rendered paste body#define FILTERSCRIPT
#include <a_samp>
#if defined MAX_PLAYERS
#undef MAX_PLAYERS
#define MAX_PLAYERS 53
#endif
#include <foreach>
#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0
#define WHITErabbit 0xFFFFFFAA
new DriftPointsNow[200];
new PlayerDriftCancellation[200];
new Float:ppos[200][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new driftc[MAX_PLAYERS];
forward Drift(playerid);
forward AngleUpdate();
forward DriftCancellation(playerid);
public OnFilterScriptInit()
{
for(new i;i<MAX_PLAYERS;i++)
{
if(!IsPlayerNPC(i))
{
if(IsPlayerConnected(i)) Itter_Add(Player, i);
}
}
SetTimer("AngleUpdate", 100, true);
SetTimer("Drift", 100, true);
return 1;
}
Float:GetPlayerTheoreticAngle(i) // By Luby
{
new Float:sin;
new Float:dis;
new Float:angle2;
new Float:x,Float:y,Float:z;
new Float:tmp3;
new Float:tmp4;
new Float:MindAngle;
if(IsPlayerConnected(i)){
GetPlayerPos(i,x,y,z);
dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);
if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
if(ppos[i][1]>y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
}
if(ppos[i][1]<y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);
}
if(ppos[i][1]<y && ppos[i][0]<x){
sin = acos(tmp4/dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
}
if(ppos[i][1]>y && ppos[i][0]<x){
sin = asin(tmp3/dis);
MindAngle = floatadd(sin, 180);
}
}
if(MindAngle == 0.0){
return angle2;
} else
return MindAngle;
}
public DriftCancellation(playerid){ // By Luby
PlayerDriftCancellation[playerid] = 0;
GameTextForPlayer(playerid, Split("~w~Drift ended!~n~~g~Earned ", tostr(DriftPointsNow[playerid]), "$"), 2000, 3);
//GivePlayerMoney(playerid, DriftPointsNow[playerid]);
DriftPointsNow[playerid] = 0;
}
Float:ReturnPlayerAngle(playerid){ // By Luby
new Float:Ang;
if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
return Ang;
}
Float:GetVehicleSpeed(vehicleid)
{
new
Float:vX,
Float:vY,
Float:vZ;
GetVehicleVelocity(vehicleid, vX, vY, vZ);
return floatsqroot(vX*vX + vY*vY + vZ*vZ);
}
public Drift(){ // By Luby
new Float:Angle1, Float:Angle2, s[256];
new Float:SpeedX;
foreach(Player, g)
{
SpeedX = 200 * GetVehicleSpeed(GetPlayerVehicleID(g));
//printf("%f",SpeedX);
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
if(IsPlayerInAnyVehicle(g) && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && SpeedX > DRIFT_SPEED){
if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
PlayerDriftCancellation[g] = 0;
DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (SpeedX*0.1) )/10;
PlayerDriftCancellation[g] = SetTimerEx("DriftCancellation", 3000, 0, "d", g);
}
if(DriftPointsNow[g] > 0){
format(s, sizeof(s), "~n~~n~~n~~n~~n~~n~~n~~n~~w~_________________You are drifting!~n~___________________~p~Points: %d$!", DriftPointsNow[g]);
GameTextForPlayer(g, s, 3000, 3);
}
}
}
Split(s1[], s2[], s3[]=""){ // By Luby
new rxx[256];
format(rxx, 256, "%s%s%s", s1, s2, s3);
return rxx;
}
tostr(int){ // By Luby
new st[256];
format(st, 256, "%d", int);
return st;
}
public AngleUpdate(){ // By Luby
foreach(Player, g)
{
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;
}
}
floatval(Float:val){ // By Luby
new str[256];
format(str, 256, "%.0f", val);
return todec(str);
}
IsCar(model) //By Luby
{
switch(model)
{
case 443:return 0;
case 448:return 0;
case 461:return 0;
case 462:return 0;
case 463:return 0;
case 468:return 0;
case 521:return 0;
case 522:return 0;
case 523:return 0;
case 581:return 0;
case 586:return 0;
case 481:return 0;
case 509:return 0;
case 510:return 0;
case 430:return 0;
case 446:return 0;
case 452:return 0;
case 453:return 0;
case 454:return 0;
case 472:return 0;
case 473:return 0;
case 484:return 0;
case 493:return 0;
case 595:return 0;
case 417:return 0;
case 425:return 0;
case 447:return 0;
case 465:return 0;
case 469:return 0;
case 487:return 0;
case 488:return 0;
case 497:return 0;
case 501:return 0;
case 548:return 0;
case 563:return 0;
case 406:return 0;
case 444:return 0;
case 556:return 0;
case 557:return 0;
case 573:return 0;
case 460:return 0;
case 464:return 0;
case 476:return 0;
case 511:return 0;
case 512:return 0;
case 513:return 0;
case 519:return 0;
case 520:return 0;
case 539:return 0;
case 553:return 0;
case 577:return 0;
case 592:return 0;
case 593:return 0;
case 471:return 0;
}
return 1;
}
todec(str[]){ // By Luby
return strval(str);
}