All pastes #1672516 Raw Edit

YSI_default.own

public cpp v1 · immutable
#1672516 ·published 2009-11-15 20:18 UTC
rendered paste body
/*----------------------------------------------------------------------------*-					=================================					Y Sever Includes - Default System					=================================Description:	Sets up a few standard but non-core items if required (common commands etc).Legal:	Copyright (C) 2007 Alex "Y_Less" Cole	This program is free software; you can redistribute it and/or	modify it under the terms of the GNU General Public License	as published by the Free Software Foundation; either version 2	of the License, or (at your option) any later version.	This program is distributed in the hope that it will be useful,	but WITHOUT ANY WARRANTY; without even the implied warranty of	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the	GNU General Public License for more details.	You should have received a copy of the GNU General Public License	along with this program; if not, write to the Free Software	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,	MA 02110-1301, USA.Version:	0.1Changelog:	06/01/08:		Renamed LoadScript to Default_LoadScript.	17/05/07:		Added all standard calls.		Updated multiple call code to return 1 if any calls are 1.	17/04/07:		First version.Functions:	Public:		-	Core:		Default_Setup - Sets up some core systems if required.		Default_LoadScript - Sets up more core systems after init functions.		Default_OnFilterScriptInit - Calls standard functions.		Default_OnFilterScriptExit - Calls standard functions.		Default_OnGameModeInit - Calls standard functions.		Default_OnGameModeExit - Calls standard functions.		Default_OnPlayerRequestClass - Calls standard functions 		Default_OnPlayerRequestSpawn - Calls standard functions.		Default_OnPlayerConnect - Calls standard functions.		Default_OnPlayerDisconnect - Calls standard functions.		Default_OnPlayerSpawn - Calls standard functions.		Default_OnPlayerDeath - Calls standard functions.		Default_OnVehicleSpawn - Calls standard functions.		Default_OnVehicleDeath - Calls standard functions.		Default_OnPlayerText - Calls standard functions.		Default_OnPlayerPrivmsg - Calls standard functions.		Default_OnPlayerCommandText - Calls standard functions.		Default_OnPlayerInfoChange - Calls standard functions.		Default_OnPlayerEnterVehicle - Calls standard functions.		Default_OnPlayerExitVehicle - Calls standard functions.		Default_OnPlayerStateChange - Calls standard functions.		Default_OnPlayerEnterCheckpoint - Calls standard functions.		Default_OnPlayerLeaveCheckpoint - Calls standard functions.		Default_OnPlayerEnterRaceCheckpoint - Calls standard functions.		Default_OnPlayerLeaveRaceCheckpoint - Calls standard functions.		Default_OnRconCommand - Calls standard functions.		Default_OnObjectMoved - Calls standard functions.		Default_OnPlayerObjectMoved - Calls standard functions.		Default_OnPlayerPickUpPickup - Calls standard functions.		Default_OnPlayerSelectedMenuRow - Calls standard functions.		Default_OnPlayerExitedMenu - Calls standard functions.		Default_OnVehicleMod - Calls standard functions.		Default_OnVehiclePaintjob - Calls standard functions.		Default_OnVehicleRespray - Calls standard functions.		Default_OnPlayerLogin - Calls standard functions.		Default_OnPlayerKeyStateChange - Calls standard functions.		Default_OnPlayerInteriorChange - Calls standard functions.	Stock:		-	Static:		-	Inline:		-	API:		-Callbacks:	-Definitions:	-Enums:	-Macros:	-Tags:	-Variables:	Global:		-	Static:		-Commands:	-Compile options:	-Operators:	--*----------------------------------------------------------------------------*//*----------------------------------------------------------------------------*-Function:	Default_SetupParams:	-Return:	-Notes:	Sets up system essential things (such as the processing loops) if they're	defined as being used.  Master functions must be called first.  If this	is not a filterscript then it's possible a filterscript is already the	master of some section so this calls that to check as properties are lost	between gamemode changes due to a bug in the server.		