the wide courtyard making up the Serian Square, tall statues made
of the past and former rulers of the city can be seen, sentient as if they
were like guardians. The rare flower also can be seen growing wildly along
the ground, being a bright yellow or purple in color. Green grass grows
between the spaces of the square blocks.
[Exits: north east]
A statue of Queen Delshara Dharlen is here, a plaque inset at the base.
<620/620hp 298/298mn 385/394mv> 63/150 14g6s common 16:1:12 find
You gather with a group of thugs, speak to them, and they scatter.
a male human with black hair and ice-blue eyes is nearby.
Relache is nearby.
a tan siri woman with gold-flecked skin is nearby.
a stocky visardi with bright swirling eyes is nearby.
a medium sized man wearing an expressionless silver fox mask is nearby.
<620/620hp 298/298mn 385/394mv> 64/150 13g56s common 16:1:18 find
You gather with a group of thugs, speak to them, and they scatter.
a male human with black hair and ice-blue eyes is nearby.
Relache is nearby.
a tan siri woman with gold-flecked skin is nearby.
a stocky visardi with bright swirling eyes is nearby.
a medium sized man wearing an expressionless silver fox mask is nearby.
<620/620hp 298/298mn 385/394mv> 63/150 13g6s common 16:3:54 scan
Looking around you see:
a Serian Peacekeeper, nearby to the east.
<620/620hp 298/298mn 385/394mv> 63/150 13g6s common 16:4:12 e
Serian Center Square
The stones are of different colors, ranging from deep browns to rusty
oranges, and have been placed in squares along the ground. Along the edges
of the wide courtyard making up the Serian Square, tall statues made of the
past and former rulers of the city can be seen, sentient as if they were
like guardians. The rare flower also can be seen growing wildly along the
ground, being a bright yellow or purple in color. Green grass grows between
the spaces of the square blocks. This wide field consists of lush green
grass, and different colored stones.
[Exits: north east south west]
A tall, wrought iron lamp is here, with a glass bauble placed at the top.
A Serian Peacekeeper patrols the city, ensuring the safety of its citizens.
<620/620hp 298/298mn 384/394mv> 63/150 13g6s common 16:4:18 scan
Looking around you see:
a Serian Peacekeeper, right here.
a Serian Peacekeeper, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a cheerful looking gnome, nearby to the south.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s common 16:4:24 l north
The Serian Center continues on to the north.
You peer intently north.
a Serian Peacekeeper, nearby to the north.
a short snitch, not far north.
a Serian Peacekeeper, off in the distance north.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s common 16:4:30 w
Serian Center Square
This wide field consists of lush green grass, and different colored
stones. The stones are of different colors, ranging from deep browns to
rusty oranges, and have been placed in squares along the ground. Along the
edges of the wide courtyard making up the Serian Square, tall statues made
of the past and former rulers of the city can be seen, sentient as if they
were like guardians. The rare flower also can be seen growing wildly along
the ground, being a bright yellow or purple in color. Green grass grows
between the spaces of the square blocks.
[Exits: north east]
A statue of Queen Delshara Dharlen is here, a plaque inset at the base.
<620/620hp 298/298mn 393/394mv> 63/150 13g6s common 16:4:36 l north
The Serian Center continues on to the north.
You peer intently north.
a small white dove, not far north.
a small white dove, not far north.
a Serian Peacekeeper, off in the distance north.
<620/620hp 298/298mn 393/394mv> 63/150 13g6s common 16:4:42 n
Serian Center Square
The stones are of different colors, ranging from deep browns to rusty
oranges, and have been placed in squares along the ground. Along the edges
of the wide courtyard making up the Serian Square, tall statues made of the
past and former rulers of the city can be seen, sentient as if they were
like guardians. Green grass grows between the spaces of the square blocks.
The rare flower also can be seen growing wildly along the ground, being a
bright yellow or purple in color. This wide field consists of lush green
grass, and different colored stones.
[Exits: north east south west]
A bench made of wood and wrought iron sits here, with intricate carvings in the wood.
A statue of King Dracolus is here, a plaque inset into the base.
<620/620hp 298/298mn 392/394mv> 63/150 13g6s common 16:4:54 scan
Looking around you see:
a small white dove, nearby to the north.
a small white dove, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a Serian Peacekeeper, nearby to the west.
<620/620hp 298/298mn 392/394mv> 63/150 13g6s common 16:4:54 l east
The Serian Center continues on to the east.
You peer intently east.
a Serian Peacekeeper, nearby to the east.
a small white dove, not far east.
<620/620hp 298/298mn 392/394mv> 63/150 13g6s common 16:5:6 l west
The Serian Center continues on to the west.
You peer intently west.
a Serian Peacekeeper, nearby to the west.
<620/620hp 298/298mn 392/394mv> 63/150 13g6s common 16:5:12 scan
Looking around you see:
a small white dove, nearby to the north.
a small white dove, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a Serian Peacekeeper, nearby to the west.
<620/620hp 298/298mn 392/394mv> 63/150 13g6s common 16:5:18 n
Serian Center Square
Along the edges of the wide courtyard making up the Serian Square, tall
statues made of the past and former rulers of the city can be seen, sentient
as if they were like guardians. The stones are of different colors, ranging
from deep browns to rusty oranges, and have been placed in squares along the
ground. Green grass grows between the spaces of the square blocks. The
rare flower also can be seen growing wildly along the ground, being a bright
yellow or purple in color. This wide field consists of lush green grass,
and different colored stones.
[Exits: north east south west]
A small white dove is here, quietly cooing.
A small white dove is here, quietly cooing.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s common 16:5:30 scan
Looking around you see:
a small white dove, right here.
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s common 16:5:36 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s common 16:6:24 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s common 16:6:42 lang fel
You speak felis with no accent.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s felis 16:7:0 think She has to be there, doesn't she?
You think in felis 'She has to be there, doesn't she?'
<620/620hp 298/298mn 391/394mv> 63/150 13g6s felis 16:7:18 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s felis 16:7:24 af
|You are affected by the following: |
| Affect: levitate |
| ----->: modifies none for 50 ticks |
| Affect: invisibility |
| ----->: modifies none for 21 ticks |
| Affect: sneak |
| ----->: modifies none for 37 ticks |
| Affect: detect invis |
| ----->: modifies none for 6 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 35 ticks |
| ----->: modifies none for 35 ticks |
| Affect: keen vision |
| ----->: modifies none for 17 ticks |
<620/620hp 298/298mn 391/394mv> 63/150 13g6s felis 16:7:36
A small white dove leaves east.
