rendered paste body //. AllPerks[0]
AllPerks[0]->PeSetPerkName(". ");
AllPerks[0]->PeSetParams(0,0,0,0,0,2,0,0,0,0,0,0,0,0,0);
AllPerks[0]->PeSetReqStats(6,0,0,0,0,6,0);
AllPerks[0]->PeSetReqLvl(3);
AllPerks[0]->PeSetCount(3);
AllPerks[0]->PeSetDescr(0, "+2 to HtH damage");
AllPerks[0]->PeSetIndex(0);
//AllPerks[0]->PeSetTextChar(" ");
//--------------------------------------------------------------------------
// AllPerks[1]
AllPerks[1]->PeSetPerkName("Ghost");
AllPerks[1]->PeSetSkills(0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0);
AllPerks[1]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,60,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[1]->PeSetReqLvl(6);
AllPerks[1]->PeSetCount(1);
AllPerks[1]->PeSetDescr(0, "+20% to sneak at night. But probably it doesnt work");
AllPerks[1]->PeSetIndex(1);
// AllPerks[1]->PeSetTextChar("Ghost perk doesnt work\n");
//--------------------------------------------------------------------------
// AllPerks[2]
AllPerks[2]->PeSetPerkName("");
AllPerks[2]->PeSetReqStats(0,0,0,0,6,0,0);
AllPerks[2]->PeSetCount(1);
AllPerks[2]->PeSetReqLvl(3);
AllPerks[2]->PeSetDescr(0, "+50% skill points for reading books");
AllPerks[2]->PeSetTextChar(" 50% - \n");
AllPerks[2]->PeSetIndex(2);
//---------------------------------------------------------------------------
// AllPerks[3]
AllPerks[3]->PeSetPerkName("");
AllPerks[3]->PeSetReqStats(0,6,0,0,0,0,0);
AllPerks[3]->PeSetReqLvl(3);
AllPerks[3]->PeSetCount(1);
AllPerks[3]->PeSetDescr(0, " 3");
AllPerks[3]->PeSetTextChar(" 3\n");
AllPerks[3]->PeSetIndex(3);
//---------------------------------------------------------------------------
// AllPerks[4]
AllPerks[4]->PeSetPerkName("Kamasutra master");
AllPerks[4]->PeSetReqStats(0,0,5,0,0,5,0);
AllPerks[4]->PeSetReqLvl(3);
AllPerks[4]->PeSetCount(0); //1
AllPerks[4]->PeSetDescr(0, "Opposite sex likes you much more. Doesnt work!");
AllPerks[4]->PeSetTextChar("Doesnt work right now!\n");
AllPerks[4]->PeSetIndex(4);
//---------------------------------------------------------------------------
// AllPerks[5]
AllPerks[5]->PeSetPerkName("Magnetic personality");
AllPerks[5]->PeSetMaxReqStats(10,10,10,9,10,10,10);
AllPerks[5]->PeSetReqLvl(3);
AllPerks[5]->PeSetCount(1);
AllPerks[5]->PeSetDescr(0, "You can have +1 player/npc in you group");
AllPerks[5]->PeSetTextChar(" \n");
AllPerks[5]->PeSetIndex(5);
//---------------------------------------------------------------------------
// AllPerks[6]
AllPerks[6]->PeSetPerkName("Healer");
AllPerks[6]->PeSetReqStats(0,7,0,0,5,6,0);
AllPerks[6]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,40,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[6]->PeSetReqLvl(3);
AllPerks[6]->PeSetCount(2);
AllPerks[6]->PeSetDescr(0, "healing +4-10 additional health points when using First Aid skill");
AllPerks[6]->PeSetTextChar("healing +4-10 additional health points when using First Aid skill\n");
AllPerks[6]->PeSetIndex(6);
//---------------------------------------------------------------------------
// AllPerks[7]
AllPerks[7]->PeSetPerkName("Thief");
AllPerks[7]->PeSetSkills(0,0,0,0,0,0,0,0,10,10,10,10,0,0,0,0,0,0);
AllPerks[7]->PeSetReqLvl(3);
AllPerks[7]->PeSetDescr(0, "+10% to Sneak, Lockpick, Traps, Steal");
AllPerks[7]->PeSetCount(1);
AllPerks[7]->PeSetIndex(7);
//---------------------------------------------------------------------------
// AllPerks[8]
AllPerks[8]->PeSetPerkName("Toughness");
AllPerks[8]->PeSetParams(0,0,0,0,0,0,10,0,0,0,0,0,0,0,0);
AllPerks[8]->PeSetReqStats(0,0,6,0,0,0,6);
AllPerks[8]->PeSetReqLvl(3);
AllPerks[8]->PeSetDescr(0, " +2/5% of normal damage resistance");
AllPerks[8]->PeSetCount(2);
AllPerks[8]->PeSetIndex(8);
//---------------------------------------------------------------------------
// AllPerks[9]
AllPerks[9]->PeSetPerkName("Fast reaction");
AllPerks[9]->PeSetParams(0,0,0,0,0,0,0,0,0,2,0,0,0,0,0);
AllPerks[9]->PeSetReqStats(0,6,0,0,0,0,0);
AllPerks[9]->PeSetReqLvl(3);
AllPerks[9]->PeSetDescr(0, "+2 to Sequence");
AllPerks[9]->PeSetCount(3);
AllPerks[9]->PeSetIndex(9);
//---------------------------------------------------------------------------
// AllPerks[10]
