All pastes #169028 Raw Edit

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public cpp v1 · immutable
·published 2006-09-13 15:42 UTC
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#include <cstdlib>#include <iostream>#include <cmath>#include <ctime>#include <conio.h>using namespace std;int main(int argc, char *argv[]){    // ohnoes >_< it's the variables n stuff :O    struct gridtiles    {           char location;           int event;    };    const int gridmaxx= 20;    const int gridmaxy = 30;    const int background = 176;    const int player = 254;     int movement;    bool win;    short newlocx = 4 , newlocy = 4;    double random;    bool winlocationset = false;        srand (time(0)); //random seed    gridtiles grid[gridmaxx][gridmaxy]; //make grid        //prepare grid    while (winlocationset == false) //loop until a win loaction has been set    {        for (short xgridindex = 0; xgridindex <= (gridmaxx - 1); xgridindex++) // loop for every x        {            for (short ygridindex = 0;  ygridindex <= (gridmaxy - 1); ygridindex++) // loop for every y            {                  grid[xgridindex][ygridindex].location = background; //draw a background tile                random = static_cast <double> (rand()) / RAND_MAX; //get a random number                if (random >= 0.9 && winlocationset == false) // check if this is the winloaction                {                   grid[xgridindex][ygridindex].event = 1; //set the win location                   winlocationset = true; // let the loop know the location has been set                }                else                      grid[xgridindex][ygridindex].event = 0; //this is not the winlocation            }        }         }        //show grid    for (short xgridindex = 0; xgridindex <= (gridmaxx - 1); xgridindex++) // loop for every x    {         cout << "  "; //move the grid away form the side of teh console         for (short ygridindex = 0;  ygridindex <= (gridmaxy - 1); ygridindex++) // loop for every y         {             if (xgridindex == newlocx && ygridindex == newlocy) //check to see if this location is my location                grid[xgridindex][ygridindex].location = player; //draw me (the player symbol)                 else                 grid[xgridindex][ygridindex].location = background; //draw a background                      //show location           cout << grid[xgridindex][ygridindex].location; //show the grid x          }         cout << endl; //show the grid y    }               //get direction    do //loop to keep moving untill i win    {          cout << "W = up, A = left, S = down and D = right, Q is quit\n\n"; //some info ;)        movement = getch() ; //get a key stroke        if (movement == 'w')//119) //going up? (w)             newlocx--;        else if (movement == 'a')//97) //goin left? (a)             newlocy--;        else if(movement == 's')//115) //goin down? (s)             newlocx++;        else if(movement == 'd')//100)//goin right? (d)             newlocy++;                     //check if your not going of the grid        if (newlocx > (gridmaxx - 1))           newlocx--;        else if (newlocx < 0)             newlocx++;        else if (newlocy > (gridmaxy - 1))             newlocy--;        else if (newlocy < 0)             newlocy++;                      system("cls"); //less pain in the eyes                  //change location         for (short xgridindex = 0; xgridindex <= (gridmaxx - 1); xgridindex++) // loop for every x         {             cout << "  "; //move the grid away form the side of teh console             for (short ygridindex = 0;  ygridindex <= (gridmaxy - 1); ygridindex++) // loop for every y             {                 if (xgridindex == newlocx && ygridindex == newlocy) //check to see if this location is my location                 {                    grid[xgridindex][ygridindex].location = player; //draw a player symbol                    if (grid[xgridindex][ygridindex].event == 1) //did i win?                    win = true ; //i won!                 }                 else                     grid[xgridindex][ygridindex].location = background; // draw a background                              //show location               cout << grid[xgridindex][ygridindex].location; //show the grid x             }             cout << endl; //show the grid y        }           cout << endl << "Event: " << grid[newlocx][newlocy].event << endl; //show wich event happend        if (win) break; // i won now gimme my prize >_<    } while (movement != 'q'); // yes you can quit without finishing :/        cout << "you won\n\n"; //zeh price!        system("PAUSE"); //lets atleast show wtf happend    return EXIT_SUCCESS; //caps is cruise control for cool?}