<620/620hp 298/298mn 391/394mv> 63/150 13g6s felis 16:7:48 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:8:54 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:10:36 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:11:0 sc
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~\
|Relache Tiaryn |____|
|Short Desc.: a female felis with dark red fur |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| Class: thief | Race: felis | Sex: female |
| Level: 50 | Played: 32 |Height: 80 |
| Religion: None | *Lore: 3 |Weight: 300 |
|Alignment: Neutral (-225) |Hometown: Cranezmore| |
| Ethos: Chaotic | | |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| You are speaking: felis | NO MAIL | Experience: 795 |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| HP: 620/620 | Str: 20(20) | Items: 24/52 |
| Mana: 298/298 | Int: 21(22) | Weight: 63/150 |
| Move: 394/394 | Wis: 20(22) | Gold: 13 |
| Prac: 0 | Dex: 25(25) | Silver: 6 |
|Train: 0 | Con: 19(20) | Wimpy: 0 |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| Hitroll: 5 | Damroll: 6 | Saves vs. Spells: -10 |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| Armor | Condition |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
| Pierce: heavily armored (-50 )| Hungry: No |
| Slash: heavily armored (-54 )| Thirsty: No |
| Bash: heavily armored (-49 )| Drunk: No |
| Magic: very well-armored (-22 )|Position: Standing |
|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|Tumbling is your default dodge. |
|No pose set. Type 'HELP POSE' for more information. |
|", in a soft, purring voice, " is your accent. |
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~\
| | |
| | |
\________________________________________________________________\__/
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:11:12 scan
Looking around you see:
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a small white dove, nearby to the east.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:14:0 scan
Looking around you see:
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a Serian Peacekeeper, nearby to the east.
a small white dove, nearby to the east.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 13g6s felis 16:14:42 find
You gather with a group of thugs, speak to them, and they scatter.
The thugs you hired, got drunk, and did nothing.
<620/620hp 298/298mn 394/394mv> 64/150 12g56s felis 16:15:6 scan
Looking around you see:
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a small white dove, nearby to the east.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 64/150 12g56s felis 16:15:42 find
You gather with a group of thugs, speak to them, and they scatter.
The thugs you hired, got drunk, and did nothing.
<620/620hp 298/298mn 394/394mv> 63/150 12g6s felis 16:16:12 scan
Looking around you see:
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a small white dove, nearby to the east.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 63/150 12g6s felis 16:16:48 find
You gather with a group of thugs, speak to them, and they scatter.
a male human with black hair and ice-blue eyes is nearby.
Relache is nearby.
a tan siri woman with gold-flecked skin is nearby.
a slender human male with dark skin is nearby.
a stocky visardi with bright swirling eyes is nearby.
a medium sized man wearing an expressionless silver fox mask is nearby.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:17:42
From the east, a voice yells in common 'A slender human male with dark skin is here!!'
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:17:48 l
Serian Center Square
Along the edges of the wide courtyard making up the Serian Square, tall
statues made of the past and former rulers of the city can be seen, sentient
as if they were like guardians. The stones are of different colors, ranging
from deep browns to rusty oranges, and have been placed in squares along the
ground. Green grass grows between the spaces of the square blocks. The
rare flower also can be seen growing wildly along the ground, being a bright
yellow or purple in color. This wide field consists of lush green grass,
and different colored stones.
[Exits: north east south west]
A small white dove is here, quietly cooing.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:18:6
A warrant has been issued on you from the Triage clan for Assault.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:19:24 think Well, crap.
You think in felis 'Well, crap.'
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:20:36 think Might as well go through with it now, if its like this.
You think in felis 'Might as well go through with it now, if its like this.'
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:21:30 scan
Looking around you see:
a small white dove, right here.
a Serian Peacekeeper, nearby to the north.
a small white dove, nearby to the east.
a short snitch, nearby to the east.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:21:36 who
Cities of MDhoria
------------------------------------------------------------------------------
City/Clan|Rank |Name
------------------------------------------------------------------------------
Cranezmor Citizen a slender human male with soft red hair and flashing golden eyes
a silver disheveled avian with bottomless vermillion eyes
an athletic female siriyu with a swarthy complexion
a male human with black hair and ice-blue eyes
Cranezmor Citizen Relache Tiaryn
a tall siriyu male with brown hair
a raven-haired human female with piercing blue eyes
Cranezmor Citizen Riddel Vel'Geise
a tall, willowy human female with a cloud of inky curls
a well-built quevran male with onyx eyes
Cranezmor Citizen a tall taurlok man with snow-white fur and beady black eyes
a tan siri woman with gold-flecked skin
a young, athletically-built male siri with long, fire-red hair
a tan human man with black hair and blue eyes
a large, golden-furred, blue-eyed male canidae
a bronze-skinned siriyu woman with long viridian hair
a bronze siri female with ebony curls
a slender human male with dark skin
Cranezmor Citizen an ebony-scaled dagahasi female with mirror-like silver eyes
<Staff> Supremacy Sarma, Great Mother of Love
a stocky visardi with bright swirling eyes
<Staff> Deity Iskvarren the Decadent, Lingering Shadow of Corruption
------------------------------------------------------------------------------
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:21:54
A small white dove leaves north.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:23:0 l west
The Serian Center continues on to the west.
You peer intently west.
a tan siri woman with gold-flecked skin, nearby to the west.
a medium sized man wearing an expressionless silver fox mask, nearby to the west.
a Serian Peacekeeper, nearby to the west.
a stocky visardi with bright swirling eyes, nearby to the west.
a male human with black hair and ice-blue eyes, nearby to the west.
a tall, willowy human female with a cloud of inky curls, nearby to the west.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:24:6 af
|You are affected by the following: |
| Affect: levitate |
| ----->: modifies none for 46 ticks |
| Affect: invisibility |
| ----->: modifies none for 17 ticks |
| Affect: sneak |
| ----->: modifies none for 33 ticks |
| Affect: detect invis |
| ----->: modifies none for 2 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 31 ticks |
| ----->: modifies none for 31 ticks |
| Affect: keen vision |
| ----->: modifies none for 13 ticks |
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:24:18 sneak
You attempt to move silently.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:24:24 w
Serian Center Square
This wide field consists of lush green grass, and different colored
stones. Along the edges of the wide courtyard making up the Serian Square,
tall statues made of the past and former rulers of the city can be seen,
sentient as if they were like guardians. The stones are of different
colors, ranging from deep browns to rusty oranges, and have been placed in
squares along the ground. Green grass grows between the spaces of the
square blocks. The rare flower also can be seen growing wildly along the
ground, being a bright yellow or purple in color.