AllPerks[10]->PeSetPerkName("Fast healing");
AllPerks[10]->PeSetParams(0,0,0,0,0,0,0,0,0,0,2,0,0,0,0);
AllPerks[10]->PeSetReqStats(0,0,6,0,0,0,0);
AllPerks[10]->PeSetReqLvl(3);
AllPerks[10]->PeSetDescr(0, "+2 to healing rate");
AllPerks[10]->PeSetCount(3);
AllPerks[10]->PeSetIndex(10);
//---------------------------------------------------------------------------
// AllPerks[11]
AllPerks[11]->PeSetPerkName("Night Vision");
AllPerks[11]->PeSetReqStats(0,6,0,0,0,0,0);
AllPerks[11]->PeSetReqLvl(3);
AllPerks[11]->PeSetCount(0);//1
AllPerks[11]->PeSetDescr(0, "You see better at night. DOESNT WORK!");
AllPerks[11]->PeSetTextChar("You see better at night. DOESNT WORK!\n");
AllPerks[11]->PeSetIndex(11);
//---------------------------------------------------------------------------
// AllPerks[12]
AllPerks[12]->PeSetPerkName("An important type");
AllPerks[12]->PeSetReqStats(0,0,0,6,0,0,0);
AllPerks[12]->PeSetReqLvl(3);
AllPerks[12]->PeSetCount(0);//3
AllPerks[12]->PeSetDescr(0, "First reaction of npc better for 10% DOESNT WORK!");
AllPerks[12]->PeSetTextChar(" 10%. !\n");
AllPerks[12]->PeSetIndex(12);
//---------------------------------------------------------------------------
// AllPerks[13]
AllPerks[13]->PeSetPerkName("Quick pockets");
AllPerks[13]->PeSetReqStats(0,0,0,0,0,5,0);
AllPerks[13]->PeSetReqLvl(3);
AllPerks[13]->PeSetCount(1);
AllPerks[13]->PeSetDescr(0, "Using things from you inventory costs 2ap less. Probably doent work");
AllPerks[13]->PeSetTextChar("Using things from you inventory costs 2ap less. Probably doent work\n");
AllPerks[13]->PeSetIndex(13);
//---------------------------------------------------------------------------
// AllPerks[14]
AllPerks[14]->PeSetPerkName("Quick Recovery");
AllPerks[14]->PeSetReqStats(0,0,0,0,0,5,0);
AllPerks[14]->PeSetReqLvl(3);
AllPerks[14]->PeSetCount(1);
AllPerks[14]->PeSetDescr(0, "You need 1 ap to get up");
AllPerks[14]->PeSetTextChar("You need 1 ap to get up\n");
AllPerks[14]->PeSetIndex(14);
//---------------------------------------------------------------------------
// AllPerks[15]
AllPerks[15]->PeSetPerkName("Scout");
AllPerks[15]->PeSetReqStats(0,7,0,0,0,0,0);
AllPerks[15]->PeSetReqLvl(3);
AllPerks[15]->PeSetCount(1);
AllPerks[15]->PeSetDescr(0, "On WM you see farther (+1hex). Chance of random encounters is higher");
AllPerks[15]->PeSetTextChar("On WM you see farther (+1hex). Chance of random encounters is higher\n");
AllPerks[15]->PeSetIndex(15);
//---------------------------------------------------------------------------
// AllPerks[16]
AllPerks[16]->PeSetPerkName("Smooth talker");
AllPerks[16]->PeSetReqStats(0,0,0,0,4,0,0);
AllPerks[16]->PeSetReqLvl(3);
AllPerks[16]->PeSetCount(3);
AllPerks[16]->PeSetDescr(0, "+2 to your intellegence while talking to npc");
AllPerks[16]->PeSetTextChar("+2 to your intellegence while talking to npc\n");
AllPerks[16]->PeSetIndex(16);
//---------------------------------------------------------------------------
// AllPerks[17]
AllPerks[17]->PeSetPerkName("Stone Wall");
AllPerks[17]->PeSetReqStats(6,0,0,0,0,0,0);
AllPerks[17]->PeSetReqLvl(3);
AllPerks[17]->PeSetCount(1);
AllPerks[17]->PeSetDescr(0, "Chance to resiving a knockdown is lower (1/2)");
AllPerks[17]->PeSetTextChar("Chance to resiving a knockdown is lower\n");
AllPerks[17]->PeSetIndex(17);
//---------------------------------------------------------------------------
// AllPerks[18]
AllPerks[18]->PeSetPerkName("Stonewall");
AllPerks[18]->PeSetReqStats(6,0,6,0,0,0,0);
AllPerks[18]->PeSetParams(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[18]->PeSetReqLvl(3);
AllPerks[18]->PeSetDescr(0, "+22kg of weight ( 50 lbs)");
AllPerks[18]->PeSetCount(3);
AllPerks[18]->PeSetIndex(18);
//---------------------------------------------------------------------------
// AllPerks[19]
AllPerks[19]->PeSetPerkName("Surviviallist");
AllPerks[19]->PeSetReqStats(0,0,6,0,6,0,0);
AllPerks[19]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,40);
AllPerks[19]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25);
AllPerks[19]->PeSetReqLvl(3);
AllPerks[19]->PeSetDescr(0, "+25% to outdoorsman");
AllPerks[19]->PeSetCount(3);
AllPerks[19]->PeSetIndex(19);
