GRNG StoreRandom();
public text v1 · immutable// This needs to be fixed to support infinite Check variables.
int StoreRandom() // Efficient way to store variables.
{
if (Check == 0)
{
Check1 = random;
Check++;
}
else
{
if (Check == 1)
{
Check2 = random;
Check++;
}
else
{
if (Check == 2)
{
Check3 = random;
Check++;
}
else
{
if (Check == 3)
{
Check4 = random;
Check++;
}
else
{
if (Check == 4)
{
Check5 = random;
Check++;
}
else
{
if (Check == 5)
{
Check6 = random;
Check++;
}
else
{
if (Check == 6)
{
Check7 = random;
Check++;
}
else
{
if (Check == 7)
{
Check8 = random;
Check++;
}
else
{
if (Check == 8)
{
Check9 = random;
Check++;
}
else
{
if (Check == 9)
{
Check10 = random;
Check++;
}
else
{
}
}
}
}
}
}
}
}
}
}
}