Note that Group_Group MUST be called last for the group	master system to work.-*----------------------------------------------------------------------------*/Default_Setup(){	DBGP2("Default_Setup() start");	#if !defined FILTERSCRIPT		#if defined _YSI_SETUP_MASTER			CallRemoteFunction("Master_Refresh", "");		#endif	#endif	new		ret;	#if defined _YSI_SETUP_MASTER		DBGP3("Call Master_Master()");		if (Master_Master()) ret = 1;	#endif	#if defined _YSI_CORE_COMMANDS		DBGP3("Call Command_Command()");		if (Command_Command()) ret = 1;	#endif	#if defined _YSI_VISUAL_OBJECTS		DBGP3("Call Object_Object()");		if (Object_Object()) ret = 1;	#endif	#if defined _YSI_VISUAL_CHECKPOINTS		DBGP3("Call Checkpoint_Checkpoint()");		if (Checkpoint_Checkpoint()) ret = 1;	#endif	#if defined _YSI_VISUAL_AREAS		DBGP3("Call Area_Area()");		if (Area_Area()) ret = 1;	#endif	#if defined _YSI_SERVER_MODULES		DBGP3("Call Modules_Modules()");		if (Modules_Modules()) ret = 1;	#endif	#if defined _YSI_VISUAL_RACE		DBGP3("Call Race_Race()");		if (Race_Race()) ret = 1;	#endif	#if defined _YSI_VISUAL_ZONES		DBGP3("Call Zone_Zone()");		if (Zone_Zone()) ret = 1;	#endif	#if defined _YSI_VISUAL_PICKUPS		DBGP3("Call Pickup_Pickup()");		if (Pickup_Pickup()) ret = 1;	#endif	#if defined _YSI_SYSTEM_CALLBACKS		DBGP3("Call Callbacks_Callbacks()");		if (Callbacks_Callbacks()) ret = 1;	#endif	#if defined _YSI_GAMEMODE_PROPERTIES		DBGP3("Call Property_Property()");		if (Property_Property()) ret = 1;	#endif	#if !defined FILTERSCRIPT		#if defined _YSI_GAMEMODE_CLASSES				DBGP3("Call Class_Class()");			if (Class_Class()) ret = 1;		#endif	#endif	#if defined _YSI_CORE_PLAYER		DBGP3("Call Player_Player()");		if (Player_Player()) ret = 1;	#endif	#if defined _YSI_CORE_HELP			DBGP3("Call Help_Help()");		if (Help_Help()) ret = 1;	#endif	#if defined _YSI_TRACKING_LIVE		DBGP3("Call Live_Live()");		if (Live_Live()) ret = 1;	#endif	#if defined _YSI_GAMEMODE_LOADER		DBGP3("Call Loader_Loader()");		if (Loader_Loader()) ret = 1;	#endif	#if defined _YSI_CORE_TD		DBGP3("Call TD_TD()");		if (TD_TD()) ret = 1;	#endif	#if defined _YSI_SYSTEM_GROUPS		DBGP3("Call Group_Group()");		if (Group_Group()) ret = 1;	#endif	DBGP2("Default_Setup() end");	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_LoadScriptParams:	-Return:	-Notes:	Loads things needed AFTER one of the init functions;-*----------------------------------------------------------------------------*/Default_LoadScript(){	new ret;	#if defined _YSI_CORE_TEXT		if (Text_Text()) ret = 1;	#endif	#if defined _YSI_CORE_LANGUAGES		if (Langs_Langs()) ret = 1;	#endif	#if defined _YSI_CORE_COMMANDS		if (Command_Parse()) ret = 1;	#endif	#if defined _YSI_SETUP_TIMERS		if (Timers_Timers()) ret = 1;	#endif	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_OnGameModeInitParams:	-Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnGameModeInit(){	new		ret;	#if defined FILTERSCRIPT		#if defined _YSI_CORE_PLAYER			if (Player_OnGameModeInit()) ret = 1;		#endif	#else		if (Default_Setup()) ret = 1;		#if defined _YSI_SETUP_MASTER			setproperty(0, "YSIM_Gamemode", YSI_gMasterID);		#else			setproperty(0, "YSIM_Gamemode", -1);		#endif	#endif	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_OnGameModeExitParams:	-Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnGameModeExit(){	#if defined FILTERSCRIPT		return 0;	#else		deleteproperty(0, "YSIM_Gamemode");		#if !defined _YSI_SETUP_MASTER			return 0;		#else			return Master_@Master();		#endif	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnFilterScriptInitParams:	-Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnFilterScriptInit(){	return Default_Setup();}/*----------------------------------------------------------------------------*-Function:	Default_OnFilterScriptExitParams:	-Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnFilterScriptExit(){	#if defined FILTERSCRIPT && defined _YSI_SETUP_MASTER		return Master_@Master();	#else		return 0;	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerConnectParams:	playerid - The player who connected.