[Exits: north east south west]
A spring of blood bubbles from the ground.
A tall, wrought iron lamp is here, with a glass bauble placed at the top.
A statue of King Skipell Arurin is here, a plaque inset at the base.
A tan siri woman with gold-flecked skin is here.
A medium sized man wearing an expressionless silver fox mask is here.
A Serian Peacekeeper, assigned to assist the guard, is here.
A stocky visardi with bright swirling eyes is here, floating in the air.
A male human with black hair and ice-blue eyes is here.
A tall, willowy human female with a cloud of inky curls is here.
<620/620hp 298/298mn 393/394mv> 64/150 11g56s felis 16:24:30 l inky
There is a tall, willowy human female with a cloud of inky curls here.
The curls that adorn her head are reminiscent of the thin coils of smoke that
issue from a recently extinguished flame. Each raven puff seems to be a
different length to the next, but none of them reach much past the back of
her neck and are kept well away from the brow. Almond-shaped eyes of a
startling azure blue nestle deeply in their sockets, tiny shoots of white
issuing outwards from the pupil and into the iris, almost like the points of
a star. These are framed by thick black lashes and thin, sharply slanting
eyebrows. A smattering of pale freckles pepper the bridge of her small
rounded nose, fading into a pale pink flush at the cheek bones. Her skin is
so pale as to be almost translucent, with pronounced purple veins apparent in
the hands and wrists. Where visible, her body is marked with distinct
patterns of dark freckles and moles, forming strange designs alike to
constellations particularly on her arms, back and legs. For a female, she is
very tall and carries what little weight she has with an akward grace,
sharpened by the gangliness of her slender frame. A delicate, sweet scent of
roses wafts forth when she moves.
a tall, willowy human female with a cloud of inky curls has fair skin, black hair, and blue eyes.
A tall, willowy human female with a cloud of inky curls is quite a bit shorter than you and is substantially lighter than you.
A tall, willowy human female with a cloud of inky curls is in excellent condition.
A tall, willowy human female with a cloud of inky curls is using:
<used as light> (Glowing) a pair of roses, one a large blossom, the other a tiny rosebud
<worn on head> a silver head plate with emerald ivy inlay
<worn around neck> (Glowing) a hooded, floor-length cloak of spider silk, lined with swan down
<worn around neck> (Glowing) a fluid stole of frosted silk, edged with tiny, faintly sounding bells
<worn around wrist> a platinum bracer wrought with delicate, garnet-laced filigree blossoms
<worn around wrist> a platinum bracer wrought with delicate, garnet-laced filigree blossoms
<worn on hands> (Humming) a ruby-studded gauntlet of labyrinthine sterling lattice-work
<worn on hands> (Humming) a ruby-studded gauntlet of labyrinthine sterling lattice-work
<worn on finger> a living band of ivy topped with a purple rose
<worn on finger> (Humming) a silver band set with a carved amethyst rose
<held> a grey-eyed baby human boy with a mop of inky curls
<worn on legs> polished silver leg plates with emerald ivy inlay along the sides
<worn on feet> (Glowing) a pair of winged sandals
<620/620hp 298/298mn 393/394mv> 64/150 11g56s felis 16:24:42
a medium sized man wearing an expressionless silver fox mask says to a tall, willowy human female with a cloud of inky curls in siri, in a listless drawl, 'Nv rqu not agueg?'
<620/620hp 298/298mn 393/394mv> 64/150 11g56s felis 16:25:0
A stocky visardi with bright swirling eyes looks at a tall, willowy human female with a cloud of inky curls.
<620/620hp 298/298mn 393/394mv> 64/150 11g56s felis 16:26:12
a tall, willowy human female with a cloud of inky curls says to a medium sized man wearing an expressionless silver fox mask in common, in a polished Serian accent devoid of harsh consonants, 'But you didn't do anything. Or are you trying to corrupt my prison guards? If you are, I can scarcely stop you at any rate.'
<620/620hp 298/298mn 393/394mv> 64/150 11g56s felis 16:26:36 bj inky
flee
flee
flee
flee
grab baby inky
You clock a tall, willowy human female with a cloud of inky curls in the back of the head.
A tall, willowy human female with a cloud of inky curls goes to sleep.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:27:6 You aren't fighting anyone.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:27:6 You aren't fighting anyone.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:27:6 You aren't fighting anyone.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:27:12 You aren't fighting anyone.
<620/620hp 298/298mn 394/394mv> 64/150 11g56s felis 16:27:12 You grab a grey-eyed baby human boy with a mop of inky curls from a tall, willowy human female with a cloud of inky curls.
<620/620hp 298/298mn 394/394mv> 73/150 11g56s felis 16:27:12 w
w
w
w
West Street
A wide street of interlocking brown cobblestones stretches out toward the
great western gates, which rise gracefully in the distance. The stones are
a lovely auburn hue that contrast becomingly with the pale gray stone of the
buildings on either side of the street. The wall to the north is the back
of one of the large apartment buldings of the residential complex. Several
tall trees rise from the thick carpeting of emerald grasses on either side
of the path, their laden boughs swaying gently in the light breeze. Sewer
grates are placed discreetly to both sides of the road, keeping the city
clean and safe from flooding. Several beds of flowers have been planted
near the grates, in an attempt to mask any odors that dare to venture forth
from the sewers. To the east, a large circular area, paved with the same
auburn stones, can be seen, beckoning to you invitingly. The west leads
further down the road, toward several meandering side streets.
[Exits: east west]
<620/620hp 298/298mn 393/394mv> 73/150 11g56s felis 16:27:48 West Street
The dullness of the interlocking brown cobblestones is lifted at the
sight of a large apartment building that rises from the north. Tall trees
tower over the structure from each side, providing shade and masking it's
ragged appearance. A stall to the southeast seems to have been put together
rather shoddily, with several nails standing out in all directions. The
once brilliant crimson paint is now faded and peeling, as though the vendor
could not afford or was too lazy to repaint the rickety structure. The road
continues west toward the large gates in the distance, and east, back toward
the center. The backs of several stone buildings can be seen to the south.
[Exits: east west]
<620/620hp 298/298mn 392/394mv> 73/150 11g56s felis 16:27:54 West Street
The widely paved road continues here, with flat brown stones that lock
tightly together, rather like the pieces of a clever puzzle. The stones
vary somewhat in color, from a dull brown, to a burnished copper, to a
reddish auburn. Sewer grates are placed discreetly to both sides of the
road, and several beds of flowers have been planted nearby in an attempt to
mask any odors that dare to venture forth from the dank sewers. Several
tall lamp posts of intricate black iron rise gracefully to both sides of the
road, with lanterns filled with oil to be lit when the night comes. The
road itself stretches out to the west, toward several side streets and the
large western gates, and east, toward the relative comfort of the center.