//---------------------------------------------------------------------------
// AllPerks[20]
AllPerks[20]->PeSetPerkName(" ");
AllPerks[20]->PeSetReqStats(0,0,0,0,4,0,0);
AllPerks[20]->PeSetReqLvl(3);
AllPerks[20]->PeSetCount(1);
AllPerks[20]->PeSetDescr(0, "+5% to exp gain");
AllPerks[20]->PeSetTextChar("+5% to exp gain\n");
AllPerks[20]->PeSetIndex(20);
//---------------------------------------------------------------------------
// AllPerks[21]
AllPerks[21]->PeSetPerkName("Awarness");
AllPerks[21]->PeSetReqStats(0,5,0,0,0,0,0);
AllPerks[21]->PeSetReqLvl(3);
AllPerks[21]->PeSetCount(0);
AllPerks[21]->PeSetDescr(0, "While looking at you opponent you see more information about him.");
AllPerks[21]->PeSetTextChar("While looking at you opponent you see more information about him.\n");
AllPerks[21]->PeSetIndex(21);
//---------------------------------------------------------------------------
// AllPerks[22]
AllPerks[22]->PeSetPerkName("Adrenaline Rush");
AllPerks[22]->PeSetMaxReqStats(9,10,10,10,10,10,10);
AllPerks[22]->PeSetReqLvl(6);
AllPerks[22]->PeSetCount(1);
AllPerks[22]->PeSetDescr(0, "+1 str if you Health points is below 50%");
AllPerks[22]->PeSetTextChar("+1 str if you Health points is below 50%\n");
AllPerks[22]->PeSetIndex(22);
//---------------------------------------------------------------------------
// AllPerks[23]
AllPerks[23]->PeSetPerkName("Bonus move");
AllPerks[23]->PeSetReqStats(0,0,0,0,0,5,0);
AllPerks[23]->PeSetReqLvl(6);
AllPerks[23]->PeSetCount(2);
AllPerks[23]->PeSetDescr(0, "+2 ap for walking in Turn Based mode");
AllPerks[23]->PeSetTextChar("+2 ap for walking in Turn Based mode\n");
AllPerks[23]->PeSetIndex(23);
//---------------------------------------------------------------------------
// AllPerks[24]
AllPerks[24]->PeSetPerkName("Bonus Ranged Damage");
AllPerks[24]->PeSetReqStats(0,0,0,0,0,6,6);
AllPerks[24]->PeSetReqLvl(6);
AllPerks[24]->PeSetCount(2);
AllPerks[24]->PeSetDescr(0, "+2 damage from ranged weapons");
AllPerks[24]->PeSetTextChar("+2 damage from ranged weapons\n");
AllPerks[24]->PeSetIndex(24);
//---------------------------------------------------------------------------
// AllPerks[25]
AllPerks[25]->PeSetPerkName("Educated");
AllPerks[25]->PeSetReqStats(0,0,0,0,6,0,0);
AllPerks[25]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,0,0,2,0);
AllPerks[25]->PeSetReqLvl(6);
AllPerks[25]->PeSetDescr(0, "+2 skill points per lvl");
AllPerks[25]->PeSetCount(3);
AllPerks[25]->PeSetIndex(25);
//---------------------------------------------------------------------------
// AllPerks[26]
AllPerks[26]->PeSetPerkName("Empathy");
AllPerks[26]->PeSetReqStats(0,7,0,0,5,0,0);
AllPerks[26]->PeSetReqLvl(6);
AllPerks[26]->PeSetCount(1);
AllPerks[26]->PeSetDescr(0, "Everyone likes you. Doenst work!");
AllPerks[26]->PeSetTextChar("Everyone likes you. Doenst work!\n");
AllPerks[26]->PeSetIndex(26);
//---------------------------------------------------------------------------
// AllPerks[27]
AllPerks[27]->PeSetPerkName("Fortune Finder");
AllPerks[27]->PeSetReqStats(0,8,0,0,0,0,0);
AllPerks[27]->PeSetReqLvl(6);
AllPerks[27]->PeSetCount(0); //1
AllPerks[27]->PeSetDescr(0, " . ");
AllPerks[27]->PeSetTextChar(" !\n");
AllPerks[27]->PeSetIndex(27);
//---------------------------------------------------------------------------
// AllPerks[28]
AllPerks[28]->PeSetPerkName("Gambler");
AllPerks[28]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,50,-50);
AllPerks[28]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,0);
AllPerks[28]->PeSetReqLvl(6);
AllPerks[28]->PeSetDescr(0, "+40% to Gambling");
AllPerks[28]->PeSetCount(1);
AllPerks[28]->PeSetIndex(28);
//---------------------------------------------------------------------------
// AllPerks[29]
AllPerks[29]->PeSetPerkName("Harmless");
AllPerks[29]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[29]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,40,0,0,0,0,0,0,0);
AllPerks[29]->PeSetReqLvl(6);
AllPerks[29]->PeSetDescr(0, "+20% to stealth. Needs +50 karma");
AllPerks[29]->PeSetCount(1);
AllPerks[29]->PeSetIndex(29);
//---------------------------------------------------------------------------
// AllPerks[30]
