sei@solometal:~/Desktop/SaturdayNightNinja$ ./main.py
Traceback (most recent call last):
File "./main.py", line 148, in ?
solidPython.main()
File "./main.py", line 48, in main
self.eventHandler(event)
File "./main.py", line 142, in eventHandler
self.menus["main"].eventHandler(event)
File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 112, in eventHandler
retval = self.clicked(event.pos)
File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 932, in clicked
entry.callback()
File "./main.py", line 62, in play
game.run()
File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 1384, in run
engine = Engine(self.level)
File "/home/sei/Desktop/SaturdayNightNinja/engine.py", line 349, in __init__
self.world = getLevel(level)
File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 406, in getLevel
result.paint()
File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 311, in paint
cells = connectedComponent (self, cell.x, cell.y)
File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 26, in connectedComponent
result = set()
NameError: global name 'set' is not defined