Something
public text v1 · immutablepublic void AI_One()
{
for (int i = 0; i < 1; i++)
{
BadGuy[i].xVelocity = (ship.x - BadGuy[i].x);
BadGuy[i].yVelocity = (ship.y - BadGuy[i].y);
if (FRB.Collisions.rectCollisionMove(ship ,BadGuy[i]) == true)
{
sprMan.RemoveSprite(bullet);
sprMan.RemoveSprite(BadGuy[i]);
}
}
}