rendered paste bodyDealDamageEnd
AttackerStateUpdate: (Player) 94 0 attacked 47163 F0001000 for 16 dmg, absorbed 0, blocked 0, resisted 0.
Creature (GUID: 3600 Entry: 628) added to moving list from grid[12,29]cell[3,3] to grid[12,30]cell[3,0].
Creature (GUID: 3600 Entry: 628) attempt move from grid[12,29]cell[3,3] to unloaded grid[12,30]cell[3,0].
Creature (GUID: 3600 Entry: 628) will moved from grid[12,29]cell[3,3] to respawn grid[12,30]cell[3,0].
Creature (GUID: 3600 Entry: 628) attempt move from grid[12,29]cell[3,3] to unloaded grid[12,30]cell[3,0].
Creature (GUID: 3600 Entry: 628 ) can't be move to unloaded respawn grid.
Object (GUID: 3600 TypeId: 3 ) added to removing list.
Creature (GUID: 4293 Entry: 46) added to moving list from grid[13,30]cell[1,0] to grid[13,29]cell[1,3].
Creature (GUID: 4293 Entry: 46) moved from grid[13,30]cell[1,0] to grid[13,29]cell[1,3].
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1318765648 (LWP 15931)]
0x0820f4c1 in WGuard (this=0xb1653000, l=@0x0) at Map.h:48
48 WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
(gdb) bt full
#0 0x0820f4c1 in WGuard (this=0xb1653000, l=@0x0) at Map.h:48
No locals.
#1 0x0820e187 in Map::CreatureCellRelocation (this=0x918e578, c=0xaf6762a8,
old_cell=
{data = {Part = {grid_x = 13, grid_y = 30, cell_x = 1, cell_y = 0, nocreate = 0, reserved = 0}, All = 6029}}, new_cell=
{data = {Part = {grid_x = 13, grid_y = 29, cell_x = 1, cell_y = 3, nocreate = 0, reserved = 0}, All = 202573}}) at Map.cpp:640
guard = {i_lock = {i_mutex = @0xb165300c}}
#2 0x0820db55 in Map::MoveAllCreaturesInMoveList (this=0x918e578)
at Map.cpp:597
iter = {_M_cur = 0xad97de50, _M_ht = 0x918e580}
c = (class Creature *) 0xaf6762a8
old_val = {x_coord = 53, y_coord = 120}
old_cell = {data = {Part = {grid_x = 13, grid_y = 30, cell_x = 1,
cell_y = 0, nocreate = 0, reserved = 0}, All = 6029}}
new_val = {x_coord = 53, y_coord = 119}
new_cell = {data = {Part = {grid_x = 13, grid_y = 29, cell_x = 1,
cell_y = 3, nocreate = 0, reserved = 0}, All = 202573}}
#3 0x081296d6 in MapManager::MoveAllCreaturesInMoveList (this=0x9158a50)
at MapManager.cpp:107
iter = {_M_cur = 0xb71ea358, _M_ht = 0x9158a54}
#4 0x0812e113 in ObjectAccessor::DoDelayedMovesAndRemoves (this=0x8a0c750)
at ObjectAccessor.cpp:218
No locals.
#5 0x081b0239 in World::Update (this=0x833c9f0, diff=108) at World.cpp:499
No locals.
#6 0x08121c17 in WorldRunnable::run (this=0x9427300) at WorldRunnable.cpp:39
realCurrTime = 2654960278
realPrevTime = 2654960170
#7 0xb7ef26a9 in ZThread::ThreadImpl::dispatch (parent=0x8a16888,
impl=0x9426c48, task=
{<ZThread::CountedPtr<ZThread::Runnable, ZThread::AtomicCount>> = {_count = 0x9262388, _instance = 0x9427300}, <No data fields>}) at ThreadImpl.cxx:406
No locals.
#8 0xb7ef43a5 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbf81a2e0) at ThreadImpl.cxx:49
No locals.
#9 0xb7ef9068 in _dispatch (arg=0xbf81a2e0) at ThreadOps.cxx:137
task = (struct Runnable *) 0xbf81a2e0
#10 0xb7af00fb in start_thread () from /lib/tls/libpthread.so.0
No symbol table info available.
#11 0xb7a5a99e in clone () from /lib/tls/libc.so.6
No symbol table info available.