Passage north is blocked by the brick wall protecting the residential
complex of Seria.
[Exits: east west]
<620/620hp 298/298mn 391/394mv> 73/150 11g56s felis 16:27:54 West Street
An auburn stone building to the north blocks passage and the low wall of
a building to the south blocks travel there. The crimson cobblestone of the
street are interlinked in tandem except where sewer grates are cut to keep
the streets clean. Intricate posts with lanters hanging from them line both
sides of the streets to provide light to the traveller. The street
continues west toward the towering west city gates and east toward the
comfortable center of town.
[Exits: east west]
<620/620hp 298/298mn 390/394mv> 73/150 11g56s felis 16:28:0 w
West Street and Tremont
The main street that connects between the eastern and western gates of
Seria itself continues here, its broad surface set with interlocking stones
of varying brown hues. A narrow, meandering side street can be seen to the
south leading into the southwest district of Seria. The road itself is
paved in stones that are more red than brown, a dull red that faintly
resembles dried blood. More sewer grates and lamp posts can be seen lining
the main road, keeping the city both clean and well-lit. The main road
itself continues west toward the gates, and east toward the center of the
city. Passage north is blocked by the backside of a large auburn stone
apartment building from the residential complex of Seria.
[Exits: east south west]
A siri female walks merrily through the streets humming softly to herself.
A male canidae is here walking quietly through the streets.
Flying a few paces in the air, an avian makes their way along.
<620/620hp 298/298mn 389/394mv> 73/150 11g56s felis 16:28:0 w
West Street
A red brick wall extends up on the north side of the brown cobblestone
street. Soft-colored, painted flower boxes hang from the walls about eye
level and colorful pansies, daisies, and bright lillies flow from the boxes
like paint flowing from a bucket. Smoke rises from some of the rooftops
visible to the south. The stones of the road are interlinked and form
geometric shapes from every angle. The stir of traffic, the smell of fresh
foods, and the hot air provide the usual city atmospheres. West Street
continues east toward the center of the city and west toward the western
gates of Seria.
[Exits: east west]
A crowd of Serians make their way among the city as they go about their business.
<620/620hp 298/298mn 388/394mv> 73/150 11g56s felis 16:28:6 w
West Street
The western city gates rise up to the west and the tall turrets above the
gate towers rise into the sky. A long wooden bench stretches against the
gray stone wall to the south. Two spitoons sit on either end of the bench
for the convenience of the older citizens who sit and watch traffic. The
auburn cobblestones are dotted with sewer grates that keep the city clean
and free from sitting water. The street slopes up and northward with the
contour of the land Seria is built upon. East Street continue east toward
the center of town and west toward the grand eastern gates.
[Exits: east west]
<620/620hp 298/298mn 387/394mv> 73/150 11g56s felis 16:28:12 w
Inside the West Gate of Seria
Wandering travellers or citizens find themselves just inside the western
gates of Seria. Two large towers hold the gate firmly in place. A wooden
footbridge crosses the base for quick access to the city. The gate can be
raised to protect the city in times of distress. The blocks of the towers
are replaced every year to ensure strength in the gate. There is a large,
round turret above either tower on the sides of the gates. The turrets
provide defensive views over the countryside and down into the city. The
gateguards change hourly due to the boring nature of guarding the gates.
The staggered guard change keeps eager and fresh guards at the main posts of
the city. West Street leads east into the city and toward the center and
west takes you through the gates and into the countryside.
[Exits: north east south west]
Made of hard red clay, a statue of Rhiane stands here, leaning against a roulette wheel.
A siri female walks merrily through the streets humming softly to herself.
The gateguard keeps watch over all who enter and leave the city.
The gateguard keeps watch over all who enter and leave the city.
<620/620hp 298/298mn 386/394mv> 73/150 11g56s felis 16:28:12 s
Westwall Road
The Westwall Road heads away from the Western Gate to the north by
following the western wall as it runs southward. The brown cobblestone is
more of a shade of red here as there isn't as much wear on the road as there
is on the main streets. To the east of the Westwall Road lie the many guild
halls that have been constructed in this part of the city. This assembly of
guild halls rivals any in the land as the many buildings to train in line
the east like a large market. The Road continues on deeper south while also
returning north to the large, Western Gate of Seria.
[Exits: north south]
<620/620hp 298/298mn 385/394mv> 73/150 11g56s felis 16:28:18 s
s
Westwall Road
The western walls of Seria dominate ones view here along Westwall Road.
Towering high above, the sturdy, gray walls provide excellent defense
although nothing can be seen on the outside of the city due to this large
protection. Not many walk by here to relax for the scenery is no more than
dull gray and no shops or places of interests are set up on the Westwall
Road. There are guild halls that can be seen off to the east but their
backs are to the road and one must travel southward where there is a street
that actually enters among the buildings. The Western Gate of Seria can be
seen a short distance to the north.
[Exits: north south]
A male canidae is here walking quietly through the streets.
<620/620hp 298/298mn 384/394mv> 73/150 11g56s felis 16:28:18 s
s
Westwall Road at Tremaine
Westwall road opens up here into a three way intersection with Tremaine
street lying to the east leading its way into Seria. The western wall looms
large to the west and blocks any passage in that direction. Continuing to
the north and south, Westwall road paves its way around the perimeter of
Seria in brown cobblestone. Little travel if any is made by the citizens of
Seria along this stretch of Wall Road. Only the aspiring adventurer travels
through this intersection in hopes of expanding his or her talents in the
guild halls to the east.
[Exits: north east south]
<620/620hp 298/298mn 383/394mv> 73/150 11g56s felis 16:28:24 s
Westwall Road
The muffled sounds of fighting can be heard coming from behind the stone
walls that lie to the east of the Westwall Road. It seems that this
structure is one of the many guild halls that stand at the top of the
southwestern section of Seria. Judging from the sounds, this guild hall is
one that teaches its students in the art of combat. To the north, the
Westwall Road branches off into the west leading into these guild halls.
The western walls of Seria continue to dominate to the west.
[Exits: north south]
Flying a few paces in the air, an avian makes their way along.
A Serian Peacekeeper patrols the city, ensuring the safety of its citizens.
