XmlDocument docXML = new XmlDocument();
docXML.Load("animation.xml");
//gets all the elements under the name tag root
XmlNodeList root = docXML.GetElementsByTagName("root");
for(int i = 0; i < root[0].ChildNodes.Count; ++i)
{
XmlNode animation = root[0].ChildNodes[i];
// Parse Animation Info Here
Animation anim = new Animation(name, loop, animation.ChildNodes.Count);
animController.AddAnimation(anim);
for(int j = 0; j < animation.ChildNodes.Count; ++j)
{
// Frames
XmlNode frame = animation.ChildNodes[j];
// Parse frame data here
AnimationFrame animFrame = new AnimationFrame(texture, delay, top, left, bottom, right);
anim.AddFrame(animFrame, j);
}
}