AllPerks[30]->PeSetPerkName("Heave Ho!");
AllPerks[30]->PeSetReqLvl(6);
AllPerks[30]->PeSetCount(3);
AllPerks[30]->PeSetDescr(0, "+2 to str ");
AllPerks[30]->PeSetTextChar("+2 \n");
AllPerks[30]->PeSetIndex(30);
//---------------------------------------------------------------------------
// AllPerks[31]
AllPerks[31]->PeSetPerkName("More Criticals");
AllPerks[31]->PeSetReqStats(0,0,0,0,0,0,6);
AllPerks[31]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,5,0,0,0);
AllPerks[31]->PeSetReqLvl(6);
AllPerks[31]->PeSetDescr(0, "+5% crit");
AllPerks[31]->PeSetCount(3);
AllPerks[31]->PeSetIndex(31);
//---------------------------------------------------------------------------
// AllPerks[32]
AllPerks[32]->PeSetPerkName("Negotiator");
AllPerks[32]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,50,50,-50,-50);
AllPerks[32]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,20,0,0);
AllPerks[32]->PeSetReqLvl(6);
AllPerks[32]->PeSetDescr(0, "+20% to speech and barter");
AllPerks[32]->PeSetCount(1);
AllPerks[32]->PeSetIndex(32);
//---------------------------------------------------------------------------
// AllPerks[33]
AllPerks[33]->PeSetPerkName("Pack rat");
AllPerks[33]->PeSetParams(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[33]->PeSetReqLvl(6);
AllPerks[33]->PeSetDescr(0, "+21 kg (nearly 21)");
AllPerks[33]->PeSetCount(1);
AllPerks[33]->PeSetIndex(33);
//---------------------------------------------------------------------------
// AllPerks[34]
AllPerks[34]->PeSetPerkName("Path finder");
AllPerks[34]->PeSetReqStats(0,0,6,0,0,0,0);
AllPerks[34]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,60);
AllPerks[34]->PeSetReqLvl(6);
AllPerks[34]->PeSetCount(2);
AllPerks[34]->PeSetDescr(0, " 25%");
AllPerks[34]->PeSetTextChar(" 25%\n");
AllPerks[34]->PeSetIndex(34);
//---------------------------------------------------------------------------
// AllPerks[35]
AllPerks[35]->PeSetPerkName("Rad Resistance");
AllPerks[35]->PeSetReqStats(0,0,6,0,4,0,0);
AllPerks[35]->PeSetParams(0,0,0,0,0,0,0,0,15,0,0,0,0,0,0);
AllPerks[35]->PeSetReqLvl(6);
AllPerks[35]->PeSetDescr(0, "+15% to Rad Resistance");
AllPerks[35]->PeSetCount(2);
AllPerks[35]->PeSetIndex(35);
//---------------------------------------------------------------------------
// AllPerks[36]
AllPerks[36]->PeSetPerkName("Ranger");
AllPerks[36]->PeSetReqStats(0,6,0,0,0,0,0);
AllPerks[36]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15);
AllPerks[36]->PeSetReqLvl(6);
AllPerks[36]->PeSetDescr(0, "+15% to outdoorsman");
AllPerks[36]->PeSetCount(1);
AllPerks[36]->PeSetIndex(36);
//---------------------------------------------------------------------------
// AllPerks[37]
AllPerks[37]->PeSetPerkName("Salesman");
AllPerks[37]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,50,-50,-50);
AllPerks[37]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,0,0);
AllPerks[37]->PeSetReqLvl(6);
AllPerks[37]->PeSetDescr(0, "+40% to barter");
AllPerks[37]->PeSetCount(1);
AllPerks[37]->PeSetIndex(37);
//---------------------------------------------------------------------------
// AllPerks[38]
AllPerks[38]->PeSetPerkName("Snake eater");
AllPerks[38]->PeSetReqStats(0,0,3,0,0,0,0);
AllPerks[38]->PeSetParams(0,0,0,0,0,0,0,25,0,0,0,0,0,0,0);
AllPerks[38]->PeSetReqLvl(6);
AllPerks[38]->PeSetDescr(0, "+25% to posion resistance");
AllPerks[38]->PeSetCount(2);
AllPerks[38]->PeSetIndex(38);
//---------------------------------------------------------------------------
// AllPerks[39]
AllPerks[39]->PeSetPerkName("Silent run");
AllPerks[39]->PeSetReqStats(0,0,0,0,0,6,0);
AllPerks[39]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[39]->PeSetReqLvl(6);
AllPerks[39]->PeSetCount(1);
AllPerks[39]->PeSetDescr(0, "You can run in sneak");
AllPerks[39]->PeSetTextChar("You can run in sneak\n");
AllPerks[39]->PeSetIndex(39);
//---------------------------------------------------------------------------
// AllPerks[40]
AllPerks[40]->PeSetPerkName("Better criticals");
AllPerks[40]->PeSetReqStats(0,6,0,0,0,4,6);
AllPerks[40]->PeSetReqLvl(9);
AllPerks[40]->PeSetCount(1);
AllPerks[40]->PeSetDescr(0, "Crit roll, wich depends on crit damge modified for 20 (pre wipe inf)");