<620/620hp 298/298mn 382/394mv> 73/150 11g56s felis 16:28:24 Westwall Road
The streaming sound of the Seria River can be heard here as it flows into
the city from an open arch in the western wall just to the south. A sturdy
bridge can be seen passing across its surface and providing safe means of
travel across. Off to the east are the backs of several buildings, guild
halls that make up a good portion of the southwestern sector of the city.
Towards the distant south across the river lies the pristine walls of the
temple, shining in the polished, white marble they are made of. The
Westwall Road leads on to the bridge southward while heading towards an
intersection to the north.
[Exits: north south]
<620/620hp 298/298mn 381/394mv> 73/150 11g56s felis 16:28:30 Westwall Bridge over the Seria River
Westwall Road raises up into a wooden bridge that passes over the Serian
River as it travels out of the city through an open, stone archway to the
west. There are well-built towers on either side of the bridge marking
where it meets the road giving a defensive position to guard the waterway
into the city. Strongly supported, the bridge stands firm and gives safe
passage over the Seria River as one travels along the Westwall Road. The
river can be seen making its way past the temple and the many guild halls
that stand just north of it. Ending to the north and south, the bridge
curves downward entering the Westwall Road.
[Exits: north south]
<620/620hp 298/298mn 380/394mv> 73/150 11g56s felis 16:28:30 s
Westwall Road
Continuing to follow in the shadow of the western walls of Seria, the
Westwall Road paves its way onwards with a wide layering of auburn colored
cobblestone. Just ahead to the north lies a bridge crossing up over the
Seria River as it makes its way into the city. An open archway has been
constructed into the side of the western wall and allows the Seria River to
pass through it on its way into Seria. The flowing of this grand river
makes a constant, streaming sound that mingles into the city with the
bustling noise of the citizens in their daily lives.
[Exits: north south]
<620/620hp 298/298mn 379/394mv> 73/150 11g56s felis 16:28:36 s
s
Westwall Road
Brownish red cobblestone paves the road here looking more red than brown
due to the lack of wear in this part of the city. Not many citizens walk
around the perimeter of the city, mainly just Peacekeepers and the
occasional visitor who wishes to see a close view of the grand, defensive
walls the protect Seria. The Westwall Road continues past these grand walls
to the north and south with a large bridge constructed in the northern
distance. Lying to the distant south is a corner of the city where the wall
turns sharply and begins its way across the southern line of Seria.
[Exits: north south]
A Serian Peacekeeper patrols the city, ensuring the safety of its citizens.
<620/620hp 298/298mn 378/394mv> 73/150 11g56s felis 16:28:36 s
Westwall Road
Wall Road follows the western wall of Seria here making its way to the
north and south of the city. Towering high into the air, the western wall
looms to the west blocking passage in that direction but providing excellent
protection for Seria. Brown cobblestone covers the road in an interlocking
pattern resembling the main streets that run inside of the city. To the
east stand the back walls of the temple of Seria, a grand construction built
completely with pure, white marble. Westwall Road continues both towards
the north and south.
[Exits: north south]
Giving a short grunt, a grothtalian walks along the streets.
<620/620hp 298/298mn 377/394mv> 73/150 11g56s felis 16:28:42 Southwest Corner of Seria
Encircling the perimeter of Seria, Wall Road turns sharply here as it
runs along the walls. Rising high into the open air, the city walls meet
together here in a large corner. The road travels around this corner in
interlocking, brown cobblestone that resembles the main streets inside of
the city. The road continues on to the east and north as it follows the
walls of the city. To the northeast, the large, encompassing walls of
Seria's temple stand over the southwestern sector of the city.
[Exits: north east south]
<620/620hp 298/298mn 376/394mv> 73/150 11g56s felis 16:28:42 s
Across a Small Bridge
This small bridge seperates the palace from the main part of Seria. Made
of a fine white marble and crafted my master smiths, it stands here as a
testament to their creative legacy. The Walls of the palace rise up to the
south and the east, while the walls of the city rise to the north. The red
and blue banner of Seria can be seen hanging from the tops of the walls,
gently flapping in the breeze.
[Exits: north south]
<620/620hp 298/298mn 375/394mv> 73/150 11g56s felis 16:28:54 s
The Outer Courtyard
Closed in by the high walls of the palace, this courtyard is used as a
waiting area for those who wish to be guests here. A heavy iron gate is set
firmly into the west wall, while a alcove opens to the east. Guards wonder
in and out of the area, taking messages back and forth to various members of
the royal family or their advisors. A small sign is on the southern wall.
[Exits: north east]
(White Aura) A gateguard stands here, preventing trespassers entrance onto the palace grounds.
the palace gateguard says to you in common 'I am sorry. You will need to beg audience from Their Majesties to be allowed into the palace.'
<620/620hp 298/298mn 374/394mv> 73/150 11g56s felis 16:29:0 e
The Palace Gardens
This small garden has been made to help those waiting to see the royal
family pass the time. Various trees and other plants from around the realm
have been specially grown here. A small bench sits against the south wall,
not too far from a fountain. Birds fly about here, dancing in the air with
the large Serian banners that fly overheard.
[Exits: west]
A long wooden bench is placed alongside the path.
A marble fountain with a statue atop it is built here.
An altar constructed crudely out of stones is here.
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:29:6 hide
You attempt to hide.
You slip into the shadows.
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:29:6 af
|You are affected by the following: |
| Affect: hide |
| ----->: modifies none for 10 ticks |
| Affect: sneak |
| ----->: modifies none for 49 ticks |
| Affect: levitate |
| ----->: modifies none for 45 ticks |
| Affect: invisibility |
| ----->: modifies none for 16 ticks |
| Affect: detect invis |
| ----->: modifies none for 1 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 30 ticks |
| ----->: modifies none for 30 ticks |
| Affect: keen vision |
| ----->: modifies none for 12 ticks |
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:29:18 mail to Riddel
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:30:6 maihead
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:30:12 mail body + Riddel
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:30:30
A grey-eyed baby human boy with a mop of inky curls shuffles in its sleep.
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:30:36 mail body -
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:30:54 mail body + Riddel:
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:31:0 mail body +
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:31:12 mail body +
<620/620hp 298/298mn 373/394mv> 73/150 11g56s felis 16:31:12 af
|You are affected by the following: |
| Affect: hide |
| ----->: modifies none for 9 ticks |
| Affect: sneak |
| ----->: modifies none for 48 ticks |
| Affect: levitate |
| ----->: modifies none for 44 ticks |
| Affect: invisibility |
| ----->: modifies none for 15 ticks |
| Affect: detect invis |
| ----->: modifies none for 0 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 29 ticks |
| ----->: modifies none for 29 ticks |
| Affect: keen vision |
| ----->: modifies none for 11 ticks |
<620/620hp 298/298mn 394/394mv> 73/150 11g56s felis 16:32:36 get bott bag
You get a bottle containing a greenish potion from a leather bag.
