rendered paste bodyif(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_SPACE) { n = 0; while(shootThread[n] != NULL) { n++; if(n == 6) break; } if(n != 6) { player.pressShoot(); x = player.getX(); if(player.getDir() == 0) x = x - 14; else x = x + knight.getWidth() + 2; y = player.getY() + (player.getY() / 2) - 10 Bullet bullet(x, y, screen, background, "bullet.png"); bullet.addtoSurface(); shootD.dir = player.getDir(); shootD.speed = 5; shootD.bullet = • shootThread[n] = SDL_CreateThread(shoot, &shootD); }}