EngineClass.h:571: error: invalid types VECTOR*[char* ()(const char*, int)throw ()] for array subscript
ia.h: In member function void S_DATA::show_zones(float, float, float, float):
ia.h:330: error: glColor4f was not declared in this scope
ia.h:331: error: GL_BLEND was not declared in this scope
ia.h:331: error: glDisable was not declared in this scope
ia.h:332: error: GL_TEXTURE_2D was not declared in this scope
ia.h:359: error: glEnable was not declared in this scope
EngineClass.h: In member function void PLAYERS::show_resources():
EngineClass.h:666: error: GL_TEXTURE_2D was not declared in this scope
EngineClass.h:666: error: glEnable was not declared in this scope
EngineClass.h:667: error: GL_BLEND was not declared in this scope
EngineClass.h:668: error: GL_ONE was not declared in this scope
EngineClass.h:668: error: GL_ONE_MINUS_SRC_COLOR was not declared in this scope
EngineClass.h:668: error: glBlendFunc was not declared in this scope
EngineClass.h:669: error: allegro_gl_printf was not declared in this scope
EngineClass.h:678: error: glDisable was not declared in this scope
EngineClass.h:680: error: GL_SRC_ALPHA was not declared in this scope
EngineClass.h:680: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
EngineClass.h:681: error: GL_QUADS was not declared in this scope
EngineClass.h:681: error: glBegin was not declared in this scope
EngineClass.h:682: error: glColor4f was not declared in this scope
EngineClass.h:684: error: glVertex2f was not declared in this scope
EngineClass.h:693: error: glEnd was not declared in this scope
EngineClass.h:696: error: glColor3f was not declared in this scope
weapons.h: In member function void INGAME_WEAPONS::draw_mini(float, float, int, int):
weapons.h:443: error: glColor4f was not declared in this scope
weapons.h:444: error: GL_TEXTURE_2D was not declared in this scope
weapons.h:444: error: glDisable was not declared in this scope
weapons.h:445: error: GL_POINTS was not declared in this scope
weapons.h:445: error: glBegin was not declared in this scope
weapons.h:450: error: glEnd was not declared in this scope
weapons.h:451: error: glEnable was not declared in this scope
weapons.h:452: error: GL_BLEND was not declared in this scope
weapons.h:453: error: GL_SRC_ALPHA was not declared in this scope
weapons.h:453: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
weapons.h:453: error: glBlendFunc was not declared in this scope
weapons.h:455: error: class ANIM has no member named glbmp
weapons.h:455: error: PutTex cannot be used as a function
weapons.h:461: error: glVertex2f was not declared in this scope
weapons.h:463: error: glEnd was not declared in this scope
weapons.h:464: error: glEnable was not declared in this scope
weapons.h: In member function void FX::draw(CAMERA*, ANIM**):
weapons.h:528: error: GL_TEXTURE_2D was not declared in this scope
weapons.h:528: error: class ANIM has no member named glbmp
weapons.h:528: error: glBindTexture was not declared in this scope
weapons.h:529: error: GL_QUADS was not declared in this scope
weapons.h:529: error: glBegin was not declared in this scope
weapons.h:530: error: glTexCoord2f was not declared in this scope
weapons.h:530: error: glVertex3f was not declared in this scope
weapons.h:534: error: glEnd was not declared in this scope
weapons.h: In member function void FX_MANAGER::draw(CAMERA*, float, bool):
weapons.h:680: error: GL_TEXTURE_2D was not declared in this scope
weapons.h:680: error: glEnable was not declared in this scope
weapons.h:681: error: GL_LIGHTING was not declared in this scope
weapons.h:681: error: glDisable was not declared in this scope
weapons.h:682: error: GL_CULL_FACE was not declared in this scope
weapons.h:683: error: GL_BLEND was not declared in this scope
weapons.h:684: error: GL_FALSE was not declared in this scope
weapons.h:684: error: glDepthMask was not declared in this scope