You step out of the darkness.
<620/620hp 298/298mn 394/394mv> 74/150 11g56s felis 16:32:48 w
The Outer Courtyard
Closed in by the high walls of the palace, this courtyard is used as a
waiting area for those who wish to be guests here. A heavy iron gate is set
firmly into the west wall, while a alcove opens to the east. Guards wonder
in and out of the area, taking messages back and forth to various members of
the royal family or their advisors. A small sign is on the southern wall.
[Exits: north east]
(White Aura) A gateguard stands here, preventing trespassers entrance onto the palace grounds.
the palace gateguard says to you in common 'I am sorry. You will need to beg audience from Their Majesties to be allowed into the palace.'
<620/620hp 298/298mn 393/394mv> 74/150 11g56s felis 16:32:54 n
Across a Small Bridge
This small bridge seperates the palace from the main part of Seria. Made
of a fine white marble and crafted my master smiths, it stands here as a
testament to their creative legacy. The Walls of the palace rise up to the
south and the east, while the walls of the city rise to the north. The red
and blue banner of Seria can be seen hanging from the tops of the walls,
gently flapping in the breeze.
[Exits: north south]
<620/620hp 298/298mn 392/394mv> 74/150 11g56s felis 16:33:6 n
Southwest Corner of Seria
Encircling the perimeter of Seria, Wall Road turns sharply here as it
runs along the walls. Rising high into the open air, the city walls meet
together here in a large corner. The road travels around this corner in
interlocking, brown cobblestone that resembles the main streets inside of
the city. The road continues on to the east and north as it follows the
walls of the city. To the northeast, the large, encompassing walls of
Seria's temple stand over the southwestern sector of the city.
[Exits: north east south]
<620/620hp 298/298mn 391/394mv> 74/150 11g56s felis 16:33:12 quaff bott
You quaff a bottle containing a greenish potion.
An Intersection of Malnor and Rains
This broad intersection marks the meeting point of Malnor Way and Rains
Path. The roadway is made of varying dark flagstones painstakingly pieced
together in an intricate mosaic. A light mist hovers about a foot from the
road and swirls about slightly as if recently disturbed. Ochre-colored
globes float at regular intervals, casting a light which plays against the
mist. From this intersection, Malnor Way lies to the north, and Rains Path
to the west. Streaks of black lightning can often times be seen silently
slicing their way through the clouds. The smell of death and decay hangs in
the air.
[Exits: north south west]
A large black marble pillar has been placed here, rising high into the air.
A wall of jagged obsidian spikes stands alongside the street.
A fountain made of a huge taurlok skull stands here.
A large bench of chalky dragon bones sits here.
A human magistrate is here, keeping an eye on the citizens.
A human magistrate is here, keeping an eye on the citizens.
<620/620hp 298/298mn 195/394mv> 73/150 11g56s felis 16:33:24 e
n
Alas, you cannot go that way.
<620/620hp 298/298mn 195/394mv> 73/150 11g56s felis 16:34:0 Malnor Way
The flagstone street here has been painstakingly formed from a polished
stone of varying shades of red, gray, and black, pieced together in an
unusual mosaic pattern. The smell of death and decay hangs heavily in the
air here, its source obviously the eastern wall. Malnor Way continues to
the north, and to the south where it intersects another street.
Ochre-colored orbs float at regular intervals, casting a light that plays
against the mist.
[Exits: north south]
A wall of jagged obsidian spikes stands alongside the street.
<620/620hp 298/298mn 194/394mv> 73/150 11g56s felis 16:34:0 n
Malnor Way
Orbs colored ochre float about this road at regular intervals, the light
they emit playing against the heavy mist shrouding the city and creating
shadows that hover over the flagstones paving the road. The flagstones,
crafted from slates hued in varying shades of red, gray and black, form a
painstaking, intricate mosaic. As heavy as the mist is the stench of decay
coming from the spiked wall to the east. Malnor Way stretches to the north
and intersects with another road to the south.
[Exits: north south]
A wall of jagged obsidian spikes stands alongside the street.
<620/620hp 298/298mn 193/394mv> 73/150 11g56s felis 16:34:6 n
Malnor Way
The smell of decay hangs heavily in the air here, its source the spiked
wall to the east of the road. Ochre-colored orbs hover about at regular
intervals, its light playing against the thick mist floating over the city.
Malnor Way stretches to the north and creates an intersection with another
road to the south. The flagstones paving it are painstakingly pieced
together to form an intricate mosaic of red, gray and black.
[Exits: north south west]
A wall of jagged obsidian spikes stands alongside the street.
A male johgo slave is here, picking up garbage and debris.
<620/620hp 298/298mn 192/394mv> 73/150 11g56s felis 16:34:12 n
Malnor Way
The stretch of Malnor Way goes to the north and to the south, and it is
flanked to the east by a spiked wall. An overpowering stench wafts from the
wall, becoming one with the heavy mist that hovers thickly about the city.
Ochre-colored orbs float about at regular intervals, though the light that
comes from them barely breaks through the mist. The road is paved with red,
gray and black flagstones that are pieced together in an intricate mosaic.
[Exits: north south]
A wall of jagged obsidian spikes stands alongside the street.
A dagahasi citizen carries on about his business.
A human magistrate is here, keeping an eye on the citizens.
<620/620hp 298/298mn 191/394mv> 73/150 11g56s felis 16:34:12 n
Malnor Way
The cobblestone street here is made from a polished stone of varying
shades of red, gray, and black. The stones have been painstakingly pieced
together in an unusual mosaic pattern. A group of unusual ochre-colored
globes float at regular intervals along the street, casting a faint glow
about them. The road comes to an abrupt end here, a dense thicket of tree's
encircled by a mossy wall of vines and limbs preventing any further passage
north. A smaller path branches off to the east and a large pit is visible
in the distance. To the west a smaller paved path branches off from this
point. Malnor Way continues to the south where a large wall lines its
eastern side.
[Exits: east south west]
A large wall made of timber and tied together with vines is here.
