OMGcode
public cpp v1 · immutable mousevectorx = car_x - mousex; mousevectory = car_y - mousey; for (i=1; i<g_numents; i++) { bullet[i].x-=bullet[i].xa*delay*0.01; bullet[i].y-=bullet[i].ya*delay*0.01; glPushMatrix(); glTranslatef(bullet[i].x,bullet[i].y,0); DrawObject(8,8,2); glPopMatrix(); if ((bullet[i].x>800)||(bullet[i].y>600)||(bullet[i].y<0)||(bullet[i].x<0)) bullet[i].inside = false; }