rendered paste body"/src/buttons_shading.c" case B_NAMEPYTEX: /*PYTEX*/ if(tex==0 || tex->text==0) return; printf("1"); free_pytex_tex(tex->text); printf("2"); tex->stype = 0; printf("3"); tex->text = add_pytex_tex(str); printf("4"); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break;"/blenkernel/intern/texture.c"Text *add_pytex_tex(char *str) /*PYTEX*/{ Text *text; printf(str); //text = MEM_callocN(sizeof(Text), "text"); printf("calling add_text"); text = add_text(str); /*text->name = MEM_mallocN(strlen(str), "pytex_tex_name"); strcpy(text->name, str);*/ printf(text->name); return text;}