<620/620hp 298/298mn 190/394mv> 73/150 11g56s felis 16:34:18 e
A Path by the Pit
This rocky path lies on the ledge and leads into a deep pit. Rocks of
varying sizes and shapes lie about the ground. A deathly stench rises from
the chasm along with thick smoke . The fires in the pit have been burning
for years and show no signs of dying any time soon. A glance over the edge
reveals only darkness and the gray wall of smoke. Thick trees and vines of
the forest grow to the north and prevent any possible passage. The rocky
path continues to the east and the city is to the west.
[Exits: east west]
A human magistrate is here, keeping an eye on the citizens.
A human magistrate is here, keeping an eye on the citizens.
<620/620hp 298/298mn 189/394mv> 73/150 11g56s felis 16:34:24 e
A Path by the Pit
The smoke is thicker here and hangs very close to the ground. The stench
of death and blood is overwhelming and permeates everything. There are
numerous bones and skins discarded on the ground, almost all showing signs
of having been chewed upon. A large mountain of stone blocks rises to the
east, preventing passage that way. The forest is thicker here and
completely blocks the way north. The path continues west and to the south,
closer to the pits and heavier with smoke.
[Exits: north south west]
<620/620hp 298/298mn 188/394mv> 73/150 11g56s felis 16:34:24 e
Alas, you cannot go that way.
<620/620hp 298/298mn 188/394mv> 73/150 11g56s felis 16:34:30 s
A Path by the Pit
The rough blackstone path running alongside the dank pit runs a jagged
course here. Thick smoke clings to the ground, casting a pungent scent
further intensified by the faint aromas of blood and decay floating morbidly
in the damp breeze. Blackened and tainted, the leafless trees rise like
skeletal hands from the smoke clinging ankle-deep to the ground. Their
shadows seem to dance as the faint winds play against the haze. A pitted
iron railing runs alongside you to the east, an oddly protective barrier
placed along the pit. The ground along the edge is bloodstained and marked
with dozens of harsh indentations, indicating that not everyone met death
here without resistance. The twisted path continues on to the south and to
the north.
[Exits: north south down]
A male johgo slave is here, picking up garbage and debris.
<620/620hp 298/298mn 187/394mv> 73/150 11g56s felis 16:34:30 s
A Path by the Pit
The blackstone path begins to slope downward here, still running
alongside the fiery pit. Smokey tendrils rise from it, reaching out almost
as if it were alive. The pungent scent in the air is stronger, more
intense, and carries with it a sharp metallic tang. Leafless trees rise
like skeletal hands from the smoke, clawing at the sky above with jagged,
sharp fingers. A pitted iron railing runs alongside to the east and
sections have been torn from their mooring, leaving open access to the pit.
The ground along the edge is crumbled and marked with dozens of harsh
gouges. The path runs north and is blocked to the south by an imposing gate
of black metal.
[Exits: north south down]
A dagahasi citizen carries on about his business.
A human magistrate is here, keeping an eye on the citizens.
<620/620hp 298/298mn 186/394mv> 73/150 11g56s felis 16:34:36 s
Retribution Square
Dominated by a heavy iron gate to the north, this wide, well tended road
seems oddly quiet. A faint, swirling mist clings to the ground,
occasionally disturbed by city guards as they pass. The air is somewhat
thick, carrying smoke from the pits and the metal-tinged scent of blood and
decay on the occasional faint breeze. The road stretches off to the north
through the gate, and muffled screams and clanking metal can be heard. To
the south, the flagstone road leads further into the square.
[Exits: north south]
A human magistrate is here, keeping an eye on the citizens.
A human magistrate is here, keeping an eye on the citizens.
<620/620hp 298/298mn 185/394mv> 73/150 11g56s felis 16:34:42 s
Retribution Square
This wide pavillion is composed of black flagstones, fit together in a
spiderweb pattern. The center of the square is dominated by a large podium,
carved of an odd glowing crystal. Posts, crucifixes, and gibbets are spread
out across the square, and more than a few hold withered corpses. A large
stone archway looms to the east, blocked by a barbed and cruel gate. To the
north, a wide flagstone path leads off into the smoke and haze.
[Exits: north (east)]
A massive crystal podium looms here.
Several stout oaken posts are driven into the ground alongside the fence.
Uledrin, Chief Arbiter of Rebtribution Square, stands behind her podium.
<620/620hp 298/298mn 184/394mv> 73/150 11g56s felis 16:34:42 open e
You open the gate to the east.
<620/620hp 298/298mn 184/394mv> 73/150 11g56s felis 16:34:54 e
An Ash Covered Road
Obsidian pillars topped with blazing copper braziers line the road here.
Strange hieroglyphics are etched into their sides, most depicting large,
serpentine creatures devouring armies of men. Soft gray ash settles over
everything and an occasional gust of wind brings the smell of burning flesh
from the pit. The shadow of the mammoth edifice to the east covers the road
in places and not even the glow from the braziers can dispel the gloom. The
way continues east to the castle, or to the west, through a curved stone
archway, into Retribution Square.
[Exits: east west]
A male johgo slave is here, picking up garbage and debris.
<620/620hp 298/298mn 183/394mv> 73/150 11g56s felis 16:34:54 close w
You close the door to the west.
<620/620hp 298/298mn 183/394mv> 73/150 11g56s felis 16:35:6 e
An Ash Covered Road
Dark columns crowned with burning copper braziers flank the road here.
The pictographs etched deep into their sides depict large, daemonic
creatures laying waste to legions of men. Charcoal ash settles over
everything and the faint wind brings the smell of burning flesh from the
pit. The fortress to the east casts its deep shadow over everything here,
bringing with it a sense of doom and despair. The way continues east to the
castle, or to the west along the road leading to a stone arch.
[Exits: east west]
<620/620hp 298/298mn 182/394mv> 73/150 11g56s felis 16:35:6 e
Courtyard Before the Fortress
The circular courtyard is large and ringed by several granite pillars
crowned with blazing copper braziers. The light from these braziers show
off the complex arrangement of tiles in various colors paving the courtyard.
The stench of rot and decay is heavy in the air, seeming to come from both
the north and the east. To the north is a rusted iron gate, its bars
twisted and bent out of shape. It opens to a narrow gravel path leading to
a mist-shrouded field in the distance. To the east is the towering black
fortress, separated from the rest of the city with a wide moat of black
water. A land bridge spans this moat.
[Exits: (north) east west]
<620/620hp 298/298mn 181/394mv> 73/150 11g56s felis 16:35:12 e
Before a Large Bridge
A long bridge starts here and arches toward the east. A colossal
fortress made of black stones rises high into the air at the other end . A
wide moat of black water surrounds the fortress, the reason for the bridge.