weapons.h:685: error: GL_SRC_ALPHA was not declared in this scope
weapons.h:685: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
weapons.h:685: error: glBlendFunc was not declared in this scope
weapons.h:686: error: glPolygonOffset was not declared in this scope
weapons.h:698: error: GL_TRUE was not declared in this scope
fbi.h: At global scope:
fbi.h:122: error: GLuint does not name a type
fbi.h: In member function void UNIT_TYPE::destroy():
fbi.h:462: error: glpic was not declared in this scope
fbi.h:462: error: glDeleteTextures was not declared in this scope
EngineClass.h: In member function void INGAME_UNITS::draw(CAMERA*, MAP*):
EngineClass.h:1282: error: GL_LIGHTING was not declared in this scope
EngineClass.h:1282: error: glEnable was not declared in this scope
EngineClass.h:1283: error: GL_BLEND was not declared in this scope
EngineClass.h:1283: error: glDisable was not declared in this scope
EngineClass.h:1284: error: glColor4f was not declared in this scope
EngineClass.h: In member function void INGAME_UNITS::draw_shadow(CAMERA*, VECTOR, MAP*, float):
EngineClass.h:1297: error: GL_STENCIL_TEST was not declared in this scope
EngineClass.h:1297: error: glEnable was not declared in this scope
EngineClass.h:1298: error: GL_STENCIL_TEST_TWO_SIDE_EXT was not declared in this scope
EngineClass.h:1299: error: GL_CULL_FACE was not declared in this scope
EngineClass.h:1299: error: glDisable was not declared in this scope
EngineClass.h:1300: error: GL_STENCIL_BUFFER_BIT was not declared in this scope
EngineClass.h:1300: error: glClear was not declared in this scope
EngineClass.h:1301: error: GL_FALSE was not declared in this scope
EngineClass.h:1301: error: glDepthMask was not declared in this scope
EngineClass.h:1302: error: glColorMask was not declared in this scope
EngineClass.h:1303: error: GL_ALWAYS was not declared in this scope
EngineClass.h:1303: error: glStencilFunc was not declared in this scope
EngineClass.h:1305: error: GL_FRONT was not declared in this scope
EngineClass.h:1305: error: glActiveStencilFaceEXT was not declared in this scope
EngineClass.h:1306: error: GL_KEEP was not declared in this scope
EngineClass.h:1306: error: GL_INCR_WRAP_EXT was not declared in this scope
EngineClass.h:1306: error: glStencilOp was not declared in this scope
EngineClass.h:1307: error: GL_BACK was not declared in this scope
EngineClass.h:1308: error: GL_DECR_WRAP_EXT was not declared in this scope
EngineClass.h:1315: error: GL_FALSE was not declared in this scope
EngineClass.h:1315: error: glDepthMask was not declared in this scope
EngineClass.h:1316: error: glColorMask was not declared in this scope
EngineClass.h:1318: error: GL_STENCIL_BUFFER_BIT was not declared in this scope
EngineClass.h:1318: error: glClear was not declared in this scope
EngineClass.h:1319: error: GL_STENCIL_TEST was not declared in this scope
EngineClass.h:1319: error: glEnable was not declared in this scope
EngineClass.h:1320: error: GL_ALWAYS was not declared in this scope
EngineClass.h:1320: error: glStencilFunc was not declared in this scope
EngineClass.h:1321: error: GL_CULL_FACE was not declared in this scope
EngineClass.h:1338: error: glColorMask was not declared in this scope
EngineClass.h:1339: error: allegro_gl_set_allegro_mode was not declared in this scope
EngineClass.h:1340: error: GL_STENCIL_TEST was not declared in this scope
EngineClass.h:1340: error: glEnable was not declared in this scope
EngineClass.h:1341: error: GL_NOTEQUAL was not declared in this scope
EngineClass.h:1341: error: glStencilFunc was not declared in this scope
EngineClass.h:1342: error: GL_KEEP was not declared in this scope
EngineClass.h:1342: error: glStencilOp was not declared in this scope
EngineClass.h:1343: error: GL_SRC_ALPHA was not declared in this scope
EngineClass.h:1343: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
EngineClass.h:1343: error: glBlendFunc was not declared in this scope
