All pastes #1677058 Raw Edit

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public text v1 · immutable
#1677058 ·published 2009-11-18 21:53 UTC
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** Executing...
** Command: "c:\program files\valve\steam\steamapps\simonno\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (644.8, -522.5, 521.4)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 84904: 

Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/down-under512_*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/down-under512_*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153284 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 374 texinfos to 192
Reduced 22 texdatas to 18 (605 bytes to 415)
Writing C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\simonno\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2"

Valve Software - vvis.exe (Nov  8 2007)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp
reading c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.prt
1133 portalclusters
3550 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (3)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 112704 visible clusters (0.00%)
Total clusters visible: 864253
Average clusters visible: 762
Building PAS...
Average clusters audible: 1128
visdatasize:319121  compressed from 326304
writing c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\simonno\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp
1613 faces
11 degenerate faces
569234 square feet [81969808.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1602 patches before subdivision
17644 patches after subdivision
19 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 1902946, max 579
transfer lists:  14.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(18255, 25879, 8874)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(2810, 4390, 1118)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(701, 1042, 181)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(225, 298, 32)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(85, 99, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(34, 34, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(15, 12, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(6, 4, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(3, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(1, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  30/1024         1440/49152    ( 2.9%) 
brushes                417/8192         5004/98304    ( 5.1%) 
brushsides            4881/65536       39048/524288   ( 7.4%) 
planes                5210/65536      104200/1310720  ( 7.9%) 
vertexes              6408/65536       76896/786432   ( 9.8%) 
nodes                 2513/65536       80416/2097152  ( 3.8%) 
texinfos               192/12288       13824/884736   ( 1.6%) 
texdata                 18/2048          576/65536    ( 0.9%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1613/65536       90328/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              747/65536       41832/3670016  ( 1.1%) 
leaves                2544/65536       81408/2097152  ( 3.9%) 
leaffaces             2214/65536        4428/131072   ( 3.4%) 
leafbrushes           3985/65536        7970/131072   ( 6.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            11082/512000      44328/2048000  ( 2.2%) 
edges                 6920/256000      27680/1024000  ( 2.7%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            370/32768        3700/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          6177/65536       12354/131072   ( 9.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      505552/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      319121/16777216 ( 1.9%) 
entdata               [variable]       13280/393216   ( 3.4%) 
LDR leaf ambient      2544/65536       61056/1572864  ( 3.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1726     ( 0.1%) 
pakfile               [variable]      164736/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      153284/4194304  ( 3.7%) 
==== Total Win32 BSP file data space used: 1854151 bytes ====

Total triangle count: 4701
Writing c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp
42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp" "c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike\maps\fw_gravity_chamber_v2.bsp"


** Executing...
** Command: "c:\program files\valve\steam\steamapps\simonno\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\simonno\counter-strike source\cstrike" -dev -console +map "fw_gravity_chamber_v2"