The smell of death and decay hangs in the air like a thick invisible mist.
Gnarled black torches begin here at either side of the bridge and run up and
over it to the fortress. Back to the west the lights of the city can be
seen and a path leading to it.
[Exits: east west]
<620/620hp 298/298mn 180/394mv> 73/150 11g56s felis 16:35:12 e
On a Large Bridge
This long span is composed of dull gray stones. To the west the bridge
stops on land and a path leads back to the city. A massive, black stone
fortress rises hundreds of feet into the air to the east. Gnarled black
torches glow a dull crimson color, bathing the bridge in a wash of dark red
hue. A rather large moat runs beneath the bridge and around the fortress.
Rotting corpses surface in the dark liquid only to be pulled back down by
some unseen force.
[Exits: east west]
(Glowing) Many gnarled black wooden torches line either side of the bridge giving off a crimson light.
<620/620hp 298/298mn 179/394mv> 73/150 11g56s felis 16:35:18 e
A Massive Archway
An arch of gothic design rises high into the air and offers passage to
and from the fortress. Along with its incredible height, the archway is
wide enough for an entire caravan to pass through. Like the rest of the
fortress, it is made of black stone. Through the archway to the east a
large courtyard can be seen. The bridge leads west back to the pit.
[Exits: east west]
<620/620hp 298/298mn 178/394mv> 73/150 11g56s felis 16:35:18 e
A Large Domed Courtyard
Unlike most courtyards, this one is rectangular in shape, its length
nearly double its width. The walls are also unusually tall, rising some
forty feet before meeting the massive dome. Little light is found within
the courtyard, just enough to see, but not see well. At the center of the
courtyard a black gnarled tree rises into the air, its top most branches
almost touching the dome above. A few decaying leaves spot the branches ,
but for the most part they are bare and twisted. A large archway and set of
stairs leading up can be seen to the east, north, and south. An archway
leading out of the fortress rests in the wall to the west.
[Exits: north east south west]
A taurlok soldier patrols the fortress.
A taurlok soldier patrols the fortress.
<620/620hp 298/298mn 177/394mv> 73/150 11g56s felis 16:35:24 e
A Massive Stairway
A massive staircase begins here just a few feet inside the archway to the
west. Some ten feet in width, this stairway is much, much larger than the
others in the front section of the fortress. The steps are made of black
stone and it seems that some form of effort is put forth in keeping them at
least partially clean. No sources of illumination are within this section
of the stairway, the only light coming from the courtyard to the west.
Further up the stairway a dull crimson flickering can be seen.
[Exits: west up]
<620/620hp 298/298mn 176/394mv> 73/150 11g56s felis 16:35:30 u
A Massive Stairway
Four torches hang in this stairway, two on each side, with a crimson
flame that gives the black stone a dark red hue. A large tapestry hangs on
each wall between the torches, embroidered with a huge battle axe surrounded
by a black flame, the symbol of the Old Empire. Light comes from the room
at the top of the stairs. A faint light can be seen at the base of the
stairway coming in from the courtyard. The air is musty with age and dust.
[Exits: up down]
A taurlok soldier patrols the fortress.
<620/620hp 298/298mn 175/394mv> 73/150 11g56s felis 16:35:36 u
A Long Dark Hallway
This passageway is some forty paces in length and wide enough for three
or four people to stand side by side. Most of the hallway remains unlit,
save for the light that comes in from the stairway and the two low burning
torches that rest on either side of the doorway to the east. Large
tapestries embroidered with the symbol of the Old Empire hang from the wall.
This hallway, like the rest of the fortress, is made of black stone.
Mediocre care seems to be made in keeping the walls and floor clean.
[Exits: down]
An aged dagahasi with a very muscular build and one eye guards the double doors.
<620/620hp 298/298mn 174/394mv> 73/150 11g56s felis 16:35:36 hide
You can't hide just yet.
<620/620hp 298/298mn 174/394mv> 73/150 11g56s felis 16:35:42 af
|You are affected by the following: |
| Affect: revealed |
| ----->: modifies none for 0 ticks |
| Affect: sneak |
| ----->: modifies none for 48 ticks |
| Affect: levitate |
| ----->: modifies none for 44 ticks |
| Affect: invisibility |
| ----->: modifies none for 15 ticks |
| Affect: detect invis |
| ----->: modifies none for 0 ticks |
| Affect: major magical barrier |
| ----->: modifies save vs spell by -10 for 29 ticks |
| ----->: modifies none for 29 ticks |
| Affect: keen vision |
| ----->: modifies none for 11 ticks |
<620/620hp 298/298mn 174/394mv> 73/150 11g56s felis 16:35:48 i
You are carrying:
a grey-eyed baby human boy with a mop of inky curls
(scratched) a lightweight leather rowboat
a feathered bracer
( 2) a glove stitched with a pair of dice on the back
(Humming) (scratched) a small crested shield
(scratched) a pair of rigid leather boots
a small white cap
( 2) a leather bag
a long black cloak
You no longer see invisible objects.
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:35:54 mail show
Mail to: Riddel.
Mail Header: *an indistinct figure slips you a note*
Riddel:
|
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:36:6 hide
You attempt to hide.
You slip into the shadows.
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:36:12 mail body + I have the child and I'm outside the Black Fortress in Cranezmore. Come when you can.
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:38:6 mail body +
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:38:12 mail body +
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:38:18 mail body + Relache Tiaryn
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:38:36 mail show
Mail to: Riddel.
Mail Header: *an indistinct figure slips you a note*
Riddel:
I have the child and I'm outside the Black Fortress in Cranezmore. Come when
you can.
Relache Tiaryn|
<620/620hp 298/298mn 224/394mv> 73/150 11g56s felis 16:38:42 mail send
You were just charged 50 silver for posting.
Your message has been mailed.
Clearing message from memory.
<620/620hp 298/298mn 224/394mv> 72/150 11g6s felis 16:38:54
A grey-eyed baby human boy with a mop of inky curls begins crying loudly, and its stomach grumbles.
<620/620hp 298/298mn 224/394mv> 72/150 11g6s felis 16:40:12 i
You are carrying:
a grey-eyed baby human boy with a mop of inky curls
(scratched) a lightweight leather rowboat
a feathered bracer
( 2) a glove stitched with a pair of dice on the back
(Humming) (scratched) a small crested shield
(scratched) a pair of rigid leather boots
a small white cap
( 2) a leather bag
a long black cloak
<620/620hp 298/298mn 274/394mv> 72/150 11g6s felis 16:40:24
Someone has arrived from below.