EngineClass.h:1344: error: GL_BLEND was not declared in this scope
EngineClass.h:1345: error: glColor4f was not declared in this scope
EngineClass.h:1346: error: GL_QUADS was not declared in this scope
EngineClass.h:1346: error: glBegin was not declared in this scope
EngineClass.h:1347: error: glVertex2i was not declared in this scope
EngineClass.h:1351: error: glEnd was not declared in this scope
EngineClass.h:1352: error: allegro_gl_unset_allegro_mode was not declared in this scope
EngineClass.h:1353: error: GL_TRUE was not declared in this scope
EngineClass.h:1353: error: glDepthMask was not declared in this scope
EngineClass.h:1354: error: glDisable was not declared in this scope
EngineClass.h: In member function void INGAME_UNITS::draw_mini(float, float, int, int):
EngineClass.h:1366: error: GL_TEXTURE_2D was not declared in this scope
EngineClass.h:1366: error: glDisable was not declared in this scope
EngineClass.h:1367: error: glPointSize was not declared in this scope
EngineClass.h:1368: error: GL_POINTS was not declared in this scope
EngineClass.h:1368: error: glBegin was not declared in this scope
EngineClass.h:1374: error: glColor3f was not declared in this scope
EngineClass.h:1376: error: glVertex2f was not declared in this scope
EngineClass.h:1386: error: glColor3f was not declared in this scope
EngineClass.h:1388: error: glVertex2f was not declared in this scope
EngineClass.h:1393: error: glColor3f was not declared in this scope
EngineClass.h:1394: error: glVertex2f was not declared in this scope
EngineClass.h:1402: error: glEnd was not declared in this scope
EngineClass.h:1404: error: glEnable was not declared in this scope
EngineClass.h: In member function void INGAME_UNITS::complete_menu(int):
EngineClass.h:1728: error: GL_TEXTURE_2D was not declared in this scope
EngineClass.h:1728: error: glEnable was not declared in this scope
EngineClass.h:1729: error: GL_BLEND was not declared in this scope
EngineClass.h:1730: error: GL_ONE was not declared in this scope
EngineClass.h:1730: error: GL_ONE_MINUS_SRC_COLOR was not declared in this scope
EngineClass.h:1730: error: glBlendFunc was not declared in this scope
EngineClass.h:1731: error: allegro_gl_printf was not declared in this scope
EngineClass.h:1778: error: glDisable was not declared in this scope
EngineClass.h:1782: error: GL_QUADS was not declared in this scope
EngineClass.h:1782: error: glBegin was not declared in this scope
EngineClass.h:1783: error: glColor4f was not declared in this scope
EngineClass.h:1785: error: glVertex2f was not declared in this scope
EngineClass.h:1803: error: glColor3f was not declared in this scope
EngineClass.h:1829: error: glEnd was not declared in this scope
tnt.h: At global scope:
tnt.h:52: error: GLuint does not name a type
tnt.h:54: error: GLuint does not name a type
script.h:522: error: GLuint does not name a type
script.h: In member function void DRAW_LIST::destroy():
script.h:540: error: struct DRAW_OBJECT has no member named tex
script.h:540: error: glDeleteTextures was not declared in this scope
script.h: In member function void DRAW_LIST::draw(FONT*):
script.h:571: error: glPushMatrix was not declared in this scope
script.h:572: error: glScalef was not declared in this scope
script.h:576: error: GL_POINTS was not declared in this scope
script.h:576: error: glBegin was not declared in this scope
script.h:577: error: glColor3f was not declared in this scope
script.h:578: error: glVertex2i was not declared in this scope
script.h:579: error: glEnd was not declared in this scope
script.h:582: error: GL_LINES was not declared in this scope
script.h:589: error: GL_LINE_STRIP was not declared in this scope
script.h:595: error: glVertex2f was not declared in this scope
script.h:600: error: GL_TRIANGLES was not declared in this scope
script.h:618: error: GL_QUADS was not declared in this scope