AllPerks[40]->PeSetTextChar("Crit roll, wich depends on crit damge modified for 20 (pre wipe inf)\n");
AllPerks[40]->PeSetIndex(40);
//---------------------------------------------------------------------------
//- AllPerks[41]
AllPerks[41]->PeSetPerkName("Demolition Expert");
AllPerks[41]->PeSetReqStats(0,0,0,0,0,4,0);
AllPerks[41]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,90,-50,-50,-50,-50,-50,-50);
AllPerks[41]->PeSetReqLvl(9);
AllPerks[41]->PeSetCount(3);
AllPerks[41]->PeSetDescr(0, "Your explosives deals more damage");
AllPerks[41]->PeSetTextChar("Your explosives deals more damage\n");
AllPerks[41]->PeSetIndex(41);
//---------------------------------------------------------------------------
// AllPerks[42]
AllPerks[42]->PeSetPerkName("Dodger");
AllPerks[42]->PeSetReqStats(0,0,0,0,0,6,0);
AllPerks[42]->PeSetParams(0,0,0,5,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[42]->PeSetReqLvl(9);
AllPerks[42]->PeSetDescr(0, "+5 to armor class");
AllPerks[42]->PeSetCount(1);
AllPerks[42]->PeSetIndex(42);
//---------------------------------------------------------------------------
// AllPerks[43]
AllPerks[43]->PeSetPerkName("Explorer");
AllPerks[43]->PeSetReqLvl(9);
AllPerks[43]->PeSetCount(1);
AllPerks[43]->PeSetDescr(0, "Chance to find special random encounter is higher");
AllPerks[43]->PeSetTextChar("Chance to find special random encounter is higher\n");
AllPerks[43]->PeSetIndex(43);
//---------------------------------------------------------------------------
// AllPerks[44]
AllPerks[44]->PeSetPerkName("Here and now!");
AllPerks[44]->PeSetReqLvl(9);
AllPerks[44]->PeSetCount(1);
AllPerks[44]->PeSetDescr(0, "+1 lvl");
AllPerks[44]->PeSetTextChar("+1 lvl probably\n");
AllPerks[44]->PeSetIndex(44);
//---------------------------------------------------------------------------
// AllPerks[45]
AllPerks[45]->PeSetPerkName("Karma Beacon");
AllPerks[45]->PeSetReqStats(0,0,0,6,0,0,0);
AllPerks[45]->PeSetReqLvl(9);
AllPerks[45]->PeSetCount(1);
AllPerks[45]->PeSetDescr(0, "Karma effects are doubled");
AllPerks[45]->PeSetTextChar("Karma effects are doubled\n");
AllPerks[45]->PeSetIndex(45);
//---------------------------------------------------------------------------
// AllPerks[46]
AllPerks[46]->PeSetPerkName("Light step");
AllPerks[46]->PeSetReqStats(0,0,0,0,0,5,5);
AllPerks[46]->PeSetReqLvl(9);
AllPerks[46]->PeSetCount(1);
AllPerks[46]->PeSetDescr(0, "Possibility of turning on someones trap (mine) is lower");
AllPerks[46]->PeSetTextChar("Possibility of turning on someones trap (mine) is lower\n");
AllPerks[46]->PeSetIndex(46);
//---------------------------------------------------------------------------
//- AllPerks[47]
AllPerks[47]->PeSetPerkName("Master Trader");
AllPerks[47]->PeSetReqStats(0,0,0,7,0,0,0);
AllPerks[47]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,60,-50,-50);
AllPerks[47]->PeSetReqLvl(9);
AllPerks[47]->PeSetCount(1);
AllPerks[47]->PeSetDescr(0, "25% discounts");
AllPerks[47]->PeSetTextChar("25% discounts\n");
AllPerks[47]->PeSetIndex(47);
//---------------------------------------------------------------------------
// AllPerks[48]
AllPerks[48]->PeSetPerkName("Sharpshooter");
AllPerks[48]->PeSetReqStats(0,7,0,0,6,0,0);
AllPerks[48]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,0,6,0,0);
AllPerks[48]->PeSetReqLvl(9);
AllPerks[48]->PeSetCount(1);
AllPerks[48]->PeSetDescr(0, "adds +2 pe for aim %, +6 hexes sight");
AllPerks[48]->PeSetTextChar("adds +2 pe for aim %, +6 hexes sight\n");
AllPerks[48]->PeSetIndex(48);
//---------------------------------------------------------------------------
// AllPerks[49]
AllPerks[49]->PeSetPerkName("Mutate!");
AllPerks[49]->PeSetReqLvl(9);
AllPerks[49]->PeSetCount(1);
AllPerks[49]->PeSetDescr(0, "Possibility to change trait. Doent work");
AllPerks[49]->PeSetTextChar(Doent work\n");
AllPerks[49]->PeSetIndex(49);
//---------------------------------------------------------------------------
// AllPerks[50]
AllPerks[50]->PeSetPerkName("");
AllPerks[50]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,50,-50,-50,-50);
AllPerks[50]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,0,0,0);
