rendered paste body21:07][sean@cheddar stepMania]$ cat /tmp/crashinfo.txt
StepMania 3.9 rc3 crash report
--------------------------------------
Crash reason: Segmentation fault - address not mapped at 0x000000e4
Crashed thread: Main thread
Checkpoints:
Thread: Main thread
RageSurface_Load_PNG.cpp:42
RageSurface_Load_PNG.cpp:42
RageSurface_Load_PNG.cpp:42
RageSurface_Load_PNG.cpp:42
RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi).
Thread: Decode thread
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
Thread: RageSound_ALSA9_Software
Thread: MusicThread
GameSoundManager.cpp:238
GameSoundManager.cpp:301
GameSoundManager.cpp:87
GameSoundManager.cpp:89
GameSoundManager.cpp:93
Thread: Main thread
084a8ac6:
084a9c66: MovieTexture_FFMpeg::CreateDecoder()
084a90cb: MovieTexture_FFMpeg::MovieTexture_FFMpeg(RageTextureID)
084a7634: MakeRageMovieTexture(RageTextureID)
085d765d: RageTextureManager::LoadTextureInternal(RageTextureID)
085d7791: RageTextureManager::LoadTexture(RageTextureID)
0860dfa0: Sprite::LoadFromTexture(RageTextureID)
0860cf5c: Sprite::Load(RageTextureID)
0860cded: Sprite::LoadBG(RageTextureID)
084c0c7f: BGAnimationLayer::LoadFromMovie(CStdStr<char>)
084c0031: BGAnimation::LoadFromMovie(CStdStr<char>)
0852cec9: Background::CreateSongBGA(CStdStr<char>) const
0852edd6: Background::LoadFromSong(Song const*)
082e6443: ScreenGameplay::LoadNextSong()
082e0f2e: ScreenGameplay::Init()
082d909a: ScreenGameplay::ScreenGameplay(CStdStr<char>, bool)
0826129b: Screen::Create(CStdStr<char>)
086700cd: ScreenManager::MakeNewScreen(CStdStr<char>)
086701ae: ScreenManager::PrepNewScreen(CStdStr<char>)
083b8c09: ScreenStage::HandleScreenMessage(ScreenMessage)
082602ee: Screen::Update(float)
083b8f52: ScreenStage::Update(float)
0866fea5: ScreenManager::Update(float)
08496765:
08494711: main
b7895df2: (libc.so.6)
0825fc51:
Static log:
StepMania 3.9 rc3
Log starting 2005-07-09 22:06:55
Loading window: gtk
OS: Linux ver 020612
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.3.5
Threads library: NPTL 2.3.5
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.9rc2 (Thu Mar 24 10:33:39 2005 UTC).
ALSA Driver: 0: NVidia CK804 [CK804], device 0: Intel ICH [NVidia CK804], 1/1 subdevices avail
ALSA Driver: 0: NVidia CK804 [CK804], device 2: Intel ICH - IEC958 [NVidia CK804 - IEC958], 1/1 subdevices avail
Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing
ALSA: Software mixing at 48000hz
Sound driver: ALSA-sw
Video renderers: 'opengl'
SDL version: 1.2.8
Got 32 bpp (8880), 24 depth, 0 stencil
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce FX 5200/PCI/SSE2/3DNOW!
OGL Version: 2.0.0 NVIDIA 76.67
OGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OGL Max texture size: 4096
GLU Version: 1.3
Display: :0.0 (screen 0)
Direct rendering: yes
X server vendor: The X.Org Foundation [6.8.2.0]
Server GLX vendor: NVIDIA Corporation [1.3]
Client GLX vendor: NVIDIA Corporation [1.3]
Fullscreen 640x480 32 color 16 texture 0Hz Vsync AA
Found 0 joysticks
WARNING: RageBitmapTexture: Couldn't load : No such file or directory
Players joined: P1
Language: english
Current renderer: OpenGL
Theme: default
Partial log:
00:26.096: glTexImage2D(format GL_COLOR_INDEX8_EXT, 256x128, format GL_COLOR_INDEX, type GL_UNSIGNED_BYTE, pixfmt 5, imgpixfmt 5
00:26.097: RageBitmapTexture: Loaded 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX).png' (256x128); FMT_PAL opaque, source 256,80; image 256,80.
00:26.104: Sprite::LoadFromTexture( Themes/default/BGAnimations/_black.png )
00:26.108: RageSound::LoadSound( 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX).mp3' )
00:26.117: Sprite::LoadFromTexture( Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX)-bg.png )
00:26.123: RageBitmapTexture: Loaded 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX)-bg.png' (512x256); FMT_PAL opaque dither, source 320,240; image 320,240.
00:26.123: Sprite::LoadFromTexture( Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi )
00:26.123: Movie Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi has handler 'DX50', type 'divx'
00:26.123: Initializing driver: FFMpeg
00:26.124: MovieTexture_FFMpeg::MovieTexture_FFMpeg(Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi)
-- End of report