script.h:627: error: GL_BLEND was not declared in this scope
script.h:627: error: glEnable was not declared in this scope
script.h:628: error: GL_ONE was not declared in this scope
script.h:628: error: GL_ONE_MINUS_SRC_COLOR was not declared in this scope
script.h:628: error: glBlendFunc was not declared in this scope
script.h:629: error: allegro_gl_printf was not declared in this scope
script.h:630: error: glDisable was not declared in this scope
script.h:633: error: GL_SRC_ALPHA was not declared in this scope
script.h:633: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
script.h:635: error: struct DRAW_OBJECT has no member named tex
script.h:635: error: PutTex cannot be used as a function
script.h:639: error: glPopMatrix was not declared in this scope
ta3d.h: In function void ReInitTexSys():
ta3d.h:253: error: GL_TEXTURE_ENV was not declared in this scope
ta3d.h:253: error: GL_TEXTURE_ENV_MODE was not declared in this scope
ta3d.h:253: error: GL_MODULATE was not declared in this scope
ta3d.h:253: error: glTexEnvi was not declared in this scope
ta3d.h:254: error: GL_TEXTURE_GEN_S was not declared in this scope
ta3d.h:254: error: glDisable was not declared in this scope
ta3d.h:255: error: GL_TEXTURE_GEN_T was not declared in this scope
ta3d.h:256: error: GL_TEXTURE_2D was not declared in this scope
ta3d.h:256: error: GL_TEXTURE_WRAP_S was not declared in this scope
ta3d.h:256: error: GL_REPEAT was not declared in this scope
ta3d.h:256: error: glTexParameteri was not declared in this scope
ta3d.h:257: error: GL_TEXTURE_WRAP_T was not declared in this scope
ta3d.h:258: error: GL_TEXTURE was not declared in this scope
ta3d.h:258: error: glMatrixMode was not declared in this scope
ta3d.h:259: error: glLoadIdentity was not declared in this scope
ta3d.h:260: error: GL_MODELVIEW was not declared in this scope
ta3d.h: In function void SetDefOpenGlState():
ta3d.h:265: error: glClearColor was not declared in this scope
ta3d.h:266: error: GL_SMOOTH was not declared in this scope
ta3d.h:266: error: glShadeModel was not declared in this scope
ta3d.h:267: error: GL_FRONT_AND_BACK was not declared in this scope
ta3d.h:267: error: GL_FILL was not declared in this scope
ta3d.h:267: error: glPolygonMode was not declared in this scope
ta3d.h:268: error: GL_BACK was not declared in this scope
ta3d.h:268: error: GL_POINTS was not declared in this scope
ta3d.h:269: error: GL_LESS was not declared in this scope
ta3d.h:269: error: glDepthFunc was not declared in this scope
ta3d.h:270: error: GL_DEPTH_TEST was not declared in this scope
ta3d.h:270: error: glEnable was not declared in this scope
ta3d.h:271: error: glCullFace was not declared in this scope
ta3d.h:272: error: GL_CULL_FACE was not declared in this scope
ta3d.h:273: error: GL_PERSPECTIVE_CORRECTION_HINT was not declared in this scope
ta3d.h:273: error: GL_NICEST was not declared in this scope
ta3d.h:273: error: glHint was not declared in this scope
ta3d.h:274: error: GL_BLEND was not declared in this scope
ta3d.h:274: error: glDisable was not declared in this scope
ta3d.h:275: error: GL_LIGHTING was not declared in this scope
ta3d.cpp: In function int main(int, char**):
ta3d.cpp:49: error: install_allegro_gl was not declared in this scope
ta3d.cpp:78: error: allegro_gl_clear_settings was not declared in this scope
ta3d.cpp:79: error: AGL_STENCIL_DEPTH was not declared in this scope
ta3d.cpp:79: error: allegro_gl_set was not declared in this scope
ta3d.cpp:80: error: AGL_SAMPLE_BUFFERS was not declared in this scope
ta3d.cpp:81: error: AGL_SAMPLES was not declared in this scope
ta3d.cpp:82: error: AGL_COLOR_DEPTH was not declared in this scope
ta3d.cpp:83: error: AGL_Z_DEPTH was not declared in this scope
ta3d.cpp:84: error: AGL_FULLSCREEN was not declared in this scope
ta3d.cpp:85: error: AGL_DOUBLEBUFFER was not declared in this scope
ta3d.cpp:86: error: AGL_RENDERMETHOD was not declared in this scope
