rendered paste bodystruct quest_name {
unsigned int tag;
unsigned int quest_id;
unsigned int quest_prog;
char* main_name; //ASCF
char* prog_name; //ASCF
char* description; //ASCF
unsigned char cnt1; //CNTR
int* tab1; //tab1[cnt1]
unsigned char cnt2; //CNTR
int* tab2; //tab2[cnt2]
float quest_x;
float quest_y;
float quest_z;
unsigned int min_level;
unsigned int max_level;
unsigned int UNK_npc3;
char* npc_name; //ASCF
unsigned int UNK_0;
unsigned int UNK_1;
unsigned int UNK_2;
unsigned int final_npc_id;
float npc_x;
float npc_y;
float npc_z;
char* race_restriction; //ASCF
char* npc_description; //ASCF
};