AllPerks[50]->PeSetReqLvl(9);
AllPerks[50]->PeSetDescr(0, "+40% ");
AllPerks[50]->PeSetCount(1);
AllPerks[50]->PeSetIndex(50);
//---------------------------------------------------------------------------
// AllPerks[51]
AllPerks[51]->PeSetPerkName("Mysterious Stranger");
AllPerks[51]->PeSetReqStats(0,0,0,0,0,0,4);
AllPerks[51]->PeSetReqLvl(9);
AllPerks[51]->PeSetCount(0);//1
AllPerks[51]->PeSetDescr(0, "DOESNT WORK");
AllPerks[51]->PeSetTextChar("DOESNT WORK\n");
AllPerks[51]->PeSetIndex(51);
//---------------------------------------------------------------------------
// AllPerks[52]
AllPerks[52]->PeSetPerkName("Action Boy");
AllPerks[52]->PeSetReqStats(0,0,0,0,0,5,0);
AllPerks[52]->PeSetParams(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0);
AllPerks[52]->PeSetReqLvl(12);
AllPerks[52]->PeSetDescr(0, "+1 ap");
AllPerks[52]->PeSetCount(2);
AllPerks[52]->PeSetIndex(52);
//---------------------------------------------------------------------------
// AllPerks[53]
AllPerks[53]->PeSetPerkName("Cult of Personality");
AllPerks[53]->PeSetReqStats(0,0,0,10,0,0,0);
AllPerks[53]->PeSetReqLvl(12);
AllPerks[53]->PeSetCount(0);//1
AllPerks[53]->PeSetDescr(0, "Everyone likes you! Doesnt work!");
AllPerks[53]->PeSetTextChar("Everyone likes you! Doesnt work!\n");
AllPerks[53]->PeSetIndex(53);
//---------------------------------------------------------------------------
// AllPerks[54]
AllPerks[54]->PeSetPerkName("Gain Strength");
AllPerks[54]->PeSetMaxReqStats(9,10,10,10,10,10,10);
//AllPerks[54]->PeSetSkills(0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0);
if((StrToInt(StBase->Text))>5)
AllPerks[54]->PeSetParams(11,0,0,0,0,1,0,0,0,0,0,0,0,0,0);
else
AllPerks[54]->PeSetParams(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[54]->PeSetStats(1,0,0,0,0,0,0);
AllPerks[54]->PeSetReqLvl(12);
AllPerks[54]->PeSetDescr(0, "+1 to str");
AllPerks[54]->PeSetCount(1);
AllPerks[54]->PeSetIndex(54);
//---------------------------------------------------------------------------
// AllPerks[55]
AllPerks[55]->PeSetPerkName("Gain Perception");
AllPerks[55]->PeSetMaxReqStats(10,9,10,10,10,10,10);
AllPerks[55]->PeSetStats(0,1,0,0,0,0,0);
//AllPerks[55]->PeSetSkills(0,0,0,0,0,0,2,1,0,1,0,1,0,0,0,0,0,0);
AllPerks[55]->PeSetParams(0,0,0,0,0,0,0,0,0,2,0,0,3,0,0);
AllPerks[55]->PeSetReqLvl(12);
AllPerks[55]->PeSetDescr(0, "+1 to pe");
AllPerks[55]->PeSetCount(1);
AllPerks[55]->PeSetIndex(55);
//---------------------------------------------------------------------------
// AllPerks[56]
AllPerks[56]->PeSetPerkName("Gain Endurance");
AllPerks[56]->PeSetMaxReqStats(10,10,9,10,10,10,10);
AllPerks[56]->PeSetStats(0,0,1,0,0,0,0);
AllPerks[56]->PeSetParams(0,0,0,0,0,0,0,5,2,0,1,0,0,0,0);
AllPerks[56]->PeSetReqLvl(12);
AllPerks[56]->PeSetDescr(0, "+1 to endur");
AllPerks[56]->PeSetCount(1);
AllPerks[56]->PeSetIndex(56);
//---------------------------------------------------------------------------
// AllPerks[57]
AllPerks[57]->PeSetPerkName("Gain Charisma");
AllPerks[57]->PeSetMaxReqStats(10,10,10,9,10,10,10);
AllPerks[57]->PeSetStats(0,0,0,1,0,0,0);
//AllPerks[57]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,4,0,0);
AllPerks[57]->PeSetReqLvl(12);
AllPerks[57]->PeSetDescr(0, "+1 to chr");
AllPerks[57]->PeSetCount(1);
AllPerks[57]->PeSetIndex(57);
//---------------------------------------------------------------------------
// AllPerks[58]
AllPerks[58]->PeSetPerkName("Gain Intelligence");
AllPerks[58]->PeSetMaxReqStats(10,10,10,10,9,10,10);
AllPerks[58]->PeSetStats(0,0,0,0,1,0,0);
//AllPerks[58]->PeSetSkills(0,0,0,0,0,0,2,1,0,0,0,0,4,3,0,0,0,2);
AllPerks[58]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,0,0,2,0);
AllPerks[58]->PeSetReqLvl(12);
AllPerks[58]->PeSetDescr(0, "+1 to int");
AllPerks[58]->PeSetCount(1);
AllPerks[58]->PeSetIndex(58);
//---------------------------------------------------------------------------
// AllPerks[59]
AllPerks[59]->PeSetPerkName("Gain Agility");
AllPerks[59]->PeSetMaxReqStats(10,10,10,10,10,9,10);
AllPerks[59]->PeSetStats(0,0,0,0,0,1,0);
//AllPerks[59]->PeSetSkills(4,2,2,2,2,4,0,0,3,1,3,1,0,0,0,0,0,0);
if(((StrToInt(DxBase->Text))%2)==1)