ta3d.cpp:87: error: AGL_SUGGEST was not declared in this scope
ta3d.cpp:89: error: allegro_gl_use_mipmapping was not declared in this scope
ta3d.cpp:91: error: allegro_gl_flip_texture was not declared in this scope
ta3d.cpp:96: error: GFX_OPENGL_FULLSCREEN was not declared in this scope
ta3d.cpp:98: error: GFX_OPENGL_WINDOWED was not declared in this scope
ta3d.cpp:103: error: GL_COMPRESSED_RGB_ARB was not declared in this scope
ta3d.cpp:103: error: allegro_gl_set_texture_format was not declared in this scope
ta3d.cpp:105: error: GL_RGB8 was not declared in this scope
ta3d.cpp:105: error: allegro_gl_set_texture_format was not declared in this scope
ta3d.cpp:111: error: AGL_FONT_TYPE_TEXTURED was not declared in this scope
ta3d.cpp:111: error: allegro_gl_convert_allegro_font was not declared in this scope
ta3d.cpp: In function void play(char*):
ta3d.cpp:258: error: allegro_gl_flip was not declared in this scope
ta3d.cpp:266: error: allegro_gl_flip was not declared in this scope
ta3d.cpp:312: error: GLuint was not declared in this scope
ta3d.cpp:312: error: expected `;' before sky
ta3d.cpp:313: error: expected `;' before water
ta3d.cpp:314: error: expected `;' before glow
ta3d.cpp:315: error: expected `;' before freecam_on
ta3d.cpp:316: error: expected `;' before freecam_off
ta3d.cpp:351: error: expected `;' before FogMode
ta3d.cpp:352: error: GL_FOG_MODE was not declared in this scope
ta3d.cpp:352: error: FogMode was not declared in this scope
ta3d.cpp:352: error: glFogi was not declared in this scope
ta3d.cpp:353: error: GL_FOG_COLOR was not declared in this scope
ta3d.cpp:353: error: glFogfv was not declared in this scope
ta3d.cpp:354: error: GL_FOG_DENSITY was not declared in this scope
ta3d.cpp:354: error: glFogf was not declared in this scope
ta3d.cpp:355: error: GL_FOG_HINT was not declared in this scope
ta3d.cpp:355: error: GL_NICEST was not declared in this scope
ta3d.cpp:355: error: glHint was not declared in this scope
ta3d.cpp:356: error: GL_FOG_START was not declared in this scope
ta3d.cpp:357: error: GL_FOG_END was not declared in this scope
ta3d.cpp:359: error: GL_FOG was not declared in this scope
ta3d.cpp:359: error: glEnable was not declared in this scope
ta3d.cpp:367: error: class HWLIGHT has no member named LightAmbient
ta3d.cpp:368: error: class HWLIGHT has no member named LightAmbient
ta3d.cpp:369: error: class HWLIGHT has no member named LightAmbient
ta3d.cpp:370: error: class HWLIGHT has no member named LightAmbient
ta3d.cpp:371: error: class HWLIGHT has no member named LightDiffuse
ta3d.cpp:372: error: class HWLIGHT has no member named LightDiffuse
ta3d.cpp:373: error: class HWLIGHT has no member named LightDiffuse
ta3d.cpp:374: error: class HWLIGHT has no member named LightDiffuse
ta3d.cpp:375: error: class HWLIGHT has no member named LightSpecular
ta3d.cpp:376: error: class HWLIGHT has no member named LightSpecular
ta3d.cpp:377: error: class HWLIGHT has no member named LightSpecular
ta3d.cpp:378: error: class HWLIGHT has no member named LightSpecular
ta3d.cpp:429: error: GLint was not declared in this scope
ta3d.cpp:429: error: expected `;' before nb_aux_buffers
ta3d.cpp:441: error: expected `;' before transtex
ta3d.cpp:447: error: GL_RGBA8 was not declared in this scope
ta3d.cpp:447: error: allegro_gl_set_texture_format was not declared in this scope
ta3d.cpp:450: error: transtex was not declared in this scope
ta3d.cpp:450: error: allegro_gl_make_texture was not declared in this scope
ta3d.cpp:451: error: reflectex was not declared in this scope
ta3d.cpp:453: error: GL_TEXTURE_2D was not declared in this scope
ta3d.cpp:453: error: glBindTexture was not declared in this scope
ta3d.cpp:454: error: GL_TEXTURE_MAG_FILTER was not declared in this scope
ta3d.cpp:454: error: GL_LINEAR was not declared in this scope
ta3d.cpp:454: error: glTexParameteri was not declared in this scope
