rendered paste bodyIndex: plugins/GSdx/GSTextureCache.cpp===================================================================--- plugins/GSdx/GSTextureCache.cpp (revision 2068)+++ plugins/GSdx/GSTextureCache.cpp (working copy)@@ -140,6 +140,16 @@ Target* dst = NULL; + int multiplier = m_renderer->accurateScaleMulti();+ if (!m_renderer->CanUpscale())+ multiplier = 1;+ + GSVector4 &scissor = m_renderer->m_context->scissor.ex;+ int scissorheight = scissor.w - scissor.y;++ w = TEX0.TBW * 64 * multiplier;+ h = scissorheight * multiplier;+ for(list<Target*>::iterator i = m_dst[type].begin(); i != m_dst[type].end(); i++) { Target* t = *i;@@ -170,38 +180,8 @@ dst->Update(); } - if(m_renderer->CanUpscale())- {- int multiplier = m_renderer->accurateScaleMulti();- if (multiplier > 1) //it's limited to a maximum of 4 on reading the config- {- dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier));- }- else- {+ dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier)); - GSVector4i fr = m_renderer->GetFrameRect();-- int ww = (int)(fr.left + dst->m_TEX0.TBW * 64);- int hh = (int)(fr.top + m_renderer->GetDisplayRect().height());-- if(hh <= m_renderer->GetDeviceSize().y / 2)- {- hh *= 2;- }-- if(hh < 512 && m_renderer->m_context->SCISSOR.SCAY1 == 511) // vp2- {- hh = 512;- }-- if(ww > 0 && hh > 0)- {- dst->m_texture->SetScale(GSVector2((float)w / ww, (float)h / hh));- }- }- }- if(used) { dst->m_used = true;