AllPerks[59]->PeSetParams(0,0,0,1,1,0,0,0,0,0,0,0,0,0,0);
else
AllPerks[59]->PeSetParams(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[59]->PeSetReqLvl(12);
AllPerks[59]->PeSetDescr(0, "+1 to agi");
AllPerks[59]->PeSetCount(1);
AllPerks[59]->PeSetIndex(59);
//---------------------------------------------------------------------------
// AllPerks[60]
AllPerks[60]->PeSetPerkName("Gain Luck");
AllPerks[60]->PeSetMaxReqStats(10,10,10,10,10,10,9);
AllPerks[60]->PeSetStats(0,0,0,0,0,0,1);
//AllPerks[60]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0);
AllPerks[60]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0);
AllPerks[60]->PeSetReqLvl(12);
AllPerks[60]->PeSetDescr(0, "+1 to luck");
AllPerks[60]->PeSetCount(1);
AllPerks[60]->PeSetIndex(60);
//---------------------------------------------------------------------------
// AllPerks[61]
AllPerks[61]->PeSetPerkName(" (Evade??)");
AllPerks[61]->PeSetReqSkills(-50,-50,-50,75,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[61]->PeSetReqLvl(12);
AllPerks[61]->PeSetCount(1);
AllPerks[61]->PeSetDescr(0, "Every unused ap in Turn based mode will be counted as +3 to class armor");
AllPerks[61]->PeSetTextChar("Every unused ap in Turn based mode will be counted as +3 to class armor\n");
AllPerks[61]->PeSetIndex(61);
//---------------------------------------------------------------------------
// AllPerks[62]
AllPerks[62]->PeSetPerkName("Life giver");
AllPerks[62]->PeSetReqStats(0,0,4,0,0,0,0);
AllPerks[62]->PeSetParams(0,4,4,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[62]->PeSetReqLvl(12);
AllPerks[62]->PeSetDescr(0, "+4 additional hps per level");
AllPerks[62]->PeSetCount(2);
AllPerks[62]->PeSetIndex(62);
//---------------------------------------------------------------------------
// AllPerks[63]
AllPerks[63]->PeSetPerkName("Living Anatomy");
AllPerks[63]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,60,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[63]->PeSetSkills(0,0,0,0,0,0,0,20, 0,0,0,0,0,0,0,0,0,0);
AllPerks[63]->PeSetReqLvl(12);
AllPerks[63]->PeSetCount(1);
AllPerks[63]->PeSetDescr(0, "Your attacks have additional +5 dmg and +20% to your doctor skill");
AllPerks[63]->PeSetTextChar("Your attacks have additional +5 dmg and +20% to your doctor skill\n");
AllPerks[63]->PeSetIndex(63);
//---------------------------------------------------------------------------
//- AllPerks[64]
AllPerks[64]->PeSetPerkName("Master Thief");
AllPerks[64]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,50,50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[64]->PeSetSkills(0,0,0,0,0,0,0,0,0,20,20,0,0,0,0,0,0,0);
AllPerks[64]->PeSetReqLvl(12);
AllPerks[64]->PeSetDescr(0, "+15% lockpick and stealth");
AllPerks[64]->PeSetCount(1);
AllPerks[64]->PeSetIndex(64);
//---------------------------------------------------------------------------
// AllPerks[65]
AllPerks[65]->PeSetPerkName("Medic");
AllPerks[65]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,40,40,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[65]->PeSetSkills(0,0,0,0,0,0,20,20,0,0,0,0,0,0,0,0,0,0);
AllPerks[65]->PeSetReqLvl(12);
AllPerks[65]->PeSetDescr(0, "+10% to FA and Doc skills");
AllPerks[65]->PeSetCount(1);
AllPerks[65]->PeSetIndex(65);
//---------------------------------------------------------------------------
// AllPerks[66]
AllPerks[66]->PeSetPerkName("Mr. Fixit");
AllPerks[66]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,40,40,-50,-50,-50,-50);
AllPerks[66]->PeSetSkills(0,0,0,0,0,0,0,0,0,0,0,0,10,10,0,0,0,0);
AllPerks[66]->PeSetReqLvl(12);
AllPerks[66]->PeSetDescr(0, "+20% science, repair");
AllPerks[66]->PeSetCount(1);
AllPerks[66]->PeSetIndex(66);
//---------------------------------------------------------------------------
// AllPerks[67]
AllPerks[67]->PeSetPerkName("Tag!");
AllPerks[67]->PeSetReqLvl(12);
AllPerks[67]->PeSetCount(0);//1
AllPerks[67]->PeSetDescr(0, "You can tag one more skill. Doesnt work!");
AllPerks[67]->PeSetTextChar("You can tag one more skill. Doesnt work!\n");
AllPerks[67]->PeSetIndex(67);
//---------------------------------------------------------------------------
// AllPerks[68]