ta3d.cpp:455: error: GL_TEXTURE_MIN_FILTER was not declared in this scope
ta3d.cpp:461: error: GL_COMPRESSED_RGB_ARB was not declared in this scope
ta3d.cpp:463: error: GL_RGB8 was not declared in this scope
ta3d.cpp:481: error: bumptex was not declared in this scope
ta3d.cpp:484: error: GL_LINEAR_MIPMAP_LINEAR was not declared in this scope
ta3d.cpp:520: error: nb_aux_buffers was not declared in this scope
ta3d.cpp:605: error: GL_EXP was not declared in this scope
ta3d.cpp:615: error: GL_LINEAR was not declared in this scope
ta3d.cpp:624: error: glClearColor was not declared in this scope
ta3d.cpp:625: error: GL_COLOR_BUFFER_BIT was not declared in this scope
ta3d.cpp:625: error: GL_DEPTH_BUFFER_BIT was not declared in this scope
ta3d.cpp:625: error: glClear was not declared in this scope
ta3d.cpp:1039: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1039: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1041: error: GL_TEXTURE_2D was not declared in this scope
ta3d.cpp:1041: error: glDisable was not declared in this scope
ta3d.cpp:1043: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1043: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1044: error: glColor4f was not declared in this scope
ta3d.cpp:1045: error: GL_BLEND was not declared in this scope
ta3d.cpp:1045: error: glDisable was not declared in this scope
ta3d.cpp:1055: error: GL_CLIP_PLANE1 was not declared in this scope
ta3d.cpp:1055: error: glClipPlane was not declared in this scope
ta3d.cpp:1062: error: glRotatef was not declared in this scope
ta3d.cpp:1063: error: glTranslatef was not declared in this scope
ta3d.cpp:1068: error: GL_TEXTURE_2D was not declared in this scope
ta3d.cpp:1069: error: sky was not declared in this scope
ta3d.cpp:1069: error: glBindTexture was not declared in this scope
ta3d.cpp:1070: error: GL_LIGHTING was not declared in this scope
ta3d.cpp:1077: error: GL_QUADS was not declared in this scope
ta3d.cpp:1077: error: glBegin was not declared in this scope
ta3d.cpp:1078: error: glTexCoord2f was not declared in this scope
ta3d.cpp:1078: error: glVertex3f was not declared in this scope
ta3d.cpp:1082: error: glEnd was not declared in this scope
ta3d.cpp:1089: error: GL_CULL_FACE was not declared in this scope
ta3d.cpp:1096: error: GL_FRONT_AND_BACK was not declared in this scope
ta3d.cpp:1096: error: GL_LINE was not declared in this scope
ta3d.cpp:1096: error: glPolygonMode was not declared in this scope
ta3d.cpp:1101: error: GL_FRONT_AND_BACK was not declared in this scope
ta3d.cpp:1101: error: GL_FILL was not declared in this scope
ta3d.cpp:1101: error: glPolygonMode was not declared in this scope
ta3d.cpp:1135: error: reflectex was not declared in this scope
ta3d.cpp:1136: error: GL_RGBA was not declared in this scope
ta3d.cpp:1136: error: glCopyTexImage2D was not declared in this scope
ta3d.cpp:1156: error: glRotatef was not declared in this scope
ta3d.cpp:1157: error: glTranslatef was not declared in this scope
ta3d.cpp:1161: error: glColor4f was not declared in this scope
ta3d.cpp:1162: error: GL_TEXTURE_2D was not declared in this scope
ta3d.cpp:1163: error: sky was not declared in this scope
ta3d.cpp:1163: error: glBindTexture was not declared in this scope
ta3d.cpp:1164: error: GL_LIGHTING was not declared in this scope
ta3d.cpp:1164: error: glDisable was not declared in this scope
ta3d.cpp:1165: error: GL_QUADS was not declared in this scope
ta3d.cpp:1165: error: glBegin was not declared in this scope
ta3d.cpp:1166: error: glTexCoord2f was not declared in this scope
ta3d.cpp:1166: error: glVertex3f was not declared in this scope
ta3d.cpp:1170: error: glEnd was not declared in this scope
ta3d.cpp:1171: error: GL_CULL_FACE was not declared in this scope
ta3d.cpp:1178: error: GL_FRONT_AND_BACK was not declared in this scope
ta3d.cpp:1178: error: GL_LINE was not declared in this scope