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerConnect(playerid){	new		ret;	#if defined _YSI_PLAYER_CONN		if (Conn_OnPlayerConnect(playerid)) ret = 1;		else return 0;	#endif	#if defined _YSI_SYSTEM_ITTER		if (Itter_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_SYSTEM_GROUPS		if (Group_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_CORE_PLAYER		if (Player_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_VISUAL_CHECKPOINTS		if (Checkpoint_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_VISUAL_AREAS		if (Area_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_GAMEMODE_PROPERTIES		if (Property_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_VISUAL_ZONES		if (Zone_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_TRACKING_LIVE		if (Live_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_SYSTEM_CALLBACKS		if (Callbacks_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_GAMEMODE_CLASSES && !defined YSI_SLAVE_CLASS		if (Class_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_VISUAL_PICKUPS		if (Pickup_OnPlayerConnect(playerid)) ret = 1;	#endif	#if defined _YSI_VISUAL_RACE		if (Race_OnPlayerConnect(playerid)) ret = 1;	#endif	return ret;	#pragma unused playerid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerDisconnectParams:	playerid - The player who disconnected.	reason - Why they left.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerDisconnect(playerid, reason){	new		ret;	#if defined _YSI_VISUAL_OBJECTS		if (Object_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_VISUAL_RACE		if (Race_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_VISUAL_ZONES		if (Zone_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_CORE_PLAYER		if (Player_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_TRACKING_LIVE		if (Live_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_CORE_TD		if (TD_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#if defined _YSI_GAMEMODE_PROPERTIES		if (Property_OnPlayerDisconnect(playerid, reason)) ret = 1;	#endif	#pragma unused playerid, reason	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerSpawnParams:	playerid - The player who spawned.Return:	-Notes:	Calls standard functions.  This is the only place where the	order actually matters - default spawn weapons need to be	given BEFORE bought weapons.-*----------------------------------------------------------------------------*/stock Default_OnPlayerSpawn(playerid){	new		ret;	#if defined _YSI_GAMEMODE_PROPERTIES		if (Property_OnPlayerSpawn(playerid)) ret = 1;	#endif	#pragma unused playerid	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerDeathParams:	playerid - The player who died.	killerid - The player who killed them.	reason - How they died.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerDeath(playerid, killerid, reason){	new		ret;	#if defined _YSI_VISUAL_ZONES		if (Zone_OnPlayerDeath(playerid, killerid, reason)) ret = 1;	#endif	#if defined _YSI_TRACKING_LIVE		if (Live_OnPlayerDeath(playerid, killerid, reason)) ret = 1;	#endif	#pragma unused playerid, killerid, reason	return ret;}/*----------------------------------------------------------------------------*-Function:	Default_OnVehicleSpawnParams:	vehicleid - The vehicle which spawned.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnVehicleSpawn(vehicleid){	#if defined _YSI_SYSTEM_CALLBACKS		return Callbacks_OnVehicleSpawn(vehicleid);	#else		return 0;		#pragma unused vehicleid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnVehicleDeathParams:	vehicleid - The vehicle that was destroyed.	killerid - Who destroyed it.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnVehicleDeath(vehicleid, killerid){	return 0;	#pragma unused vehicleid, killerid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerTextParams:	playerid - The player who typed some text.	text[] - The text they entered.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerText(playerid, text[]){	return 1;	#pragma unused playerid, text}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerCommandTextParams:	playerid - The player who typed a command.	cmdtext[] - The command they entered.