AllPerks[68]->PeSetPerkName("Weapon handling");
AllPerks[68]->PeSetReqStats(0,0,0,0,0,5,0);
AllPerks[68]->PeSetReqLvl(12);
AllPerks[68]->PeSetCount(1);
AllPerks[68]->PeSetDescr(0, " +3 to str for using any weapons");
AllPerks[68]->PeSetTextChar("+3 to str for using any weapons\n");
AllPerks[68]->PeSetIndex(68);
//---------------------------------------------------------------------------
// AllPerks[69]
AllPerks[69]->PeSetPerkName("Bonus HtH attacks");
AllPerks[69]->PeSetReqStats(0,0,0,0,0,6,0);
AllPerks[69]->PeSetReqLvl(15);
AllPerks[69]->PeSetCount(1);
AllPerks[69]->PeSetDescr(0, "Unarmed and melee attacks costs 1 ap lower");
AllPerks[69]->PeSetTextChar("Unarmed and melee attacks costs 1 ap lower\n");
AllPerks[69]->PeSetIndex(69);
//---------------------------------------------------------------------------
// AllPerks[70]
AllPerks[70]->PeSetPerkName("Bonus rate of fire");
AllPerks[70]->PeSetReqStats(0,6,0,0,6,7,0);
AllPerks[70]->PeSetReqLvl(15);
AllPerks[70]->PeSetCount(1);
AllPerks[70]->PeSetDescr(0, "Shooting costs 1 ap lower");
AllPerks[70]->PeSetTextChar("Shooting costs 1 ap lower\n");
AllPerks[70]->PeSetIndex(70);
//---------------------------------------------------------------------------
// AllPerks[71]
AllPerks[71]->PeSetPerkName("Pickpocket");
AllPerks[71]->PeSetReqStats(0,0,0,0,0,8,0);
AllPerks[71]->PeSetReqSkills(-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,80,-50,-50,-50,-50,-50,-50,-50);
AllPerks[71]->PeSetReqLvl(15);
AllPerks[71]->PeSetCount(1);
AllPerks[71]->PeSetDescr(0, " ");
AllPerks[71]->PeSetTextChar(" , \n");
AllPerks[71]->PeSetIndex(71);
//---------------------------------------------------------------------------
// AllPerks[72]
AllPerks[72]->PeSetPerkName("Silent death");
AllPerks[72]->PeSetReqStats(0,0,0,0,0,10,0);
AllPerks[72]->PeSetReqSkills(-50,-50,-50,80,-50,-50,-50,-50,80,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[72]->PeSetReqLvl(18);
AllPerks[72]->PeSetCount(1);
AllPerks[72]->PeSetDescr(0, "Hth attack damage from behind using sneak is doubled");
AllPerks[72]->PeSetTextChar("Hth attack damage from behind using sneak is doubled");
AllPerks[72]->PeSetIndex(72);
//---------------------------------------------------------------------------
// AllPerks[73]
AllPerks[73]->PeSetPerkName("Slayer");
AllPerks[73]->PeSetReqStats(8,0,0,0,0,8,0);
AllPerks[73]->PeSetReqSkills(-50,-50,-50,80,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[73]->PeSetReqLvl(24);
AllPerks[73]->PeSetCount(1);
AllPerks[73]->PeSetDescr(0, "Additional Crit roll with 100% possibility");
AllPerks[73]->PeSetTextChar("Additional Crit roll with 100% possibility\n");
AllPerks[73]->PeSetIndex(73);
//---------------------------------------------------------------------------
// AllPerks[74]
AllPerks[74]->PeSetPerkName("Sniper");
AllPerks[74]->PeSetReqStats(0,8,0,0,0,8,0);
AllPerks[74]->PeSetReqSkills(80,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[74]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[74]->PeSetReqLvl(24);
AllPerks[74]->PeSetCount(1);
AllPerks[74]->PeSetDescr(0, "Additional crit roll with a possibility luck x 10");
AllPerks[74]->PeSetTextChar("Additional crit roll with a possibility luck x 10\n");
AllPerks[74]->PeSetIndex(74);
//---------------------------------------------------------------------------
// AllPerks[75]
AllPerks[75]->PeSetPerkName("Terminator");
AllPerks[75]->PeSetReqStats(8,0,8,0,0,0,0);
AllPerks[75]->PeSetParams(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
AllPerks[75]->PeSetReqLvl(24);
AllPerks[75]->PeSetCount(1);
AllPerks[75]->PeSetDescr(0, "Crits doesnt affect you");
AllPerks[75]->PeSetTextChar("Crits doesnt affect you\n");
AllPerks[75]->PeSetIndex(75);
//---------------------------------------------------------------------------
// AllPerks[76]
AllPerks[76]->PeSetPerkName("Pyromaniac");
AllPerks[76]->PeSetReqLvl(12);
AllPerks[76]->PeSetCount(1);
AllPerks[76]->PeSetReqSkills(-50,75,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50,-50);
AllPerks[76]->PeSetDescr(0, "+5 damage while firing flamethrower");
AllPerks[76]->PeSetTextChar("+5 damage while firing flamethrower\n");
AllPerks[76]->PeSetIndex(76);