ta3d.cpp:1178: error: glPolygonMode was not declared in this scope
ta3d.cpp:1183: error: GL_FRONT_AND_BACK was not declared in this scope
ta3d.cpp:1183: error: GL_FILL was not declared in this scope
ta3d.cpp:1183: error: glPolygonMode was not declared in this scope
ta3d.cpp:1196: error: glScalef was not declared in this scope
ta3d.cpp:1208: error: GL_TEXTURE_COORD_ARRAY was not declared in this scope
ta3d.cpp:1208: error: glEnableClientState was not declared in this scope
ta3d.cpp:1210: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1210: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1218: error: GL_BLEND was not declared in this scope
ta3d.cpp:1219: error: GL_SRC_ALPHA was not declared in this scope
ta3d.cpp:1219: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
ta3d.cpp:1219: error: glBlendFunc was not declared in this scope
ta3d.cpp:1221: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1221: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1223: error: glClientActiveTextureARB was not declared in this scope
ta3d.cpp:1229: error: GL_BLEND was not declared in this scope
ta3d.cpp:1230: error: GL_SRC_ALPHA was not declared in this scope
ta3d.cpp:1230: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
ta3d.cpp:1230: error: glBlendFunc was not declared in this scope
ta3d.cpp:1233: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1233: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1235: error: water was not declared in this scope
ta3d.cpp:1236: error: glClientActiveTextureARB was not declared in this scope
ta3d.cpp:1238: error: GL_TEXTURE1_ARB was not declared in this scope
ta3d.cpp:1241: error: GL_S was not declared in this scope
ta3d.cpp:1241: error: GL_TEXTURE_GEN_MODE was not declared in this scope
ta3d.cpp:1241: error: GL_SPHERE_MAP was not declared in this scope
ta3d.cpp:1241: error: glTexGeni was not declared in this scope
ta3d.cpp:1242: error: GL_T was not declared in this scope
ta3d.cpp:1243: error: GL_TEXTURE_GEN_S was not declared in this scope
ta3d.cpp:1244: error: GL_TEXTURE_GEN_T was not declared in this scope
ta3d.cpp:1245: error: GL_TEXTURE_ENV was not declared in this scope
ta3d.cpp:1245: error: GL_TEXTURE_ENV_MODE was not declared in this scope
ta3d.cpp:1245: error: GL_COMBINE_EXT was not declared in this scope
ta3d.cpp:1245: error: glTexEnvi was not declared in this scope
ta3d.cpp:1246: error: GL_COMBINE_RGB_EXT was not declared in this scope
ta3d.cpp:1246: error: GL_INTERPOLATE was not declared in this scope
ta3d.cpp:1248: error: GL_SOURCE0_RGB_EXT was not declared in this scope
ta3d.cpp:1248: error: GL_TEXTURE was not declared in this scope
ta3d.cpp:1249: error: GL_OPERAND0_RGB_EXT was not declared in this scope
ta3d.cpp:1249: error: GL_SRC_COLOR was not declared in this scope
ta3d.cpp:1250: error: GL_SOURCE1_RGB_EXT was not declared in this scope
ta3d.cpp:1250: error: GL_PREVIOUS_EXT was not declared in this scope
ta3d.cpp:1251: error: GL_OPERAND1_RGB_EXT was not declared in this scope
ta3d.cpp:1252: error: GL_SOURCE2_RGB_EXT was not declared in this scope
ta3d.cpp:1252: error: GL_CONSTANT_EXT was not declared in this scope
ta3d.cpp:1253: error: GL_OPERAND2_RGB_EXT was not declared in this scope
ta3d.cpp:1255: error: GL_TEXTURE_ENV_COLOR was not declared in this scope
ta3d.cpp:1255: error: glTexEnvfv was not declared in this scope
ta3d.cpp:1275: error: GL_BLEND was not declared in this scope
ta3d.cpp:1284: error: transtex was not declared in this scope
ta3d.cpp:1285: error: GL_RGBA was not declared in this scope
ta3d.cpp:1285: error: glCopyTexImage2D was not declared in this scope
ta3d.cpp:1287: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1287: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1289: error: water was not declared in this scope
ta3d.cpp:1290: error: glClientActiveTextureARB was not declared in this scope
ta3d.cpp:1292: error: GL_TEXTURE1_ARB was not declared in this scope