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerCommandText(playerid, cmdtext[]){	new		ret;	#if defined _YSI_CORE_COMMANDS		if (Command_Process(playerid, cmdtext)) ret = 1;	#endif	return ret;	#pragma unused playerid, cmdtext}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerInfoChangeParams:	playerid - The player who did nothing.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerInfoChange(playerid){	return 0;	#pragma unused playerid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerRequestClassParams:	playerid - The player who requested a class.	classid - The class they requested.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerRequestClass(playerid, classid){	#if defined _YSI_GAMEMODE_CLASSES			return Class_OnPlayerRequestClass(playerid, classid);	#else		#if defined FILTERSCRIPT			return OnPlayerRequestClassExFS(playerid, classid);		#else			return OnPlayerRequestClassExGM(playerid, classid);		#endif	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerEnterVehicleParams:	playerid - The player who got in.	vehicleid - The vehicle they got in.	ispassenger - Where they got in.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	return 0;	#pragma unused playerid, vehicleid, ispassenger}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerExitVehicleParams:	playerid - The player who left.	vehicleid - The vehicle they left.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerExitVehicle(playerid, vehicleid){	return 0;	#pragma unused playerid, vehicleid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerStateChangeParams:	playerid - The player who changed state.	newstate - Their new state.	oldstate - Their last state.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerStateChange(playerid, newstate, oldstate){	#if defined _YSI_VISUAL_RACE		return Race_OnPlayerStateChange(playerid, newstate, oldstate);	#else		return 0;		#pragma unused playerid, newstate, oldstate	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerEnterCheckpointParams:	playerid - The player who entered a checkpoint.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerEnterCheckpoint(playerid){	#if defined _YSI_VISUAL_CHECKPOINTS		return Checkpoint_OnPlayerEnterCheckpoint(playerid);	#else		return 0;		#pragma unused playerid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerLeaveCheckpointParams:	playerid - The player who left a checkpoint.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerLeaveCheckpoint(playerid){	#if defined _YSI_VISUAL_CHECKPOINTS		return Checkpoint_OnPlayerLeaveCheckpoint(playerid);	#else		return 0;		#pragma unused playerid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerEnterRaceCheckpointParams:	playerid - The player who entered a checkpoint.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/#define Default_OnPlayerEnterRaceCheckpoint(%1) \	Default_OnPlayerEnterRaceCP(%1)stock Default_OnPlayerEnterRaceCP(playerid){	#if defined _YSI_VISUAL_RACE		return Race_OnPlayerEnterRaceCheckpoint(playerid);	#else		return 0;		#pragma unused playerid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerLeaveRaceCheckpointParams:	playerid - The player who left a checkpoint.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/#define Default_OnPlayerLeaveRaceCheckpoint(%1) \	Default_OnPlayerLeaveRaceCP(%1)stock Default_OnPlayerLeaveRaceCP(playerid){	return 0;	#pragma unused playerid}/*----------------------------------------------------------------------------*-Function:	Default_OnRconCommandParams:	cmd[] - The RCON command sent.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnRconCommand(cmd[]){	return 0;	#pragma unused cmd}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerPrivmsgParams:	playerid - Player who sent the message.	recieverid - Player who recieved the message.	text[] - The message.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerPrivmsg(playerid, recieverid, text[]){	return 1;	#pragma unused playerid, recieverid, text}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerRequestSpawnParams:	playerid - Player who requested the spawn.