racoon97@motu:~/ta3d$ make
make all-recursive
make[1]: entrant dans le répertoire « /home/racoon97/ta3d »
Making all in src
make[2]: entrant dans le répertoire « /home/racoon97/ta3d/src »
if g++ -DHAVE_CONFIG_H -I. -I. -I.. -g -O2 -MT ta3d.o -MD -MP -MF ".deps/ta3d.Tpo" -c -o ta3d.o ta3d.cpp; \
then mv -f ".deps/ta3d.Tpo" ".deps/ta3d.Po"; else rm -f ".deps/ta3d.Tpo"; exit 1; fi
ta3d.cpp:20:35: error: alleggl.h: Aucun fichier ou répertoire de ce type
ta3d.cpp:21:29: error: GL/glu.h: Aucun fichier ou répertoire de ce type
In file included from ta3dbase.h:31,
from ta3d.h:18,
from ta3d.cpp:32:
hpi.h:29:60: error: zlib.h: Aucun fichier ou répertoire de ce type
glfunc.h:33: error: GLhandleARB does not name a type
glfunc.h:34: error: GLhandleARB does not name a type
glfunc.h:39: error: GLhandleARB does not name a type
glfunc.h:40: error: GLhandleARB does not name a type
glfunc.h:41: error: GLhandleARB does not name a type
glfunc.h: In member function void SHADER::load(char*, char*):
glfunc.h:53: error: program was not declared in this scope
glfunc.h:53: error: glCreateProgramObjectARB was not declared in this scope
glfunc.h:54: error: vertex was not declared in this scope
glfunc.h:54: error: load_vertex_shader was not declared in this scope
glfunc.h:55: error: fragment was not declared in this scope
glfunc.h:55: error: load_fragment_shader was not declared in this scope
glfunc.h:56: error: glAttachObjectARB was not declared in this scope
glfunc.h:58: error: glLinkProgramARB was not declared in this scope
glfunc.h:59: error: GLint was not declared in this scope