ta3d.cpp:1296: error: reflectex was not declared in this scope
ta3d.cpp:1300: error: GL_TEXTURE2_ARB was not declared in this scope
ta3d.cpp:1305: error: GL_TEXTURE3_ARB was not declared in this scope
ta3d.cpp:1306: error: bumptex was not declared in this scope
ta3d.cpp:1339: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1339: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1343: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1343: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1420: error: GL_TEXTURE_COORD_ARRAY was not declared in this scope
ta3d.cpp:1420: error: glEnableClientState was not declared in this scope
ta3d.cpp:1422: error: GL_TEXTURE0_ARB was not declared in this scope
ta3d.cpp:1422: error: glActiveTextureARB was not declared in this scope
ta3d.cpp:1426: error: allegro_gl_set_allegro_mode was not declared in this scope
ta3d.cpp:1476: error: GL_LINE_LOOP was not declared in this scope
ta3d.cpp:1478: error: glVertex2i was not declared in this scope
ta3d.cpp:1579: error: GL_SRC_ALPHA was not declared in this scope
ta3d.cpp:1579: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
ta3d.cpp:1579: error: glBlendFunc was not declared in this scope
ta3d.cpp:1580: error: GL_BLEND was not declared in this scope
ta3d.cpp:1582: error: freecam_on was not declared in this scope
ta3d.cpp:1582: error: freecam_off was not declared in this scope
ta3d.cpp:1582: error: PutTex cannot be used as a function
ta3d.cpp:1601: error: glColor3f was not declared in this scope
ta3d.cpp:1602: error: GL_POINTS was not declared in this scope
ta3d.cpp:1610: error: glVertex2f was not declared in this scope
ta3d.cpp:1620: error: GL_ONE was not declared in this scope
ta3d.cpp:1620: error: GL_ONE_MINUS_SRC_COLOR was not declared in this scope
ta3d.cpp:1625: error: allegro_gl_printf was not declared in this scope
ta3d.cpp:1639: error: allegro_gl_printf was not declared in this scope
ta3d.cpp:1664: error: no matching function for call to CONSOLE::draw(FONT*&, float&, int)
console.h:168: note: candidates are: void CONSOLE::draw(BITMAP*)
ta3d.cpp:1672: error: allegro_gl_printf was not declared in this scope
ta3d.cpp:1703: error: allegro_gl_unset_allegro_mode was not declared in this scope
ta3d.cpp:1705: error: allegro_gl_flip was not declared in this scope
ta3d.cpp:1713: error: GL_DEPTH_COMPONENT was not declared in this scope
ta3d.cpp:1713: error: GL_INT was not declared in this scope
ta3d.cpp:1713: error: glReadPixels was not declared in this scope
ta3d.cpp:1858: error: reflectex was not declared in this scope
ta3d.cpp:1858: error: glDeleteTextures was not declared in this scope
ta3d.cpp:1859: error: transtex was not declared in this scope
ta3d.cpp:1860: error: bumptex was not declared in this scope
ta3d.cpp:1863: error: freecam_on was not declared in this scope
ta3d.cpp:1863: error: glDeleteTextures was not declared in this scope
ta3d.cpp:1864: error: freecam_off was not declared in this scope
ta3d.cpp:1865: error: sky was not declared in this scope
ta3d.cpp:1866: error: water was not declared in this scope
ta3d.cpp:1867: error: glow was not declared in this scope
ta3d.cpp: In function void draw_cursor():
ta3d.cpp:1925: error: GL_BLEND was not declared in this scope
ta3d.cpp:1925: error: glEnable was not declared in this scope
ta3d.cpp:1926: error: GL_SRC_ALPHA was not declared in this scope
ta3d.cpp:1926: error: GL_ONE_MINUS_SRC_ALPHA was not declared in this scope
ta3d.cpp:1926: error: glBlendFunc was not declared in this scope
ta3d.cpp:1927: error: class ANIM has no member named glbmp
ta3d.cpp:1927: error: PutTex cannot be used as a function
ta3d.cpp:1928: error: glDisable was not declared in this scope
make[2]: *** [ta3d.o] Erreur 1
make[2]: quittant le répertoire « /home/racoon97/ta3d/src »
make[1]: *** [all-recursive] Erreur 1
make[1]: quittant le répertoire « /home/racoon97/ta3d »
make: *** [all] Erreur 2
racoon97@motu:~/ta3d$