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerRequestSpawn(playerid){	#if defined _YSI_GAMEMODE_CLASSES			return Class_OnPlayerRequestSpawn(playerid);	#else		#if YSI_VERSION > 2			#if defined FILTERSCRIPT				return OnPlayerRequestSpawnExFS(playerid, -1);			#else				return OnPlayerRequestSpawnExGM(playerid, -1);			#endif		#else			return 1;			#pragma unused playerid		#endif	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnObjectMovedParams:	objectid - Object which finished moving.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnObjectMoved(objectid){	return 0;	#pragma unused objectid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerObjectMovedParams:	playerid - Player who's object moved.	objectid - Object which finished moving.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerObjectMoved(playerid, objectid){	return 0;	#pragma unused playerid, objectid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerPickUpPickupParams:	playerid - Player who picked up a pickup.	pickupid - Pickup picked up.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerPickUpPickup(playerid, pickupid){	#if defined _YSI_VISUAL_PICKUPS		return Pickup_OnPlayerPickUpPickup(playerid, pickupid);	#else		return 0;		#pragma unused playerid, pickupid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnVehicleModParams:	vehicleid - Vehicle modded.	componentid - Mod added.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnVehicleMod(vehicleid, componentid){	return 0;	#pragma unused vehicleid, componentid}/*----------------------------------------------------------------------------*-Function:	Default_OnVehiclePaintjobParams:	vehicleid - Vehicle modded.	paintjobid - Paintjob applied.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnVehiclePaintjob(vehicleid, paintjobid){	return 0;	#pragma unused vehicleid, paintjobid}/*----------------------------------------------------------------------------*-Function:	Default_OnVehicleResprayParams:	vehicleid - Vehicle modded.	color1 - Primary color.	color2 - Secondary color.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnVehicleRespray(vehicleid, color1, color2){	return 0;	#pragma unused vehicleid, color1, color2}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerSelectedMenuRowParams:	playerid - Player who selected something.	row - Thing selected.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerSelectedMenuRow(playerid, row){	#if defined _YSI_GAMEMODE_PROPERTIES		return Property_OnPlayerSelectedRow(playerid, row);	#else		return 0;		#pragma unused playerid, row	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerExitedMenuParams:	playerid - Player who exited a menu.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerExitedMenu(playerid){	#if defined _YSI_GAMEMODE_PROPERTIES		return Property_OnPlayerExited(playerid);	#else		return 0;		#pragma unused playerid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerLoginParams:	playerid - Player who logged in.	uid - Their unique id.Return:	-Notes:	For cross-script login systems.-*----------------------------------------------------------------------------*/stock Default_OnPlayerLogin(playerid, uid){	new		ret = 1;	#if defined _YSI_GAMEMODE_CLASSES && !defined YSI_SLAVE_CLASS		if (!Class_OnPlayerLogin(playerid, uid)) ret = 0;	#endif	#if defined _YSI_CORE_PLAYER		if (!Player_OnPlayerLogin(playerid, uid)) ret = 0;	#endif	return ret;	#pragma unused playerid, uid}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerKeyStateChangeParams:	playerid - Player who pressed a key.	newkeys - Keys currently pressed.	oldkeys - Keys pressed prior to now.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerKeyStateChange(playerid, newkeys, oldkeys){	#if defined _YSI_SYSTEM_CALLBACKS		return Callbacks_OnKeyStateChange(playerid, newkeys, oldkeys);	#else		return 0;		#pragma unused vehicleid	#endif}/*----------------------------------------------------------------------------*-Function:	Default_OnPlayerInteriorChangeParams:	playerid - Player who changed interior.	newinteriorid - Interior they entered.	oldinteriorid - Interior they left.Return:	-Notes:	Calls standard functions.-*----------------------------------------------------------------------------*/stock Default_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid){	return 0;	#pragma unused playerid, newinteriorid, oldinteriorid}